I'm beginning to think this is only for the Battle Rifle and other sight weapons.
I know exactly that this may change the game in a fundamental level. I also know not all changes are for the worse.
People in this thread automatically assume game is gonna be crap because of that. I know better. I'd rather wait before passing judgement like that.
It's kinda sad really. We could have to wait for the full game to find out. But nope, there's a beta. Let's what for that? Nah, let's base an entire thread on 2 seconds of extremely crappy footage and make assumptions right and left. Could be br zoom? Sure it could. Could it be a playlist? Yes. Could it be an old build where they were experimenting stuff? That too.
Doesn't matter. Let's hate on a clip.
Except 343/MS are trying to sell a new console that's lagging in sales horribly.The outrage will happen now. Then people will still buy it.
A GUIDE TO WHY PEOPLE ARE ANNOYED FOR THE UNINITIATED
The year is 2014. The multiplayer FPS genre has been dominated by a very specific brand of aim down sights/sprint based shooters, which started really exploding with the popularity of Call of Duty. Since then, for the majority of shooters... if you want to play them, you have to deal with that type of combat and gameplay.
But there existed a time before Call of Duty. A time when Unreal Tournament and Quake existed, which were some of the most finely tuned and blazingly fast FPS multiplayer experiences ever made to this day. A time when Return to Castle Wolfenstein multiplayer was so sweetly balanced that it didn't need to hold your hand so you could hit something. The gameplay itself was so engaging and so competitive that you felt compelled to get better, and didn't need a constant feed of positive reinforcement to do so. You didn't need level ups and fuckin' attachments and stat differentials; it wasn't how much you grinded that mattered, but how much of the accumulated skill sets you internalized.
Halo existed in the between time, right when consoles were starting to be really feasible for competitive FPS titles. And it added some new things, yes, but it was still very much rooted in an older tradition, one where again it was simply skill vs. skill and the pace was entirely governed by the rules it played by which remained a staple.
Consider where we are today. One of the reasons people were so furious about Tomb Raider 2013 is that it destroyed entirely a gametype that literally no longer exists in the industry, replacing it with something we see every other goddamn day. It may have been acceptable in some remote way if we had a world where the older genre was thriving, but we don't. And it's not like the older genre was bad (quite the contrary, it remains amongst the best ideas ever had in gaming) - it's just newer gamers were conditioned to have their hands held to such an extreme that they no longer could adjust to those old gameplay ideals.
The same is true of Halo. Because there are extremely few games anymore in the old tradition. Almost no games in the old Halo tradition. They simply don't exist, squeezed out of existence by whining new fans who couldn't adjust, couldn't acquire the skill sets, and therefore demanded the few remaining vestiges of this amazing older style to be expunged. So now Halo too is becoming like all those other "me-too" shooters, and where does that leave those who actually liked that older tradition? With few if any options left.
And that's just part of the issue.
Because maybe if there was some way to do ADS/Sprint and still make it feel like Halo, people would accept it. But as demonstrated with Halo 4, there isn't. It destroyed the heart and soul of the multiplayer and the community simply abandoned it, full stop. They catered to people who did not fucking care and the result is the series cratered.
When you have ADS/Sprint, it changes the entire ebb and flow of the combat. Where before you had "Run and Gun" characteristics, now you have "Run or Gun" flow, where people are either slowing/stopping to shoot through iron sights or then engaging sprint to get out of dodge. This literally transforms the way a traditional Halo match used to go. And it doesn't transform it into something better, but something vastly different, with lower skill requirements and that feels like a billion other shooters on the market.
You don't have to be a fan of Halo to understand why this is so problematic to so many.
Man... 343i are really stuck between a rock and a hard place.
Think of it, they want to modernize Halo for the current generation of gamers however, they need to stay true to the franchise for the hardcore fans. They will get a lot of backlash from their very vocal fan base. I understand their situation... I really do especially seeing as they have a nervous Microsoft breathing down their necks to create something that will be a system seller.
Having said this though, that video is absolutely disgusting. Sprint is fine but ADS...
Why not just jump the gun, it's just ADS, millions of people use it everyday in modern fps, they want the game to sell, it's 2014 not 2003, we ADS nowThose people can play the other games that have these features instead of trying to change something people enjoy just for them.
The idea that ADS suddenly means evolution is a joke. Why not add stuff killstreaks, RPG-like elements like stats and purchaseable items, fodder NPCs as well, we're evolving, right?
But what about the people who want to dive into the halo world, but are turned off by 15 year old game mechanics?
It's like you guys don't want the game to evolve at all, when the name of the first game is "combat evolved"
Yet it has not evolved since, or when it tries to, everyone shits on it
These things are in Halo 4, so why wouldn't they returned? The game has changed, but i stilled enjoyed Halo4 and looking forward to Halo 5.
I want it.
Halo combat hasn't evolved in 13 years. And especially with the release of the MCC, if it's not offering anything different, why am I going to play it?
A GUIDE TO WHY PEOPLE ARE ANNOYED FOR THE UNINITIATED
When you have ADS/Sprint, it changes the entire ebb and flow of the combat. Where before you had "Run and Gun" characteristics, now you have "Run or Gun" flow, where people are either slowing/stopping to shoot through iron sights or then engaging sprint to get out of dodge. This literally transforms the way a traditional Halo match used to go. And it doesn't transform it into something better, but something vastly different, with lower skill requirements and that feels like a billion other shooters on the market.
You don't have to be a fan of Halo to understand why this is so problematic to so many.
I was thinking about buying an Xbox One for Halo... Not anymore.
It's not. The game is playable for some people and it's on Halo Fest.
http://imgur.com/VyQ0bjY
I don't know what this means.
