Fighting Games Weekly | Nov 3-9 | Tekken Our Jobs

It takes less than a minute to learn the notations for a game, gosh.

So 14th this month for 98UM, uh? Where's my pre-order page?
 
How you going to do that to The Beast? Who is that chump that went and did that slip up?

If anyone is interested, I posted a video featuring matches most likely the best UMVC3 Iron Fist player in the US(maybe even the world, he is up there) Who uses Iron Fist/Ryu/Akuma, you may know him as xWAx Weeberman!

If you want to check it out: https://www.youtube.com/watch?v=C4Ux5giFDSk

Cool, will check later, thanks.
 
『Inaba Resident』;137227282 said:
I'm using Akatsuki in UNIEL. Why am I doing this to myself?

Masochist?

At least he can do damage once he gets in.
If he ever gets in.
 
Is the joke of that video that 2008 XBL chuns didn't exist because the game came out on consoles in Feb of 2009, or is it that the style of XBL chun came from an era before XBL chuns thereby shitting on all pre-console chun players. im so confuse

Me too, because it seems like this video was made to insult the Chun Li where the Sagat just was outplayed.

Marz was talking shit in the Ultra thread about vulva because vulva was FAing Tiger Shots, so they played a few games. The net result was that video, where Marz got lit up so bad CountBlackule went up 2 tiers.

You can read the whole thing from this post onwards.
 
『Inaba Resident』;137227282 said:
I'm using Akatsuki in UNIEL. Why am I doing this to myself?

Because you like to lose with subtle style. Better keep a pocket character ready. The matchup against Yuzu is a sad story.
 
this numpad notation discussion reads like something fanatiq posted on dustloop in 2011

way to be ahead of the curve FGW
 
Did you just decide to post this without reading anything anyone else has said?
Yes.
I thought I had refreshed but I didn't.

I think it's still pretty dumb especially on English forums for games for aforementioned reasons and I don't think what if the Japanese want to read is a good enough universal rationale when the interdiscussion isn't big. People go to further lengths to understand rudimentary shit in another language for less. I don't think compromising legibility and intuitiveness for newbies is worth making Japanese feel at home when they Google translate a page to get some wonky context for a string of inputs that if important enough will be translated properly anyways. I guess it makes sense for niche games where the community is mostly in Japan.

EDIT: I guess it's better for games with strange inputs as well, but yeah, compromising legibility again without context.
 
Green ranger's acting chops haven't developed :/
https://www.youtube.com/watch?v=uI_vAwlllx4

LMAO @ "I've been known to play the flute in high school!"

51133-Kobe-10-gif-tpZi.gif
 
Yes.
I thought I had refreshed but I didn't.

EDIT: I guess it's better for games with strange inputs as well, but yeah, compromising legibility again without context.

Actually we're usually reading the Japanese, plus Europe and other regions read that too. And we're not compromising legibility since all of us read it just fine :P
 
Oh God, the number notation vs US SF notation argument?

It's so much easier to say look at the numpad instead of making a fucking glossary of what every abbreviation means one would use.

cl. s. cr. f. b. j. qcf dp hcb 360 rdp d. pretzel df ub

vs

789
456
123

5 is neutral
 
Actually we're usually reading the Japanese, plus Europe and other regions read that too. And we're not compromising legibility since all of us read it just fine :P

One thing to note is that japanese notation seems to often use the names of special moves instead of just inputs, so it still takes a bit more effort to decipher what the exact combo is.

Also slightly more difficult when your game doesn't fit into the numpad mold, no notation will help there.

Edit: Although same thing happens overe here as well, like say Azrael combos on dustloop have three letter abbreviations for the rekka and the super because its far easier and more legible to type that out that constantly list all the inputs.
 
I'm not the biggest fan of number notation. I'm not trying to light a fire here, but I can only say how my brain works. I guess it may depend on how you learn it, but I don't find it very intuitive and it can quickly become an eyesore when applied to long chains of (complex) moves.

This airdash academy video made some good points about how we attempt to communicate about moves (or what we are attempting to do, communication vs. memorization).

Personally, I don't remember moves by their sequence of precise gestures; it's the other way around. And something like QCF or DP isn't something I "read", but rather it puts an image in my head, which makes it much easier to capture something's motions (and in turn associate the action of the game with it).

I guess I could try putting it in terms of trying to get somewhere: There's the location's name (the attack move), the sequential directions (down, downright, forward or 236), and images along the way associated with getting there (QCF). I really wouldn't call the place by the sequential directions and, generally speaking, I prefer/work with imagery to casually get somewhere. I realize using number notation is simply a matter of programming, but I find it counter-intuitive both in concept and familiarity. It's not like I can't read it, but it's an extra step.

