No way, man, the game's very linear, it just pretends it isn't. Every time I wanted to go somewhere else, the doors were either locked, "locked from the other side" or "locked with some strange magic" (literally what the game said).
The sequence-break you mentioned is pretty much the only sequence-break in the game (and the one that I did; I did the entirety of the catacombs before going to the demon world, so imagine my chagrin when I realized I had to do the catacombs AGAIN to get to the Citadel) and got that powerful weapon which made everything super easy. The funny thing is, the game even tells you that you can sequence-break that bit just before doing the graveyard boss, so, ehr, yeah, not impressed.
Except the name of the bosses, not that much
Absolutely, it's just that when people start reporting that it hasn't been fixed, I tend to believe them. See the link in the post I quoted.
..the level design is a confusing mess. The areas in Dark Souls were beautifully designed and huge, and somehow managed to be connected in such a genius way that traversing these areas was still fairly easy to remember and fun to do. In Lords of the Fallen the areas are actually really small, but they're overly messy, repetitive, and interconnected in so many, convoluted ways that you constantly feel trapped and lost. Like you're in some kind of sadistic maze...
You can also evade one of the bosses by taking a different route if you feel like you need some more leveling (I didn't).
Welp.
You have a Destiny tag. You can't comment, even if you're right.
Eh? Wow. That's. Okay.
why would you do eight hours of side quests if the game were a "Shitfest"?
To see how much content the title actually has, which gives his opinion a lot more weight behind someone who just ran straight through the story instead.
why would you do eight hours of side quests if the game were a "Shitfest"?
Note that the positive reactions come from previewers who have played only the first area of the game, up the second boss.
Note that the positive reactions come from previewers who have played only the first area of the game, up the second boss.
I'm a reviewer.
Then again, maybe it was just a 360 problem. I played it on the PS3 and those issues only occasionally popped up, and XBL was generally better in most games.
Note that the positive reactions come from previewers who have played only the first area of the game, up the second boss.
Note that the positive reactions come from previewers who have played only the first area of the game, up the second boss.
I'm a reviewer.
ive seen alot of people streaming that says they are only allowed to stream up to the first 4 bosses. i guess its different for some, but this one dude yesterday said the game was great so far. i dunno, there has been so many mixed impressions so far, but most of them has been very positive. especially from the "souls veterans" themselves.
What class were you playing, if I may ask? People were saying (I have no idea if rightly or wrongly) that warrior = easy, cleric = normal and rogue = hard, or something...?I have managed to kill every boss within two tries. That should tell you enough.
That's very disappointing to hear. Especially for the story and NPCs. They forced this lame protagonist on us instead of giving us a character creator in the name of the "story", and it's not even good? Urgh.It's really not very good. There aren't that many different kind of enemies and they're all pretty straightforward. The bosses aren't hard either, especially if you've managed to collect enough bottles throughout your journey. Everything else is just a simpler, shittier version of what we could find in the Souls games, from the "crafting" (you put a rune in a weapon and now it does more damage. Yay) to magic to the character building. The story is horribly written and nothing special, the sidequests are really dumb, the NPCs don't really matter to the story or do anything helpful, and the level design is a confusing mess. The areas in Dark Souls were beautifully designed and huge, and somehow managed to be connected in such a genius way that traversing these areas was still fairly easy to remember and fun to do. In Lords of the Fallen the areas are actually really small, but they're overly messy, repetitive, and interconnected in so many, convoluted ways that you constantly feel trapped and lost. Like you're in some kind of sadistic maze. The loading screens don't help either.
Hopefully those will be fixed with the day 1 patch. Anything about the framerate? What someone else said was really alarming. 15-20 FPS?And don't get me started on the technical problems. Text that pops up in the wrong places, enemies that suddenly die or regain health or simply vanish mid-fight, clipping problems, quest items that fail to appear only to appear after you've reloaded the game, etc.
Ouch. :/5/10
But there were some bosses that gave you a hard time, right? Capra, S&O, Smelter, Sentinels, the Chariot, Darklurker, Ancient Dragon, the DLC bosses (both games)?Not much, actually.
i managed to kill half of Dark Souls bosses at the first try, so that doesn't sound exceedingly outrageous to me.
