off screen videos tend to hide flaws
If so, better to see a movie offscreen rather than at the cinema? Really? I can't believe you're talking seriously.
off screen videos tend to hide flaws
I like how they showed it, no cinematic experience bullshit, 100% gameplay.
that screen is just a cap from the video..the scenery on the video looked amazing.vivid full of details even smoke,none of that is on the gameplay video
i hope they will deliver but the difference is noticeable
off screen videos tend to hide flaws
I hope Nintendo turns into Bungie.I'm all for 100% gameplay reveal but it's crazy how Nintendo is showcasing one of the most anticipated game of 2015. No fanfare, off-screen footage, casual talk between two guys in a small room. Bungie would have released 2 self-congratulatory vidocs on the slow-mo part alone (Not the correct way to do it either).
You're partly right, but in general people were acting like the game would be among the most uninspiring things nintendo would ever release.
This was the reveal thread at E3. Some quotes from the first page, there are many more and it's the same general tone:
http://www.neogaf.com/forum/showthread.php?t=583581
This thread is made a month before release (november 2013), even after they showed a new trailer:
http://www.neogaf.com/forum/showthread.php?t=719821
The first replies:
I think the general agreement is after release is 3D World was a great game, both in gameplay and visually.
I'm all for 100% gameplay reveal but it's crazy how Nintendo is showcasing one of the most anticipated game of 2015. No fanfare, off-screen footage, casual talk between two guys in a small room. Bungie would have released 2 self-congratulatory vidocs on the slow-mo part alone (Not the correct way to do it either).
I'm all for 100% gameplay reveal but it's crazy how Nintendo is showcasing one of the most anticipated game of 2015. No fanfare, off-screen footage, casual talk between two guys in a small room. Bungie would have released 2 self-congratulatory vidocs on the slow-mo part alone (Not the correct way to do it either).
Asking as someone who's never understood the obsession with open worlds, even after playing many open world games, and who's playing Dragon Age Inquisition right now, could somebody explain this obsession to me? What you do in these games is this: you mark a spot on the map or mark an active quest and then you push the stick towards the marker. After the 20th time it gets boring. What does it add to the game if you make the world huge and getting to the spot takes 10 minutes instead of 2? What is the appeal of shoehorning it into every type of game? All it does is eat time. Wouldn't you want a more focused experience from Zelda? Focus on puzzles, dungeons, towns? Those are the things I have always played and loved Zelda for, not for pushing the analog sticks towards the marked spot on the map for ten minutes. :/
This thread is why they only show GCI trailers.
The last zelda game on Wii, skyward sword did exactly that and got heavy Criticized from taking away the sense of discovery the early zelda games had (mainly zelda 1/2/3) where you could go everywhere on the map (using the right items).
Search for "open world zelda" on gaf and it gets asked for in dozens of threads, mainly because the discovery/exploration part of zelda has lacked a bit.
I hope Nintendo turns into Bungie.
SS had its flaws but what I loved about it was that there was something to do everywhere. The areas were like mazes with little puzzles even outside the dungeons, it was fun. This looks like the complete opposite, a big empty field, you traverse the map and kill an enemy here and there, it looks like any other open world game. Guess people really like doing the same shit in every game, I really cannot understand the hype for this video.
And Then they will complaint there is not enough gameplay in it.Don't worry, you'll get your cinematic trailer at E3.
For the record, it's worth pointing out that Nintendo never fixed the ground textures in Ordon Village in the final game.
Is this the start of the Zelda cycle?
Noooooooooooo!
Anyway, compared to the initial reveal, it's clear the world isn't as nicely populated everywhere YET. But it also looks like they avoided showing landmarks. And we haven't seen rivers, lakes and so on. So far it's the trees variety and implantation that look unnatural.
You can show real time gameplay and show A) direct feed and B) something exciting and novel and not act like stuff Skyrim and Red Dead did 3-5 years ago is fresh and innovative. "look epona will control himself and you can move the camera around and not worry about hitting trees!" Congrats you invented fast travel.
Is this the start of the Zelda cycle?
This thread is why they only show GCI trailers.
Tried to create a high quality gif from this low quality footage. xD
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Epona's animations are rad. I like how she avoids trees, and the grass movement around her.Tried to create a high quality gif from this low quality footage. xD
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they showed this thing off like they were the first people to discover open world games
"yeah the map is large"
"oooh your horse doesn't run into things as you move"
"Yes you can collect items in the overworld and attack enemies"
"ahh you can even put beacons on the map hory shit!"
Can you cut the grass with your sword? Does stuff fall out of the grass when you cut it? Most important thing.
Not for me, I loved SS since the first time I played it, it had some flaws but it was a fantastic game. I disliked TP and still do. But hey, we're getting TP empty field in Skyrim size, awesome, because being like other games has always been one of Zelda's strengths. If I want to play empty field - the game, there's dozens and dozens of games to choose from. I don't want that from Zelda.
For the record, it's worth pointing out that Nintendo never fixed the ground textures in Ordon Village in the final game.