Destiny - AngryJoe's Post-Review Discussion

This game just has too much potential for me to give up on it. I felt the same about Gran Turismo 5 when it first came out. Kind of hollow. But as time went on, it really came into its own. Same with another favorite of mine. ME3. The DLC (paid and unpaid) the additions to MP, all of it came together to really make a nice experience. Destiny is going to be that way too. That's not to say I don't question a lot of the decisions that were made in development and release. It's just I'm not going to trash the game completely based on what we've seen so far. I'm going to keep my fingers crossed.
 
Is he "in character"?
Cause I like him well enough if he just talks like a normal person but can't stand the "angry joe" character he's playing.

No, he's a normal person in this review. Much prefer it to the "angry" character, myself. Would love in depth reviews (like his first review) by people who aren't assuming a persona. It's distracting and annoying and detracts from the substance of the review.

EDIT: anyone know what headset he's wearing in this review. I'm looking for a good wireless headset and the one he's wearing looks nice.
 
Disagree. Same thing. You have different builds for different pve situations.

Also, again, would make Lgendary items redundant when you have enough Exotic gear.

Much more variety this way.

How would me being able to weild Ice Breaker and Big Bad JuJu at the same time be a bad thing for my in PVE? It makes no sense. All it does it make it so one of those items I worked hard for sits useless in my inventory. It makes no sense AT ALL to not allow me to equip an exotic in every weapon slot in PVE.
 
Looking For Group

Apparently the tens of thousands of posts are just the same 10 people LFG over and over again.

You're misrepresenting the content of my post(s) so you can say some cheeky nonsense. I think you should be on a tag team with gatti-man or whatever his name is.
 
How would me being able to weild Ice Breaker and Big Bad JuJu at the same time be a bad thing for my in PVE? It makes no sense. All it does it make it so one of those items I worked hard for sits useless in my inventory. It makes no sense AT ALL to not allow me to equip an exotic in every weapon slot in PVE.

As said, feel free to join us in the OT or PM me to discuss this further. Going more and more off topic here.
 
You're misrepresenting the content of my post(s) so you can say some cheeky nonsense. I think you should be on a tag team with gatti-man or whatever his name is.

I was just making a joke about your post, which was an exaggeration. Wasn't meant to be taken serious. :P

EDIT - Now that I think about it, your post was actually correct. Hundreds of posts from regulars and people LFG means that there are still tens of thousands of posts which that doesn't apply to, which sounds like a success to me.
 
Don't know if I should bother listening to this as I've really enjoyed Destiny. I was told to expect Borderlands meets Halo and thats what I got.
Borderlands has a more open world, packed with far more content and options.

Borderlands meets Halo sounded awesome to me too. But what I got instead was something that only scratches the surface of that idea, and doesn't go any deeper. The thing I ended up being most offended by was how painfully shallow Destiny is. Borderlands is deep when compared directly against it, a game that never touts to be an MMO like Destiny does.

Like others, I do wonder what the hell happened during development, that we ended up with as little unique content that is present in the final game.

It's such a shame, because at it's core the game controls great, the shooting is superb, and it's all set in a beautiful world. But it's all so very empty, in both content and story.
 
The randomness of loot is pretty bad, however, the sooner I realized this the faster I moved to buying my gear. That said they need to up the drop of legendary engrams and/or make it so every level up in cryptarch rank gives you legendary engrams. because not only is gear hard to come by but so are the legendary items needed to upgrade them.
 
Borderlands has a more open world, packed with far more content and options.

Borderlands meets Halo sounded awesome to me too. But what I got instead was something that only scratches the surface of that idea, and doesn't go any deeper. The thing I ended up being most offended by was how painfully shallow Destiny is. Borderlands is deep when compared directly against it, a game that never touts to be an MMO like Destiny does.

Like others, I do wonder what the hell happened during development, that we ended up with as little unique content that is present in the final game.

It's such a shame, because at it's core the game controls great, the shooting is superb, and it's all set in a beautiful world. But it's all so very empty, in both content and story.

Destiny has better 'gunplay' than Borderlands 2 to be sure but BL2 is simply more fun to play in general because it's not held down by an awful progression/loot system inspired by Vanilla WoW. Refer to my post history to see I am no friend of Gearbox or Borderlands so coming from me that means a lot, lol.
 
Aww man he's got a Diamond Dog's shirt, wish I had one.

