PooBone
Member
Exactly. Sort of a relaxing adventure game.
I remember when I was 13 and playing Ocarina of Time. I'd park Epona next to a stream and just let her grab a sip of water while Link hopped off and took little stroll around the area.
Exactly. Sort of a relaxing adventure game.
Oh just thought something, have they said if you can take dungeons in any order or are they still required to be visited in a specific order? If the latter then who cares if it's open world if your progress is still limited/controlled.
Zelda's never really had a cohesive "open world" though*, just sort of a hub system with cordoned off little sections that serve as other maps
Skyward Sword was actually the worst at this, with a world that felt more restrictive than any other
*3D Zeldas
That...could be said by any development team regarding any game. It could very well come out next year, but I doubt it.
I know.
It definitely does. And Nintendo has shown they can make a game look beautiful by art style alone so I doubt I'll notice the graphical difference between Wii U and other consoles.
Wind Waker's over world sucked.
I see the same complaints here that I see for Final Fantasy XV.
Yeah, a 30 second CGI trailer would have been much better.
Zelda, Starfox and X coming out in 2015?! Ok....now I'm getting a Wii U.
So, some thoughts.
-Magic Meter appears to be back.
-Map size surprised me, doubly so that there appears to be an ocean, and maybe an ice area! yay!
-The hood is cool, but please don't skip on the green tunic, it''s part of Link's design.
-I don't think that was Epona, partly because of the way it looks and also because of the fact that Aonuma just called it "a horse" which I have mixed feelings about. I mean Epona not being in the game is fine I guess, but I mean I don't really see why they'ed need to skip out on her.
That...could be said by any development team regarding any game. It could very well come out next year, but I doubt it.
I know.
The amount of times they cut away in this video leads me to believe they really wanted to show as little as possible, while actually showing the game. It'd be one thing if they showed a continuous demo of Aonuma going all the way to the waypoint he set, but that's not what they did.
This is the best possible way to present gameplay in a open world game: https://www.youtube.com/watch?v=SkBLC3btkxE
In fact Nintendo should use this format for E3 in 2015.
Shin Megami Tensei X Fire Emblem
I suppose I've finally gotten too old to care about trailers and vertical slices; I don't want to be sold the "dream" anymore.
I'm much more interested by honest development videos and scenes of what a game actually looks like when you are sitting there screwing around. If GTA was revealed in a dev video and someone was just running around shooting a few bad guys, experimenting with cars, and taking a cruise, guess what: that's reality. That's what most people are going to be doing most of the time when playing Grand Theft Auto.
Yet so many people become more and more jaded, wondering why nearly every big game brutally disappoints them after months of drooling over carefully arranged beauty shots and highly edited, artificially set-up "gameplay" trailers.
I think whats mostly pissing people off is what they presented. Its a 4 minute video of basically Anouma and Miyamoto showing 2 new features, each which could get a couple of seconds to explain, and 1 returning feature. They didn't show a trailer either, they just showed it running on a TV which kills a lot of the hype since you can't see all the details on screen.
If you look at how all previous zelda games were presented, they had a 1-2 minute trailer with epic music playing, a ton of sword fighting, a bunch of puzzle solving, and some crazy mid action shots of link vs some boss. In this case, we got 4 minutes of link and epona running through a field.
I think a lot of people would be WAY more happy if we got more combat, a proper full screen view of the game, and some dungeons too instead of the same landscape. People can say whatever they want but the presentation for this game was pretty horrible, atleast at E3 they showed it in full screen with a bit of combat.
And to anyone saying its "early" in development, Reggie literally said just before they showed the demo that its far along in development so judging it as if its the final product isn't so far fetched anymore.
Darksiders II was the more "open world" game of the two, but don't be surprised if those games turn out to be very similar.
I see the same complaints here that I see for Final Fantasy XV.
I don't understand how we haven't had scrutinized looks at that gamepad map yet. CMON, internet!
You are noticing this JUST now?Is it really just me, or... Is Zelda just not exciting me as much anymore because we are getting, like, two Zelda games each year?
I am kind of tired of seeing Link now, I just beat Hyrule Warriors and Majora's Mask comes out in two-three months, and I just bought the MK8 DLC with Link as a playable character and a Zelda race track. I also 100% Wind Waker HD just a while ago, so why not just CHILL on the Zelda releases and focus on the plethora of other IPs Nintendo got in stock?
Link Between Worlds excited me a great deal, but now... There are less Assassin's Creeds a year than Zelda, it feels like. Why not release this game in 2016 and put Metroid in 2015, so we have some... I don't know, variety.
Looks really nice though, I am just not overly excited. Especially considering Inquisition kind of satisfies my "Explore a nice-looking world on a horse-back"-needs.
"World looks empty"
Does not compute. It was filled with constant cuts to clearly keep us from seeing more than they want us to see at the moment.
Was a pretty tame reveal of gameplay, but it certainly did nothing to deter my hype for it. This game is going to fucking kill.
It really make a ton of sense. The moment he said real horses don't do that, it seemed so painfully apparent to me that it's weird to get on a horse and control it like a car. It's a layer of convention I'm comfortable with.I think it's added just to ensure that you could set Epona to run across the massive world with little to no actual input needed similar to sailing in Wind Waker.
Why do you think the game is coming in 2016?
The difference is the scale though.
Open world games have gotten huge lately, just look at GTA or Dragon Age/Skyrim.
It's really hard to keep it interesting apart from the visuals and the art style.
You've gotta create something to explore, some backround and characters, there is just so much you have to keep in mind.
So many games have failed, simply because they had a huge fucking world and either there were some parts where you could do nothing, or not enough.
That's the big task Nintendo has to handle.
And? What you do in the open world for that game is of concern as well.
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They're bringing this back. The way you thought you were experiencing Zelda as a kid but that the technology couldn't completely capture.