Legend of Zelda Wii U Gameplay Demo

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PooBone

Member
Exactly. Sort of a relaxing adventure game.

I remember when I was 13 and playing Ocarina of Time. I'd park Epona next to a stream and just let her grab a sip of water while Link hopped off and took little stroll around the area.
 

Ihaa

Neo Member
I think whats mostly pissing people off is what they presented. Its a 4 minute video of basically Anouma and Miyamoto showing 2 new features, each which could get a couple of seconds to explain, and 1 returning feature. They didn't show a trailer either, they just showed it running on a TV which kills a lot of the hype since you can't see all the details on screen.

If you look at how all previous zelda games were presented, they had a 1-2 minute trailer with epic music playing, a ton of sword fighting, a bunch of puzzle solving, and some crazy mid action shots of link vs some boss. In this case, we got 4 minutes of link and epona running through a field.

I think a lot of people would be WAY more happy if we got more combat, a proper full screen view of the game, and some dungeons too instead of the same landscape. People can say whatever they want but the presentation for this game was pretty horrible, atleast at E3 they showed it in full screen with a bit of combat.

And to anyone saying its "early" in development, Reggie literally said just before they showed the demo that its far along in development so judging it as if its the final product isn't so far fetched anymore.
 
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I'M EPONA BITCH! /voice of Juggernaut
 
I think the main things to take away from the trailer is it is open world, the e3 trailer was gameplay footage with an obvious dev camera, and it is on track to release next year.

The trailer was fine for me, but not sure they will reign in new fans with that trailer.
 

SRTtoZ

Member
Its so early that I can't even judge it at this point but so far I think its beautiful and yea it seems pretty lifeless but we all know when it launches its going to be pretty awesome. They PROBABLY shouldn't have shown anything but people keep begging for more footage so here you go!
 

MilkBeard

Member
Zelda's never really had a cohesive "open world" though*, just sort of a hub system with cordoned off little sections that serve as other maps

Skyward Sword was actually the worst at this, with a world that felt more restrictive than any other

*3D Zeldas

Yeah true. Well, Wind Waker is probably the closest. Zelda 64 and TP had world maps that you could consider to be such, although they had some areas sectioned off. But the point was, there was a lot of space that could be considered barren in most of them.

But I suppose for me, Zelda has always had a sort of 'meditative' quality about it. The series has never been crazy on action and fighting tons of enemies in any particular area. Like Miyamoto intended, it has always been about exploration and progression.

As always, this is just a glimpse of the game, and they have yet to show us any real depth of the game. I kind of knew that this would happen though, so I was happy to see the footage. You can bet there are going to be some intense dungeons, towns, etc.
 

KarmaCow

Member
The idea of Epona not running into trees reminded me of how I played Wind Waker with the tingle tuner. I set the boat off in a direction and then do something else, having the tingle tuner act as alarm for when I reached the destination.

Wind Waker's over world sucked.
 

medze

Member
Yeah, a 30 second CGI trailer would have been much better.

I'm not saying that. But off-screen footage of pretty bland and barren environments don't do much to build hype for the game.

I'm sure the game will be more polished by the next time we see it. Nintendo is always great about polish. But what we were shown tonight was pretty lackluster
 

AdanVC

Member
-Zelda U footage looking absolutely beautiful and huge.
-Zelda U, Starfox and Koji Kondo are trending worldwide on Twitter right now.
-Starfox and Zelda U, both coming in 2015 confiiiiiiiiirmed.
-Shovel Knight wins indie game of the year
-Nintendo wins developer of the year
-Smash U wins fighting game of the year
-MK8 wind sports/racing game of the year.
-Koji Kondo X Imagine Dragons.

YUP This was such an excellent night for Nintendo <3
 

Mory Dunz

Member
So, some thoughts.

-Magic Meter appears to be back.
-Map size surprised me, doubly so that there appears to be an ocean, and maybe an ice area! yay! :D
-The hood is cool, but please don't skip on the green tunic, it''s part of Link's design.
-I don't think that was Epona, partly because of the way it looks and also because of the fact that Aonuma just called it "a horse" which I have mixed feelings about. I mean Epona not being in the game is fine I guess, but I mean I don't really see why they'ed need to skip out on her.

They won't. That was probably the beginning of the game, in which Link never has his real clothes.
 

