http://www.twitch.tv/canadacup2 after party matches.
Misspelled my name Enzo, it's an i not an L before the F <3
Was waiting for a new thread to share this cool new indie fighting Kickstarter I saw earlier today: Pocket Rumble.
It's a Pocket Fighters-inspired fighting game that is still very much competitive, but emphasizes strategy over execution. All the special moves are done via simple combined button presses, you can queue your next move during an attack animation so that you don't need to be frame-perfect to pull off a combo. They also manage to have a really diverse starting cast with this control scheme, all touching on iconic fighting game archetypes.
This is the kind of fighting game I've wanted for a long time. Something that isn't as simple as Divekick, but still loosens the barrier for people interested in the genre that are too intimidated by the unforgiving path to being viable.
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Oh and speaking of Divekick, Kick and other indie game characters cameo as secret arcade mode bosses. The fencer from Nidhogg and Candyman from Lethal League are a couple of the more relevant examples.
I'm a little tired of the whole faux 8-bit aesthetic that seems to litter every other indie game these days, but I still find this really exciting. I'll probably make a thread for it later, unless someone good at making threads would rather do it.
Since we're sharing indie fighters, here's one on greenlight.
http://steamcommunity.com/sharedfiles/filedetails/?id=229288585
There's an alpha version and it already has netplay.
Since we're sharing indie fighters, here's one on greenlight.
http://steamcommunity.com/sharedfiles/filedetails/?id=229288585
There's an alpha version and it already has netplay.
I'd play it.Was waiting for a new thread to share this cool new indie fighting Kickstarter I saw earlier today: Pocket Rumble.
It's a Pocket Fighters-inspired fighting game that is still very much competitive, but emphasizes strategy over execution. All the special moves are done via simple combined button presses, you can queue your next move during an attack animation so that you don't need to be frame-perfect to pull off a combo. They also manage to have a really diverse starting cast with this control scheme, all touching on iconic fighting game archetypes.
This is the kind of fighting game I've wanted for a long time. Something that isn't as simple as Divekick, but still loosens the barrier for people interested in the genre that are too intimidated by the unforgiving path to being viable.
![]()
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Oh and speaking of Divekick, Kick and other indie game characters cameo as secret arcade mode bosses. The fencer from Nidhogg and Candyman from Lethal League are a couple of the more relevant examples.
I'm a little tired of the whole faux 8-bit aesthetic that seems to litter every other indie game these days, but I still find this really exciting. I'll probably make a thread for it later, unless someone good at making threads would rather do it.
I actually met Zinac and got to play the very early test builds of this stuff at a BADC, hung out out with us after.
Caught up with grand finals.
Jesus christ. I've not seen a set as hype as that since Daigo vs Infiltration FT10
What about Daigo vs Gamerbee at last years Dreamhack? That was a crazy fun match to watch and the two commentators were losing there shit at the yolo DP's Daigo was going for and kept connecting. Of course that match happened the same day as the infamous FSP(aka GAF's very own Huw Dawson)/Gandhi match.
have you guys seen pepedays new kappa shirt?
Thank you for sharing! I was afraid to promote it here myself. If we somehow get greenlit, we will be able to more easily share builds with players as we're developing the game. Ideally, it lead to a better product once released. I've also been porting FN to Mac OSX too, but haven't officially announced it until it's actually working.
Idk if you remember us chilling in Kyle's basement messing with the game, but we had good times. Cool to see the project still moving along.
The more I see Poison the more i feel like I should play her.
But I'm too engrained with Ken right now.
Was waiting for a new thread to share this cool new indie fighting Kickstarter I saw earlier today: Pocket Rumble.
It's a Pocket Fighters-inspired fighting game that is still very much competitive, but emphasizes strategy over execution. All the special moves are done via simple combined button presses, you can queue your next move during an attack animation so that you don't need to be frame-perfect to pull off a combo. They also manage to have a really diverse starting cast with this control scheme, all touching on iconic fighting game archetypes.
This is the kind of fighting game I've wanted for a long time. Something that isn't as simple as Divekick, but still loosens the barrier for people interested in the genre that are too intimidated by the unforgiving path to being viable.
![]()
![]()
Oh and speaking of Divekick, Kick and other indie game characters cameo as secret arcade mode bosses. The fencer from Nidhogg and Candyman from Lethal League are a couple of the more relevant examples.
I'm a little tired of the whole faux 8-bit aesthetic that seems to litter every other indie game these days, but I still find this really exciting. I'll probably make a thread for it later, unless someone good at making threads would rather do it.
Was waiting for a new thread to share this cool new indie fighting Kickstarter I saw earlier today: Pocket Rumble.
It's a Pocket Fighters-inspired fighting game that is still very much competitive, but emphasizes strategy over execution. All the special moves are done via simple combined button presses, you can queue your next move during an attack animation so that you don't need to be frame-perfect to pull off a combo. They also manage to have a really diverse starting cast with this control scheme, all touching on iconic fighting game archetypes.
Wow, this is pretty cool. Frame data is readable even from the original Japanese wiki since they have nice pictures for all the moves and stuff like characters colors, taunts and some basic BnB videos! They even have some characters flowcharts lol!Apparently Xrd's frame data is out and translated from 4gamer wiki
https://docs.google.com/spreadsheets/d/1bLI6KFcuPKRMJydrWQSRS8OYJom-qq4XxJtyQp2YH7I/edit#gid=0
10/10 banner but why is colonel sanders in the banner?
Completely missed Canada Cup. Can I get a quick rundown?
It's always that time of the year for frauds.also, enzo with the VXG avatar, is it that time of the year already?