Blizzard announces Overwatch. Team based MP Shooter [Up: Trailers, Screens, More]

I really admire that Blizzard are coming out of the gate swinging with Overwatch. Lengthy debut cinematic, extended gameplay trailer, panel discussing in detail what the game is and their design philosophies behind it, plus it's playable at BlizzCon. Throw on top of that all of the various gameplay videos on the Overwatch site detailing each individual character's unique abilties.

This is how you unveil a game.

I couldn't agree more. Over the span of ~45 minutes, I went from not knowing this existed to feeling super familiar with the mechanics, the characters, and so on. It's crazy how effectively, how swiftly, Blizzard established Overwatch's identity. This just feels like a game that had a ton of heart poured into it, and that came through in the unveiling, as well.
 
SOLD!
This looks really fun.


I couldn't agree more. Over the span of ~45 minutes, I went from not knowing this existed to feeling super familiar with the mechanics, the characters, and so on. It's crazy how effectively, how swiftly, Blizzard established Overwatch's identity. This just feels like a game that had a ton of heart poured into it, and that came through in the unveiling, as well.

Definitely. That was the best way to reveal a game and there none of those bullshit pre-show trailers that E3 and stuff have either, everyone saw this in the same day.
 
Holy fucking shit, it's like the shill holocaust, it's literally burning my skin, I'm out.

vgF3UMc.gif
 
Lived in the UK for almost 21 years and I have never, ever, met a black person called Winston. I've always associated it as a non-skin-colour-associated name.

That doesn't stop it from being a stereotypical name for blacks in the UK.

http://ishortman.com/native/27.html

Stereotype names
For some reason, in England, a joke about an Irishman is not funny unless his name is Paddy or Mick. (It probably isn't funny in any case to anyone who is Irish.) If you want to tell a story about a character with a particular nationality, here are some names to use.
Irish - Paddy, Mick
Scottish - Sandy, Jock
Welsh - (surname) Jones, Williams, Evans
English - Nigel (Americans in particular think this name is amusing, as it does not occur there)
Afro-Caribbean - (first name) Winston (or any surname used as a first name)
 
As a console player I am hoping for the best, but at the same time I am budgeting a PC budget for when I graduate uni this upcoming May.
 
They...should add in deathmatch.

Nahh. Usually deathmatch modes don't require teamwork. Since we have defensive and support characters in the game they would become mostly useless in deathmatch.

Look at TF2. Its all about objectives in team based games.

Also guys ignore this juicylamp fellow, he is getting a kick out of all the replies. Its what he wants.
 
Blizzard must be doing something right, this is the first time I've been interested in trying a multiplayer FPS in years.

Edit: And it's not because of the butt.

Same. I'm generally shit at CoD-like FPSes but it seems like they're trying to make this game work for people who are shit at games like that.

God i hope this comes to consoles. My PC can't handle it.

Blizzard is known for doing their best to make their games run well on shitty computers. I'd imagine if your computer can run WoW, HotS, or SC2 it will be able to run this game.
 
I couldn't agree more. Over the span of ~45 minutes, I went from not knowing this existed to feeling super familiar with the mechanics, the characters, and so on. It's crazy how effectively, how swiftly, Blizzard established Overwatch's identity. This just feels like a game that had a ton of heart poured into it, and that came through in the unveiling, as well.

Yeah, love how they handled this. Helps to have a beta to push it even more, especially if it's early in 2015 to keep the game in the headlines instead of fading away like so many other games do when they reveal way too early with nothing to go on.
 
So much for MOBA's killing off shooters. CliffyB coming out with a new shooter as well. Games like TitanFall, CoD:AW bringing all sorts of new types of gameplay etc.
 
The game is not mechanically the same. The heavy for example used to be slow and couldn't function in many situations where as now he's the god king who can do everything on his own.

The weapons they added made some classes worse and gave other classes unnecessary buffs. The classes to start with were very situational, now everyone can do everything and that's really, really stupid. That's my major issue with it. Also hats. :/

Sorry, but you're wrong. The heavy is nigh useless on his own, he has a huge hitbox so a soldier can kill him with a direct hit with 2 shots, not to mention extremely easy to backstab. He's weapon is also useless at medium-long range. But please stop with the 'every class is homogenised' crap. Every class has the exact same hitpoints and speed since vanilla and their own roles, some maybe better at others in solo situations but that is only because of a higher skill cap. Also a spy can do everything on his own? Maybe when stabbystabby is playing (one of the best spy players in the game) but not the average player.

Hats do nothing to the game mechanically so a moot point.
 
Pretty bad graphics for a 2015 game. Art almost turned me off completely, but gameplay looks fun, so I'll give it a try as long as it's not F2P.
 
Nahh. Usually deathmatch modes don't require teamwork. Since we have defensive and support characters in the game they would become mostly useless in deathmatch.

Look at TF2. Its all about objectives in team based games.

The lack of deathmatch in TF2 is one of my biggest problems with that game.
 
Really looking forward to this and hoping it is a bit more dynamic than TF2.

I'm also looking forward to this and I agree it looks more dynamic. Sentry with only 1 level, no sticky traps, no cycles of building up uber and busting defences. The more impressive "sentry" is a hero who can transform and move about.

The DOTA style of heros rather than items is a nice approach and lends itself well to balancing and adding complexity in future. It also keeps the clarity of interactions because you know the abilities of enemies at a glance, which is something TF2 lost in later years. Plus, being locked into adding new features via weapon sidegrades is a very restrictive situation which Blizzard won't have.

TF2 has the wierd situation of the competitive community splitting off into its own set of game rules - different player count, class restrictions, lots of weapon restrictions. I trust Blizzard can balance the game to keep top end players playing the same game as everyone else.
 
Did anyone see the second Q&A question during the Overwatch Panel? Metzen talked about the game's connection to Project Titan.

Chris Metzen said:
We decided internally to go another way. So, what really happened is we decided to go this way. Overwatch is a very different game than what we were planning to build. And it’s kinda weird, it’s like we don’t even want to get into what we were planning to build. It was kooky and ambitious. It’s a long-term relationship. But I think there are elements of Overwatch that probably have some spiritual continuity with Titan. There were ideas about Titan that were Earth based and things like that. So, there are few ideas that we’ve used to platform off of as we began Overwatch. But it’d be difficult to explain to you just how different they are. The big thing with Overwatch I think was, whatever Titan was going to be, we decided to make a game about heroes, and that transformed our thinking about what we wanted to build.

Source with 50 screenshots: http://www.craveonline.com/gaming/a...-project-titan-titans-death-happened-long-ago
 
Game looks actually really cool, but Oh me oh my, Tracer's voice is fucking horrible. I don't want to listen to a cockney british accent, didn't Blizzard see the Crytek MOBA trailer?
 
I don't think this looks great, but if it provides tons of costume DLC ("hats") and is built from the ground up to work on Xbox and PS4, then Blizzard could do to Valve and TF2 what Valve did to Blizzard and DOTA. (Yes, I know it's not the same because Blizzard never owned or even pursued DOTA. Point is that TF2 has been sitting on Steam generating billions of dollars in hat profits and leaving potentially billions on the table by not being aggressively ported to consoles.)
 
Game looks great overall but I'm always going to have that mindset of 'what couldve been'. Now we're stuck with WoW + expansions for the foreseeable long long future.
 
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