Uncharted 4 Gameplay Demo [Up: Sony - Was running at 30 fps]

I never played too much uncharted (didn't have a ps3) but I don't remeber the encounters being that dynamic. Is it because I am not intimately familiar with the series or is UC4 wider in terms of encounter design?

Uncharted 2 was similar. Lots of stuff like that albeit more constrained (presumably by memory).

Uncharted 1 was a Gears 1-style corridor cover shooter. Uncharted 3 was a regression in that direction albeit with fancy set pieces.

This demo restores my optimism about the series.
 
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https://www.youtube.com/watch?v=Ow2cL-pp6p8
Why do they keep using 30Hz? Is it any different than 30 fps?
 
I mean, he's obviously locking his legs in place to use as leverage for pulling the guy towards him. It looks perfectly fine. Just sounds like veiled criticism by nitpicking something for the sake of nitpicking.
It's not nitpicking, it's expressing an opinion. I very much doubt that animation will be exactly the same in the final game as it is here, but ok, continue your crusade.
 
That's what I'm wondering as well. If they downgraded the expected framerate, now would be the time to reveal it and get ahead of the impending disappointment.

The gameplay looked excellent to me (the R1 swinging mechanic looked great), but the graphics and framerate looked pretty early. They've created the best looking console games in the past, so hopefully their streak continues on the PS4. It's a little weird that Ready at Dawn have them beat in the graphics department, although I'd argue that it's probably the helping hands of Santa Monica that have made The Order such a gorgeous game.

After watching the direct feed video, which makes a huge difference from Twitch I have to disagree. Everything about this is stellar and only in pre-alpha, already much better looking than The Order and it's supposed to hit 60fps by release at the end of the year. The Order is more polished obviously as it is going to be out soon.
 
His clothes even get wet from falling water as he's kept under it mid fight, damn.

This is stuff we've seen for a good while now. Co'mon. Not saying anything else about the rest of what we saw. But getting excited over that is hilarious.

GPU ain't doing that. Attention to detail is.
 
It couldn't be that they wanted to show the game without massive frame rate swings. Nope.

On console, you either design your game for 60FPS or you don't. There is a zero percent chance that they will drop 30FPS in favor of 60FPS and lower the graphical fidelity after they showed the game at 30FPS to the masses.

Zero. Percent. They caved in. They gave up. Were too afraid of the critic they would get if their game is not the one with the highest graphical fidelity. Uncharted was always all about DEM GRAPHICS and sold well, so they decided to better not change that.
 
Looks like the platforming and stealth mechanics have both gotten some much-needed additions, but dear god the level design in this clip was just astonishingly good - so open and full of different approaches to every area. Up there with the best stuff in UC2 for sure, if not better.

I'm glad to see that the melee combat is looking a lot better than UC3's overly-signposted junk melee while keeping some of the contextual dynamism of the animations.

I agree with you! Infact I would go ahead and say comparing non setpiece combat areas in both the games this one is better than anything in UC2. Soo good!
 
Blown the fuck away by how amazing this looks. I don't even care if it ends up being 30fps (well, just a little).
Same here. I'll only be disappointed by sub-30fps or a wildly fluctuating framerate.

If they can pull this off at 60fps then praise the gods. If not but they still manage to completely lock it at 30fps? Praise the gods.

Basically, considering they've offered up magic at both 30fps and 60fps they've more than earned my trust in them to make the right call either way.
 
That looked fucking gobsmacking.

That opening exploration and stillness, emanating early Tomb Raider games' atmosphere and ambience.

That verticality, that only-in-Uncharted blend of traversal directly into the combat scenarios, and that blend of opportunistic stealth within those combat encounters rather than as an on/off switch in most games.

That flow between shooting, jumping, melee, grenades, climbing, hiding and taking cover and back to pure exploration.

Fuck. THIS is how you make a trailer to sell me on a game. Open gameplay bliss wedded to great performance capture and beautifully realized environments.

That's the perfect word, blend. Even after you're spotted it doesn't mean the whole game stays in combat mode until you kill everyone. You can lose enemies quickly instead of them locking on to your position. And while they'll be more aware, you can switch back into stealth mode for some sneaky takedowns.

If they limit the ammo you can carry it'll be a big help and get players to think about both types of gameplay. A bit like TLoU, but jacked up to insane Hollywood blockbuster levels.
 
This game was amazing. Uncharted has always been very cinematic but this is the first time i feel that you are controlling that cinematic action
 
By the way the gamersyde version should be added to the OP (best quality as always).

http://www.gamersyde.com/hqstream_uncharted_4_a_thief_s_end_psx_gameplay_demo-33743_en.html




All wet in direct moonlight vs dry in more ambiant lighting.

This is why those "comparisons" always look stupid. Though i'm kind of surprised that now even Naughty Dog is brought up to such scrutiny, usually it's only devs everyone hate like Ubisoft or EA.

