36 minutes of The Order 1886 gameplay (offscreen)

Looks and plays way too much like CoD SP (I know it is TPS not FPS but the feeling is the same) for me to care from what I saw.

Much more interesting games coming out.

P5ORDUK.gif
 
i think that is to help the reviewers, and i hope they can make like the last of us where u can turn off everything

it looked seamless up until the point the camera changes perspective and moves to another camera. Imho the camera should stay fixed and look like if the whole motion was a single take with one camera not multiple ones. It could change the angle for a more cinematic presentation (similar to TLOU) , but it should never change to another camera perspective.

PS: I loved the demo.
 
http://metro.co.uk/2014/12/09/the-order-1886-hands-on-preview-old-fashioned-gameplay-4980650/

The Order has really good graphics. No-one can deny that. That’s very common for a new franchise on a new console (even if the PlayStation 4 is a year old now) and we can totally understand why it was a priority. But after having played it, what we don’t understand is why so little effort effort has gone into the gameplay. We don’t just mean in the sense that it’s been overlooked but that the developers seem to actively resent its necessity.

Also...

More disappointing though is the enemy artificial intelligence, which is so simplistic and clockwork-like it could have come straight out of a PlayStation 2 game. At times the game even seems to specifically tempt you into taking advantage of this, with one section making it impossible to get a bead on enemies that are hiding round a corner, unless you zoom in carefully with the sniper rifle.

At this point you can shoot their hands, which is the only part of them poking round the corner. Time for some impressive next gen physics as the gun goes flying out of their hand with a clang of metal, we thought. But no, they instantly fall down dead. We can only assume out of embarrassment. Next gen gameplay, yeah!

Beyond the visuals there’s nothing in the game, or at least the demo, that couldn’t have been done on a PlayStation 2. Nor is there any sign that developer Ready At Dawn were in the least bit interested in inventing anything new. We haven’t see any of the combat with the monsters yet, but it and the story are going to have to be out of their world to prevent this being a huge disappointment.


Ouch...

See, I can't read this and actually glean even a modicum of relevant information. Watching journalists try out titles has made something extremely clear to me - they're mostly really shit at playing games. Like, really bad. When the Bloodborne guys had to come out and assuage people's fears by stating the live demo at a past event was designed to be easier for those in attendance (mostly all journalists), I think that kind of shows that I'm not out of line for assuming most games journalists are crappy players. Thousands of videos also suggest this. That suggests to me that perhaps, just maybe, the average gamer isn't really all that great at playing games either.

What I'm getting at is that it seems odd to me for someone to tear apart a game for it's AI when, for all we know, it's intentionally gimped to create a more acceptable gameplay experience for the vast majority of those playing. Just like they did with Bloodborne.
 
I read the entire thing, and he does make some good points. The issues with the AI hopefully get ironed out, but I thought that the AI seemed better in this build compared to previous ones. You can see them be more aggressive and try to take flanking routes when you hide behind cover, and they're actually pretty decent in terms of taking cover (not exposing themselves for too long while they're in cover for example). But as stated, there were some weird behavior as well, like not recognizing danger and simply standing there waiting to be shot for example (or that guy running in place).

The gameplay mechanics seem to be solid, and the worst thing you could say about the gunplay is that it's probably functional and by the books. In all honesty, I am fine with a good third person cover based shooter, so long as the entire package comes together (but that's just me, it is my favorite genre after all), However I remain very optimistic that there's more to the Order than what they're showing us, and gameplay scenarios could end up being more varied.

Let me just speculate here, and there's nothing to suggest that these will happen in the game, but they did provide hints at more interesting combat scenarios.

1. The lycan encounters could add a new dimension to gameplay, which could add variety to the general flow of combat. I'm not just talking about the 1 on 1 melee scenario teased at PSX. The E3 2013 teaser for example, hints at combat scenrios with packs of lycans coming at the four knights. The lycans are much more agile, and make use of their agility when coming at you, this could add a different layer to combat.

In the end, this is me not just speculating, but at least hoping that the lycan combat is much more dynamic than simply being reduced to Galahad and the knights just using the powerful arsenal to combat the lycans.

2. We've already seen the rebels get hold of Tesla's weapons, this would give them access to the thermite rifle (which was described by Ru as a 'cover buster', so you may not want to stick to cover when matched up with rebels with power weapons.

To me, that they showed, in my opinion, the least interesting part of what The Order has to offer (the rebel combat) and received mostly positive reception is cause to be optimistic. I have said multiple times before that I have faith in RAD, and I'm hoping that once they get to show us everything they have to offer in The Order that I will be happy with the game.

Good post!

I usually go with the Metro GC for my impartial reviews. What I do find though is that sometimes if a game is graphics first and gameplay second, they really pull it apart, sometimes a little too harshly, (they gave Ryse a 3/10. Ryse is somewhat samey, but a 3 it is not) So best see what happens when released. However, from watching some, not all, of the video in the OP It does look a bit too "press triangle to..." for my liking.
 
The thing about Jenkins's is that he's particularly critical about things like new ideas, innovations, etc.

He goes into every post-E3 interview criticising publishers/executives for lack of new, interesting IPs.
 
See, I can't read this and actually glean even a modicum of relevant information. Watching journalists try out titles has made something extremely clear to me - they're mostly really shit at playing games. Like, really bad. When the Bloodborne guys had to come out and assuage people's fears by stating the live demo at a past event was designed to be easier for those in attendance (mostly all journalists), I think that kind of shows that I'm not out of line for assuming most games journalists are crappy players. Thousands of videos also suggest this. That suggests to me that perhaps, just maybe, the average gamer isn't really all that great at playing games either.

