Yes, it is our JOB

Yes, it's our responsibility as consumers to hold the gaming industry accountable

Its our job to support companies by buying their products when things are done right, by complaining when they do things wrong and when they need to change their behavior or practices. We are the people that pays their salary and we should always demand for better products, reward them when they do right and call them out when they dont

We live in timeline where Prey didn't sell good enough, or Deus Ex and Dishonored are dead. Where a company like Bend Studios is stuck for 6 years on a failed multiplayer project chasing trends, this is a direct consequence of what happens when customers dont support companies when they release amazing games

We are the only ones who can make a difference in this industry. Being passive and ignoring what's going on is the perfect recipe for disaster.

So this is my message to EverydayBeast EverydayBeast , I believe you are wrong and this attitude will lead to a path of bad quality games and bad practices all around the industry

Cheers papitos
The games that made me feel great every decade are numbered with my hand fingers, it shouldn't be this way, we deserve better games and artists should decide the limit of what they could do.
 
Its their job to win me as a consumer, then I will buy their product
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Really where? Outside or System shock remaster, I know of none. All indie fps games seem to be doom clones, ala "boomer shooters".

where is our half-life/dues ex/system shock style games?

The last thief engine was "the dark mod" a mod based off Doom 3 from 2004. We have shit for immersive sims and it fing sucks!!! It's my favorite genre, right up there with tactics rpgs, 4x tb strategy and city builders.
I was thinking about this the other day but not sure how to pick a good example to try.

Any post-Prey iterations you can recommend?
I have barely had time to play any of them myself, but here are some that have gotten good word of mouth.




Early Access:



Upcoming:
 
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Support the stuff you like.

If you don't, don't complain when you don't get more of it.

This is business, so its all transactional. Supporting a thing is way more impactful than boycotting or bitching about it online.
 
On an individual level, me financially supporting or not supporting something isn't going to make a lick of difference.

I can pour a lot of money into something to "support tha devs", only for it to still fail - and me just being left out of pocket. I bought the System Shock remake, I bought the System Shock 2 remaster, and yet System Shock 3 was cancelled...

There's a futility to voting with your wallet. It reminds me of people drinking through paper straw mush and painstakingly sorting their recycling, only for Taylor Swift's jet on the Eras tour to output 1800x emissions than a person does in a year.

Yeah, people might think this is an alarming attitude, and what if everyone thought this way, blah blah. But as increasingly isolated specks on a dying internet, your influence is much smaller than you actually think.
 
"It's not our job to worry about layoffs, and the profits of a companies hardware, our job as a gamer is without question to play games.

I welcome comments to this topic, has gaming become a business club."

Threads like this is why I fear for the hobby known as gaming, 20 years ago how would you communicate to these industry big wigs? I think you could email them but you aren't "complaining" to them like you said, or tweeting them and without this so called "complaining" games were just better.



Games today are all bloat, about manufacturing basically chore based shit games to meet a deadline and that's reasonable to some but a problem.

20 years go instead of hearing about layoffs, or worrying about what service gets an enhanced tier wasn't going down and better AAA games were seaping through store lines.

Microsoft devised a method known as game pass (at the same time Nintendo's using services, Sony is using PSN) and they focus on games and somehow there's disgusting backlash about company profits.
 
Why care so much for an industry that caters to the lowest common denominator?

There's nothing to fight for anymore: every studio that's worth a damn is either a shell of its former self, closed down, making sequels, remakes, or spiritual successors. Shit deal.
 
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Gonzito Gonzito how do you feel about the people online who will endlessly fight with the top AAA publishers instead of simply moving on to support new teams?

In the music world, once an artist falls off, people simply move on to the next big thing that provides them the entertainment that they want.

For some reason gamers can't seem to let go and will continue to bicker at the old guard.

If they would use that energy instead to support new rising talents with their money, I think it would still send a message to that old guard, because money is being taken away from them for something new.
 
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