This stuff is fascinating by the way, glad I skipped Destiny.
 
You really will have to explain that one.
More guns. More environment. More sense of steady progression and leveling. Classes that actually matter and play off each other. You actually explore the world instead of spawning at a single location every time.

Borderlands was plenty repetitive in it's own right for sure. But there was more there from the outset.

I'm not including the Destiny raid content in this, because I will never see it. Which sucks.
 
Watched this last week. Deffo worth a watch. It was interesting how many points he nailed BEFORE the interesting Reddit AMA thing that talked about the development troubles and what not.
 
Aww man he's got a Diamond Dog's shirt, wish I had one.

This stuff is fascinating by the way, glad I skipped Destiny.

I imagine that the media trainwreck would be pretty fascinating for an outsider. Destiny is really a unique case of wasted/lost ambition and over-promising.
 
I honestly think some of the design choices are built around artifical time lengtheners. I've been playing Destiny since it came out, have about 30+ hours so far and I don't have a single purple item (I'm level 27).

- Why is there a vendor that only appears on the weekends?
- Why can you only earn a certain amount of marks a day?
- Why is nothing, and I mean NOTHING, based on skill? (Been number 1 after a crucible match countless times only to have every other member get a reward except me.)
- Why is Vault of Glass over 2 hours long?

There's a lot more, but it's quite obvious that if they quickly answer everyone's questions and conplaints, everyone will be done with the game in 2-3 days. The only reason people are playing it now is because it's a timesink based completely on RNG with length padding absolutely everywhere.
 
I imagine that the media trainwreck would be pretty fascinating for an outsider. Destiny is really a unique case of wasted/lost ambition and over-promising.
It's not a bad game, just very disappointing for what was promised.

I liked what I played from the Alpha + Beta a lot, but I could see how much of a grind it would be and just decided it wasn't for me.

I didn't think it would turn into such an interesting post-mortem though.
 
I am actualy sad that I have a habit of getting a game(limited edition) and using all the flyers with codes(season pass, armory,...)the first day - not anymore from now on.

Now I am stuck with less resell value... I must fire the game up again...
 
- Why is there a vendor that only appears on the weekends?
- Why can you only earn a certain amount of marks a day?

Is there a daily limit or just a weekly limit? Either way, both of those are definitely time lengtheners.

Why is nothing, and I mean NOTHING, based on skill? (Been number 1 after a crucible match countless times only to have every other member get a reward except me.)

That's definitely something they need to fix. I hate winning a crucible match and seeing that someone on the opposite team got a legendary, and my team won NOTHING.

Why is Vault of Glass over 2 hours long?

Raids typically take a long time to complete.

Btw, I think the record for VoG right now is around a half hour.

There's a lot more, but it's quite obvious that if they quickly answer everyone's questions and conplaints, everyone will be done with the game in 2-3 days. The only reason people are playing it now is because it's a timesink based completely on RNG with length padding absolutely everywhere.

Not completely. I've bought a lot of my legendaries with marks, so RNGesus had nothing to do with it.
 
I liked what I played from the Alpha + Beta a lot, but I could see how much of a grind it would be and just decided it wasn't for me.

I didn't think it would turn into such an interesting post-mortem though.
I played both the alpha and beta as well, but did not have a ton of time to play either. I liked the core of it, and then just assumed there would be way more content in the final game.

But I honestly wasn't that surprised once I dived into the full game. This was pretty much my response.
i-dont-know-what-i-expected.gif
 
the more i hear about this game,the more it sounds like borderlands without the things the actually made borderlands good.

but I never was a bungie fan to begin with..tried halo 3 and reach and didn't like both
 
Are you talking about Diablo on console?

Diablo 3 was fucking awful when it first came out on PC/Mac. That game has been being refined for over a year to get to where it is now. It was exactly what you describe above; playing the same thing over and over, and not getting anything decent (legendary items).

It's not fair to compare it to Destiny, which has only been out for a few weeks.



Diablo's issues were linked to the auction house, which would have made it much more difficult to solve them quickly. Destiny doesn't have that complication so it should be fixable much quicker.
Yeah I'm talking about the console versions. But the thing is Diablo 3 already had those issues and fixed them, Bungie could have taken that as an example and applied it to their game.
Games should be good right out of the box, they shouldn't get a time period following the release where everybody goes "oh, they'll fix this later"
 
I honestly think some of the design choices are built around artifical time lengtheners. I've been playing Destiny since it came out, have about 30+ hours so far and I don't have a single purple item (I'm level 27).

