MiniBossBattle
Member
Anyone that plays like Sim or do I have to embrace the rushdown in Xrd?
Is playing lame possible?
Is playing lame possible?
ASW makes it so you have to play actively lame (i.e. Rushdown Sim) by implementing negative penalties if you run away too much.Anyone that plays like Sim or do I have to embrace the rushdown in Xrd?
Is playing lame possible?
Anyone that plays like Sim or do I have to embrace the rushdown in Xrd?
Is playing lame possible?
Axel is the closest you'd get to a Sim in Xrd.Anyone that plays like Sim or do I have to embrace the rushdown in Xrd?
Is playing lame possible?
Axel is the closest you'd get to a Sim in Xrd.
Edit: Or not!
So its more of a morrigan type lame that should be looked at? I just don't want people close to me.
Does P4A use different negative penalty rules, then? I got negative penalty for actively zoning with Elizabeth.It's not running away that incurs the penalty, that's a bit of a misconception. It's inactivity that incurs the penalty. The game promotes active play - turtling is punished, zoning/runaway isn't.
Off the top, enom is probably the closest I can think of to Sim, but he really benefits from going in on hard knockdown
He never did. The only FGC celebs who posted here were
Clockwork (who still posts, to his credit)
James Chen (posted for a day then scrammed)
Ultradavid (who is busy with IRL shit, I assume, to continue to post regularly)
Valle (only to advertise)
Jebaily (advertise)
Gootecks (?)
Wizard (sluts)
Watts (through his puppet account)
NerdJosh, Kuma, and Art I didn't add because they were on GAF before the FGC blew up.
The execution of Eddie/Zato's combos and strings are similar in principle to button-switching to hold a button charge, you just have to rejigger your conception of what you're executing.
I'll let someone more knowledgable about the character go into more detail.
whats up fighting game weekly
If you're referring to holding the button to charge, I used Vergil on point for quite a while and learned to always keep his charge going regardless of what I was doing. Doesn't Zato require inputs and releases, though? For example, hold A, qcf, release A? It's been ages since I played GG.
Does P4A use different negative penalty rules, then? I got negative penalty for actively zoning with Elizabeth.
Does P4A use different negative penalty rules, then? I got negative penalty for actively zoning with Elizabeth.
Somebody said that Ogawa isn't interested in international tournaments because he only wants to play good matches, and he thinks there won't be good competition elsewhere. Supposedly.
Also BBCP netplay is still fucking garbage.
Story of my life.Just talking about fighting games and not actually playing them.
Do you not like netplay Mu's that don't oki properly and just dash in 50/50 overhead or throw?
I don't...
I don't like playing an execution and reaction heavy game on netplay with netcode that has really heavy input delay. The 2 characters I like to play (Tao and Rachel) do not make this any better.
Seriously.That notamummy character is totally a mummy.
Dark Sorcerer mummyThat notamummy character is totally a mummy.
Anyone that plays like Sim or do I have to embrace the rushdown in Xrd?
Is playing lame possible?
I probably will wait until its release, or until I can get my hands on a PS4 demo for it. I am going to be enjoying Smash for the next month.Yeah, Zato's Eddie basically works on negative edging any button. So suppose Eddie is out and you're trying to do Slash into Hard Slash with Zato. If you don't want Eddie to be doing an attack during this, you have to press and hold Slash and Hard Slash when you input them. Releasing any button will make Eddie do the corresponding move. There aren't that many moves that are like your example for him besides maybe 2 in Xrd.
I wouldn't say he's extremely complex. You just need to put in the time to learn how to not negative edge at the wrong spots and how to manipulate the shadow when it's out. The latter should be much easier in Xrd due to faster shadow speed and the addition of puddles. Also it's important to learn how to protect Eddie during the match. You do not want to to get killed because of the wait.
