Destiny - AngryJoe's Post-Review Discussion

Old video, but Joe has been spot on with his Destiny discussions (mainly the review and this). Such a disappointing game with some truly baffling decisions by Bungie.

Can't imagine we'll ever get anything like this, but I would love to see some behind the scenes insight into Destiny's development. Just to see how Bungie came to the final product, what caused people like Marty O'Donnell and Joe Staten to leave, etc.
 
That's also IMO one of the worst things Bungie has done to this game.

Who the hell had this idea on Bungie's dev team to not have matchmaking on weekly strikes, raids, heroic story modes if you choose too, etc. Seriously what the hell were they thinking?

It also doesn't help that they made it extremely difficult to just group up outside of matchmaking. I should be able to invite someone not in my friends list to my fireteam (that's not in the same zone). I should be able to open up the roster and have a "Find Player" edit box where I can enter in anybodies name and send them an invite.
 
I don't follow AngryJoe often, so thanks for posting this. Will watch. I'm still enjoying the game with its many shortcomings, but all this is fascinating.
 
I didn't listen past his criticisms of the Queen's Wrath missions because I disagreed with him there. It was a free event that lasted a couple weeks, and was fun getting friends together to do the extra-hard missions.

Yes, the story in this game is complete shit. Having said that, it does not reduce my enjoyment of the game. The Queen's Wrath missions having cutscenes would probably take away my enjoyment, just because there is no story to build off of; they would basically be pointless.

Well, the context here is important. We got Destiny, a game with solid core mechanics, but barren as far as lasting content goes (no, I don't consider grinding to be lasting content).

A lot of people said, "We're getting more content and story soon. Queen's Wrath!" But Queen's Wrath turned out to be a bunch of bounties and a "hard mode" retread of the same exact story missions. Any Queen missions (that add story) aren't included as a part of this, but as a part of DLC in December.

Saying it's a "free event" does not merit a pat on the back for Bungie/Destiny.

I normally agree with Angry Joe, but he (and most other reviewers) lost me with their Destiny coverage. I'm having a great time with the game, despite its faults. Probably a top three GotY candidate thus far for me.

With all this negative coverage/word of mouth I almost feel embarassed thinking it is one of the best gaming experiences I had in 2014.

I think a lot of people, especially in the OT, are equating "addictive" with "good". Posts that amount to nothing more than "then why we on OT 5/6/7/etc." are used as rebuttals to criticisms about the game's lasting power. The problem isn't that the game can be addictive, it's that the game is so lacking in content that it is designed to string players along.

In one of Hawkian's (extremely useful) guides, he states that the weekly reset/limit nature of the game encourages players to not necessarily play every day, but play every week:

This cap (which has already angered some) exists for two reasons:
-To incentize you to return next week, rather than, necessarily, tomorrow
-To artificially limit the rate at which those with the most time per day to devote are able to progress. This has proven upsetting to people who do have the time, but for the playerbase and game at large it is a good thing. Making it simply take less real-world time- not less time spent in-game, but fewer calendar days- to "max out" a character is not actually beneficial to the community, even though it seems like a great idea to the individual.

When I read this guide at Level 10, I thought, "Oh, that's cool." I liked the theory of the system. I like that I can play on a weekly basis and not feel like I'm missing out on everything in the game.

But now, at level 27, I'd have to be blind to not see that, to actually progress in this game and take full advantage of a lot of "content", playing on a daily basis is the best way to go. You have to farm rep, farm marks, farm materials, farm engrams/loot (via Strikes/Raids). The Iron Banner lasts 1 week. Queen's Wrath lasted 2 weeks. To take full advantage of these events, you have to rank each of these "factions" up, plus have enough crucible marks to purchase their gear. If you are not playing consistently, you will not reap the rewards of these "free events".

Full disclosure: I play Destiny almost on a daily basis. I understand how addictive it can be...but I don't automatically equate that to being a good thing.
 
Destiny is a fun game. Strip away the incentive and progression systems and my friends and I would still play it for years to come. It's baffling to me how such a solid action video game that looks beautiful and plays beautifully can be so summarily dismissed because of story content and carrot/stick design. The bottom line is and always should be gameplay.
 
