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Evolve Big Alpha Impressions/bugs/glitches thread

This is why in multiplayer centric games I feel that unlocks and a leveling system are actually anti-fun. They exist entirely to create the illusion of reward. I guess the idea is to make people who would otherwise not keep playing a multiplayer game to do it just to "unlock" stuff. But those who actually enjoy the gameplay and would be happy to keep playing it over and over would be fine with everything being unlocked from the get-go, just so there are more options to experiment with and create strategies with.

I hate the artificial grinding crap in multiplayer games. Counterstrike and Left4Dead did it right. Every match is a pure instance, with the same rules and the same options, and there's no carrot dangling in front of OCD players. The carrot is that the game is really fun to play, so people keep playing it with their friends.

I agree with this so much. Destiny is probably the biggest culprit that I have ever run into. I just want to play online multiplayer matches, but I'm forced into farming for materials in order to level up.
 
This is why in multiplayer centric games I feel that unlocks and a leveling system are actually anti-fun. They exist entirely to create the illusion of reward. I guess the idea is to make people who would otherwise not keep playing a multiplayer game to do it just to "unlock" stuff. But those who actually enjoy the gameplay and would be happy to keep playing it over and over would be fine with everything being unlocked from the get-go, just so there are more options to experiment with and create strategies with.

I hate the artificial grinding crap in multiplayer games. Counterstrike and Left4Dead did it right. Every match is a pure instance, with the same rules and the same options, and there's no carrot dangling in front of OCD players. The carrot is that the game is really fun to play, so people keep playing it with their friends.

Call of Duty (or rather it's financial success) ruined it for fucking everybody.
 
Played a few games, didn't really care for it. Felt like I was chasing the monster 90% of the time and running around not doing anything isn't very much fun for me. Maybe they will show some other modes that are more action oriented this month. But for now I'm not sure I see why all the big media outlets were giving this game awards at every convention.

Did you try the monster? I think playing that side a few times really helps you understand the strategy of the game, and it's also the more unique side of the game. Playing the monster 4 or 5 times is what really got me on board.
 
IDK,Levels look the same. 15 min looking for the monster gets repetitive quickly. The gameplay itself isn't as good as L4D. The game has a good concept but the execution is poor.

Hype deflated. Did the press get a different demo? how did it get that many awards?
 
Did you try the monster? I think playing that side a few times really helps you understand the strategy of the game, and it's also the more unique side of the game. Playing the monster 4 or 5 times is what really got me on board.
Didn't get a chance to. I had it as my #1 choice but never got put in that slot. I think even if I did the time I spent as the hunters really soured the whole experience for me. This game is totally off my radar now. Especially since its coming out so close to Bloodborne, The Order and The Whitcher 3.
 
Didn't get a chance to. I had it as my #1 choice but never got put in that slot. I think even if I did the time I spent as the hunters really soured the whole experience for me.

You're lucky. I had monster as my last preference and was autoassigned to monster in my 2nd game.
 
IDK,Levels look the same. 15 min looking for the monster gets repetitive quickly. The gameplay itself isn't as good as L4D. The game has a good concept but the execution is poor.

Hype deflated. Did the press get a different demo? how did it get that many awards?

Teamwork. I played it at E3 and working with 3 others using headsets was God tier fun. I've had the same experience playing the Alpha with friends.

This is not a game for lonewolfs or solo queueing. Reminds me of League of Legends ladder.
 
My sole problem thus far is weapon feedback. I'm not expecting to see much feedback from the monster of course, but the weapons lack substance or weight to them.
 
Well I just learned something new. The game doesn't really do a great job of explaining those systems.

Yep, there are so many quirks to the game designed to encourage fun gameplay. The problem is that no one knows about them so their effect is negated.

For example did you know that the monster recovers their special movement ability (leap for Goliath and Flight for the Kraken) faster if they are being shot. I assume this is in place because the devs wanted the monsters to be more mobile in combat but didn't want them to be so mobile out of combat that the hunters cold never catch them. However the effect of this is that if you are trying to catch up to the monster, don't shoot at it...unless you're the medic with a tranq.

Other little know facts are that the tracker moves slightly faster than the other hunters. I saw that in a YouTube video but can't remember where and haven't seen it anywhere else...or that killed wildlife will decay over time and provide the monster with less evolution points...or that wildlife Trapjaws will spawn around dead creatures. I've looked into those last two because I've been researching if there is any benefit for the hunters to kill the wildlife. I still have no idea.
 