- Why is there a vendor that only appears on the weekends?
- Why can you only earn a certain amount of marks a day?
- Why is nothing, and I mean NOTHING, based on skill? (Been number 1 after a crucible match countless times only to have every other member get a reward except me.)
- Why is Vault of Glass over 2 hours long?

There's a lot more, but it's quite obvious that if they quickly answer everyone's questions and conplaints, everyone will be done with the game in 2-3 days. The only reason people are playing it now is because it's a timesink based completely on RNG with length padding absolutely everywhere.

Yep, it's to make players return to the game, i.e : make them addicted. Candy Crush uses similar techniques.
 
The game is far from a train wreck, but it's almost criminal how many poor design decisions, gutted content, and missed opportunities are present with the barebones vanilla version we have atm. I have no doubt the game will be a completely different creature come this time next year, but by then, will I--or the install base--even care?

At this point my only reason to log in is to do weeklies because I know I'm at least guaranteed some payoff for my playtime. Destiny's gunplay is a lot of fun but its not enough to redeem it from a glaring lack of content and a merciless rng system (among a host of lesser evils). With so many awesome games coming out in the weeks/months to come, Destiny is going to have to evolve pretty rapidly to stay relevant.
 
Still think "trainwreck" is a silly word if you're just talking about reviews generally being lukewarm.

I was just using the OT as an example. The game seems to have sold quite well. Time will tell if people stick with the game or were only sold on hype.

Personally, I'm glad I'm one of the people who finds the game to be so much fucking fun. :D

I'm talking about my own experience with the game. Reviews are meaningless to me.
 
Is there a daily limit or just a weekly limit? Either way, both of those are definitely time lengtheners.

Weekly limit on amount of Crucible (PvP) and Vanguard (PvE) marks you can earn, as well as hard caps of 200 marks total--at any time.

So you are forced into spending your marks, which forces you to buy shit you may not necessarily want UNLESS you are okay with "losing" marks if you already have 200 saved up.

In my situation, I went for faction rep before vanguard rep. Of course, faction gear is bought with Crucible Marks, not Vanguard Marks, so now that I have my faction repped out, I have 200 marks and am trying to build up my Vanguard Rep. So activities I do for Vanguard Rep also give out marks, but I'm not earning any more.

That's definitely something they need to fix. I hate winning a crucible match and seeing that someone on the opposite team got a legendary, and my team won NOTHING.

Yup. There is little incentive to perform "well" in any mission/round.

Not completely. I've bought a lot of my legendaries with marks, so RNGesus had nothing to do with it.

I've seen this as a rebuttal to "progression is completely random!" and I guess it's valid--but it's still a TOTAL grind. You gotta do a ton of Patrols/Public Events/Strikes for Vanguard Rep and Marks, and if you're leveling a faction, you ALSO have to play a bunch of Crucible to get the currency for faction gear.

I've played some MMOs in the past and this is the first time I've really had to RELY on grinding, consistently, for progression. I've done grinding for crafting and the OCCASIONAL level, but unless you want to rely on RNG, you HAVE to grind to progress in this game, because your progress is DIRECTLY tied to your gear.
 
Yeah I'm talking about the console versions. But the thing is Diablo 3 already had those issues and fixed them, Bungie could have taken that as an example and applied it to their game.
Games should be good right out of the box, they shouldn't get a time period following the release where everybody goes "oh, they'll fix this later"

I agree that Bungie could have learned from Diablo 3's mistakes.

Unfortunately, or fortunately depending on how you look at it, thanks to post-release patches the 'fix it later' approach is here to stay.

Just look at Driveclub. I see people referring to the addition of dynamic weather, photo mode and replays at a later date as if they are getting a bonus update, rather than things that should have been in the game in the first place.
 
I've put it on hold at lvl 27 until they patch the strike bosses and hopefully fix the ton of little issues.

I'm sure I'll be back for the expansion.
 
I am actualy sad that I have a habit of getting a game(limited edition) and using all the flyers with codes(season pass, armory,...)the first day - not anymore from now on.

