I didn't listen past his criticisms of the Queen's Wrath missions because I disagreed with him there. It was a free event that lasted a couple weeks, and was fun getting friends together to do the extra-hard missions.
Yes, the story in this game is complete shit. Having said that, it does not reduce my enjoyment of the game. The Queen's Wrath missions having cutscenes would probably take away my enjoyment, just because there is no story to build off of; they would basically be pointless.
Well, the context here is important. We got Destiny, a game with solid core mechanics, but barren as far as lasting content goes (no, I don't consider grinding to be lasting content).
A lot of people said, "We're getting more content and story soon. Queen's Wrath!" But Queen's Wrath turned out to be a bunch of bounties and a "hard mode" retread of the same exact story missions. Any Queen missions (that add story) aren't included as a part of this, but as a part of DLC in December.
Saying it's a "free event" does not merit a pat on the back for Bungie/Destiny.
I normally agree with Angry Joe, but he (and most other reviewers) lost me with their Destiny coverage. I'm having a great time with the game, despite its faults. Probably a top three GotY candidate thus far for me.
With all this negative coverage/word of mouth I almost feel embarassed thinking it is one of the best gaming experiences I had in 2014.
I think a lot of people, especially in the OT, are equating "addictive" with "good". Posts that amount to nothing more than "then why we on OT 5/6/7/etc." are used as rebuttals to criticisms about the game's lasting power. The problem isn't that the game can be addictive, it's that the game is so lacking in content that it is designed to string players along.
In one of Hawkian's (extremely useful) guides, he states that the weekly reset/limit nature of the game encourages players to not necessarily play every day, but play every week:
This cap (which has already angered some) exists for two reasons:
-To incentize you to return next week, rather than, necessarily, tomorrow
-To artificially limit the rate at which those with the most time per day to devote are able to progress. This has proven upsetting to people who do have the time, but for the playerbase and game at large it is a good thing. Making it simply take less real-world time- not less time spent in-game, but fewer calendar days- to "max out" a character is not actually beneficial to the community, even though it seems like a great idea to the individual.
When I read this guide at Level 10, I thought, "Oh, that's cool." I liked the theory of the system. I like that I can play on a weekly basis and not feel like I'm missing out on everything in the game.
But now, at level 27, I'd have to be blind to not see that, to actually progress in this game and take full advantage of a lot of "content", playing on a daily basis is the best way to go. You have to farm rep, farm marks, farm materials, farm engrams/loot (via Strikes/Raids). The Iron Banner lasts 1 week. Queen's Wrath lasted 2 weeks. To take full advantage of these events, you have to rank each of these "factions" up, plus have enough crucible marks to purchase their gear. If you are not playing consistently, you will not reap the rewards of these "free events".
Full disclosure: I play Destiny almost on a daily basis. I understand how addictive it can be...but I don't automatically equate that to being a good thing.