Wow. Totally decimated the hunters on my first game with the kraken at level 2.

I rate him 11/10
 
Wow. Totally decimated the hunters on my first game with the kraken at level 2.

I rate him 11/10

What I've noticed about the kraken is that it's really easy to tranquilize lock him early game. The goliath can still get a break eventually because of the way his jump works. But the tranq's slow squilliam down significantly more because of the way he moves.
 
Makes you wonder what the third (and fourth Day 1 DLC) monster will be like.

Oh shit, there's a fourth?

A post in this thread earlier mentioned it'd be nice if the monster could summon other beasts and it made me think about that. I wonder if they'd make one that can effectively do that, say growing and ripping minions off of his body(maybe at the expense of health?), I think that'd be interesting.

And they still have another line of hunters to show, and they all seem dramatically different as well.
 
Then that's not f%€#ing DLC, it's part of the game and their gimmicky marketing crap is stupid.

Marketing or not, it is objectively DLC. It is additional content that you download for your game.

Seriously, this is like the one pre-order bonus I can actually get behind.

You actually get something of value rather than something that is complete BS (assuming it isn't cut content, which I have no reason to believe it is).
 
Still stupid, patch it in, a permanent important part of the core game shouldn't be used as an incentive to pick up the game at launch because it will cost you more later.

The monster cost the developer time and money to make. They have absolute no reason to do it and nor should the player expect it for free.
 
Still stupid, patch it in, a permanent important part of the core game shouldn't be used as an incentive to pick up the game at launch because it will cost you more later.

Yes, patch in an incomplete feature because that'll be so much fun. Can't wait to play a monster with missing abilities and broken animations.
 
The monster cost the developer time and money to make. They have absolute no reason to do it and nor should the player expect it for free.

The point is how soon it's coming after launch (sounds like it's quite soon), I guess this has been an argument for a while and it's not going to change anytime soon. Imo Anti consumer policies are never good for long term business. This content has been in production during the games development, I understand it could of been a seperate team specifically for that item as DLC. But including it as a pre order only DLC means they intended to give it to us to begin with. I'm just sick of locking content off if you don't pre order.

Edit: Ok anti consumer policies are great for the business, but horrible for your image. But I guess image doesn't matter for much when you stand to make more money. Just scummy.
 
What do you need to actually do to unlock Lazarus? It says tranquilize 60 monsters, and doesn't seem to stack by just shooting the main monster, so I've gone around shooting any animal I see but can't get more than +2 per game. Or is it...actual animal types or something like that?

Also, if you die in the game and have a bot you can actually take control from death.
 
Played a ton of it today. It is really solid, enjoyed it a lot. Only problem is the horrible balance or lack of. I can't lose as the monster. I lost my first match as monster, only because I didn't know what I was doing, what the keys where, and my graphics settings where too high so I was getting some bad frames. Even then I almost won. After that first game no one has even taken my health past 75%. Usually I don't even lose half my armor, and my health is never touched, even if they Thunderdome me at level 1.

Great game, fun, plays well, feels good, need balance ASAP. Too easy to win as monster. Cthulhu is particularly unbalanced.
 
Monsters seem way too underpowered. You'd think the humans would be the ones having to scrape it together to try and survive, but no it's the poor fucking monster. Maybe that's what they wanted, but certainly not what I wanted.

Get trapped in force field and it's pretty much gg.
 
Played a ton of it today. It is really solid, enjoyed it a lot. Only problem is the horrible balance or lack of. I can't lose as the monster. I lost my first match as monster, only because I didn't know what I was doing, what the keys where, and my graphics settings where too high so I was getting some bad frames. Even then I almost won. After that first game no one has even taken my health past 75%. Usually I don't even lose half my armor, and my health is never touched, even if the Thunderdome me at level 1.

Great game, fun, plays well, feels good, need balance ASAP. Too easy to win as monster. Cthulhu is particularly unbalanced.

Monsters seem way too underpowered. You'd think the humans would be the ones having to scrape it together to try and survive, but no it's the poor fucking monster. Maybe that's what they wanted, but certainly not what I wanted.

Love those polar opposite experiences. Posted back to back.
 
The point is how soon it's coming after launch (sounds like it's quite soon), I guess this has been an argument for a while and it's not going to change anytime soon. Imo Anti consumer policies are never good for long term business. This content has been in production during the games development, I understand it could of been a seperate team specifically for that item as DLC. But including it as a pre order only DLC means they intended to give it to us to begin with. I'm just sick of locking content off if you don't pre order.