With all this negative coverage/word of mouth I almost feel embarassed thinking it is one of the best gaming experiences I had in 2014.

I agree. It truely seems, media/reviewer coverage wise, that the hate has gone too far or there is a "hive mind" against this game. We all wanted the story to be better, and I am more than willing to see what the DLC offers.
 
If we could fully equip in exotics, what the be the fucking point in legendarys?

If we could fully equip in legendaries, what would be the fucking point in rares?
If we could fully equip in rares, what would be the fucking point in uncommons?
If we could fully equip in uncommons, what would be the fucking point in commons?
 
Destiny is a fun game. Strip away the incentive and progression systems and my friends and I would still play it for years to come. It's baffling to me how such a solid action video game that looks beautiful and plays beautifully can be so summarily dismissed because of story content and carrot/stick design. The bottom line is and always should be gameplay.

The problem for me is that there are so many contradictions in the game design.

Create caps in the game that encourage a slower pace/weekly play, then introduce events that require daily/binge grinding for progress
Base endgame leveling on loot, then lock loot behind nonsensical RNG OR grinding
Tout emergent social gameplay, then strip game of standard social/MP options
Etc.

And then there's the problem of defining "gameplay". Are you just talking about the shooting mechanics? The movement?

If we could fully equip in legendaries, what would be the fucking point in rares?
If we could fully equip in rares, what would be the fucking point in uncommons?
If we could fully equip in uncommons, what would be the fucking point in commons?

For real though, after level 25ish, green engrams should just be straight up weapon parts.
 
42 minute video? i used to like angry joe but his videos are ridiculous

I can watch an episode of a good show in the time it takes to watch one of his videos, which have no reason to even be that long to begin with
 
People need to realize how exhaustingly tedious the game would have been with long drawn out plot elements and expository mission objectives. Its content meant to be played 50+ times, it would be tiring as hell to have a narrative-heavy campaign in the classic sense.

What I think Destiny did was focus on gameplay systems and mechanics first and foremost. You dont spend 300+ hours on a game because its got a good plot, and I completely support that focus. The gameplay is silky smooth, gunplay is satisfying, ive met some great and interesting folks doing raids, and the rpg mechanics are good. This is what I learned in Alpha/Beta, and its why I havent touched another game since release. I honestly I dont know why people expected more than what the Beta offered. It was obviously too polished to be an early build.
 
I don't understand why people keep playing a game they're so frustrated with. Is this the life of the AAA gamer?

There are so many other games to play. If they hate it so much why don't they play something else? Does no other game have good core gameplay?

I guess you don't get half a million views discussing games people are actually happy with.
 
People need to realize how exhaustingly tedious the game would have been with long drawn out plot elements and expository mission objectives. Its content meant to be played 50+ times, it would be tiring as hell to have a narrative-heavy campaign in the classic sense.

You say it's content meant to be played 50+ times. How do you know that? Because the game essentially forces you to play content 50+ times in order to progress? It's not like we have any other choice.

That's like shooting an arrow and then painting a bullseye around it.

"When we started Destiny, we set out to make a game with almost no story, a mediocre amount of content, a meager amount of social options, a world that is a collection of stages and hubs, and an head-scratching progression system. But the shooting feels great, right?"

What I think Destiny did was focus on gameplay systems and mechanics first and foremost. You dont spend 300+ hours on a game because its got a good plot, and I completely support that focus. The gameplay is silky smooth, gunplay is satisfying, ive met some great and interesting folks doing raids, and the rpg mechanics are good. This is what I learned in Alpha/Beta, and its why I havent touched another game since release. I honestly I dont know why people expected more than what the Beta offered. It was obviously too polished to be an early build.

Most people don't spend 300+ hours on a game due to its plot, correct--but for a game hyped, all the way up to its launch (check the back of your game box, if you get a chance), as a story-telling behemoth, how can we not be disappointed in what we got?
 
I had no idea the pinnacle game play mode of Destiny was going to be a raid, and that everything was going to be an infinite loop of grinding and repeating.

