Looks and plays way too much like CoD SP (I know it is TPS not FPS but the feeling is the same) for me to care from what I saw.
Much more interesting games coming out.

Looks and plays way too much like CoD SP (I know it is TPS not FPS but the feeling is the same) for me to care from what I saw.
Much more interesting games coming out.
i think that is to help the reviewers, and i hope they can make like the last of us where u can turn off everything
http://metro.co.uk/2014/12/09/the-order-1886-hands-on-preview-old-fashioned-gameplay-4980650/
The Order has really good graphics. No-one can deny that. That’s very common for a new franchise on a new console (even if the PlayStation 4 is a year old now) and we can totally understand why it was a priority. But after having played it, what we don’t understand is why so little effort effort has gone into the gameplay. We don’t just mean in the sense that it’s been overlooked but that the developers seem to actively resent its necessity.
Also...
More disappointing though is the enemy artificial intelligence, which is so simplistic and clockwork-like it could have come straight out of a PlayStation 2 game. At times the game even seems to specifically tempt you into taking advantage of this, with one section making it impossible to get a bead on enemies that are hiding round a corner, unless you zoom in carefully with the sniper rifle.
At this point you can shoot their hands, which is the only part of them poking round the corner. Time for some impressive next gen physics as the gun goes flying out of their hand with a clang of metal, we thought. But no, they instantly fall down dead. We can only assume out of embarrassment. Next gen gameplay, yeah!
Beyond the visuals there’s nothing in the game, or at least the demo, that couldn’t have been done on a PlayStation 2. Nor is there any sign that developer Ready At Dawn were in the least bit interested in inventing anything new. We haven’t see any of the combat with the monsters yet, but it and the story are going to have to be out of their world to prevent this being a huge disappointment.
Ouch...
I read the entire thing, and he does make some good points. The issues with the AI hopefully get ironed out, but I thought that the AI seemed better in this build compared to previous ones. You can see them be more aggressive and try to take flanking routes when you hide behind cover, and they're actually pretty decent in terms of taking cover (not exposing themselves for too long while they're in cover for example). But as stated, there were some weird behavior as well, like not recognizing danger and simply standing there waiting to be shot for example (or that guy running in place).
The gameplay mechanics seem to be solid, and the worst thing you could say about the gunplay is that it's probably functional and by the books. In all honesty, I am fine with a good third person cover based shooter, so long as the entire package comes together (but that's just me, it is my favorite genre after all), However I remain very optimistic that there's more to the Order than what they're showing us, and gameplay scenarios could end up being more varied.
Let me just speculate here, and there's nothing to suggest that these will happen in the game, but they did provide hints at more interesting combat scenarios.
1. The lycan encounters could add a new dimension to gameplay, which could add variety to the general flow of combat. I'm not just talking about the 1 on 1 melee scenario teased at PSX. The E3 2013 teaser for example, hints at combat scenrios with packs of lycans coming at the four knights. The lycans are much more agile, and make use of their agility when coming at you, this could add a different layer to combat.
In the end, this is me not just speculating, but at least hoping that the lycan combat is much more dynamic than simply being reduced to Galahad and the knights just using the powerful arsenal to combat the lycans.
2. We've already seen the rebels get hold of Tesla's weapons, this would give them access to the thermite rifle (which was described by Ru as a 'cover buster', so you may not want to stick to cover when matched up with rebels with power weapons.
To me, that they showed, in my opinion, the least interesting part of what The Order has to offer (the rebel combat) and received mostly positive reception is cause to be optimistic. I have said multiple times before that I have faith in RAD, and I'm hoping that once they get to show us everything they have to offer in The Order that I will be happy with the game.
See, I can't read this and actually glean even a modicum of relevant information. Watching journalists try out titles has made something extremely clear to me - they're mostly really shit at playing games. Like, really bad. When the Bloodborne guys had to come out and assuage people's fears by stating the live demo at a past event was designed to be easier for those in attendance (mostly all journalists), I think that kind of shows that I'm not out of line for assuming most games journalists are crappy players. Thousands of videos also suggest this. That suggests to me that perhaps, just maybe, the average gamer isn't really all that great at playing games either.
What I'm getting at is that it seems odd to me for someone to tear apart a game for it's AI when, for all we know, it's intentionally gimped to create a more acceptable gameplay experience for the vast majority of those playing. Just like they did with Bloodborne.
Whenever you hear developers saying that story is more important than gameplay, you should expect a turd. This is going to be a nice-looking corridor simulator and that's it.