Axass

Member
That...could be said by any development team regarding any game. It could very well come out next year, but I doubt it.



I know.

They've been stressing that Zelda is a 2015 game ever since E3. Frankly they need the game in 2015, one way or another. This could be a case of Nintendo rushing the game out of the door, even though it's not perfectly polished.
 
Awesome! Epona seems fluid running around the open field. Daaaattttt huge FF/DQ map and i see FL/TX on it. :p


Ahahaa, i loved Link bitched slap dat azz on the white horse galloping past scaring the s**t of it.



Can't wait!
 

foltzie1

Member
The amount of times they cut away in this video leads me to believe they really wanted to show as little as possible, while actually showing the game. It'd be one thing if they showed a continuous demo of Aonuma going all the way to the waypoint he set, but that's not what they did.

Perhaps, not, but what they showed was a little vague.

Amir0x is right, the dungeons will be good to great, puzzles fun, and the bosses the same.

Hopefully, the collecting, weapon, and overworld aspects are fun too.

All that said, it did look beautiful at that sunset. Nintendo really seams to have captured light.
 

Prototype

Member
I suppose I've finally gotten too old to care about trailers and vertical slices; I don't want to be sold the "dream" anymore.

I'm much more interested by honest development videos and scenes of what a game actually looks like when you are sitting there screwing around. If GTA was revealed in a dev video and someone was just running around shooting a few bad guys, experimenting with cars, and taking a cruise, guess what: that's reality. That's what most people are going to be doing most of the time when playing Grand Theft Auto.

Yet so many people become more and more jaded, wondering why nearly every big game brutally disappoints them after months of drooling over carefully arranged beauty shots and highly edited, artificially set-up "gameplay" trailers.


This is a really good point.


Nintendo is setting realistic expectations, and that will lead to less disappointment.

Well said man.
 

B-Dubs

No Scrubs
I think whats mostly pissing people off is what they presented. Its a 4 minute video of basically Anouma and Miyamoto showing 2 new features, each which could get a couple of seconds to explain, and 1 returning feature. They didn't show a trailer either, they just showed it running on a TV which kills a lot of the hype since you can't see all the details on screen.

If you look at how all previous zelda games were presented, they had a 1-2 minute trailer with epic music playing, a ton of sword fighting, a bunch of puzzle solving, and some crazy mid action shots of link vs some boss. In this case, we got 4 minutes of link and epona running through a field.

I think a lot of people would be WAY more happy if we got more combat, a proper full screen view of the game, and some dungeons too instead of the same landscape. People can say whatever they want but the presentation for this game was pretty horrible, atleast at E3 they showed it in full screen with a bit of combat.

And to anyone saying its "early" in development, Reggie literally said just before they showed the demo that its far along in development so judging it as if its the final product isn't so far fetched anymore.

We'll get that sort of thing at E3, this isn't nearly as big an event and there's no reason for them to blow their load here.
 
Darksiders II was the more "open world" game of the two, but don't be surprised if those games turn out to be very similar.

Yeah, I have no desire to play 2 after what I experienced of 1. It was genuinely one of the most boring games I ever played and one of maybe 3 games I ever started and was so turned off by I have 0 desire to ever touch again. I'm not the biggest Zelda fan but no Zelda was ever that bad for me.
 

Tookay

Member
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They're bringing this back. The way you thought you were experiencing Zelda as a kid but that the technology couldn't completely capture.
 

Regulus Tera

Romanes Eunt Domus
Is it really just me, or... Is Zelda just not exciting me as much anymore because we are getting, like, two Zelda games each year?

I am kind of tired of seeing Link now, I just beat Hyrule Warriors and Majora's Mask comes out in two-three months, and I just bought the MK8 DLC with Link as a playable character and a Zelda race track. I also 100% Wind Waker HD just a while ago, so why not just CHILL on the Zelda releases and focus on the plethora of other IPs Nintendo got in stock?

Link Between Worlds excited me a great deal, but now... There are less Assassin's Creeds a year than Zelda, it feels like. Why not release this game in 2016 and put Metroid in 2015, so we have some... I don't know, variety.

Looks really nice though, I am just not overly excited. Especially considering Inquisition kind of satisfies my "Explore a nice-looking world on a horse-back"-needs.
You are noticing this JUST now?
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I love Nintendo games and Zelda as much as the next guy, but that reveal was awfully boring. It reminded me of traversing the map in Oblivion (which I loved at the time), but is barebones now.
 

