Legend of Zelda Wii U Gameplay Demo

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I like how they showed it, no cinematic experience bullshit, 100% gameplay.

I'm all for 100% gameplay reveal but it's crazy how Nintendo is showcasing one of the most anticipated game of 2015. No fanfare, off-screen footage, casual talk between two guys in a small room. Bungie would have released 2 self-congratulatory vidocs on the slow-mo part alone (Not the correct way to do it either).
 
Nintendo games always look rough and unfinished until literally a few months before launch - which is when they improve the visual aspects.

So many people here seem to forget that. Nintendo aren't like other developers. Gameplay and world design come first before anything else, and graphical polishing is always the last thing they work on.
 
that screen is just a cap from the video..the scenery on the video looked amazing.vivid full of details even smoke,none of that is on the gameplay video

i hope they will deliver but the difference is noticeable



off screen videos tend to hide flaws

In the E3 demo it looks early morning and in a hilly area next to farm life and a forest while the demo showed a mountainous area and plains in the evening and mid day (from the looks of it).

Wind Waker HD, looks hazy, foggy and white during sunrise while clear around noon and into the night. We just don't know what the weather effects are. Plus this is off-screen footage. Miyamoto remarked about insects but we couldn't see them so we're missing a hell of a lot of details.
 
I'm all for 100% gameplay reveal but it's crazy how Nintendo is showcasing one of the most anticipated game of 2015. No fanfare, off-screen footage, casual talk between two guys in a small room. Bungie would have released 2 self-congratulatory vidocs on the slow-mo part alone (Not the correct way to do it either).
I hope Nintendo turns into Bungie.
 
You're partly right, but in general people were acting like the game would be among the most uninspiring things nintendo would ever release.

This was the reveal thread at E3. Some quotes from the first page, there are many more and it's the same general tone:
http://www.neogaf.com/forum/showthread.php?t=583581























This thread is made a month before release (november 2013), even after they showed a new trailer:
http://www.neogaf.com/forum/showthread.php?t=719821

The first replies:




I think the general agreement is after release is 3D World was a great game, both in gameplay and visually.

To be honest, even after playing through the whole game, I actually agree with a lot of those comments. It was a disappointing game for me. But to each his own I guess.

This Zelda, on the other hand, I cannot wait for. Looks terrific! Glad they seem to be confident it'll make 2015!
 
I'm all for 100% gameplay reveal but it's crazy how Nintendo is showcasing one of the most anticipated game of 2015. No fanfare, off-screen footage, casual talk between two guys in a small room. Bungie would have released 2 self-congratulatory vidocs on the slow-mo part alone (Not the correct way to do it either).

Agreed 100%.

Reminds me of their hilariously offensive reveal of Super Mario Galaxy.
 
I'm all for 100% gameplay reveal but it's crazy how Nintendo is showcasing one of the most anticipated game of 2015. No fanfare, off-screen footage, casual talk between two guys in a small room. Bungie would have released 2 self-congratulatory vidocs on the slow-mo part alone (Not the correct way to do it either).

Well they will show it again in a Nintendo Direct I assume and of course at E3, where the images will be accompanied by musical arrangements, so that was rather just a quick gameplay teaser and nothing more.
 
Asking as someone who's never understood the obsession with open worlds, even after playing many open world games, and who's playing Dragon Age Inquisition right now, could somebody explain this obsession to me? What you do in these games is this: you mark a spot on the map or mark an active quest and then you push the stick towards the marker. After the 20th time it gets boring. What does it add to the game if you make the world huge and getting to the spot takes 10 minutes instead of 2? What is the appeal of shoehorning it into every type of game? All it does is eat time. Wouldn't you want a more focused experience from Zelda? Focus on puzzles, dungeons, towns? Those are the things I have always played and loved Zelda for, not for pushing the analog sticks towards the marked spot on the map for ten minutes. :/

Zelda's always been an open world game since the first game

The 3D games havent been.

Its finally returning to its roots
 
For the record, it's worth pointing out that Nintendo never fixed the ground textures in Ordon Village in the final game.
 
The last zelda game on Wii, skyward sword did exactly that and got heavy Criticized from taking away the sense of discovery the early zelda games had (mainly zelda 1/2/3) where you could go everywhere on the map (using the right items).

Search for "open world zelda" on gaf and it gets asked for in dozens of threads, mainly because the discovery/exploration part of zelda has lacked a bit.

SS had its flaws but what I loved about it was that there was something to do everywhere. The areas were like mazes with little puzzles even outside the dungeons, it was fun. This looks like the complete opposite, a big empty field, you traverse the map and kill an enemy here and there, it looks like any other open world game. Guess people really like doing the same shit in every game, I really cannot understand the hype for this video.
 
I hope Nintendo turns into Bungie.

Noooooooooooo!
Anyway, compared to the initial reveal, it's clear the world isn't as nicely populated everywhere YET. But it also looks like they avoided showing landmarks. And we haven't seen rivers, lakes and so on. So far it's the trees variety and implantation that look unnatural.
 
SS had its flaws but what I loved about it was that there was something to do everywhere. The areas were like mazes with little puzzles even outside the dungeons, it was fun. This looks like the complete opposite, a big empty field, you traverse the map and kill an enemy here and there, it looks like any other open world game. Guess people really like doing the same shit in every game, I really cannot understand the hype for this video.

Is this the start of the Zelda cycle?
 
I totally love it. But I'm a little bit concerned about the wiiU's limitations. The framerrate dropped a few times and not only when he zoomed in.