I knew the pvp was bad, and I learned late just before release that there was only going to be one Earth level. That should of tipped me off to the lack of content, but I do not think anyone was ready for such a non existent story. I am not sure many were ready to learn that it was just to be a grind fest and raid. They sold it will an allure of story and lore, but we got nothing.

Darkness
Fallen
Hive
House of Winter
Legendary
Phalanx
Glimmer
Ghosts
etc etc.

It's like they left the generic code names in place...

I am still going to play now and again, and run strikes. For me, time and other games will not be good for Destiny.

I do not think I have ever had a game piss me off as much as Destiny has. So many stupid design decisions. It is the amplified "what could of been game." Oh well, that ship has sailed.
 
The thing is, you don't have to grind. I'm at 27 right, just from normal play. I pick up bounties that are easy\ones I actually care to do, do the daily for some mats, group up for the weekly strike and kill some fools in the crucible. I have a friend who has barely touched the PVE and he's 24. You only have to grind if you want to grind. The only "grind" I've done, and that you would have to do if you want to level up past 25, is some chest\mat runs on the different planets. And really, you could do that maybe twice and have all the mats you would need to upgrade, besides shards(armor and weapons don't really require that many planet materials).

If you just play the game and not worry about the grind, just enjoy the game and do what you want, not what you think you "have" to do for whatever reason, I think a lot of the people complaining about the grind would change their minds. (and I know that's how some people actually like to play, by grinding and min/maxing, not trying to criticize that at all)

I can see the arguments about lack of content, but really with the different difficulties and modifiers they add to missions and strikes is a nice change. I do think some kind of adventure mode ala Diablo 3 or even randomize the strikes somehow (same map, random encounters, is what I always come back too) would be great, and honestly I expect some type of update along those lines.

Sorry if this is OT!
 
I always dug Mr. Joe. He makes me laugh and seems to give blunt, honest, and non-biased reviews(I have only watched a small amount though).
 
The thing is, you don't have to grind. I'm at 27 right, just from normal play. I pick up bounties that are easy\ones I actually care to do, do the daily for some mats, group up for the weekly strike and kill some fools in the crucible. I have a friend who has barely touched the PVE and he's 24. You only have to grind if you want to grind. The only "grind" I've done, and that you would have to do if you want to level up past 25, is some chest\mat runs on the different planets. And really, you could do that maybe twice and have all the mats you would need to upgrade, besides shards(armor and weapons don't really require that many planet materials).

If you just play the game and not worry about the grind, just enjoy the game and do what you want, not what you think you "have" to do for whatever reason, I think a lot of the people complaining about the grind would change their minds. (and I know that's how some people actually like to play, by grinding and min/maxing, not trying to criticize that at all)

I'd venture to say you are in the minority if you didn't have to grind at all.

Yes, I do consider playing the same missions/strikes, over and over again, for loot or otherwise progression, to be a grind. After level 20, other than replaying the same missions over and over (even at different difficulties), how else can you advance? Play a lot of Crucible? Do a ton of repetitive patrol missions and daily events?

I have a friend who is stuck at level 24 and hasn't been able to advance because he doesn't play enough Crucible to get a lot of marks for his faction (another stupid design decision) and has had literally zero luck when it comes to engrams, rare or legendary.

Because your level is tied directly to your loot after level 20, you have to grind (for rep and marks) OR rely on RNG for advancement. Neither is a particularly rewarding way to play.
 
I think a lot of people, especially in the OT, are equating "addictive" with "good". Posts that amount to nothing more than "then why we on OT 5/6/7/etc." are used as rebuttals to criticisms about the game's lasting power. The problem isn't that the game can be addictive, it's that the game is so lacking in content that it is designed to string players along.

Nope.. the game is addictive to me because the core gameplay loop is fun. I mostly play crucible. I love the scoring system and I've had a blast with how competitive/tense games can get. And this is playing with random strangers! I have played for 25 hours and have not played any campaign mission more than once, have not even finished the campaign, and certainly do not grind for items.

I would welcome additional maps, content, classes, weapons... but I do not agree that the game is lacking in content to a degree which makes it not worth the $60 they are charging.

But I don't necessarily think that the value of a game can be measured by counting all the weapons/maps, etc. either.
 