Clefargle

Member
Besides the obvious things about the footage that I really liked. The things that hyped me the most were the inclusion of live map waypoints and zoom on the gamepad. That second screen allows for a seamless/pause-less open world experience. No more pausing to look at the map, check objectives, change weapons or set waypoints. To my knowledge no other open world game has a feature like this. (Besides WWHD)
 

Calvero

Banned
"World looks empty"

Does not compute. It was filled with constant cuts to clearly keep us from seeing more than they want us to see at the moment.

Was a pretty tame reveal of gameplay, but it certainly did nothing to deter my hype for it. This game is going to fucking kill.

This is what I thought too.
 

georly

Member
I don't even care if 80% of the world is empty an meaningless, i'm just happy it's that big and feels like a real world.

That said, I have confidence that they'll flesh things out a bit more, but there's only so much you can do with a world that big without procedural nonsense NPCs taking you out of the game world, like skyrim does.

This will basically be Wind Waker's ocean, but on land, which is perfectly fine with me. That said, I really hope there's fast travel, because they never got to the tower in that whole video! That's a lot of travelling. I'm even OK with the far cry tower system, I guess, as long as they become warp points later on. Most zeldas have fast travel, so hopefully this one is as convenient as ALBW (one button press from the gamepad/star menu). I dont want to play a song every time I need to warp.
 

emb

Member
I think it's added just to ensure that you could set Epona to run across the massive world with little to no actual input needed similar to sailing in Wind Waker.
It really make a ton of sense. The moment he said real horses don't do that, it seemed so painfully apparent to me that it's weird to get on a horse and control it like a car. It's a layer of convention I'm comfortable with.

I see why they would want simpler navigation, but I kinda prefer the more manual style. In Wind Waker, if the sailing theme hadn't been amazing, that could have gotten pretty boring. Well that, and the little things to do that would pop up. The barrel buoys, islands here and there, treasures, cyclones, monsters, etc. And I suppose I should have no doubt this game will handle the large overworld with as much care. Can't wait to play.

This is kinda off topic, but I love how they just kinda name dropped a couple of other big games in that video. "oh hey, what about Star Fox though? Yeah. Majora too!" Seeing Zelda, plus those mentions all at once, made it feel like they'll have a pretty big 2015. I know it's just 3 games, but I guess seeing the next Zelda makes me excited. Anyway, I love that they were able to give me that vibe without even touching on Splatoon, Xenoblade, etc. Just them scratching the surface has me hyped.
 

MormaPope

Banned
Why do you think the game is coming in 2016?

Its the end of 2014 and they decided to show the game off by having two designers sit on a couch and show off only a few elements of the game. You can disagree with me and call me a hooligan for thinking that, but that's what I genuinely think. That along with Star Fox being slated to release before Zelda Wii-U, with no specific release dates for both games, adds to that.

There isn't much to debate here, I don't think its coming out next year, they said it will. If I'm wrong everyone wins.
 

Koozek

Member
Just as a reminder, this is how OoT looked like when it was shown off the first couple of times:
zelda35.jpg

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TP looked barren and unpolished, too, in its reveal trailer.

Things naturally change a lot in the final months of a game's development all the time.
Grass looked really nice with its shininess and I like how Epona dodges the trees^^
 
People really think this Demo was the actual status of the game? Expect a FULL World? Guys .. still in development + they didn't want to spoil us about enemys?

You all can't be serious, especially on "there should have been direct footage!".

Yeah, or Nintendo could have shown NOTHING. Gosh ..
 

ironcreed

Banned
The difference is the scale though.
Open world games have gotten huge lately, just look at GTA or Dragon Age/Skyrim.
It's really hard to keep it interesting apart from the visuals and the art style.
You've gotta create something to explore, some backround and characters, there is just so much you have to keep in mind.

So many games have failed, simply because they had a huge fucking world and either there were some parts where you could do nothing, or not enough.
That's the big task Nintendo has to handle.

I am actually the kind of gamer who loves to just take some down time to explore huge and gorgeous environments. I do it for hours in every open world game I play. But when I want to get back to questing, it's there for me. I imagine it will be much the same here. Probably with lots of secrets and such as well.
 

Nia

Member
This appetizer has left me with an even greater craving to see more. E3 cannot come soon enough.
 
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