36 minutes of The Order 1886 gameplay (offscreen)

Transition animation need some work, too much change camera angle to show awesomeness, tone that down a bit.
Voice acting is good, combat dialog still cheesy.
Day 1 just for the graphic alone, now look like the game is a lot more than that. Hopefully story is good.
 
I'll repeat what someone said last week.

How can people say they dislike this game and then go crazy about Uncharted?

Don't think ppl can really dislike the game without playing it, but people are just pointing out how it's not interesting looking to them.

Uncharted we have played already before, we know what to expect. The Order, is unknown still and what they have shown so far is not blowing away people. For a new IP it's pretty bad to see so many negative impressions based off what they have shown when usually this is the part where ppl get hyped.

They have done an awful job of building up this game and for a new IP you want to set your game apart, they have done none of this as they are showing what looks like the same game we have played for years now. What is unique and sets this game apart other than the setting/graphics?

Even when a new game comes out that is similar gameplay wise to many others, typically they still try to set their new IP apart from the rest with unique aspects, so far there have been none for the Order.

If folks aren't wowed by the graphics, what is being used to entice ppl to come to this game? What sets it apart?
 
I've never played resident evil four. I've played Dantes inferno as I said and hated it in there. Don't get so defensive or take it personally.

lol i didn't take anything personally or was defensive. It was just a simple question.

I personally have no problem with it because this way you have to pay close attention all the time and not just in gameplay, same with RE4. When cutscene came up you never knew what's next, you could die so easily by just failing a simple button press. It had me on the edge of the seat all the time.

Dat Leon vs Krauser battle. So good.
 
What does "next-gen" third person shooting look like? How do you think one fundamentally changes that genre?

This is a point i really don't get. Pretty much once RE4 came out, and then Gears refined that set of mechanics it has been set in stone. How can you possibly "next-gen" up a mechanic like behind the shoulder point and shoot/cover gameplay?
That's for a game developer to figure out, if they can.
 
So everyone hates it now but was ok with it in RE4?

I understand were you want to go with this, but listen this is not -imho- correct.

Was it ok with RE4? Yes it was. Why? because RE4 was released almost 10 years ago!

Gaming is an ever evolving industry. Our standards change with times and what once was considered utterly mesmerizing , a game changer and impressive , for example a FPS with vehicles (HALO), is now considered pretty much a standard we all expect.

Similarly while QTE can be done in a great way and add to the gameplay, it can also hinder it a lot. When RE4 was released the stadards were different. Almost everything was new, from the camera position to the shooting itself etc. Some of it are still considered great today. Others, not so much. QTE might have been amazing back then, now, we want more control most of the time.

All in all I beleive the whole "was it good when XXX game did it back then" point is moot. It was "back then", it is not "now".

Thats my opinion at least.
 
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Oh my go..... this game is stunning, the amount of attention and effects present are just off the chart.

looks so much fun, cannot wait to play
 
They need to cut down on the transition cutscenes, far too frequent and they interrupt player control too much, otherwise the game looks amazing.
 
I think it's the negative sentiments plenty of GAF has towards Hollywood-like games in the past gen where emphasis of looking good over gameplay which, going by the new machines, the 3rd Person Shooting just doesn't look next-gen.

What exactly is "next gen" shooting. It's vague stuff like this that drives people crazy. The whole "there's just something off about it" kind of comments.
 
From a technical standpoint this game seems like it will top most games that came out this year. Graphics, sound and voice acting all seem amazing.

Will reserve judgment on gameplay and story until I get my hands on it, but this definitely looks much more interesting and varied than anything previously shown.

On another note, I really enjoy that you play as on old(er) dude, that actually looks like an older dude.
 
Damn, I'm impressed! Didn't really care about this until now but when I get a PS4 this will be a good fun game to "see what this baby can do" haha
 
Yes, it is a cinematic game. The sooner people realize this the better.

I willl buy the game, and actually enjoyed what I played at PSX, but what I dislike about the game are the parts where you are forced to walk slowly while listening to conversations.

This works find for exposition and immersion the first time through the game, but it becomes extremely tedious in subsequent playthroughs. The Last of Us does this beautifully, where the exposition is either optional (conversation prompts in the enviroment) or through cutscenes that you can skip while playing through the game a second time around.
 
I think it's the negative sentiments plenty of GAF has towards Hollywood-like games in the past gen where emphasis of looking good over gameplay which, going by the new machines, the 3rd Person Shooting just doesn't look next-gen.

I suppose I'd have to agree; I just don't know if I care that much, if it's well-executed. The shooting in Destiny isn't really what I'd call "next gen" either, but it is damn satisfying.
 
I understand were you want to go with this, but listen this is not -imho- correct.

Was it ok with RE4? Yes it was. Why? because RE4 was released almost 10 years ago!

Gaming is an ever evolving industry. Our standards change with times and what once was considered utterly mesmerizing , a game changer and impressive , for example a FPS with vehicles (HALO), is now considered pretty much a standard we all expect.

Similarly while QTE can be done in a great way and add to the gameplay, it can also hinder it a lot. When RE4 was released the stadards were different. Almost everything was new, from the camera position to the shooting itself etc. Some of it are still considered great today. Others, not so much. QTE might have been amazing back then, now, we want more control most of the time.

All in all I beleive the whole "was it good when XXX game did it back then" point is moot. It was "back then", it is not "now".

Thats my opinion at least.

The Last of Us had QTEs too.
 
I will say the lack of proper fail state QTEs is a bit of a bummer in this footage.