Well, the context here is important. We got Destiny, a game with solid core mechanics, but barren as far as lasting content goes (no, I don't consider grinding to be lasting content).
I disagree. The story is absolute shit, but the missions are designed for replayability. Doing patrols, missions, strikes, heroic missions, and the crucible has kept me very occupied. Just this last weekend my buddy got an exotic bounty so we spent hours doing everything to finish it.

Diablo 3 had a very short story, but it is designed to be played over and over again.

A lot of people said, "We're getting more content and story soon. Queen's Wrath!" But Queen's Wrath turned out to be a bunch of bounties and a "hard mode" retread of the same exact story missions. Any Queen missions (that add story) aren't included as a part of this, but as a part of DLC in December.
I never made a claim on what it was nor bought into it; for me it was just a short event that had extra hard missions and bounties to unlock those missions. I really like how there will be short, one off events that add variety.

Saying it's a "free event" does not merit a pat on the back for Bungie/Destiny.
i never said it does--there is a middle ground between a company deserving praise and deserving hate for something. I merely like the event, as it added stuff for my friends and I to work towards.
People need to realize how exhaustingly tedious the game would have been with long drawn out plot elements and expository mission objectives. Its content meant to be played 50+ times, it would be tiring as hell to have a narrative-heavy campaign in the classic sense.

What I think Destiny did was focus on gameplay systems and mechanics first and foremost. You dont spend 300+ hours on a game because its got a good plot, and I completely support that focus. The gameplay is silky smooth, gunplay is satisfying, ive met some great and interesting folks doing raids, and the rpg mechanics are good. This is what I learned in Alpha/Beta, and its why I havent touched another game since release. I honestly I dont know why people expected more than what the Beta offered. It was obviously too polished to be an early build.
Or they could have just included them and allowed us to also skip them. Then there would be zero tedium.
 
With all this negative coverage/word of mouth I almost feel embarassed thinking it is one of the best gaming experiences I had in 2014.

it definitely isn't but i have to give it some credit it's very addicting for the first few days but after that you start noticing the pattern and it just drains you, also the fact that it's almost impossible for someone who isn't always online and on gaming forums to form a group and try these harder missions so it excludes those people (which i think they might add in later)..i don't know so much is wrong with this game it should never be considered GOTY in my opinion.
 
Farming materials and repeating content for dinky rewards isn't fun, period. Gameplay isn't the problem, it's the terrible progression. The 20-26 grind is awful and getting to 29 was basically a job.

Are you telling me what I should or should not find fun? Your opinion is not law, people disagree, please accept this.
 
Are you telling me what I should or should not find fun? Your opinion is not law, people disagree, please accept this.

I thought he/she was saying that grinding can be fun but the way it's done in Destiny isn't as there isn't sufficient rewards to entice you to keep going. I'm not sure where you got 'You can't have fun in any way I don't like' from.
 
I'd venture to say you are in the minority if you didn't have to grind at all.

Yes, I do consider playing the same missions/strikes, over and over again, for loot or otherwise progression, to be a grind. After level 20, other than replaying the same missions over and over (even at different difficulties), how else can you advance? Play a lot of Crucible? Do a ton of repetitive patrol missions and daily events?

I have a friend who is stuck at level 24 and hasn't been able to advance because he doesn't play enough Crucible to get a lot of marks for his faction (another stupid design decision) and has had literally zero luck when it comes to engrams, rare or legendary.

Because your level is tied directly to your loot after level 20, you have to grind (for rep and marks) OR rely on RNG for advancement. Neither is a particularly rewarding way to play.
I agree that the post 20 leveling is goofy. But like I said, you don't HAVE to grind. If you're trying to get to max level as quickly as possible then yeah, you will be grinding. But, like I said, if you just play the game how you want to play it, not grinding, you can progress just fine, I'm at level 3 in crucible, and about 900 points away from vanguard 3, all through regular play. I honestly haven't grinded, except for chest runs for mats, which in total is probably less than an hour.

The friend I mentioned before just hit 2 in crucible, again through regular play, and can buy any purple gear he would need to level up. no grinding at all.I feel for your friend, but he should've focused on vanguard if he wasn't gonna play crucible. And I agree that using crucible marks for faction gear is questionable(maybe have unique faction marks, or use either vanguard or crucible marks to purchase gear?), and faction stuff should be explained a lot better (like a lot better). But at the same time it says what currency you need to buy stuff from them. (sorry if that came off as rude, really not my intent!)