Edit: Ok anti consumer policies are great for the business, but horrible for your image. But I guess image doesn't matter for much when you stand to make more money. Just scummy.

Why does it matter when the content was being developed? It could very well be just in conception phase and could never make it for release. Are they seriously supposed to not even think about DLC content pre-release, because the moment they think about it... it could have been in the release? That is just silly.

If I am buying a product, I am entitled to get what I pay for and nothing more, especially not because I think they should have included it in the game. If the game is lacking content, then it is my right not to buy it which tells them they haven't put together a good enough deal.
 
Monsters seem way too underpowered. You'd think the humans would be the ones having to scrape it together to try and survive, but no it's the poor fucking monster. Maybe that's what they wanted, but certainly not what I wanted.

Get trapped in force field and it's pretty much gg.
I don't think I can count how many times the opposite has happened.


All of us need to chill about what the DLC will be. We don't even know what's in the base game yet so y'all need to stop getting your jimmes rustled over nothing.
 
I hope this is sarcasm

It's not. The monster is not going to be done in time for launch and Turtle Rock is going to have to spend time and money in order to complete it sometime after launch. Asking them to release the DLC character for free to everyone make no god damn sense. They're spending thousands of dollars on DLC and they're just going to give it away for free?

Look free DLC is great, but it sure as fuck shouldn't be expected.

The point is how soon it's coming after launch (sounds like it's quite soon), I guess this has been an argument for a while and it's not going to change anytime soon. Imo Anti consumer policies are never good for long term business. This content has been in production during the games development, I understand it could of been a seperate team specifically for that item as DLC. But including it as a pre order only DLC means they intended to give it to you already. I'm so sick of locking content off if you don't pre-order.

Edit: Ok anti consumer policies are great for the business, but horrible for your image. But I guess image doesn't matter for much when you stand to make more money. Just scummy.

First off you have no indication when the first DLC hits. It could be weeks or it could be months. Saying its happening soon is you completely talking out of your ass. Also, how far along in production is this monster. Is he just a concept art right now? Or how about a rough model? What about animations? Have they done balance testing? What about bug testing? No one but Turtle Rock knows. Simply saying that we have DLC planned isn't a Indication as to how far along that DLC is.

Idealistically preorders wouldn't be a thing but we live in reality. I would rather have developers give players additional post-launch content rather than cut content from the game itself.
 
No idea what he is talking about. I down the hunters 3 times so that they insta die when downed, because its more of a challenge. Then I usually let them respawn so they can try again. Plus its fun to eat their bodies. Cthulhu is hungry man, needs to eat some tasty human flesh.

It's funny as I posted earlier I find it's often easier to take down Cthulu because of how much more effective the tranquilizers are on him. He can't escape a decent team once they get on his tail. The medic just keeps shooting tranqs. Although I will admit using the trapper dome against the Kraken is a bad idea.
 
I don't think I can count how many times the opposite has happened.

Maybe it's cause they had tons more levels on me and I'm new. Even then coming from playing a mod like The Hunted, I think the monsters should OP, and not on the same or even close to the level of the hunters. But hey that's just my opinion.
 
Maybe it's cause they had tons more levels on me and I'm new. Even then coming from playing a mod like The Hunted, I think the monsters should OP, and not on the same level of the hunters. But hey that's just my opinion.
How many times have you played? What level monster are you when these encounters happen?
All of them on you at level 1 is GG but at levels 2 or 3 you can put up a fight quite easily.
 
It's not. The monster is not going to be done in time for launch and Turtle Rock is going to have to spend time and money in order to complete it sometime after launch. Asking them to release the DLC character for free to everyone make no god damn sense. They're spending tens thousand of dollars on DLC and you're just going to give it away for free?

Look free DLC is great, but it sure as fuck shouldn't be expected.

First off you have no indication when the first DLC hits. It could be weeks or it could be months. Saying its happening soon is you completely talking out of your ass. Also, how far along in production is this monster. Is he just a concept art right now? Or how about a rough model? What about animations? Have they done balance testing? What about bug testing? No one but Turtle Rock knows. Simply saying that we have DLC planned isn't a Indication as to how far along that DLC is.

Idealistically preorders wouldn't be a thing but we live in reality.

Ok am I misunderstanding that an extra monster is a pre order DLC?

It's clear I misunderstood when the DLC was coming out, I was brash in stating that, as I was going off what other people were saying without looking it up myself. For that I apologize.
 