What class were you playing, if I may ask? People were saying (I have no idea if rightly or wrongly) that warrior = easy, cleric = normal and rogue = hard, or something...?
That's very disappointing to hear. Especially for the story and NPCs. They forced this lame protagonist on us instead of giving us a character creator in the name of the "story", and it's not even good? Urgh.
Hopefully those will be fixed with the day 1 patch. Anything about the framerate? What someone else said was really alarming. 15-20 FPS?![]()
Early review impressions seem unfavorable. Oh well, still excited to play for myself
Same here. I have seen enough to know that I will have fun with the gameplay and gearing up.
The story is no way more in-depth than in Dark Souls, it just gets shoved in your face all the time.
The script is laughable, really. "What are you doing here!?" "I'm here to kill a Lord." "Good luck with that!", etc.
This game has stuff like a female character that desperately needs stone slabs to translate an ancient text that is the key to her survival, but when you want to give her all those slabs later on, she forgets all about them and you don't even get the option to give them or throw them away. Then there was this sidequest that had me collect a bunch of human tattoos, and I completed them before even finding them all even though the character specifically told me to find them all. So, so bad.
I played as a warrior, by the way. I'm not keen on magic, and I play my Dark Souls builds as Strength or Dex.
The framerate wasn't exactly smooth, but I'm not someone who gets too fuzzed about these sort of things, anyway. Mechanics and level design are way more important to me.
Look, I WANTED to love this. This game has been on my radar since Gamescom 2013. I've met the devs twice, I raved over the demo builds they let me play, etc. But the full game infuriated me, simple as. I can't lie to my readers.
The story is no way more in-depth than in Dark Souls, it just gets shoved in your face all the time.
The script is laughable, really. "What are you doing here!?" "I'm here to kill a Lord." "Good luck with that!", etc.
This game has stuff like a female character that desperately needs stone slabs to translate an ancient text that is the key to her survival, but when you want to give her all those slabs later on, she forgets all about them and you don't even get the option to give them or throw them away. Then there was this sidequest that had me collect a bunch of human tattoos, and I completed them before even finding them all even though the character specifically told me to find them all. So, so bad.
I played as a warrior, by the way. I'm not keen on magic, and I play my Dark Souls builds as Strength or Dex.
The framerate wasn't exactly smooth, but I'm not someone who gets too fuzzed about these sort of things, anyway. Mechanics and level design are way more important to me.
Look, I WANTED to love this. This game has been on my radar since Gamescom 2013. I've met the devs twice, I raved over the demo builds they let me play, etc. But the full game infuriated me, simple as. I can't lie to my readers.
The story is no way more in-depth than in Dark Souls, it just gets shoved in your face all the time.
The script is laughable, really. "What are you doing here!?" "I'm here to kill a Lord." "Good luck with that!", etc.
This game has stuff like a female character that desperately needs stone slabs to translate an ancient text that is the key to her survival, but when you want to give her all those slabs later on, she forgets all about them and you don't even get the option to give them or throw them away. Then there was this sidequest that had me collect a bunch of human tattoos, and I completed them before even finding them all even though the character specifically told me to find them all. So, so bad.
I played as a warrior, by the way. I'm not keen on magic, and I play my Dark Souls builds as Strength or Dex.
The framerate wasn't exactly smooth, but I'm not someone who gets too fuzzed about these sort of things, anyway. Mechanics and level design are way more important to me.
Look, I WANTED to love this. This game has been on my radar since Gamescom 2013. I've met the devs twice, I raved over the demo builds they let me play, etc. But the full game infuriated me, simple as. I can't lie to my readers.
I'm sure your motives are pure and different games click differently for different people. I don't think our tastes are similar though. You liked Lords of Shadows 2 more than Lords of Shadows 1 and I thought the second game was utter garbage though I loved the first.
Yes, Dark Souls was too difficult for me but I really enjoyed the 30 hours I put into it.
If this is any where near as good as Dark Souls but easier I'd buy it straight away
If the tearing in ps4 is true then fuck that version. I fucking hate tearing. I'll even take unstable fps over it.
is the tearing bad in anyone with xbox one builds?
at work so cant look at videos...