There is quite some difference tho
WGL1VrI.jpg

  • Different more squat face (probably to better bridge the gap between UC3 drake and the one from the teaser)
  • Different hair model (allot more polygonal compared to the teaser trailer) and different rendering shader.
  • Angular segments in gun holster strap compared to teaser
  • Different seam on the shoulder

I don't say that the game does not look insanely good, but saying the difference is purely lighting and wetness of our drake here is crazy talk.
 
I need to know what you're watching because I sure as hell don't remember Uncharted being played like this.

Climb shoot punch, climb shoot punch. Ridiculous one-handed leap to distant rock, snappy line. You're gonna really have to elaborate on what's meaningfully different about how the game was being played.
 
Hopefully Naughty Dog will host a proper quality version of this on their site like they did before. I don't see much point in watching this onYouTube.
 
Ok guys this didn't blow me away I think it got better as it went along, the graphics are good but certainly not omg. Now unless my broadband was choppy, that was definately not a stable 30fps but hey it's pre-alpha. I think the weight of expectations from a Naughty dog game are just so high they would probably never be met on ps4's hardware. Am I the only one who thinks that whatever these guys put out define what the ps4 is capable of.
The jump from PS3 to ps4 is not all that significant. But hey this is naughty dog and it will be a great game and a day one purchase for me
 
Wow, the high quality video looks worlds better than that stream. Their AA solution is insanely good.
Truth. Its on the bullshots/downsampled level.
Wet and night settings is an old trick to make things look more impressive by obscuring detail. It's very, very close if not identical.
The reason why it rains in jurassic park.
Better for angle comparison.
tLScv7s.jpg
The model looks the same to me, but the depth of field and motion blur looks better in the left image. Can't compare lightning due to TOD differences.

i will post a massive uncompressed 1080p gif of this but i'm on adsl
I'll try making a webm instead. Well more like tomorrow after I finish downloading with my shitty connection ... ugh
all the more reason i hope naughty dog releases a truly uncompressed version soon.
lets see...
1920*1080*30/second *24*945 second /8 /(1024^4) byte ~= 164 GB

so are they going to ship the trailer on hard drives?
 
Is 60 FPS still the aim?

I wonder this myself. I would have liked to see this running at 60, because this did not look totally out of reach of PS3 IMHO. (Haven't played Uncharted since 2 release) Would being 60 fix all that? Probably not. If they hold to 60 aspirations, though, I wouldn't be surprised at all if the game gets massively delayed.
 
On console, you either design your game for 60FPS or you don't. There is a zero percent chance that they will drop 30FPS in favor of 60FPS and lower the graphical fidelity after they showed the game at 30FPS to the masses.

Zero. Percent. They caved in. They gave up. Were too afraid of the critic they would get if their game is not the one with the highest graphical fidelity. Uncharted was always all about DEM GRAPHICS and sold well, so they decided to better not change that.

Jesus. It could be something as simple as looking at a waterfall currently causing the frame rate to tank. It's a gameplay demo. It needs to be playable. A lot of optimization happens late in the game. I already mentioned Halo CE. I played it at E3 2001 and the frame rate was consistently shit.
 
There are insane details that i havent seen anyone talk about.

When drake pushes a guy onto the side and he falls through the mud, the mud actually deforms as he goes through it.

Foliage detection is insane

Drakes clothes move in relation to the wind, to the action that he is performing.

Drakes clothes are reacting to the environment much more realistically than they did in previous games. At one point Drake slips and falls. His clothes get dirty and wet at the exact spots that they made contact. Even when the browl happens next to a cliff that had running water, the clothes do not get automatically all wet, but only on the parts that water made contact with.

Its insane how much detail there is to small things.
 
On console, you either design your game for 60FPS or you don't. There is a zero percent chance that they will drop 30FPS in favor of 60FPS and lower the graphical fidelity after they showed the game at 30FPS to the masses.

Zero. Percent. They caved in. They gave up. Were too afraid of the critic they would get if their game is not the one with the highest graphical fidelity. Uncharted was always all about DEM GRAPHICS and sold well, so they decided to better not change that.

I think you're jumping the gun here, or did you forget that the demo for COD: AW for the X1 was about 30 or so FPS. Turns out it became a solid 60fps in the few months of polish.

Ok guys this didn't blow me away I think it got better as it went along, the graphics are good but certainly not omg. Now unless my broadband was choppy, that was definately not a stable 30fps but hey it's pre-alpha. I think the weight of expectations from a Naughty dog game are just so high they would probably never be met on ps4's hardware. Am I the only one who thinks that whatever these guys put out define what the ps4 is capable of.
The jump from PS3 to ps4 is not all that significant. But hey this is naughty dog and it will be a great game and a day one purchase for me


Go watch the newly encoded YT video. No framedrops and you get the uninterrupted 1080p direct footage.
 