You could always practice Eddie in an older GG in the mean time if you want, but just remember that Eddie's moves aren't on the same button in Xrd since they altered a few things (drill bomb on ]D[ now, etc)
I was jumping back and using her cards for spacing, which usually counterhit an air dash attempt. I was very active and effective, which is why it felt so wrong getting penalized.To get negative penalty with Elizabeth you'd have to be
1) firing no lasers
2) never hitting 5C or its followups
3) Never hitting 5B ever (I honestly can't believe this one)
4) never using Megido fire
5) backdashing constantly, even though Liz's backdash is shit.
So I assume you were playing Elizabeth very poorly and not indicative of even the intermediate level of play.
Somebody said that Ogawa isn't interested in international tournaments because he only wants to play good matches, and he thinks there won't be good competition elsewhere. Supposedly.
Also BBCP netplay is still fucking garbage.
Somebody said that Ogawa isn't interested in international tournaments because he only wants to play good matches, and he thinks there won't be good competition elsewhere. Supposedly.
Isnt it that you will get a penalty for either being inactive or for moving back too much without enough forward movement? Only difference is that the threshold to getting the penalty is different depending on who you play, more lax for zoner types and more restrictive for heavy rushdown/mixup types
Maybe it will change in xrd tho I guess.
Lol at the playstation blog saying XRD is using 2d sptites
I wish ASW would share their technology with VanillaWare. VanillaWare can let ASW add the Sorceress to GG Xrd as a trade.Lol at the playstation blog saying XRD is using 2d sptites
I probably will wait until its release, or until I can get my hands on a PS4 demo for it. I am going to be enjoying Smash for the next month.
What are puddles?
I probably will wait until its release, or until I can get my hands on a PS4 demo for it. I am going to be enjoying Smash for the next month.
What are puddles?
Thanks for the explanation - that sounds very manageable.
*nods*Karst's love of big ol witch titties wants to transcend games xD
Ah, that makes sense.Generally when you summon Eddie, it's doing 236P/K/S/HS. Eddie will generally be right in front of you during this.
However when you do moves like 22S/HS (his drill move), it leaves a puddle. Now you can summon Eddie at that spot instead of right in front of you with 214HS. So imagine zoning with 22HS drill from afar and it lands, now you can just summon Eddie there for an oki as you start closing in.
Edit: Beaten like Ogawa's opponents
I wish ASW would share their technology with VanillaWare. VanillaWare can let ASW add the Sorceress to GG Xrd as a trade.>.>
I was jumping back and using her cards for spacing, which usually counterhit an air dash attempt. I was very active and effective, which is why it felt so wrong getting penalized.
You could always practice Eddie in an older GG in the mean time if you want, but just remember that Eddie's moves aren't on the same button in Xrd since they altered a few things (drill bomb on ]D[ now, etc)
Wasn't there a chart for +R that showed the difficulty playing the character compared to the effectiveness of the character? I remember being surprised venom wasn't higher in difficulty of usage.
I'm guessing that might still have some relevance?
Yeah, I know he has the same shadow attacks. Just letting him know that some of the shadow inputs aren't the same. Nobiru is on ]S[ , drill is on ]D[ , etc. I know some people have problems with muscle memory as it is, so it was just a little warning.#Reload Eddie has the same shadow as Xrd Zato and is pretty much a carbon copy of him otherwise too. You can just crib stuff Ogawa does in Xrd and try it in #R, chances are it will just work.
They already shared enough of their tech to the point where you only need capable 3D(and 2D) artists to replicate it. I expect to see more games doing what ASW did with GG.I wish ASW would share their technology with VanillaWare. VanillaWare can let ASW add the Sorceress to GG Xrd as a trade.>.>
#Reload Eddie has the same shadow as Xrd Zato and is pretty much a carbon copy of him otherwise too. You can just crib stuff Ogawa does in Xrd and try it in #R, chances are it will just work.
Many Xrd characters are very different from their Accent Core incarnations (Xrd used #Reload as a base to develop from). Zato, Slayer, Ky, I think Sol and Venom are among those too. So it may or may not be especially relevant.
Also I-No used to be hard as fuck but her execution requirements have dropped a lot in Xrd.
600-man VF tourney. Kreygasm
Why is American so fail. =(