I agree about doing the same strikes, missions, patrols can get repetitive. I do think that the different difficulties and modifiers give it some variety, but like I said before some type of adventure mode or anything close to is much needed. I don't think you have to "grind" to get rep\marks. Just play the game. Do bounties that interest you. Help some people out with weeklies and dailies, play some PVP. You'll get the rep\marks you need, just not in 20 minutes.

I honestly think the main problem people have is they want to be max level in the quickest amount of time possible, which is totally fine and understandable, and have forgot to just play the game and have fun. Because, at the end of the day, Destiny is a really good shooter. Some design choices may seem questionable, or downright dumb, but the core game is super fun and if people try to enjoy it on that level instead of obsessing over RNG and Grinding I think people would enjoy it more.
 
Destiny has better 'gunplay' than Borderlands 2 to be sure but BL2 is simply more fun to play in general because it's not held down by an awful progression/loot system inspired by Vanilla WoW. Refer to my post history to see I am no friend of Gearbox or Borderlands so coming from me that means a lot, lol.

I assure you, the loot and progression systems in vanilla WoW were far superior to Destiny.

I'm not really sure where the ideas for the loot system in Destiny came from.
 
Say what you will about the guy, but his reviews are so entertaining. I hope he reviews Alien Isolation next.

He's doing Shadow of Mordor next.

I saw this Video last week too. I agree with him completely and thats why I sold the game already. Maybe I gonna revisit the game one day, but I really didn't have any desire to start the game again before I sold it.

For me personally it was a dissapointment.
 
Say what you will about the guy, but his reviews are so entertaining. I hope he reviews Alien Isolation next.

I actually think Joe is pretty talented. He's really good at doing interviews as well IMO (even if he can come off as blunt and aggressive), but I like that this interviews cut the bullshit, and ask the questions we want to know (instead of being a PR circlejerk). I also think his reviews can be really funny and insightful.

The problem is, there is a lot of aspects to him that can be off putting. Personally, I don't like the "angry" shtick. And I think most of his yelling stuff is just grating/annoying. So he's kind of hit and miss with some of his content. And a lot of people seem really dislike the guy as a result. But I see the really positive stuff that he can do as well, and think he can be really great.

So while I'm not a fan of everything he does, I'll definitely give some of his stuff a watch without immediately writing it off (because of his persona). And who knows, maybe he'll grow as his career goes on (Jim Sterling grew a lot from where he once was). Just my 2 cents on it. Anyways, I agree with him on a lot of his points on Destiny.

42 minute video? i used to like angry joe but his videos are ridiculous

I can watch an episode of a good show in the time it takes to watch one of his videos, which have no reason to even be that long to begin with

This is why it's a discussion. It's not supposed to be an "episode" per se. What I mean is, it's not really a formatted thing. It's just a supplemental add on to the review. It's not for everyone. There are plenty of podcasts and discussion videos from gaming media that is 42 to 1 hour long. A lot of people seem to dig these. I'm with you, they personally aren't for me (they are too long, and I don't really care for the loose discussion format).
 
The thing is, you don't have to grind. I'm at 27 right, just from normal play. I pick up bounties that are easy\ones I actually care to do, do the daily for some mats, group up for the weekly strike and kill some fools in the crucible. I have a friend who has barely touched the PVE and he's 24. You only have to grind if you want to grind. The only "grind" I've done, and that you would have to do if you want to level up past 25, is some chest\mat runs on the different planets. And really, you could do that maybe twice and have all the mats you would need to upgrade, besides shards(armor and weapons don't really require that many planet materials).

If you just play the game and not worry about the grind, just enjoy the game and do what you want, not what you think you "have" to do for whatever reason, I think a lot of the people complaining about the grind would change their minds. (and I know that's how some people actually like to play, by grinding and min/maxing, not trying to criticize that at all)

I can see the arguments about lack of content, but really with the different difficulties and modifiers they add to missions and strikes is a nice change. I do think some kind of adventure mode ala Diablo 3 or even randomize the strikes somehow (same map, random encounters, is what I always come back too) would be great, and honestly I expect some type of update along those lines.

