xDOT will be named Real Horses Don't Run Into Trees Very Often
I found it to be a really nice thought, it true, real horses dont really want to hurt themselves
xDOT will be named Real Horses Don't Run Into Trees Very Often
I guess its the in game time of the day.is the 19:00 symbol the time of the day (7pm) or a demo time counter?
I might be imagining things but I can almost see the outlines of a white castle in the distance, a bit above the white chimney looking thing closets to Link.
It's the time of day. It's was sunset when they showed the map.
I guess its the in game time of the day.
7pm matches with the evening sky shown
And different kind of trees too xPthere's a lot more going on in the screenshot compared to what we saw in the demo - people working in the fields, herding animals, houses, different types of trees, the terrain has more elevation
also, the lightning are colors are much nicer, but that was probably due to the off-screen footage
It also has zero aliasing. So unless Nintendo managed to solve the inconquerable task of real time AA... that is more than just a PR screen even.
OK, I know it's still under development, but this looked really underwhelming.
The textures are bad and Link's robotic animation seems like a straight copy-pasta from Twilight Princess.
My biggest complaint, though, is with the incredibly boring environmental design. Just like with Skyward Sword, the world looks utterly lifeless, flat and bland.
Also notice that there is an island here. And the distance is quite large (probably the same as the distance traveled in the demo).
Maybe there are ships or boats for travel?
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Maybe because it is a off-screen video?
Motion aiming sucked. Wii u pad was also just a map. Hopefully they let you play with the pro controller.
Game looked good, but was surprisingly lifeless considering how crazy the first footage was.
This is a topographic map, so this is a huge mountain with a big hole in the mittle.I wonder what this is on the left.
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I wonder what this is on the left.
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Yep, much bigger distance than between Link and the Tower. Theres no way you have to reach the island swimming lolAlso notice that there is an island here. And the distance is quite large (probably the same as the distance traveled in the demo).
Maybe there are ships or boats for travel?
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I wonder what this is on the left.
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I do like the fact that the horse avoids stuff on its own (it can be quite weird if your hourses starts rebounding off trees in games).
But I still have trouble seeing where this is lighting people's fire beyond its franchise association. They have shown too little of real combat, dungeons, or even the story to excite me... In fact the whole open world stuff so far seems similar to so many other open world game mechanics, just with zelda aesethetics.... but then again I have not really enjoyed the base zelda gameplay since about zelda 2 or so. I am not the best judge.
Since were talking about open worlds, lets state upfront that we dont plan to have an open world in the same way other companies have been doing in recent years. - Aonuma, EDGE Magazine Aug 2014
The game looks like it has potential, but the part that was most enjoyable in the video for me was the hilarious dubbing
The banter between them sound so real and enthusiastic!
I just found it very funny, in a good way, I mean no harm![]()
OK, I know it's still under development, but this looked really underwhelming.
The textures are bad and Link's robotic animation seems like a straight copy-pasta from Twilight Princess.
My biggest complaint, though, is with the incredibly boring environmental design. Just like with Skyward Sword, the world looks utterly lifeless, flat and bland.
Animations are amazing
I'm more interested in what that spiral landscape on the up east may be.I wonder what this is on the left.
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Nah, really?I thought the dub was pretty cringe-worthy, haha. But I suppose that's just me. I'd much rather had them just talking Japanese with English subtitles (since I assume the footage wasn't live to begin with).
And I just noticed, this is a really huge valley, Grand Canyon lol.
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Zero²;141977893 said:I'm more interested in what that spiral landscape on the up east may be.
Damn I'm so happy!
On one hand, it looks gorgeous. On the other hand, we didn't see too much in that overworld. I did really like the very dense level design of tSkyward Sword, its a shametthts gone.
The parts we just saw were obviously in a different area to the E3 showing, the footage was off screen, hiding a lot of details, and the game is still in development, and to those that say it looks lifeless, it had more life in that little snippet than the entirety of TP's Hyrule field did, maybe there aren't humans in the fields that they explored, maybe human life is just starting to fill Hyrule out in the game, there certainly is wildlife, and I'm sure there'll be more in the game when it comes out.
The Great sea in Wind Waker had Sharks, Seagulls and Giant Octorocks, as well as Bokoblin lookouts you could raid in between the islands, oh and the random boats that try to blow you up.
This already has humans, goats, insects, wild horses, bokoblins and a giant mechanical Octorock thing, it has apples that grow on trees, and many different looking trees at that, and the terrain changes as well, grass, moss, rivers and rocks so far, can't wait to see Death Mountain, the sea and snowy areas as well as the lakes. I just noticed at the beginning there's a flag and a tower where Link is as well as the one they choose to go to in the distance.
Watching it made me want to go and explore the Sussex Downs, which I'm going to do right after I've posted this.
I know right? This is awesome. Just like in real life. Not every single tiny spot has to have a "meaning". No, scratch that, a huge terrain where nothing happens actually HAS a meaning. It gives you the urge to explore and the feeling that you are in a real place, not made by some developer who tries to keep gamers "busy" all the time because some have short attention spans.Lots of empty meaningless terrain. :/
Actually, are we sure the darker parts of the map is actual traversal-able terrain? The way it looks, it makes me think Link will have to go around that trench to get to the top left of the map.