Maybe it's cause they had tons more levels on me and I'm new. Even then coming from playing a mod like The Hunted, I think the monsters should OP, and not on the same level of the hunters. But hey that's just my opinion.

Monster is definitely tough at first. Once you learn how to sneak and jump from platform to platform to conceal your tracks, it starts to get easier. The monster is faster than the hunters, but I think people overestimate how much faster. It's way more effective to get out of sight, then sneak around than it is to just run and jump everywhere. Sneaking forces them to use Daisy to find you, and Daisy can be slow as hell sometimes. They'll be struggling to find some tracks while you're halfway across the map getting full armor and filling up your evolution meter.

If you get caught early on, run away and stall as much as you can. Hiding behind a rock or something can buy you 5 or 10 seconds, which really helps in the dome. Sometimes you get lucky and the domed area has lots of height and places to hide, other times you get caught in a wide open spot and it sucks.
 
IDK,Levels look the same. 15 min looking for the monster gets repetitive quickly. The gameplay itself isn't as good as L4D. The game has a good concept but the execution is poor.

Hype deflated. Did the press get a different demo? how did it get that many awards?

At E3 there was a Dev stood behind people with a headset providing tips and feedback... I absolutely loved it at e3 and again at EGX when I played it, because I had those demos... They could do a better job of tutorialising the game in the alpha, I'll say that much
 
Ok am I misunderstanding that an extra monster is a pre order DLC?

You get it sometime after launch or "when it's ready".

Hypothetically, the game comes out in February and the monster DLC could be finished in April. For people who pre-order the game, they get that monster DLC free and anyone else has to pay just like it was normal DLC.
 
I've gone 17-0 as the monster so far. It's pretty OP.

I find it hard to really talk balance when I'd think a big part of this reason is that hunters are more often than not totally unorganized if not outright ignorant of actually doing what they need to when it counts. A single member not pulling their weight can make the game nearly unwinnable. It's hard to balance something like that, because if you make it so the monster struggles against an unorganized group, real coordination would be devastating.

Though either way I would definitely not say the monster is underpowered.
 
You get it sometime after launch or "when it's ready".

Hypothetically, the game comes out in February and the monster DLC could be finished in April. For people who pre-order the game, they get that monster DLC free and anyone else has to pay just like it was normal DLC.

Then what I said stands, regardless of release date. Especially if the monster can only be recieved through certain retailers. It was intended as a free item, they are forcing you to pre order so you can recieve the full game in my eyes.
 
Then what I said stands, regardless of release date. Especially if the monster can only be recieved through certain retailers. It was intended as a free item, they are forcing you to pre order so you can recieve the full game in my eyes.

It doesn't seem like a good idea. 3 monsters really seems like they're pushing it when it comes to a lack of content.
 
Just hit Kraken tonight and got 4 rounds in. It's hard as hell to adjust after playing so many Goliath matches. He seems to be a bit slower but has a lot of damage and AoE. Having a hard time getting used to flying personally.
 
Then what I said stands, regardless of release date. Especially if the monster can only be recieved through certain retailers. It was intended as a free item, they are forcing you to pre order so you can recieve the full game in my eyes.

And that is completely full of shit. If they didn't have the monster DLC but rather some other DLC (character skins) then the game is suddenly feature complete and you have no problem with it? Despite the fact that both games in both scenarios have literally the exact same content at launch and literally the only difference is that instead of giving away DLC rather than make you pay for it?

Also it is not retailer specific DLC.
 
And that is completely full of shit. If they didn't have the monster DLC but rather some other DLC (character skins) then the game is suddenly feature complete and you have no problem with it? Despite the fact that both games in both scenarios have literally the exact same content at launch and literally the only difference is that instead of giving away DLC rather than make you pay for it?

Also it is not retailer specific DLC.
Well in fairness, skins are not equivalent to a new monster as one changes gameplay and the other doesn't.

But seriously guys, chill out. We don't know enough to fight about it.
 
And that is completely full of shit. If they didn't have the monster DLC but rather some other DLC (character skins) then the game is suddenly feature complete and you have no problem with it? Despite the fact that both games in both scenarios have literally the exact same content at launch and literally the only difference is that instead of giving away DLC rather than make you pay for it?

Also it is not retailer specific DLC.

Yes, I have no problem when it's skins, it doesn't impact the core game-play whatsoever. This is why League of Legends model is so successful by the way.
 
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