Sorry if this is OT!

then you're the luckiest player. I played for nearly 3 days of my life and all I have to show is lvl 20 rares. The only time a legendary engram dropped, it gave me a lvl 16 rare.
 
42 minute video? i used to like angry joe but his videos are ridiculous

I can watch an episode of a good show in the time it takes to watch one of his videos, which have no reason to even be that long to begin with

Booo. I like the "long form" discussion. Tired of short 2 minute videos with bare minimum effort and quick cuts.
 
I couldn't care less about the loot drop system. The problem with the game for me is that the loot itself is ass. Limited gun models that mostly look/sound the same within their own class and boring stats. Same goes for the cosmetics. That and the other content(enemy variety, locales, story) are too thin. How anyone could play this for more than a week is beyond me, but hey, to each their own
 
Are you telling me what I should or should not find fun? Your opinion is not law, people disagree, please accept this.

If you enjoy eating the same bowl of store brand vanilla ice cream again and again, it's not like I can make you stop doing it or enjoying it. What you like is what you like. My statement is not as, uh, unbending as you've made it out to be.
 
If you enjoy eating the same bowl of store brand vanilla ice cream again and again, it's not like I can make you stop doing it or enjoying it. What you like is what you like. My statement is not as, uh, unbending as you've made it out to be.

wow that was condescending
 
wow that was condescending

I don't really care for people misrepresenting the content of my posts. I'm also not sure how else to address people who defend and damage control Destiny's bland campaign, awful progression and repeated content. They're allowed to enjoy it as much as others are allowed to deride it. There's a lot there to potentially dislike.
 
I agree that the post 20 leveling is goofy. But like I said, you don't HAVE to grind. If you're trying to get to max level as quickly as possible then yeah, you will be grinding. But, like I said, if you just play the game how you want to play it, not grinding, you can progress just fine, I'm at level 3 in crucible, and about 900 points away from vanguard 3, all through regular play. I honestly haven't grinded, except for chest runs for mats, which in total is probably less than an hour.

The friend I mentioned before just hit 2 in crucible, again through regular play, and can buy any purple gear he would need to level up. no grinding at all.I feel for your friend, but he should've focused on vanguard if he wasn't gonna play crucible. And I agree that using crucible marks for faction gear is questionable(maybe have unique faction marks, or use either vanguard or crucible marks to purchase gear?), and faction stuff should be explained a lot better (like a lot better). But at the same time it says what currency you need to buy stuff from them. (sorry if that came off as rude, really not my intent!)

Nah, you're not coming off as rude at all. I think the disconnect between you and I is that I don't really do the Crucible that often. I'm new to console gaming and am bad at FPS, even if I'm a good team player (luckily, Crucible rewards are totally random lololol). Playing with real humans always has a greater chance of being more dynamic than playing against AI, especially the AI in this game.

However, if you want to advance for PvE, you really do have to grind. You have to grind the PvE elements and/or play in the Crucible for faction currency. The Weekly/Daily/Nightfall variables help to reduce the tedium, but in reality, you're playing the same levels over and over again. Same for Patrols/Bounties/Public Events.
 
So I watched the video and I found it fascinating. I don't know a lot of the ins and outs here, but it seems like some of the more egregious issues could be patched and resolved, things like drop frequency, damage adjustment, rewards for quests, etc. I think Jupiter and Saturn were supposed to be main battlefields too. That will probably be available behind a paywall I guess.

I've done more research into story mode, at least what it appeared to be, and how this Crow character and other NPCs would be more involved in the progress. I didn't even know about the grimoire issue, I just figured it was some website community rep bullshit and never bothered, but thats where all the lore is, and its not even accessible in the game. Its like finding a newly discovered ghost town and wondering what the hell happened here.

I'll need to find that thread from a few days ago that talks about how gutted Destiny's story was and take a read. I still like the game, but I liked FFXIII and ME3 too and those games had troubled development backstories as well.
 