Definitely. Even after the E3 reveal, I didn't find the idea of UC4 that exciting at all. Glad it was coming, figured it would be cool, but not one of the main games I was looking forward to. But this demo not only changed that completely, it also revitalized my excitement for the entire goddamn genre.

Well done, Naughty Dog. Well done.
Exactly how I feel atm. The E3 showing was neat but nothing special. This demo's made me realize how much I underestimated them.

It's not even about the graphics really, tho they're tops. It's that sense of child-like adventure I got from watching it that's convinced me. There's something very Nintendo-like in there, and that's not as weird to say as I thought it'd be.
 
There is quite some difference tho
WGL1VrI.jpg

  • Different more squat face (probably to better bridge the gap between UC3 drake and the one from the teaser)
  • Different hair model (allot more polygonal compared to the teaser trailer) and different rendering shader.
  • Angular segments in gun holster strap compared to teaser
  • Different seam on the shoulder

I don't say that the game does not look insanely good, but saying the difference is purely lighting and wetness of our drake here is crazy talk.
yeah the hair alone is much different. He still looks amazing, just not like CG anymore
 
Uncharted 2 reveal showed an impressive set piece, this showed great game design. I liked it more.

Yup, they've used the power of the PS4 to make the visuals really nice but what I loved was that the gameplay mixed platforming, stealth, melee and gun combat together seamlessly. That is fantastic and away better than a lot of the linear stuff in previous Uncharted games. Some of the coolest parts of the demo came out of gameplay options and not pre-scripted sequences like a building collapsing. That should be applauded.

This looks utterly fantastic and even though something like The Order looks better visually, this is the game I'm really looking forward to as it's using the power of the machine to really open up gameplay. Everything I've seen from The Order looks very linear and scripted.
 
The game looks atrociously great. :)

I can't wait until release. So many good games in 2015, I need to start looking for a new HDD.
 
Game looks amazing, loving the more open level design and gameplay as well as the greater emphasis on stealth. I'm a big UC fan, but this looks so much more dynamic than the previous games in the series.

Also, some of you guys cannot be serious claiming this looks like a PS3 game.

Interestingly, while it was obviously on another level from any PS3 game graphically, it was actually the gameplay here that made me think, "Wow, what a huge leap."

It's even more satisfying when that happens.

Exactly how I feel atm. The E3 showing was neat but nothing special. This demo's made me realize how much I underestimated them.

It's not even about the graphics really, tho they're tops. It's that sense of child-like adventure I got from watching it that's convinced me. There's something very Nintendo-like in there, and that's not as weird to say as I thought it'd be.

Exactly!
 
Who knows what it would currently run at without the cap. Just because the frames are paced at 30ms per frame doesn't mean they're not completed much faster in reality.

I didn't consider this. I took the OP to mean that this was the highest framerate that they were able to run stable on but you do have a point.
 
Ummmm. so this is awkwardly embarrassing to confess.. but after all my critisisng I actually went and saw the god damn video. Lol, the screenshots just don't do this game justice at all. It's how fluent the different things in the game perform, like the foilage, the surfaces or even the clothing that really sticks out. This does look very much better than UC123. My bad. (oops?)
 
Holy shit the clothes actually get wet from the small water drop behind.

His clothes even get wet from falling water as he's kept under it mid fight, damn.

Edit: High-five Ramenman.

This is stuff we've seen for a good while now. Co'mon. Not saying anything else about the rest of what we saw. But getting excited over that is hilarious.

GPU ain't doing that. Attention to detail is.

IIRC, Drake's clothes got wet back in UC1 as well right?
 
Well, they did say....

They said they were "targeting" 60, just like Evolution said for Driveclub. Granted, Naughty Dog seemed more enthusiastic about it and they did put out (mostly) 60 FPS game before it, but these sorts of promises are always slippery.
 
Ummmm. so this is awkwardly embarrassing to confess.. but after all my critisisng I actually went and saw the god damn video. Lol, the screenshots just don't do this game justice at all. It's how fluent the different things in the game perform, like the foilage, the surfaces or even the clothing that really sticks out. This does look very much better than UC123. My bad. (oops?)

Major props for admitting this. You the real mvp
 
While the graphics weren't quite as amazing as I was expecting, the gameplay looked fun as hell. More open levels, better use of the environment for combat, better AI, better gunplay, better stealth. I know it's more than a year away, and the graphics aren't final, but I was still more impressed by the gameplay than the graphics overall.
 
OH MA GOD!!! Just saw that!!! Im buying a PS4 the day this comes out, that to me was FAAAR more spectacular than the MGSV demo, everything looked so fluid, seamless and natural.. GOTY 2015.
 
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