Always thought the best way to handle that stuff was - you are essentially 'unfolding' an animation, right. So only use QTE when the outcome is not actually in doubt. Fork it however many ways, but with a minimum of 2, one being 'stylish' (success) and the other (fail) being 'clumsy/fraught with peril, but ultimately still successful, or at a minimum delayed'. If that makes sense?

It should never just reset you like the cabin rush did, that is clumsy and breaks all of the flow of the game.
 
Graphics look amazing. I almost don't care how it plays. I love those graphics.
I hope it's at least fun to play, too.

I hope The Order 1886 sells well enough to justify a sequel or follow-up / successor on next-gen hardware. Meaning PS5.
 
Lol, the QTE countdown is hilarious.

They decide to give the player control in the strangest circumstances, and restrict it in others. Gorgeous game, though.
 
This game was day from the reveal trailer basically, cinematic adventures are my thing, those comparing it to a Quantic Dream game are crazy, i'd say is more similar to something like MGS games in terms of gameplay/codec ratio, nit a problem for me at all, i love getting new story details often in these kind of games.

This is my most anticipated game of Q1 next year for me. Looks awesome.

dont compare a corridor shooter to mgs thanks
 
Thing is, it's hard for an action game to be primarily cinematic. Takes one out the immersion aspect when you're shooting an enemy/monster then all of a sudden a cut scene triggers out of no where.

I can understand a cinematic based game such as heavy rain, because it's more puzzled based.

I will say, graphics are definitely good!

What the shit does this mean?
 
Very pretty and I like the setting a lot, but it looks far too uninvolved. It is akin to a Quantic Dream game in a lot of ways and while I don't denounce their existence, I'm not a fan, so it is quite disappointing. The actual combat looks very flat and I don't buy that "cinematic" is an excuse to not have deep, strong, multifaceted game-play. You could have replaced any number of those QTE/Press X to kill moments with actual play.

What does this mean?
 
The Last of Us had QTEs too.

Check what I said in a previous post. QTEs done good are more than welcome. I am not saying that all QTEs are not good in The Order and I am fairly impressed by PSX showing, but some QTEs should be better. I explained that changing the perspective of the camera when triggering a small QTE such as stealth killing an enemy is not so good. imho always.

I prefer TLOU's way that the camera always stays on the player and follows his action while performing a QTE. You press triangle to strangle an enemy and the camera follows smoothly the entire action without ever changing the perspective and with me always able to move the camera around. It feels as if I still have control, as the whole process is seamless. It is a very different thing when I press triangle and suddenly the camera goes to a different perspective where all I can do is watch until it is over.

I hope I make it more clear now.
 
And boom. Its back on my radar, the atmosphere is awesome and the graphics are some of the best I have seen yet. Big plus that the gameplay isn't looking as boring as it did before too.
 
I don't understand why a random gameplay video is so much better than the official PSX gameplay. The PSX gameplay was so bad but that changes everything for me, the game looks great and stable.
 
Holy shit the visuals. It looks incredible, even in off screen footage. The attention to detail on characters is insane. The skin especially looks to be some of the most realistic we've seen in a game to date.

The physics look incredible too. Especially the coat. Sweet Jesus.

Music and sound effects are pretty damn great too, as is the overall atmosphere.

Not sure how I feel about the camera being so close to the player. Feels very claustrophobic and doesn't really allow you to scan the environment. Also not digging the constant jumping between gameplay and cinematics, but at least it's not too jarring.
 
Someone needs to upload a direct feed from the gameplay. I wants to see all the little details. Game look stunning.
 
Watching the Uncharted 4 melees really drives home how jarring all the cuts in The Order are. It takes me out of the game a bit, makes it seem more like an interactable cutscene than a part of the game I was playing. That clip they showed with the werewolf thing was just bad.
 
That is a terrible philosophy.

It's not like the QTE's are standard stuff. For example in that scene you can see two white dots right? there you can choose which one to use. Makes the game more fluid.

Also dat facial expression from that guy.

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First gameplay that actually makes me interested in playing it. I will say that that despite showing some slightly roomier environments in this gameplay the general travel from point A to point B is way heavy on claustrophobic corridors. QTEs are disappointing to see.
 
The insta fail QTE needs to go away. Stop killing the flow. Being good at games shouldn't come down to being good a QTE. It's horrible and annoying for the player to replay even the tiniest of sections because of failed QTEs.

Other than that the looked good. People not liking the setting, characters or what not is fine, but the actual gameplay? Come on now.. This isn't so much worse than anything else.

Imo I think people don't mind these type of games, but the rest have to be excellent as well. If we're constantly stopped by failing QTE and the mini games combined with a lot of cutscenes people will hate the overall product regardless of how good the overall gameplay might be.

So to me RAD HAVE to look at the flow of the game. Within the first 11 minutes of the game we saw 2 mini games and several cutscenes. Hardly necessary.
 
It's not like the QTE's are standard stuff. For example in that scene you can see two white dots right? there you can choose which one to use. Makes the game more fluid.

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It does not matter if they are not standard, what you said basically amounts to saying graphics are enough to overcome boring gameplay. Not that I am saying the gameplay here looks bad.
 
It does not matter if they are not standard, what you said basically amounts to saying graphics are enough to overcome boring gameplay. Not that I am saying the gameplay here looks bad.
Lord have mercy.

First gameplay that actually makes me interested in playing it. I will say that that despite showing some slightly roomier environments in this gameplay the general travel from point A to point B is way heavy on claustrophobic corridors. QTEs are disappointing to see.
It a airship,I would not expect big open areas on it
 
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