I just recently discovered Angry Joe, and although others don't like his "angry" shtick, he seems to put a lot of thought into his reviews and comes up with a lot of points that I don't see in a lot of other reviews on more mainstream gaming sites. Why aren't more of these gaming sites posting similar exposes on Bungie's preview vids vs. current game content? Also, the Reach-vs-Destiny comparison was so on-point, I'm surprised more reviewers didn't pick up on this.

It is just aggravating how many gaming sites seem to be little more than a mouthpiece for publishers. I'm glad at least we have social media like Youtube, GAF, and reddit to get at the stories gaming sites won't touch.

Also found it interesting how someone pointed out that AJ actually posted his post-review Destiny discussion before that thread about Destiny's story became news on reddit. Again, it's aggravating that many mainstream gaming sites were not on top of this.
 
Nah, you're not coming off as rude at all. I think the disconnect between you and I is that I don't really do the Crucible that often. I'm new to console gaming and am bad at FPS, even if I'm a good team player (luckily, Crucible rewards are totally random lololol). Playing with real humans always has a greater chance of being more dynamic than playing against AI, especially the AI in this game.

However, if you want to advance for PvE, you really do have to grind. You have to grind the PvE elements and/or play in the Crucible for faction currency. The Weekly/Daily/Nightfall variables help to reduce the tedium, but in reality, you're playing the same levels over and over again. Same for Patrols/Bounties/Public Events.
I get it. PVP isn't for everyone. I can see how PVE can be a grind, but again I'm about to be level 3, just from playing with friends, haven't even finished the story. And I have had decent luck with drops, but all my purple and exotic gear I bought. (Which is my reply to the other comment- cut out the RNG and just buy what you need.)

Really I'm just trying to say the game is what you make it. If you turn it into a grind fest than that's what it'll be. I have 2 other buddies playing- one since launch who's been grinding strikes, bounties, etc. he was telling another friend who just started a few days ago that is how to progress and it was stressing him out. Played with him yesterday in the way I'm suggesting and he just kept saying how much fun he was having. Made it to 22 after starting the night on 20.

Like I said, I get it. I totally see how the game can be a grind-a-thon. And I have issues with repeating content as well, there's tons of room for improvements. I'm just trying to say it doesn't have to be. You can still progress and have fun, just by playing the game and not worrying about grinding.
 
I also think the thing that soured many people's views of Destiny was also the fact that Bungie was considered one of the last "good" developers. After Destiny, I don't know if there are any more studios or publishers who could be trusted to put out a good product on day 1. Feel free to suggest some.
 
I also think the thing that soured many people's views of Destiny was also the fact that Bungie was considered one of the last "good" developers. After Destiny, I don't know if there are any more studios or publishers who could be trusted to put out a good product on day 1. Feel free to suggest some.

I think Destiny is "good".
 
I also think the thing that soured many people's views of Destiny was also the fact that Bungie was considered one of the last "good" developers. After Destiny, I don't know if there are any more studios or publishers who could be trusted to put out a good product on day 1. Feel free to suggest some.
Bungie never earned that status with me. They struck gold with Halo and never really proved it was anything but luck by releasing Halo game after Halo game. Destiny was pretty much their first test as a developer outside of Halo.

In my opinion Destiny plays great. It is a flawed game but I am still enjoying the hell out of it. To me it shows Bungie can do more than just Halo, but they clearly bit off more than they could chew here. Not necessarily a bad thing, but it speaks volumes about their management.
 
Just got around to rewatching his Destiny review. Damn it's so good. The guy really goes out of his way to tackle so many things in his review. It's really comprehensive and in depth, and to be honest it really makes all the other reviews of the game seem lacking.

The only issue I have is that, he's very emotional about his view points. I know it's impossible to be 100% factual/objective. Almost all critics are going to have their personal/subjective views shape the review (and how they technically analyze a game). But he gets very emotional as opposed or just stating them as issues they see with the game. If that makes sense.

Anyways, I know not everyone likes him but I hope most of GAF saw this review. Also to be clear he doesn't hate Destiny. He actually likes it and enjoys it. But he just finds a lot of the design decisions to be awful. Based on his final verdict, seems like he's finding enjoyment out of the game the same way those that like it are. Just as overall package he thinks there is a ton of negative things (so he also agrees with those that don't like it). He does a good job backing up his views step by step.
 
