"God's Beard!"
Member
Just play Sol, he's perfect for understanding the basic fundamentals of GG and is a lot better than Slayer.
The problem with picking those guys is that they aren't I-No.
Just play Sol, he's perfect for understanding the basic fundamentals of GG and is a lot better than Slayer.
Streaming yourself learning is completely different and I think that's a wonderful idea
Branding it as a tutorial seems a little over ambitious though. That's something best left to people who already know I feel.(know the games and how to capture and edit video footage in a professional way. Rarely are good tutorials one man jobs)
I remember seeing a guy play I-No at a local event. I don't want my hands to face that
Im just gonna scumbag and play ramlethal
Im just gonna scumbag and play ramlethal
Aksys Games ‏@aksysgames
Under Night In-Birth Exe:Late will be available for #PS3 on 2/24/15! #UNI #UNIEL #fightinggame http://ow.ly/EenIg http://ow.ly/i/7zHuI
I remember seeing a guy play I-No at a local event. I don't want my hands to face that
Im just gonna scumbag and play ramlethal
I wanted to do this (the watch as I learn a game thing), but never had the time. Was planning on doing a "Miku the Scrub" show where people could watch, point, and laugh as I made pathetic attempts at learning how to jump cancel with Millia...
As for tutorials, something I'd personally like to see are ones that explain HOW combos work in games. A lot of tutorials focus on how to do specific combos, but spend no time on why certain moves will lead to combos while others don't. For example, why can I combo off of "Attack A" and not "Attack B"?
I'm probably not explaining myself very well, but I really don't know all that much about how fighting games work beyond a slightly more than casual level. And there are probably videos like this out there that I don't know of.
On my birthday? How sweet of them.
I think I am going to plunk down the money to start making fighting game tutorials on Youtube. Is there a guide anywhere on the kind of equipment/software you need to make something good?
XRD has all of the makings of it being the SF4 of anime games.
-return of the king mentality (the king of anime games)
-mostly reverts back to a previous, simple, and arguably more popular version of the game (#R)
-implements changes to make the game easier and more accessible
-adds new mechanics that aren't too difficult to wrap your mind / hands around
-amazingly striking and groundbreaking art style that has garnered outside attention
Only thing it's missing is press enthusiasm and the audience of people who have nostalgia for GG.
As for tutorials, something I'd personally like to see are ones that explain HOW combos work in games. A lot of tutorials focus on how to do specific combos, but spend no time on why certain moves will lead to combos while others don't. For example, why can I combo off of "Attack A" and not "Attack B"?
Translate that for me?I've been dipping my toes into the youtube tutorial-making stuff, and it's not too difficult. Having a teaching background is honestly very helpful- there are lots of videos showing tech without ever telling you how/why/etc. I use an LGP and it works for anything that doesn't have HDCP (it works with all last gen stuff as well as PS4). Not sure if WiiU had HDCP, but HDCP strippers exist, so you can deal with it one way or another.
Isn't BB known for having good netcode? Did it downgrade in BBCP?I really hope ArcSys steps up the netcode for Xrd. All of those added features (and they do sound nice!) aren't going to mean anything if the online play is as bad as BBCP or P4AU are online.
I find the non-confirmation of the PS3 HID drivers in Xrd amusing... but of course a JP developer will never actually say no. Then again, I'm surprised they even acknowledged it. Hopefully they can slide support for it in, even though it's really late into production.
This looks useful for capture cards. And maybe this.
Any free video editor you find online would probably be enough for editing unless you want to be super professional. Mics, no idea. Maybe ask here.
SRK might also have stuff on streaming.
Oh, and 6:45 streams. Maybe shoot him a pm. That's all I can think of.
This is probably way too much, but check out this guide. Part 1 and 2 are more what you need, I think, and that post links it as well. Part 1 covers capture cards, part 2 recording audio.
Thanks gents.As far as editing goes there are a lot of decent to good free options. Adobe Premier Elements is $99 and should do everything you would need. iMovie is also a nice simple paid editing program if you're on Mac. Corel VideoStudio is also very good and only $50.
The AVerMedia Live Gamer portable is good and simple to use capture card. It can be used on PS4, I believe. Here's a tutorial.
You can pick up a decent USb microphone for around $40 A desk stand should un under $10.
I plan on playing it before I make videos...You should try collaborating with others on resources already out there before making your own series of tutorials
Because, no offense but isn't this your first guilty gear? Why would you be thinking about making tutorial vids for a game you don't even actively play yet?