Leak could be fake and or old footage.
after he "checked for legitimacy"
It's halo 5 footage.Is this MCC? Because regardless of what you think of ADS/Sprint, it just seems monumentally stupid to add those things to a game aimed at fans of the classic series gameplay. If you want to "evolve" Halo 5, that makes a little more sense, but it seems really dumb to make such a significant change to a game being sold on nostalgia like HALO MCC is.
As a casual HALO fan, this really doesn't bother me.
Sprint was a thing in H4, was it not?
And some of the BRs in various games had scoped/ADS view.
But what about the people who want to dive into the halo world, but are turned off by 15 year old game mechanics?
It's like you guys don't want the game to evolve at all, when the name of the first game is "combat evolved"
It's certainly a feature that makes sense and is justified from my perspective. People do aim down weapon sites, and have done since the creation of the firearm. It makes less sense to exclude it than include it. I think there is too much adversity to adopting features in games that are popular and common, because by extension, it generally means a mechanic is successful, and wanted. I cannot speak to the way this may change a Halo game, as my experience with them is extremely limited.
A GUIDE TO WHY PEOPLE ARE ANNOYED FOR THE UNINITIATED
The year is 2014. The multiplayer FPS genre has been dominated by a very specific brand of aim down sights/sprint based shooters, which started really exploding with the popularity of Call of Duty. Since then, for the majority of shooters... if you want to play them, you have to deal with that type of combat and gameplay.
But there existed a time before Call of Duty. A time when Unreal Tournament and Quake existed, which were some of the most finely tuned and blazingly fast FPS multiplayer experiences ever made to this day. A time when Return to Castle Wolfenstein multiplayer was so sweetly balanced that it didn't need to hold your hand so you could hit something. The gameplay itself was so engaging and so competitive that you felt compelled to get better, and didn't need a constant feed of positive reinforcement to do so. You didn't need level ups and fuckin' attachments and stat differentials; it wasn't how much you grinded that mattered, but how much of the accumulated skill sets you internalized.
Halo existed in the between time, right when consoles were starting to be really feasible for competitive FPS titles. And it added some new things, yes, but it was still very much rooted in an older tradition, one where again it was simply skill vs. skill and the pace was entirely governed by the rules it played by which remained a staple.
Consider where we are today. One of the reasons people were so furious about Tomb Raider 2013 is that it destroyed entirely a gametype that literally no longer exists in the industry, replacing it with something we see every other goddamn day. It may have been acceptable in some remote way if we had a world where the older genre was thriving, but we don't. And it's not like the older genre was bad (quite the contrary, it remains amongst the best ideas ever had in gaming) - it's just newer gamers were conditioned to have their hands held to such an extreme that they no longer could adjust to those old gameplay ideals.
The same is true of Halo. Because there are extremely few games anymore in the old tradition. Almost no games in the old Halo tradition. They simply don't exist, squeezed out of existence by whining new fans who couldn't adjust, couldn't acquire the skill sets, and therefore demanded the few remaining vestiges of this amazing older style to be expunged. So now Halo too is becoming like all those other "me-too" shooters, and where does that leave those who actually liked that older tradition? With few if any options left.
And that's just part of the issue.
Because maybe if there was some way to do ADS/Sprint and still make it feel like Halo, people would accept it. But as demonstrated with Halo 4, there isn't. It destroyed the heart and soul of the multiplayer and the community simply abandoned it, full stop. They catered to people who did not fucking care and the result is the series cratered.
When you have ADS/Sprint, it changes the entire ebb and flow of the combat. Where before you had "Run and Gun" characteristics, now you have "Run or Gun" flow, where people are either slowing/stopping to shoot through iron sights or then engaging sprint to get out of dodge. This literally transforms the way a traditional Halo match used to go. And it doesn't transform it into something better, but something vastly different, with lower skill requirements and that feels like a billion other shooters on the market.
You don't have to be a fan of Halo to understand why this is so problematic to so many.
ADS/Sprint shooters are fight or flight. You either stop and shoot at another non-moving target shooting back or fast target running away, or you run away. Very simple. Choose which is best and execute.You are literally oozing superiority. You can explain why Halo is different or superior to other FPSes without shitting on other people because they don't play the type of games you do.
Good thing they're having a beta almost a year out. We're going to see how strong the community is bc either343 is going to change the game to what the fans want or the franchise is going to die.
I could live with sprint but ADS no fing way. Also read that theres a charge and ground slam ability. If true Halo is dead
Except 343/MS are trying to sell a new console that's lagging in sales horribly.
It's not like Halo 4, in which 70m+ 360s had been sold by the time it launched.
Wasn't BR always an ADS weapon?
I still don't understandGuess we'll find out in the beta.
People want to be stuck playing halo in a slow/fire from the hip only manner
If they stick to their guns, this will be an amazing game, about time halo evolved from that dinosaur that it was
I will buy this right now if it has ADS
These things are in Halo 4, so why wouldn't they returned? The game has changed, but i stilled enjoyed Halo4 and looking forward to Halo 5.
That weapon is a staple in Halo and is the go-to weapon for the vast majority of seasoned Halo players.Jesus christ people, calm down o.o
Might be only for that weapon, what's the point of going batshit insane over 6 seconds of footage
Jesus christ people, calm down o.o
Might be only for that weapon, what's the point of going batshit insane over 6 seconds of footage
Didn't other halo's have sprinting? 4 and Reach did?
I would bet if ADS didn't gave all that extra aim assist no fucking fool would use it.
Its because ADS rewards player you have to use it or else be at a disadvantage.
Wait I only said the "map" looked great. I'm not a Halo player anyway aside from ocasional split screen matches, but I believe people should wait a bit more to judge.