The game is a trainwreck. I can't believe people are defending this.

I'm playing it compulsively with my friends, for some fucked up reason, and even we won't defend this piece of shit.

It's the crowning achievement in video game monotony.

I can't believe I was stupid enough to buy the Digital Guardian Edition. The only saving grace is that it provides a social platform for friends who are living in other countries.
 
I can definitely see why he's not called Cable Management Joe. I can't focus on what he's discussing with that in background.
 
There's definitely something fishy about the game.

So many issues with the story.

You're revived from death, and your character never even questions this in the game. He/She seemingly has no personality, and then suddenly out of nowhere S/He jokes around with dinklebot calling him "little light" which just feels out of place. Funny how dialogue and cutscenes feel out of place in the game.

It's just so strange.
 
If you enjoy eating the same bowl of store brand vanilla ice cream again and again, it's not like I can make you stop doing it or enjoying it. What you like is what you like. My statement is not as, uh, unbending as you've made it out to be.

I don't really care for people misrepresenting the content of my posts. I'm also not sure how else to address people who defend and damage control Destiny's bland campaign, awful progression and repeated content. They're allowed to enjoy it as much as others are allowed to deride it. There's a lot there to potentially dislike.

nothing to really misinterpret, but I do find it fascinating to have a game bring out this side of people.
 
There's definitely something fishy about the game.

So many issues with the story.

You're revived from death, and your character never even questions this in the game. He/She seemingly has no personality, and then suddenly out of nowhere S/He jokes around with dinklebot calling him "little light" which just feels out of place. Funny how dialogue and cutscenes feel out of place in the game.

It's just so strange.

Funny how one of probably the better moments with your character, just following the worst that is the "I don't even have time to explain why I don't have time to explain", is so jarring that it somewhat undermines everything further.

Also dislike Ghost asking on the moon what we should do when he was the one who tasked me already to do what I was originally there for before being distracted by transmissions from Venus.

I love the core gameplay loop, especially now that I play with people here more often. But the botched social features and the narrative/mission structure are inexcusable in the state they are in.
 
Most of people who complain on the game cannot even finish the raid on normal.

Their experience and my experience in this game are completely different.
 
Most of people who complain on the game cannot even finish the raid on normal.

Their experience and my experience in this game are completely different.

I don't see the point in being so dismissive. Especially, as fun as the Raid is, it doesn't change the rest of the game. Antheon's teleportation and debuff mechanics don't change how nearly every strike is just a giant, overbearing damage sponge that only shoots and you only shoot it, no real shakeups thrown in from dealing with any regular mob. The Gorgon Valley doesn't change that most other missions follow the same cookie cutter structure.

Probably one of my most hated argument tactics (I can't make a real argument, so I'll dismiss the person/people) recently on Gaming GAF next to the victim/censorship flag waving when criticism of one sort or another is presented.

I really enjoy it, more-so than I had thought to when it released, but it's odd how that suddenly is supposed to wash away what issues that are there and speaking of them puts someone on a lower pedestal.
 
Each Exotic armour piece has a unique bonus.

Helm of Saint 14 blinds enemies who enter the ward, so it's a defender helm. You would build around this ability to make the most of it in whatever way you think is best.

I have my ward set up for extra defense.
The helm also has faster melee strikes, so I Have War machine and the buff for increased Force Barrier benefits active (these are activated on melee kill).

Masive Damage reduction inside ward.
Enemies blinded inside ward.
Godly reload speed while Force Barrier is active.
Force Barrier overshiled more effective.

Anything other than a super is useless.

For example.



Disagree. Same thing. You have different builds for different pve situations.

Also, again, would make Lgendary items redundant when you have enough Exotic gear.

Much more variety this way.

You are 100% right. The more you play the game the more this should become obvious.

then you're the luckiest player. I played for nearly 3 days of my life and all I have to show is lvl 20 rares. The only time a legendary engram dropped, it gave me a lvl 16 rare.

Then by now you should have both vanguard and crucible vendors unlocked which means you can buy any legendary you need. Unless youve been spending your time shooting in a cave....
 
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