Maybe you think a tutorial has to be some massive, comprehensive task. I am actually planning on going in the other direction: bite-sized videos discussing small aspects of each game. I think that part of what turns people off from learning fighting games is coming in to a tutorial that is 20 minutes long and getting bombarded with information.Streaming yourself learning is completely different and I think that's a wonderful idea
Branding it as a tutorial seems a little over ambitious though. That's something best left to people who already know I feel.(know the games and how to capture and edit video footage in a professional way. Rarely are good tutorials one man jobs)
Isn't BB known for having good netcode?
I really am confused as to why you think I don't know how to walk or run.Again, not trying to discourage you
It just seemed odd to me that one would be looking to spend money in an effort to teach people how to run before they even learn to walk themselves
Thank you for breaking that down!@Karst- I have an avermedia live gamer portable (abbrev. LGP) which cost me 100 bucks and is a very decent and easy to use external capture device. I use one to capture all my game footage for my youtube stuff. We also use ab LGP at my weekly to stream, so it's definitely a capable device for capture and streaming.
HDCP is a security feature when using HDMI to make it more difficult to capture footage (to prevent movie piracy, etc.). Usually game systems don't have it active during games (only movies and stuff like that), but on some systems (like ps4), you may have to disable it manually.
I-No is basically a Darkstalkers character. You get used to the weirdness, though. She's way easier for me to control than Zatoichi.I remember seeing a guy play I-No at a local event. I don't want my hands to face that
I really am confused as to why you think I don't know how to walk or run.
Well, I was planning on starting with Smash stuff, since I am playing that right now. Obviously, I wouldn't be making tutorials about things I don't understand. I would probably play Xrd for a month or so before venturing to make a video about it.I think what he's getting at is something like wondering if you know optimal uses for a YRC and comfortable ways to execute them in a match. If so how comfortable are you to explain it. I don't think he's trying to be a jerk to you here or anything, but there's some validity to what he's trying to say.
Essentially what will make your tutorials valuable to someone who is as new to the game as yourself. Obviously having some experience with other fighting games will put you at a place where you might learn faster than someone entirely new, but how much value would you be able to offer in contrast to someone already experienced with GG.
Again, these aren't meant to be deterrents or insults. If anything, I hope you can take these questions and use them as jump off points for a direction to provide something unique and valuable to your tutorials.
Isn't BB known for having good netcode? Did it downgrade in BBCP?
ArcSys finally got the memo on this, thank God. Hopefully this extends to online modes as well.
I think what he's getting at is something like wondering if you know optimal uses for a YRC and comfortable ways to execute them in a match. If so how comfortable are you to explain it. I don't think he's trying to be a jerk to you here or anything, but there's some validity to what he's trying to say.
Essentially what will make your tutorials valuable to someone who is as new to the game as yourself. Obviously having some experience with other fighting games will put you at a place where you might learn faster than someone entirely new, but how much value would you be able to offer in contrast to someone already experienced with GG.
Again, these aren't meant to be deterrents or insults. If anything, I hope you can take these questions and use them as jump off points for a direction to provide something unique and valuable to your tutorials.
Vulva so much more articulate than I am
I'd rather play SF4 online than BBCP online.
I'm going to have to super mega holy shit what the fuck I couldn't disagree with you anymore on this.
BBCP is the biggest piece of grabage ASW has ever crapped out. BBCP is a great game but it is honestly unplayable online. It probably has mroe to do with the actual game itself than the netcode though :v
Same was joe higashi why the gotta stop the vulgar stuffRip OG sol taunt
Also, I look forward to learning how all this works. Part of this is enjoying the learning process for a new skill.I feel there's value in having someone just learning a game also explaining what they've learned to others. Aside from checking their own understanding, they're also more likely to come from a perspective that others new to the game share.
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I'm going to have to super mega holy shit what the fuck I couldn't disagree with you anymore on this.
Simple question: has the netcode dropped in quality between titles? Because BBCT felt fantastic.BBCP is the biggest piece of grabage ASW has ever crapped out. BBCP is a great game but it is honestly unplayable online. It probably has more to do with the actual game itself than the netcode though :v
Also, I look forward to learning how all this works. Part of this is enjoying the learning process for a new skill.
Simple question: has the netcode dropped in quality between titles? Because BBCT felt fantastic.
I'd rather play SF4 online than BBCP online.
It's the same, they removed some hitstop so it suffers a bit on worst connections.
But I've had had great matches on even 2 bars at times.
Well, I was planning on starting with Smash stuff, since I am playing that right now. Obviously, I wouldn't be making tutorials about things I don't understand. I would probably play Xrd for a month or so before venturing to make a video about it.
