10 years after Shadow of the Colossus, Nintendo finally gets somewhat serious about the way horses should work in videogames. Glad I don't see any carrot icons, too.
I was pretty wowed by The Legend of Zelda. Just the scale of the world, the art style, wild horses in the fields... actually open forests. They have been teasing that since the first reveal of Ocarina of Time. Nintendo is making me re-buy a Wii U aren't they?
yeah... unfortunately like a dozen companies have already achieved that since OoT came out.
Notice the shield. It's a crappy wooden one. This is clearly early game.
Catching up? Height based gliding and shooting arrows on horses aren't new to Zelda either. In fact even OOT had both in 1998.but cheering at a hand glider (sail-cloth) which looks simpler than Just Cause, or the fact that you can shoot arrows while on a horse, it just seems some people give Nintendo a pass on being behind and actually praise them when they start catching up.
yeah... unfortunately like a dozen companies have already achieved that since OoT came out.
Why do people think OoT would have been like this if they had the technology? They're completely different games in different genres.
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HOW BIG IS THIS THING!?
Another one:
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The dream originally realised by Nintendo is finally coming true. Really, really looking forward to this game.
I just quoted. Besides, how could I possibly know that? It's not like Im an expert on the field.
let forget xenoblade and X.Looks good but those barren fields..., I always thought it was the case on TP cuz tech limitations, but I see is Ninty not having a clue.
Now let's hope that in another 10 years they Yep, open world design.
Imagine someone that isn't familiar with the Zelda franchise. We saw a video where they showed:
- zooming out on a map
- setting nav points
- a horse running around trees
- jumping off a horse and shooting arrows in slow-mo
There was nothing compelling about this footage in and of itself.
Ehhh...Before had a more vibrant looking world than Zelda. Without the Zelda name, people would probably be mistaking this for Fable 2.5.
No one has gotten open world gaming right yet.Now let's hope that in another 10 years they get open world design.
sörine;141949675 said:Catching up? Height based gliding and shooting arrows on horses aren't new to Zelda either. In fact even OOT had both in 1998.
yeah... unfortunately like a dozen companies have already achieved that since OoT came out.
Sadly, I agree, and the cheers from an audience, (where was this shown?), for things that have been done in games for ages almost made me feel sad for the more die-hard nintendo fans.
Yeah, the game will most likely be good....but cheering at a hand glider (sail-cloth) which looks simpler than Just Cause, or the fact that you can shoot arrows while on a horse, it just seems some people give Nintendo a pass on being behind and actually praise them when they start catching up.
R... Right!
Uuuuh...
I guess the feeling of it being milked finally kicked in.
And looking at that chart... Wow, I should really emphasize finally.
Jesus. I thought for sure that the world was about as big as we saw in the reveal. This is going to be massive.Based on the over world map shown + last year's reveal. It seems like Link was standing in the bottom left corner during the reveal last year. Since Death Mountain is at the top right, and Hyrule is probably in the middle.
I was speaking primarily of Zelda. Simply because other Open World games may have achieved it first, but Zelda plays differently from.
Chicken gliding is best gliding.Trying to figure out what the height based gliding in OoT was.... and I just realized while typing you mean chickens.
Yep, this guy is right Jessie.Bristol. Other companies have done this before so please don't be excited for this game for his sake.
Epona clearly won't be the only means of traversal, it makes sense to have all forms of traversal available for the player to find or unlock. Have all the forms of traversal from 3D Zelda present.
Epona: Most maneuverable, can travel on land, reach most areas but not all.
Magical hang glider: Can cover the most ground, must be used on higher peaks or cliffs, drains magic from the magic meter quickly. Hitting something causes Link to drop immediately, if you run out of magic you switch to the parachute.
Magical boat: "Motorized" so to speak, can explore the ocean and rivers/lakes, uses magic slowly, quite speedy.
I've been playing Zelda games since 1995. The way the franchise got milked after Ocarina didn't go unnoticed.R... Right!
Uuuuh...
I guess the feeling of it being milked finally kicked in.
And looking at that chart... Wow, I should really emphasize finally.
Yeah isn't the prospect of an open world game without a list of chores
Chrome getting hammered by this,we need these in webm form. Most beautiful Zelda game ever.gifs
I have a feeling X is Summer and Zelda is winter. I'd loveto be wrong about that.I mean, hate
Also yeah....so many CG trailers and Nintendo is all "Hey let's just play this game lolz and we're on a coach we're so relaxed" it makes me laugh hahahahaha
Xenoblade X is releasing in Japan in the Spring and is supposed to hit sometime in the same year for the west.