Now I am stuck with less resell value... I must fire the game up again...

that is a lesson I learnt a while back....

not beat yourself up to much, there are people who paid silly money for the Ghost edition, who probably feel a lot worse than you do
 
Indeed. Take out Activision and I doubt the game gets magically better, especially if there's no magic "more time and money for free" button to lengthen dev time.

I thought the $500m Activision put in was a show of support for the franchise. I don't think that they would purposely hinder the game. I can see them giving suggestions and letting Bungie have free reign and then. Didn't the contract that leaked show a stipulation wherein if the release date is missed there are impacts to bonuses. Seems a pretty standard thing so that Bungie has some skin in the game.

More and more it seems that where the game is now is more so on Bungie than Activision. I just think that the media and gamers in general want to blame the big bad, rather than look at how a studio they loved totally messed up. I can definitely related as it took me a bit to come to terms with Blizzard on Diablo 3.
 
The game is fun, but there should have been more and better designed strikes. Once you play the raid you realize how poor the strikes are. The defend Dinklage bot story missions are even worse and I honestly don't even feel like doing heroic story missions anymore. The PvP might be the biggest disappointment though(well other than the non-existent story).

Along with Ghosts it's one of the worst I've played in years. It's just a shotgun+Melee/fusion rifle fest along with instakill supers. There is no variety and it makes every crucible match feel exactly like the last one. It also shows how unbalanced this portion of the game is. I'll admit it can be fun at first, but it starts to grate on you after a while how uninspired it feels especially compared to Halo. I'm also disappointed in the Iron Banner, it seems exactly the same as a regular Control match and there doesn't seem to be any real significant advantages between levels. I think if a mode like this was better thought out it could be great and a mainstay for some players.

One thing that I really dislike is that Bungie put higher level strike playlists behind a DLC paywall to try and force users to buy it. I can't speak for everyone, but at level 29 the vanguard tiger playlist feels pretty boring and easy. Yeah there is the nightfall and heroic, but those are completed very quickly and you only get rewards once a week so it would be nice to have level 30/28/26 strike playlists in the vanilla game.

The redeeming part of the game is the actual shooting and the raids as well. This game feels the best on hard mode raid runs and I like the different strategies that can be used to complete each stage. However, the loot system usually ruins the fun I had doing it. I've completed the raid 6(twice on hard)times and I only have ONE piece of raid gear.

I've gotten almost solely ascendant shards/energy on every single run. The only other things I've gotten from it are the chatterwhite shader everyone has, the two legendary ships everyone has, a legendary sparrow(who cares) and a Thunderlord.

The thing most infuriating about me only having one piece of raid gear is that yesterday I got the same EXACT gauntlet on my two runs and nothing else of any use. I expect to get something that is actually useful when I'm putting in all that time to complete a raid. It's just disappointing when all the fun gameplay feels like a waste at the end especially in my case since that's the main part of the game I find enjoyable at this point. I wish they would guarantee a raid armor or weapon drop at the end of Atheon or something because it just makes my blood boil to see +3 ascendant energy after all that when I already have like 70 of them.

I might be done with this game at this point. I think I might be trading it soon. I'm still glad I purchased the game because it did provide me with good times and make the wait for some of my more anticipated titles shorter. Atleast I got a good month out of it. That's more then I can say for many games, but it really should of lasted me longer with the type of game that it is.

I would stick around for the DLC, but I won't support them locking content off the disc that they originally showed us and making it DLC and the fact that they delayed some of the content on the XB1 expansion to Fall 2015. That is absolutely ridiculous. It's one thing for it to be a month or two, but nearly an entire year, seriously? Your vanilla game already needs more content and you're doing nonsense like that. Wasn't it enough when you had exclusive content on the PS version that we also won't get until Fall 2015?
 
Diablo's issues were linked to the auction house, which would have made it much more difficult to solve them quickly. Destiny doesn't have that complication so it should be fixable much quicker.

Destiny has the bigger issue that key people that made Bungie what it was have left.
 
I still dont understand why people are hell bent on blaming Activision for this mess.

Most likely scenario is Bungie got overconfident and/or over ambitious and it started to come crashing down in the last year when they realized they werent gonna be able to make what they wanted and they needed to get something shipped anyway. Deja vu.

More or less what happened with Halo 2. Except Halo 2 already had the core mechanics of a Halo game in place so their fuck up wasnt quite as disastrous. Destiny had nothing to fall back upon.