This is before considering how my brain uses and imagine numbers in general (a numpad, something I've barely used my whole life, isn't how; I don't naturally think 7 is "above" 4)
 
The Hooligan Combination is one of Cammy's special attacks, introduced in Super Street Fighter II Turbo. It is also usable by Juni and Juli.

Input
Executed by either performing a diagonal half-circle forward motion to up-forward and pressing punch, the user spins into the air. While spinning through the air, various follow-up moves are available.

How do you abbreviate this?

Diagonal half circle forward motion to up forward

DHCFMUF + P
 
I remember when SRK was like, "Wait, what notation should we use for Marvel 3?"

Luckily they had images for each direction and button added to the forum.
 
I remember when SRK was like, "Wait, what notation should we use for Marvel 3?"

Luckily they had images for each direction and button added to the forum.

Noob friendly. But it's true we do live in 2014 we might as well just use the images. Well NeoGAF doesn't emojis... but if they did.
 
The Hooligan Combination is one of Cammy's special attacks, introduced in Super Street Fighter II Turbo. It is also usable by Juni and Juli.

Input
Executed by either performing a diagonal half-circle forward motion to up-forward and pressing punch, the user spins into the air. While spinning through the air, various follow-up moves are available.

How do you abbreviate this?

Diagonal half circle forward motion to up forward

DHCFMUF + P

It's usually type out as hcf,uf+P in US SF notation, even if it is inaccurate.

US Tekken notation is perplexing.

I have learnt to read and write in all these notations. Put the same effort into learning to read it you do complaining and you will too. Respect their jargon and nomenclature.
 
The Hooligan Combination is one of Cammy's special attacks, introduced in Super Street Fighter II Turbo. It is also usable by Juni and Juli.

Input
Executed by either performing a diagonal half-circle forward motion to up-forward and pressing punch, the user spins into the air. While spinning through the air, various follow-up moves are available.

How do you abbreviate this?

Diagonal half circle forward motion to up forward

DHCFMUF + P

See, I don't see that as all too convincing. I mean, that's probably one of the weirdest motions in all of Street Fighter (making it kind of an edge case, at least for that series). Your attempt to adapt to that weirdness is a flawed use of the system. It's pretty much combining both. Ideally, that sort of move would have it's own short phrase or be a simpler combination. Or maybe it's just a really weird exception and there's no perfect system.

I think the terms could be trimmed and polished, if that's what we are worried above. One example is that I wonder how necessary it is point out your gesture is derivative of a "circle" with "C".

I have learnt to read and write in all these notations. Put the same effort into learning to read it you do complaining and you will too. Respect their jargon and nomenclature.

I don't disagree, it's not an excuse. But if we want to have this useless debate, I'm not pro-number notation.
 
The Hooligan Combination is one of Cammy's special attacks, introduced in Super Street Fighter II Turbo. It is also usable by Juni and Juli.

Input
Executed by either performing a diagonal half-circle forward motion to up-forward and pressing punch, the user spins into the air. While spinning through the air, various follow-up moves are available.

How do you abbreviate this?

Diagonal half circle forward motion to up forward

DHCFMUF + P
HCF, uf + P.

Or TK a HCF motion.
 
HCF, uf + P.

Or TK a HCF motion.
This is not accurate because you are adding an input (the back input is adding when it's not required).

The official notation for it would be:

d/b, d, d/f, f, u/f + P


Also you can just go the lazy street fighter route and say "chicken wing" input like people use DP or reverse DP abbreviations.
 
I opened my numpad on the phone to translate this post.

ub, hcf, uf, then.

Is this still the input in SF4? I always perform it fine with just the half circle motion.
Nah there is no u/b and there is no back.

Yes there is an input in SF4 for this, it's how you do Fei Long's chicken wing.

You CAN do this input with HCF into u/f but again you are adding the extra back input. It would be like saying 623 is the same as 6234.
 
REAL pros call moves by their REAL names.

66P? please, n00b, I'm talkin bout Gyaku Seikenzuki.
 
Actually we're usually reading the Japanese, plus Europe and other regions read that too. And we're not compromising legibility since all of us read it just fine :P
I think this pretty much supports my point RE: context. People bringing up moves with rarely used inputs kind of further undermines that idea, when a move name makes more sense than having to follow a string of inputs.

EDIT: Riposte made some additional good points. Like I said, not very pragmatic or intuitive and not for particularly strong reasons.
 
Also you can just go the lazy street fighter route and say "chicken wing" input like people use DP or reverse DP abbreviations.

I think lazy is the right way to describe it. Either the motion is incorrectly taught like Mr X showed, or people use the entire name of the move instead of having a universal shorthand.


Riposte's analogy was nice. But it doesn't explain why he accepts something as nondescript as DP motion. He just memorized the directions associated with it, even though he argued that that was too much of a hassle.
 
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