Assassin's Creed Unity - PC Performance thread

Loris146

Member
Using Nvidia control panel vsync I have managed to get rid of stuttering, but the general fps seems lower.

I use adaptive v-sync with 1/2 refresh rate to lock the game at 30 fps--> stuttering fixed.

Anyway with a I5 3570k stock and 670 ( shadows high , texture high, fxaa , enviroment high ) i have low fps ( below 20 ) only during the cutscenes...
 

hoserx

Member
What kind of performance can i expect at 1440p if buying this while having a 4790k/780ti sli?

I have a 3820 @ 4.3 and two 970s, I play at 2560x1600 pretty comfortably with everything maxed except AA, which I have set to FXAA. Game looks great, never drops below 30......at 60 a lot of the time..... I suppose our setups are pretty comparable, you will be just fine.
 

Gbraga

Member
Apparently I own the game now. Should I be using half refresh rate vsync on Inspector along with Afterburner to limit it to 30fps or just one is enough?

I think I should get ~30fps at 1080p with PCSS disabled, and a lower quality AO (and no AA). I'm using a 680 + i5 3570k.
 

DoctorDonkey

Neo Member
I know this thing is bad but jesus, this performance is something else.

Rarely hitting 30 fps, most of the time (especially indoors) hovering between 17-24

R9 280x
i7 920 @ 3.7ghz
16gb RAM

Tried lowering and tinkering with every setting available, even setting everything to low. Even tried removing my overclock on both the CPU and GPU, nothing can get this thing to run even semi smoothly. Other people are reporting better performance with similar hardware, what gives?
 

Skyzard

Banned
It was running and looking basically perfect (FXAA was okay at 2560).

Now that Paris unlocked fully, it's just not smooth at all, even dropping res doesn't fix it.

Can feel the sudden drop in polish (performance wise) straight after the Ubi logo appears after a few chapters.


---reverted back to normal after exiting the game and starting it back up, as far as I can tell.
 

Yibby

Member
Apparently I own the game now. Should I be using half refresh rate vsync on Inspector along with Afterburner to limit it to 30fps or just one is enough?

I think I should get ~30fps at 1080p with PCSS disabled, and a lower quality AO (and no AA). I'm using a 680 + i5 3570k.

I would use nvidiainspector to limit the framerate (e.g. 30fps) in the driver and then play in borderless window mode.
With this you get consistent 30 fps with no tearing, even if it drops below 30 (in cutscenes or similar situations)
 

Setsuna

Member
I know this thing is bad but jesus, this performance is something else.

Rarely hitting 30 fps, most of the time (especially indoors) hovering between 17-24

R9 280x
i7 920 @ 3.7ghz
16gb RAM

Tried lowering and tinkering with every setting available, even setting everything to low. Even tried removing my overclock on both the CPU and GPU, nothing can get this thing to run even semi smoothly. Other people are reporting better performance with similar hardware, what gives?


someone with your set up are reporting there results in a less intense area than what you have experienced
 

Shari

Member
Anyone dared to try this on a 660? I wanted to install it briefly tonight borrowed from a friend but I don't know if it's worth it.

Will I be able to run it even on console level? :S

I5 34k,8gb 1600.
 

Kezen

Banned
PCGH Benchmark up: http://www.pcgameshardware.de/Assassins-Creed-Unity-PC-258436/Specials/Test-Technik-Benchmarks-1142550/

Not suprisingly showing worse numbers than the GameGPU one.

Given how CPU limited the game is I find the difference in numbers perfectly expected. Gamegpu used a top of the line I7 vs a 4770K for PCGH.
Sometimes, Gamegpu.ru do not use relevant scenes for benchmarking, I wish we had ùpre sites 100% dedicated to that, benchmarking new releases with frametimes at various resolutions/settings.

I know how time consuming that is of course.
 
Followed this and I had vsync set to adaptive.

1080p w/ everything maxed out I'm getting 60fps with NO dip at all. I'm quite amazed by it right now but that guide seems to have done the trick. The only dips I'm getting are during cutscenes for whatever odd reasons.

It's locked at 60 and it's running as smooth as butter.

Setting it to 4k drops it down to 25-30. The game is simply gorgeous in 4k. Wish I had the set up to run that res at 60fps.

i7-4770K 3.5GHz
GTX 780ti OC 3GB
16GB DDR3 2400Mhz







Are you using SLI? 25-30fps @ 4K is incredibly high for a single 780Ti. What settings are you playing at? Have you made any tweaks at all?
 

