I never played too much uncharted (didn't have a ps3) but I don't remeber the encounters being that dynamic. Is it because I am not intimately familiar with the series or is UC4 wider in terms of encounter design?
Why do they keep using 30Hz? Is it any different than 30 fps?
It's not nitpicking, it's expressing an opinion. I very much doubt that animation will be exactly the same in the final game as it is here, but ok, continue your crusade.I mean, he's obviously locking his legs in place to use as leverage for pulling the guy towards him. It looks perfectly fine. Just sounds like veiled criticism by nitpicking something for the sake of nitpicking.
Who to thank for this amazing level:
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They were there, but they were far fewer than what you'd expect out of something like Gears of War, where there are inexplicable box-shaped rocks in an open area.
That's what I'm wondering as well. If they downgraded the expected framerate, now would be the time to reveal it and get ahead of the impending disappointment.
The gameplay looked excellent to me (the R1 swinging mechanic looked great), but the graphics and framerate looked pretty early. They've created the best looking console games in the past, so hopefully their streak continues on the PS4. It's a little weird that Ready at Dawn have them beat in the graphics department, although I'd argue that it's probably the helping hands of Santa Monica that have made The Order such a gorgeous game.
Looks the same as U4. Not impressed.
/s
His clothes even get wet from falling water as he's kept under it mid fight, damn.
It couldn't be that they wanted to show the game without massive frame rate swings. Nope.
bravo, that design was top notch
Looks like the platforming and stealth mechanics have both gotten some much-needed additions, but dear god the level design in this clip was just astonishingly good - so open and full of different approaches to every area. Up there with the best stuff in UC2 for sure, if not better.
I'm glad to see that the melee combat is looking a lot better than UC3's overly-signposted junk melee while keeping some of the contextual dynamism of the animations.
Same here. I'll only be disappointed by sub-30fps or a wildly fluctuating framerate.Blown the fuck away by how amazing this looks. I don't even care if it ends up being 30fps (well, just a little).
His clothes even get wet from falling water as he's kept under it mid fight, damn.
That looked fucking gobsmacking.
That opening exploration and stillness, emanating early Tomb Raider games' atmosphere and ambience.
That verticality, that only-in-Uncharted blend of traversal directly into the combat scenarios, and that blend of opportunistic stealth within those combat encounters rather than as an on/off switch in most games.
That flow between shooting, jumping, melee, grenades, climbing, hiding and taking cover and back to pure exploration.
Fuck. THIS is how you make a trailer to sell me on a game. Open gameplay bliss wedded to great performance capture and beautifully realized environments.
By the way the gamersyde version should be added to the OP (best quality as always).
http://www.gamersyde.com/hqstream_uncharted_4_a_thief_s_end_psx_gameplay_demo-33743_en.html
All wet in direct moonlight vs dry in more ambiant lighting.
This is why those "comparisons" always look stupid. Though i'm kind of surprised that now even Naughty Dog is brought up to such scrutiny, usually it's only devs everyone hate like Ubisoft or EA.
Why do they keep using 30Hz? Is it any different than 30 fps?
Seconded.
I do wonder how they expect to double the frame rate by launch.
I need to know what you're watching because I sure as hell don't remember Uncharted being played like this.
Truth. Its on the bullshots/downsampled level.Wow, the high quality video looks worlds better than that stream. Their AA solution is insanely good.
The reason why it rains in jurassic park.Wet and night settings is an old trick to make things look more impressive by obscuring detail. It's very, very close if not identical.
The model looks the same to me, but the depth of field and motion blur looks better in the left image. Can't compare lightning due to TOD differences.Better for angle comparison.
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I'll try making a webm instead. Well more like tomorrow after I finish downloading with my shitty connection ... ughi will post a massive uncompressed 1080p gif of this but i'm on adsl
lets see...all the more reason i hope naughty dog releases a truly uncompressed version soon.
Is 60 FPS still the aim?
Well, they did say....I've said it before and I'll say it again, if you thought this would be 60 fps in campaign your nuts.
On console, you either design your game for 60FPS or you don't. There is a zero percent chance that they will drop 30FPS in favor of 60FPS and lower the graphical fidelity after they showed the game at 30FPS to the masses.
Zero. Percent. They caved in. They gave up. Were too afraid of the critic they would get if their game is not the one with the highest graphical fidelity. Uncharted was always all about DEM GRAPHICS and sold well, so they decided to better not change that.
On console, you either design your game for 60FPS or you don't. There is a zero percent chance that they will drop 30FPS in favor of 60FPS and lower the graphical fidelity after they showed the game at 30FPS to the masses.
Zero. Percent. They caved in. They gave up. Were too afraid of the critic they would get if their game is not the one with the highest graphical fidelity. Uncharted was always all about DEM GRAPHICS and sold well, so they decided to better not change that.
Ok guys this didn't blow me away I think it got better as it went along, the graphics are good but certainly not omg. Now unless my broadband was choppy, that was definately not a stable 30fps but hey it's pre-alpha. I think the weight of expectations from a Naughty dog game are just so high they would probably never be met on ps4's hardware. Am I the only one who thinks that whatever these guys put out define what the ps4 is capable of.
The jump from PS3 to ps4 is not all that significant. But hey this is naughty dog and it will be a great game and a day one purchase for me
Exactly how I feel atm. The E3 showing was neat but nothing special. This demo's made me realize how much I underestimated them.Definitely. Even after the E3 reveal, I didn't find the idea of UC4 that exciting at all. Glad it was coming, figured it would be cool, but not one of the main games I was looking forward to. But this demo not only changed that completely, it also revitalized my excitement for the entire goddamn genre.
Well done, Naughty Dog. Well done.
yeah the hair alone is much different. He still looks amazing, just not like CG anymoreThere is quite some difference tho
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- Different more squat face (probably to better bridge the gap between UC3 drake and the one from the teaser)
- Different hair model (allot more polygonal compared to the teaser trailer) and different rendering shader.
- Angular segments in gun holster strap compared to teaser
- Different seam on the shoulder
I don't say that the game does not look insanely good, but saying the difference is purely lighting and wetness of our drake here is crazy talk.
Uncharted 2 reveal showed an impressive set piece, this showed great game design. I liked it more.
Game looks amazing, loving the more open level design and gameplay as well as the greater emphasis on stealth. I'm a big UC fan, but this looks so much more dynamic than the previous games in the series.
Also, some of you guys cannot be serious claiming this looks like a PS3 game.
Exactly how I feel atm. The E3 showing was neat but nothing special. This demo's made me realize how much I underestimated them.
It's not even about the graphics really, tho they're tops. It's that sense of child-like adventure I got from watching it that's convinced me. There's something very Nintendo-like in there, and that's not as weird to say as I thought it'd be.
Who knows what it would currently run at without the cap. Just because the frames are paced at 30ms per frame doesn't mean they're not completed much faster in reality.
The mud on the clothes impressed the hell outta me.
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Holy shit the clothes actually get wet from the small water drop behind.
His clothes even get wet from falling water as he's kept under it mid fight, damn.
Edit: High-five Ramenman.
This is stuff we've seen for a good while now. Co'mon. Not saying anything else about the rest of what we saw. But getting excited over that is hilarious.
GPU ain't doing that. Attention to detail is.
Well, they did say....
Thought it might be cool to show some Uncharted 1 clean captures
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Ummmm. so this is awkwardly embarrassing to confess.. but after all my critisisng I actually went and saw the god damn video. Lol, the screenshots just don't do this game justice at all. It's how fluent the different things in the game perform, like the foilage, the surfaces or even the clothing that really sticks out. This does look very much better than UC123. My bad. (oops?)