I can't post this in a new thread since I'm just a junior member but I'm very interested in figuring out how the Destiny damage/crit damage modifers are calculated in game so we can determine what the
best spread of weapon statistics are for each weapon type.
Math is not my area of expertise, but I'm looking for some help with this. Basically, through the bungie.net profile area, I'm able to extract the exact values for a weapon's statistics as shown below. Knowing these values and what damage/crit damage I do to each enemy - I believe we can calculate a formula that will help us determine how Destiny is doing these calculations.
My MIDA Multi-Tool:
The EXACT weapon stats numbers (100 is the max on all of these):
- Rate of Fire: 42
- Impact: 36
- Range: 58
- Stability: 57
- Reload: 100
- Magazine: 21
The full JSON dump of my weapon statistics from bungie.net:
http://pastebin.com/BZju3Wsf
If you'd like me to extract your weapon statistics from bungie.net, just post your profile link in here and the name of the equipped weapon you want exact statistics for.
Here is what we need from you in-game to help calculate these numbers after I get your true weapon stats.
- Crit damage on mobs of lower level:
- Body damage on mobs of lower level:
- Crit damage on mobs of equal level (28):
- Body damage on mobs of equal level (28):
- Crit damage on mobs of higher level:
- Body damage on mobs of higher level:
Here's a bit of information on "how the weapon stats work" from
http://destiny.wiki.fextralife.com/Weapon+Stats (there's no telling if this is accurate or not, just a place to start):
- ATTACK: Higher attack allows your weapons to damage higher-level opponents. This stat modifies the Impact stat when you are higher or lower level than your target (reducing or increasing damage). Some Crucible game modes use this stat to calculate damage, some don't.
- IMPACT - Increases the damage inflicted by each round. This stat is modified by your Attack and your character level vs. the level of the target you are shooting at.
- RANGE - Increase the effective range of the weapon. This stat determines the distance that your shots hit for 100% damage before they begin falling-off to 50% damage. Range also affects the minimum and maximum size of your bloom circle when hip-firing. This stat also effects the size of your circle bloom when firing. Fusion Rifles don't suffer damage fall-off, but instead Range determines the speed of the projectile fired from these guns. (Note: Sights play a vital role in determining damage by increasing the Range of your weapon while aiming. Each Sight has it's own Range multiplier)
Thanks to anyone who can help with this project, once we figure it out I could easily build a tool that would allow you to compare/contrast two weapons and easily see if/how they affect your DPS against certain types of mobs!
My PSN: bytestyle