UrbanRats

Member
Game is running great for me so far (i5 3.30 and 970), but I can't get rid of the damn tearing. V-sync on doesn't seem to make a difference. Anything I can do? Sorry if it has been asked before.

I'm playing fullscreen, so v-sync should work.

Same specs!
Forcing it through Inspector worked for me (VSync off in the game's settings).
-------
However if i put the refresh rate at 30hz, i am still not locked.
How can i lock the framerate at 30? The game is hovering in the 50s for me, sometimes reaching 60, sometimes 40, and the stuttering is annoying.
I want to lock at 30 and see if i can get away with a little downsampling.
 

ISee

Member
Hey, just out of curiosity, is there any drawback in using DSR? Like performance hit, compared to regular downsampling.

Nope I don't think so.

Just my personal Preference. I do not like the DSR-Smoothness settings anyway (only real new feature, wich can be turned off), so I can keep doing it the 'old way'.
 

twobear

sputum-flecked apoplexy
Followed this and I had vsync set to adaptive.

1080p w/ everything maxed out I'm getting 60fps with NO dip at all. I'm quite amazed by it right now but that guide seems to have done the trick. The only dips I'm getting are during cutscenes for whatever odd reasons.

It's locked at 60 and it's running as smooth as butter.

Setting it to 4k drops it down to 25-30. The game is simply gorgeous in 4k. Wish I had the set up to run that res at 60fps.

i7-4770K 3.5GHz
GTX 780ti OC 3GB
16GB DDR3 2400Mhz








Holy balls, besides the kind of awful draw-in, that looks great.

It's really a shame about the technical issues, it's marring an otherwise stunning game.
 

Denton

Member
Just tested again, after freshly restarting the PC...

everything lowest
1600*900
Vsync off/fullscreen

30-35 fps down in the streets of Paris
45-55 fps on the rooftops

That is on 2500K@4ghz, 280X, 8GB RAM, latest catalyst, well optimized PC.

And when I put stuff on ultra high, FXAA, high shadows, 1080p, the framerate is pretty much the same, maybe lower by 5 or so.

Frankly...this is crazy. I really wanted to play this at 50-60fps and was willing to go low details, but it is not possible without getting at least 970 at the moment.
 
Is anyone else with my hardware getting similar performance with my hardware at 1440p? Seems a bit low. Trying to restart my computer, as changing to MSAA didn't seem to change much.
 

dark10x

Digital Foundry pixel pusher
Damn, I'm getting around 20-30 FPS at max settings @ 2560x1440 with a 780Ti and i53570K. Not even gsync can save that :p Vsync off.
Does that include MSAA or TXAA? If so, kill those as they destroy performance.

Had a chance to play with it running basically the same setup and am able to hit a stable 30 fps during gameplay at 1440p using mostly max settings (except AA which is FXAA). Cutscenes, though, definitely dip below that. Little dips and hitches do happen during gameplay at points, though, which is annoying.

I mistakenly switched on 8x MSAA while cycling through and that dropped me to about 8 fps. Yikes.

I just went for half refresh v-sync and locked at 30. No way in hell I can get 60 fps at 1440p with this game.

Game runs worse than the likes of Dead Rising 3, actually. I'm not surprised that the console versions are rubbish.
 

dex3108

Member
Environment = Medium
Textures = Ultra
Shadows = Low
AO = HBAO+
AA = FXAA
1080p

Adaptive VSync in Nvidia CP to Half Refresh Rate and Forced AF @ x8.

I am getting stable 30 FPS during gameplay and framerate drop in cutscenes.

My specs are

i7 2600K stock
8GB DDR3 @1600MHz
GTX 760 DC2OC 2GB
 
FXAA is so horrible though ;-;

Time to get a second 780Ti, will upgrade with the 980Tis come out. Don't feel like bothering with selling my Ti and then trying to find two 980s given the minimal performance difference.
 

Lizardus

Member
Environment = Medium
Textures = Ultra
Shadows = Low
AO = HBAO+
AA = FXAA
1080p

Adaptive VSync in Nvidia CP to Half Refresh Rate and Forced AF @ x8.

I am getting stable 30 FPS during gameplay and framerate drop in cutscenes.

My specs are

i7 2600K stock
8GB DDR3 @1600MHz
GTX 760 DC2OC 2GB

Thanks, I'll try that. I have similar setup. (4670k instead of 2600k)
 

UrbanRats

Member
Can i lock 30fps through inspector? Or do i need something like After burner etc etc?