Hopefully they'll improve the optimization, as well as some other stuff that's clearly just there because it's still in deep development (Link's cloak clipping through his shield, emptyness in some areas, weird horse behaviour).

I'm really optimistic about this entry. If they focus on the dungeons as much as they did on Wind Waker and Twilight Princess, this will be (at last) best Zeruda ever.


The things I loved: Since my first 3d Zelda I've been longing to be able to watch into the horizon and decide "I'll go there". Or to climb up some hill/tree/tower, look around, and search for an interesting spot to go. As I did on Morrowind, Oblivion or Skyrim.

Wind waker got really close to it, the ocean had that kind of exploration, but it was boring going from one place to another. TP's world was smaller and segmented, and Skyward didn't even have a propper overworld.

So this Zelda U could really fulfill my deepest wish.

Also, to people wondering why "just" an open world Zelda got us so hyped:

There's no RPG, Action RPG, Action game, or any other 3d-3rd person game with better control and moveset. Playing as link feels amazing, specially since Game Cube. The interaction with the environment has always been excellent, reaching a depth that most games don't. The combat feels so good, and they manage to improve it on every installment.

Being able to navigate a world as large as those in games with better exploration (TES games), with the interactive depth of Zelda, now that's a game to dream with.

Not to mention the artistical approach in this title, which is just gorgeous.
 
Empty here, Empty there, lifeless etc...

Well, this game still in active development.

Mario 3D World all over again smh.
 
The issue with Skyward Sword was that it was completely linear. You were essentially guided through areas almost by hand, and shown where to go. The amount of pure exploration, which to me IS Zelda, was reduced hugely.

Zelda U looks to be going back to the Zelda 1 and 2 style of "heres a gigantic world, now go and explore!" which I'm very happy about.
 
Noooooooooooo!
Anyway, compared to the initial reveal, it's clear the world isn't as nicely populated everywhere YET. But it also looks like they avoided showing landmarks. And we haven't seen rivers, lakes and so on. So far it's the trees variety and implantation that look unnatural.

To be honest, I wouldn't count on this changing that much in the final version. The world is huge, yes, and with it come unpopulated stretches. But I agree with you in that I also think that the landscapes will be very varied.
 
You can show real time gameplay and show A) direct feed and B) something exciting and novel and not act like stuff Skyrim and Red Dead did 3-5 years ago is fresh and innovative. "look epona will control himself and you can move the camera around and not worry about hitting trees!" Congrats you invented fast travel.

Scoooter. You control epona.... epona has an ai to avoid the trees


Does that look like bloody fast travel? No.
 
Just to put things in perspective. These were the overworlds in between towns/dungeons (so no dungeon/town in plain sight)

Wind Waker overworld:
WindWaker02-600x337.jpg


Twilight princess overworld:
TPOneMore-HyruleField-620x.jpg


Skyward sword (and I'm being generous, taking a field instead of an empty sky
skyward-sword-art-design.jpg


I'll choose not to take the famous E3 screenshot because that one would blow all of this out of the water.

bucztr.gif
 
Is this the start of the Zelda cycle?

Not for me, I loved SS since the first time I played it, it had some flaws but it was a fantastic game. I disliked TP and still do. But hey, we're getting TP empty field in Skyrim size, awesome, because being like other games has always been one of Zelda's strengths. If I want to play empty field - the game, there's dozens and dozens of games to choose from. I don't want that from Zelda.
 
Some of you act like this game releases next week as oppose to nearly a year from now.

We should be happy we got to see something. Plus, honestly, when have Zelda games been bad? Even at its worst, Skyward Sword was still a great game.
 
Zelda looks great, but XCX has impressed me more so far.

I'm no longer impressed by huge open worlds and "see that mountain? you can go there!" type stuff. That's no longer fresh...half of AAA games are doing that. Several years ago I might have been awed, but nowadays I'm more likely to think "tedious", "yawn" and "boring". Do something interesting, lively and creative with the world, devs. 50-100 hour games are no longer a positive to me unless the content is really compelling.
 
I for one am very glad that we got to see new Zelda U footage. To be honest, I wasn't expecting anything until next year's E3, so thank you Nintendo for that short gameplay teaser!
 
I am quite certain that the reason we got shown a less active area is because the game is still in development and maybe they are not yet ready to show more. I am also fairly certain that the final game will have a lot more enemies, NPC etc in all these areas around the world map, not to talk about what comes out at night...also, the open world is huge, so I dont mind if there were parts of the world map that had less activity going on.

Reason for showing it off I guess is because Nintendo is desperate and need to generate buzz for the Wii U and this Zelda title is their top race horse.
 
Didn't Aonuma say they wanted to imitate the "real world". So why are people complaining about the overworld being lifeless?
They should have made Link being surrounded by midges.

I think it looks great and if all these people can tell every detail from this offscreen footage then there's no need for DF threads anymore.
/jk
 
Not for me, I loved SS since the first time I played it, it had some flaws but it was a fantastic game. I disliked TP and still do. But hey, we're getting TP empty field in Skyrim size, awesome, because being like other games has always been one of Zelda's strengths. If I want to play empty field - the game, there's dozens and dozens of games to choose from. I don't want that from Zelda.

Sorry, didn't mean to single you out like that. I just got that feeling in the next few years we're gonna see more and more people loving the shit out of SS compared to whatever gets released in this new Zelda game.

As for the bolded, I just can't see what you're talking about.
 
The gameplay is being viewed out of context.

When you actually embark on these long horse rides with the beautiful music and anticipation of leaving where you were before to reach a new place, you'll love every minute of it. 3D Zelda has always been about making a very simple action fun.
 
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