Your penultimate paragraph describes my situation well.I wouldn't expect you to make tutorials about something you don't understand, but the bigger concern then becomes making tutorials that offer value.
You teach which is a long and tiring job. After the month of playing Xrd there's a chance that because of real life obligations and diving in to a new world of fighting game (GG always felt pretty unique and intimidating to me, but that's just me of course) the concern is how much of what you learned in that time period would truly be worth teaching. Someone earlier mentioned that at this stage, a tutorial on how to execute an FADC Ultra in SF4 is pretty much useless due to the flood of tutorials available. In the first few months of SF4's life, however, that information would be huge.
What I'm getting at is that to offer a helpful tutorial there are several factors to consider. Your level of knowledge and comfort with the game, the resources that are readily available, how flooded the channel is, what you can do that's unique, sample size of potential viewers and so on.
If you're doing this for your own sake and for fun, then of course you should do it. If you're doing this with hopes of teaching or providing value to an audience, then there's a lot to examine.
Now, with all of this said, lets just say you make these tutorials and you get very few viewers but have a great time making them. Then that's a legitimate gain in itself. You can continue to refine those skills so that maybe when the next game that you want to make tutorials for comes out, you'll have much more experience in presentation and execution.
The other side is that you might get viewers and you're quite successful which I sincerely hope to be the final result. Regardless, I think it's great that you're doing this if it's something you truly want to do. You just have to be aware of as many influences and factors that can affect your success and work with them.
Awesome, I wish you the best of luck then. I wouldn't write all of that out unless I was hoping to provide some constructive advice or perspective. I really do hope this goes well for youYour penultimate paragraph describes my situation well.
Also, I think it is worthwhile to note that a huge number of people have told me my Dormammu guide helped them a lot over the years, and that was my first serious fighting game. I think there are a large number of people who don't even know where to begin when it comes to learning a fighting game. That group is kind of my target audience. Not intermediate or advanced players, but beginners. I really don't think there is enough media out there for beginners, even in massive games like Street Fighter and Marvel. For example, is there even a tutorial yet for how to build a solid team in Marvel yet? To the best of my knowledge, my own typed guide is the only resource out there on how to go through the team-building process. Those are the sorts of things I am looking to explore.
Even a year after its release, I have still seen people pick up Marvel and post on a forum looking for team advice. My guide, which was made roughly six months into Vanilla's life, was still relevant to them. Now, with GG, there will definitely be less broad appeal, so maybe my idea won't work out so well for it. Regardless, I plan to have a lot of fun doing it, just as I have for the other few things I have done.
I know you meant well. Thank you.Awesome, I wish you the best of luck then. I wouldn't write all of that out unless I was hoping to provide some constructive advice or perspective. I really do hope this goes well for you![]()
I'd rather play SF4 online than BBCP online.
High five fellow birthday bro
The online experience in Blazblue games has always been good for me aside from the connection quality icon taking forever to pop up when searching for rooms.
2 bar is the lowest I'll go with random people. Anything lower and I'll refuse the match unless it's someone from GAF which I'd be willing to test the connection with because it sometimes analyzes the quality improperly.
3 and 4 are pretty much perfect.
Are the people saying the netcode is bad getting laggy matches even at 3-4 bars? If so then there's likely something else at work, could be due to idiosyncrasies with your ISP, router settings, ports, etc.
What I've noticed is that sometimes even with 3-4 bar connections, the game blips out for a second and then just stays lagging... and the couple of times I've bugged people about it, they were on wireless. Of course. It feels like the netcode adjusts to the lag spike and never fixes itself. Whereas in something like TTT2 or TRevo, you could see this behavior for a split second and then the connection would go back to normal, as it should.Are the people saying the netcode is bad getting laggy matches even at 3-4 bars? If so then there's likely something else at work, could be due to idiosyncrasies with your ISP, router settings, ports, etc.
I think the first is a limitation of PSN (I know that in VF5:FS the connection quality reports instantly on XBL but takes its sweet ass time on PSN) and the second one is just platform owners being hopped up on goofballs.This is my exact philosophy regarding these online games.
And yeah, I really wish the connection quality would show up faster on a search, and that we got NUMERICAL PING, not this color-coded nonsense.
BBCP is the biggest piece of grabage ASW has ever crapped out. BBCP is a great game but it is honestly unplayable online. It probably has more to do with the actual game itself than the netcode though :v
BBCP is the biggest piece of grabage ASW has ever crapped out. BBCP is a great game but it is honestly unplayable online. It probably has more to do with the actual game itself than the netcode though :v