I'll repeat what someone said last week.
How can people say they dislike this game and then go crazy about Uncharted?
I've never played resident evil four. I've played Dantes inferno as I said and hated it in there. Don't get so defensive or take it personally.
That's for a game developer to figure out, if they can.What does "next-gen" third person shooting look like? How do you think one fundamentally changes that genre?
This is a point i really don't get. Pretty much once RE4 came out, and then Gears refined that set of mechanics it has been set in stone. How can you possibly "next-gen" up a mechanic like behind the shoulder point and shoot/cover gameplay?
So everyone hates it now but was ok with it in RE4?
I think it's the negative sentiments plenty of GAF has towards Hollywood-like games in the past gen where emphasis of looking good over gameplay which, going by the new machines, the 3rd Person Shooting just doesn't look next-gen.
Yes, it is a cinematic game. The sooner people realize this the better.
I think it's the negative sentiments plenty of GAF has towards Hollywood-like games in the past gen where emphasis of looking good over gameplay which, going by the new machines, the 3rd Person Shooting just doesn't look next-gen.
So everyone hates it now but was ok with it in RE4?
I understand were you want to go with this, but listen this is not -imho- correct.
Was it ok with RE4? Yes it was. Why? because RE4 was released almost 10 years ago!
Gaming is an ever evolving industry. Our standards change with times and what once was considered utterly mesmerizing , a game changer and impressive , for example a FPS with vehicles (HALO), is now considered pretty much a standard we all expect.
Similarly while QTE can be done in a great way and add to the gameplay, it can also hinder it a lot. When RE4 was released the stadards were different. Almost everything was new, from the camera position to the shooting itself etc. Some of it are still considered great today. Others, not so much. QTE might have been amazing back then, now, we want more control most of the time.
All in all I beleive the whole "was it good when XXX game did it back then" point is moot. It was "back then", it is not "now".
Thats my opinion at least.
Is that what that was! It was annoying me he whole time, I had no idea.Looks pretty good,especially the blue reflection from the DS controller lol....can't wait.
Game can have dynamic shadow casting lights - at least his torch here is:Best looking game on the PS4 by far.
Now for the stuff I don't like:Animation (in game) is pretty stiff.
No shadow casting dynamic lights.
This game was day from the reveal trailer basically, cinematic adventures are my thing, those comparing it to a Quantic Dream game are crazy, i'd say is more similar to something like MGS games in terms of gameplay/codec ratio, nit a problem for me at all, i love getting new story details often in these kind of games.
This is my most anticipated game of Q1 next year for me. Looks awesome.
Thing is, it's hard for an action game to be primarily cinematic. Takes one out the immersion aspect when you're shooting an enemy/monster then all of a sudden a cut scene triggers out of no where.
I can understand a cinematic based game such as heavy rain, because it's more puzzled based.
I will say, graphics are definitely good!
Very pretty and I like the setting a lot, but it looks far too uninvolved. It is akin to a Quantic Dream game in a lot of ways and while I don't denounce their existence, I'm not a fan, so it is quite disappointing. The actual combat looks very flat and I don't buy that "cinematic" is an excuse to not have deep, strong, multifaceted game-play. You could have replaced any number of those QTE/Press X to kill moments with actual play.
The Last of Us had QTEs too.
it certainly looks great but i have absolutely no urge to play it. maybe watch a playthrough or something.
When QTE looks that good you should not mind it.
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This looks better to meI don't understand why a random gameplay video is so much better than the official PSX gameplay.
That is a terrible philosophy.
It's not like the QTE's are standard stuff. For example in that scene you can see two white dots right? there you can choose which one to use. Makes the game more fluid.
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Lord have mercy.It does not matter if they are not standard, what you said basically amounts to saying graphics are enough to overcome boring gameplay. Not that I am saying the gameplay here looks bad.
It a airship,I would not expect big open areas on itFirst gameplay that actually makes me interested in playing it. I will say that that despite showing some slightly roomier environments in this gameplay the general travel from point A to point B is way heavy on claustrophobic corridors. QTEs are disappointing to see.