So the ps4 now has a corridor simulator and a corridor racer as exclusive games.
Wow. No wonder the console is selling so well. People love corridors.
So the ps4 now has a corridor simulator and a corridor racer as exclusive games.
Wow. No wonder the console is selling so well. People love corridors.
You have no idea what you're talking about. The Order is like Pong with pretty graphics and on-the-rails gameplay + intrusive QTE and cutscenes every 5 minutes. In comparison, other TPS games have complex controls and rich mechanics. For instance, in Uncharted, you can run-and-gun, or shoot while hanging from a ledge. In Gears, you have active reload. In Resident Evil, you can do a quick 180 degree turn, and mix red and green herbs to make medicine.
Don't forget corridor shump. /s
You have no idea what you're talking about. The Order is like Pong with pretty graphics and on-the-rails gameplay + intrusive QTE and cutscenes every 5 minutes. In comparison, other TPS games have complex controls and rich mechanics. For instance, in Uncharted, you can run-and-gun, or shoot while hanging from a ledge. In Gears, you have active reload. In Resident Evil, you can do a quick 180 degree turn, and mix red and green herbs to make medicine.
With that said Order looks nothing like Gears, the best thing about gears is its movement system...the slide to cover with the slide cancels and wall bounces etc no other TPS does this which is why Gears is unique in my opinion, and then we have the arena based gameplay revolving around power weapons in a symmetric map in a TPS. It's what makes it special and the multiplayer so much fun to play.
As a guy who loved Ryse this game looks amazing to me. Adore the setting.
The review sites will absolutely murder this game
Ryse's settings were sometimes magnificent to watch, but I truly hope it's only the graphics that are similar because I loathed Ryse due to repetitive combat. It wore you out early on. The differentiating factor is that The Order has already a bunch of different guns compared to Ryse's single sword and javelin action, so it shouldn't feel lacking in that department.
it looks absolutely stunning visually.
but game wise I jumped through there and there wasn't much.. "game". and what was there looked like things I've played for the past ten years.but I'm not sure what else I expected from a big budget game. I really hope it turns out well. It's fucking gorgeous.
Wat.
Update!
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I see that this thread has turned into the usual The Order thread now. At least it took a while this time.
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There's nothing wrong with linear games anyway, Mario Galaxy, Uncharted 2, Resident Evil 4, they are all 'linear' but they still are still expansively designed. The Order just looks constricted in every possible sense.
There's nothing wrong with linear games anyway, Mario Galaxy, Uncharted 2, Resident Evil 4, they are all 'linear' but they still are still expansively designed. The Order just looks constricted in every possible sense.
Update!
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The fight in the Tibetan village in UC2 or the opening village fight in Resi 4 are such great combat bowls.
I really hope The Order has stuff like that, but so far, there is little indication there will be.
During the opening keynote of PlayStation Experience, Sony Computer Entertainment showcased a new glimpse on The Order: 1886, yet as they did for Uncharted 4, they released a different version on YouTube, showing the level played differently and with better video quality.
On top of that, we learn from Readt at Dawn CTO Andrea Pessino that the game will have Plenty of open spaces, for those worried about the fact that the videos showcased so far feature rather tight quarters.
I could post a 30 minute video of resident evil 4 or even a 30 minute segment of uncharted 2 where both those games look like "corridor simulators".
But if you want to draw conclusions based on 30 minutes of footage alone the fair enough. That's your call to make.
Don't like it don't buy it.
I see that this thread has turned into the usual The Order thread now. At least it took a while this time.
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I could post a 30 minute video of resident evil 4 or even a 30 minute segment of uncharted 2 where both those games look like "corridor simulators".
But if you want to draw conclusions based on 30 minutes of footage alone the fair enough. That's your call to make.
Don't like it don't buy it.
I was told to watch this and overthink my stance on the game, and I have no idea where the sudden enthusiasm is coming from, because all I saw was a visually impressive by-the-numbers 3rd-person-shooter.
They've already said that there will be "plenty" of open spaces in the game:
Game seems to be heavily narrative/story driven but so far the characters seem to lack any kind of personality. They've given no reason to care about any of the characters or whats going on.
I'm getting some serious Destiny vibes from this in the sense that it makes me think "there's got to be something more to it, right? Something they aren't showing..."
why are some people getting so salty
there's nothing wrong with criticising games like these which are basically just tech demos, ryse got the same treatment, and everyone was okay with it then.