SolarKnight
Member
Aren't 360s usually the other way though
Yeah but pretty sure it's irrelevant
Aren't 360s usually the other way though
360's are 360's
But you start them on6Forward and go to7Up Back.
Unless you're Australian.
Shidosha, does blocking have a start up in VF? Or was it instant frame-wise. I don't actually recall. That would make this easier to layout properly.
Yeah but what if I see 236214 in some combo or something.Couldn't you just say 214 from 2p side if you wanted to get technical for number pad?
Aren't 360s usually the other way though
Well you are a Bridget fan so it's understandable.Yeah but what if I see 236214 in some combo or something.
I'm too stupid for this crap.
Plenty of games let you do them either direction![]()
The only time blocking has any start-up is in side turn or back turn situations, and that's because you can't block in those situation normally and you need N frames (3 for side turn and 6 for back turned, iirc) to go into a valid blocking state. It's why jabs at +10 sideturned can't be blocked but can be ducked.
Going to guard is instant.
Going from stand to crouch isn't.
Does Shidosha even come here anymore?
Man I was so angry at SCII's movelists back in the day cause they used ABKG instead of the buttons they corresponded to on the gcn controller
Nah they're 270s360's are 360's
Nah they're 270s
Man I was so angry at SCII's movelists back in the day cause they used ABKG instead of the buttons they corresponded to on the gcn controller
Pretty sure all SC titles let you change that pressing select or whatever. SCI on Dreamcast and SCIII on ps2 did it.
What select button?![]()
Ooh, thanks for this. I have trouble finding high level jp play on Youtube sometimesYeah, the number one Carmine. He got a lot of RIP out of nowhere and made it to finals of this tournament: https://www.youtube.com/watch?v=zFrrnSihOmQ There's 4 parts, I'm sure you can find them :v
Why doesn't Super Smash Bros have movelists.
That's what I thought.
So i went and looked up Akira's 2 P+K+G (because I only know El Blaze lol) and as I recall that's an actual guard break with 12 frames of advantage to let you do a combo afterwards.
The key point to remember, assuming my understanding of frames and how they work is correct. If a move is say +12 on block it should mean that the person attacking gets 12 frames of advantage to do something that they want. However, this does not mean that the player that is at disadvantage cannot do anything. If they tried to hit a button then they'd get counterhit (for the frame trap) but if they just blocked it, then they should be able to continue blocking the attack. A guard break destroys your guard when you block it and there's a free window of attack for the player who landed it to follow-up afterwards, at least until you recovery from the reel.
If you block Akira's 2 P+K+G, you can't block for 12 frames after blocking it. This would be a guard break because you enter a state where whatever you're doing does not work. Why is the case? If guarding in this is does not have start and this move wasn't an actual guard break, then as soon as they blocked it, they should still be able to block the follow-ups. But the fact that a 12f punch connects after your opponent blocks it, shows that the move actually breaks your guard all the way and not just a matter of frame advantage.
Why doesn't Super Smash Bros have movelists.
They all do, it's called the instruction manual.
Holy crap.They all do, it's called the instruction manual.
the arrows for moves in the movelist switch to match your side in NRS games and it sucks
it also sucks that it displays controller buttons in the menu instead of attack strength/type icons
The what now?
Holy crap.
Down under we call em spinaroonies. All of our inputs are reversed too, relative to USA.But you start them on6Forward and go to7Up Back.
Unless you're Australian.
It's the thing that says "You should play more KOF".
Man I was so angry at SCII's movelists back in the day cause they used ABKG instead of the buttons they corresponded to on the gcn controller
Namco's movelists and how terrible they are is one of the biggest knocks against the company. I blame patents, but it's an area where they should just pay up to copy VF.
Do I download this or is it on the disc?
Numpad notation is perhaps the stupidest thing of all things. I don't think for a second there is any pragmatic or legibility advantage as opposed to just using QCF etc. It really does sound to me like something someone made up just so they can make something seem more complicated for the sake of doing so, especially considering you can express the same still with the same number of meaningful letter characters as well.
Numpad notation is perhaps the stupidest thing of all things. I don't think for a second there is any pragmatic or legibility advantage as opposed to just using QCF etc. It really does sound to me like something someone made up just so they can make something seem more complicated for the sake of doing so, especially considering you can express the same still with the same number of meaningful letter characters as well.
Okay why don't you try and talk to japanese players using QCF
Numpad notation is perhaps the stupidest thing of all things. I don't think for a second there is any pragmatic or legibility advantage as opposed to just using QCF etc. It really does sound to me like something someone made up just so they can make something seem more complicated for the sake of doing so, especially considering you can express the same still with the same number of meaningful letter characters as well.
Man I was so angry at SCII's movelists back in the day cause they used ABKG instead of the buttons they corresponded to on the gcn controller
Because I didn't use a keyboard to play fighters like a nerd
For arcade, Tekken only has four buttons. Five with the obvious tag button that sticks out from the rest for TTT2. It's not that confusing in that context.
Guys, I am just getting into fighting games and started playing Skullgirls with a friend regularly. Which site would you recommend me to read up some combos or character tips?
I don't know why I bother explaining this though, because people just don't wanna learn numbers and will say whatever they want to
Guys, I am just getting into fighting games and started playing Skullgirls with a friend regularly. Which site would you recommend me to read up some combos or character tips?
I feel like we're all just getting trolled cause ANIME
Give Canada at least one flag. We have land mass!why would you want to talk to foreign players
gotta hide our tech
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