Again, putting refresh rate to 30hz in the game doesn't seem to work, since i force the vsync through the drivers.
 

dark10x

Digital Foundry pixel pusher
FXAA is so horrible though ;-;

Time to get a second 780Ti, will upgrade with the 980Tis come out. Don't feel like bothering with selling my Ti and then trying to find two 980s given the minimal performance difference.
The FXAA used in Unity is not normal FXAA, it should be noted. It appears to have a temporal component which really does a decent job of eliminating shimmering. It's not bad.

Standard FXAA enabled outside of the game looks a lot worse.

I believe this is why some are seeing a slightly performance penalty from using FXAA.

Honestly, the implementation of FXAA in the game is much better than MSAA here due to this inclusion. The fact that MSAA is sharper is NOT a good thing for overall image quality. Too many PC gamers are just attached to this notion of complete sharpness which goes against producing a natural image free of temporal artifacts. It's ugly and not worth the performance hit. The MSAA implemented in Unity is just bog standard MSAA with no alpha coverage meaning that foliage and thin objects look awful.

Can i lock 30fps through inspector? Or do i need something like After burner etc etc?

Again, putting refresh rate to 30hz in the game doesn't seem to work, since i force the vsync through the drivers.
Use both. With just inspector I still had dips but using both together while disabling v-sync in the game produces a completely stable 30 fps.
 

Loris146

Member
Can i lock 30fps through inspector? Or do i need something like After burner etc etc?

Again, putting refresh rate to 30hz in the game doesn't seem to work, since i force the vsync through the drivers.

You can use adaptive v sync with 1/2 refresh rate via inspector or nvidia control panel. This will lock your framerate to 30. You can also use afterburn and force the normal v sync.
 
Yeah, FXAA looks pretty decent in this game and makes the framerate average around 45 FPS which I'm more than happy with given I have a gsync'd monitor. TXAA is my favorite, but it'll have to wait a bit.

Really weird though, changing AA settings around makes the game run worse. Changing to TXAA makes it drop to around 10 FPS and then changing back to FXAA makes it run worse than it originally did.....what is happening?
 

turcy

Member
FXAA is so horrible though ;-;

Time to get a second 780Ti, will upgrade with the 980Tis come out. Don't feel like bothering with selling my Ti and then trying to find two 980s given the minimal performance difference.

ugh, this just upsets me so much.

i have the same rig as you, and i refuse to believe we should be needing to spend another $500 - $1,000 on hardware to be playing these games - refuse!

[but truth be told, i'm going through the same thought process myself #sadface]
 

ELCID777

Neo Member
Getting pretty solid performance here.

2x HD 7970GHz 1100/1500 OC
i5 2500K 4.7GHz
Win 7 64
8GB RAM

14.11.1 beta drivers (latest with ACU.exe profile)

Ultra settings everything, FXAA via RadeonPro, 2720x1700 - locked 30 fps. A few dips during heavy combat, but nothing too bad.

I expect performance to improve with driver updates and future patches.

Game is seriously gorgeous apart from the horrid LOD and pop-in.
 

Kevyt

Member
Yeah, FXAA looks pretty decent in this game and makes the framerate average around 45 FPS which I'm more than happy with given I have a gsync'd monitor. TXAA is my favorite, but it'll have to wait a bit.

Really weird though, changing AA settings around makes the game run worse. Changing to TXAA makes it drop to around 10 FPS and then changing back to FXAA makes it run worse than it originally did.....what is happening?

Happened to me too. Just restart the game.
 

Denton

Member
Made a short video showcasing the NEXT GENERATION TECHNOLOGY of AnvilNext:

https://www.youtube.com/watch?v=yYa3TFiSops

LoD this terrible I have seen last time in...AC2 I think ? :D

Video was taken in 1600*900 with ultra high settings of environment and textures.
Taken on 2500K@4ghz, AMD 280X, 8GB RAM, latest catalyst beta driver.
The game has really nice lightning. The crowds are impressive (they have their own AI unlike crowds in Hitman games). Characters look great. But Ubisoft should have delayed this, polish the bugs and glitches and most importantly, optimize optimize optimize. We should not be seeing LoD as ugly as this in 2014, and we should not be seeing powerful GPUs struggle reaching 60fps.
 
ugh, this just upsets me so much.

i have the same rig as you, and i refuse to believe we should be needing to spend another $500 - $1,000 on hardware to be playing these games - refuse!

[but truth be told, i'm going through the same thought process myself #sadface]
To be fair performance is a bit better than I originally thought, it's certainly playable at least. Scale is pretty stunning and unparalleled with this level of detail.

The pre-rendered cutscenes "run" at 120 FPS at least :p
 
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