As far as having stuff they showed off that never made it to the game? Yeah, cause Bungie have NEVER done that before.

https://www.youtube.com/watch?v=K_y3cbIV-Xg

I doubt its anything as sinister as cutting content for DLC. If that content shows up in the DLC, its most likely because they never got a chance to finish it in the first place. Not because it was do able and they just decided to hold it back for more money.
 
Just out of curiosity, who told you that? Bungie

People who played the beta said that Borderlands meets Halo was a good base on what to expect. I have played Borderlands 1 (finished the story, have 2 but have not played it) and I've played Halo 1,2 and ODST. The gameplay has been pretty much a combo fo the two even if it doesn't have more guns than Holland
I do know that Destiny was supposed to have a huge epic story and supposedly it didn't deliver on that end, but for the most part I have not followed the pre release hype. I generally stay out of threads about AAA games because I just find them counter productive. Not saying Destiny doesn't have flaws or the criticisms aren't warranted, but I think alot of what people really wanted in this game, I'm not even aware of. I also never PvsP and I seldom group.
 
I didn't listen past his criticisms of the Queen's Wrath missions because I disagreed with him there. It was a free event that lasted a couple weeks, and was fun getting friends together to do the extra-hard missions.

Yes, the story in this game is complete shit. Having said that, it does not reduce my enjoyment of the game. The Queen's Wrath missions having cutscenes would probably take away my enjoyment, just because there is no story to build off of; they would basically be pointless.
 
I normally agree with Angry Joe, but he (and most other reviewers) lost me with their Destiny coverage. I'm having a great time with the game, despite its faults. Probably a top three GotY candidate thus far for me.
 
I normally agree with Angry Joe, but he (and most other reviewers) lost me with their Destiny coverage. I'm having a great time with the game, despite its faults. Probably a top three GotY candidate thus far for me.

With all this negative coverage/word of mouth I almost feel embarassed thinking it is one of the best gaming experiences I had in 2014.
 
I would assume people build around their two strongest stats (INT/DSC/STR) and work with what they got, rather than "building around exotics" whatever that means lol.

It means whichever is your main exotic, you build around. Eg, if you use an Exotic sniper, you keep other Legendary one's that are different elemental effects. Likewise with Legendary primary and Heavy gear. Not everyone uses an Exotic primary, so that throws things off a bit. Really depends how you play and what your play style is.
 
I honestly think some of the design choices are built around artifical time lengtheners. I've been playing Destiny since it came out, have about 30+ hours so far and I don't have a single purple item (I'm level 27).

- Why is there a vendor that only appears on the weekends?
- Why can you only earn a certain amount of marks a day?
- Why is nothing, and I mean NOTHING, based on skill? (Been number 1 after a crucible match countless times only to have every other member get a reward except me.)
- Why is Vault of Glass over 2 hours long?

There's a lot more, but it's quite obvious that if they quickly answer everyone's questions and conplaints, everyone will be done with the game in 2-3 days. The only reason people are playing it now is because it's a timesink based completely on RNG with length padding absolutely everywhere.

I seriously think that this game was made for people without jobs or kids or something. Even with D3 I am able to jump on and within 15 minutes I have already gotten 3 new legendary's. Yes, I know that D3 has been out for over 2 years but if they take that long to fix Destiny will anybody care?
 
Great video. I definitely Joe more in this toned down style. He always has some good points, but some of his videos are just over the top.
 
The game is built for the long haul.

Everything has caps.
Rep caps.
Glimmer caps.
Raid plays capped. (drops)
etc.

Also the need to farm for mats and shards in patrol or strikes and raids or praying to rngesus.
 
The game is built for the long haul.

Everything has caps.
Rep caps.
Glimmer caps.
Raid plays capped. (drops)
etc.

Also the need to farm for mats and shards in patrol or strikes and raids or praying to rngesus.

Yep, all to artificially game lengthen. Everything about this game is designed to lengthen what is an extremely short and light on content game. I don't even know why i need to build rep for different factions. It doesn't actually add anything to the game.
 
As someone who has played far too many MMOs I feel like Destiny is kind of terrible. I got maybe 20-30 hours out of it, which I suppose was worth my $60, but that's easily the least amount of time I've ever spent on an "MMO". It's already completely dead to me... I'll never be getting any DLC or sequels.
 
It seems like we have way too many Destiny diss threads recently. Can we not have one unified I hate destiny threads to make it simple :-)

We all get it, this game has issues.
 
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