What I'm getting at is that it seems odd to me for someone to tear apart a game for it's AI when, for all we know, it's intentionally gimped to create a more acceptable gameplay experience for the vast majority of those playing. Just like they did with Bloodborne.

I'll assume you didnt read the article.

and

What is that nonsense?
 
Whenever you hear developers saying that story is more important than gameplay, you should expect a turd. This is going to be a nice-looking corridor simulator and that's it.
 
Whenever you hear developers saying that story is more important than gameplay, you should expect a turd. This is going to be a nice-looking corridor simulator and that's it.

if i didn't know any better i would have believed the game was created by David Cage and QD with the amount of QTE's pouring out the ass.
 
So the ps4 now has a corridor simulator and a corridor racer as exclusive games.

Wow. No wonder the console is selling so well. People love corridors.
 
So the ps4 now has a corridor simulator and a corridor racer as exclusive games.

Wow. No wonder the console is selling so well. People love corridors.

Open spaces are free. Mankind went out of its way to build corridors, because open spaces weren't good enough.

Corridors > Open spaces.
 
You have no idea what you're talking about. The Order is like Pong with pretty graphics and on-the-rails gameplay + intrusive QTE and cutscenes every 5 minutes. In comparison, other TPS games have complex controls and rich mechanics. For instance, in Uncharted, you can run-and-gun, or shoot while hanging from a ledge. In Gears, you have active reload. In Resident Evil, you can do a quick 180 degree turn, and mix red and green herbs to make medicine.

I know this is sarcasm but what's funny abut it is that the bit about active reload is actually true. I wonder if you have any idea just how much active reload affects the gameplay in Gears MP, whole matches can get decided on the timing of your active reloads.

With that said Order looks nothing like Gears, the best thing about gears is its movement system...the slide to cover with the slide cancels and wall bounces etc no other TPS does this which is why Gears is unique in my opinion, and then we have the arena based gameplay revolving around power weapons in a symmetric map in a TPS. It's what makes it special and the multiplayer so much fun to play.
 
You have no idea what you're talking about. The Order is like Pong with pretty graphics and on-the-rails gameplay + intrusive QTE and cutscenes every 5 minutes. In comparison, other TPS games have complex controls and rich mechanics. For instance, in Uncharted, you can run-and-gun, or shoot while hanging from a ledge. In Gears, you have active reload. In Resident Evil, you can do a quick 180 degree turn, and mix red and green herbs to make medicine.

Sarcasm or not, those games do have a lot more to offer than The Order, based on what was shown so far.

Nathan Drake is a much more nimble character with a much larger toolset in more open environments, giving you freeform combat that seems to be lacking from The Order. The difference with the UC4 demo is massive in that respect. Sony was wise to put that one into the spotlight.

Gears not only has elements like active reload, the chainsaw and the roadie run, it also gives you a dodge roll and more complex level design to make use of it. It is the game The Order is best compared to though, but it looks like a more simplified version of Gears instead of taking the concept of a cover shooter to new heights.

Resi 4 is completely different. The quick turn is one thing,but its gameplay is basically all about precision shooting, positioning and crowd management. It's not even comparable in the slightest.
 
With that said Order looks nothing like Gears, the best thing about gears is its movement system...the slide to cover with the slide cancels and wall bounces etc no other TPS does this which is why Gears is unique in my opinion, and then we have the arena based gameplay revolving around power weapons in a symmetric map in a TPS. It's what makes it special and the multiplayer so much fun to play.


THANK YOU for explaining a bit!!

Just that little bit of insight goes a long way for someone like me who doesnt play much of these types of games.
 
As a guy who loved Ryse this game looks amazing to me. Adore the setting.

Ryse's settings were sometimes magnificent to watch, but I truly hope it's only the graphics that are similar because I loathed Ryse due to repetitive combat. It wore you out early on. The differentiating factor is that The Order has already a bunch of different guns compared to Ryse's single sword and javelin action, so it shouldn't feel lacking in that department.
 
Just saw the footage. Looks great. I expect the game to be mediocre at worst. Based on what ive seen so far It would take some amazing RAD fuckery in the game to make this any worse than what the critics of the game are saying.. the game is right in my alley. i believe in what RAD has something for us in this game. They still have yet to make a garbage so no reason for me to doubt them now.
GMxuz.png


edit: I really hope this game has a lot of scary parts. I miss those kind of moments in a TPS. Also a good way to breaking up the parts where you just mow down bad guys with guns blazing as those can get pretty tiresome too evne to folks who like shooters.
 
Ryse's settings were sometimes magnificent to watch, but I truly hope it's only the graphics that are similar because I loathed Ryse due to repetitive combat. It wore you out early on. The differentiating factor is that The Order has already a bunch of different guns compared to Ryse's single sword and javelin action, so it shouldn't feel lacking in that department.

Indeed.

The only way to make Ryse's combat feel a little more different was to place yourself in different positions in order to trigger a different execution you had unlocked :S. The Order does seem more varied in that respect.

The weapons look and sound great! nice to see RAD listen to the feedback and improve upon how they feel.
 
it looks absolutely stunning visually.

but game wise I jumped through there and there wasn't much.. "game". and what was there looked like things I've played for the past ten years. :( but I'm not sure what else I expected from a big budget game. I really hope it turns out well. It's fucking gorgeous.
 
it looks absolutely stunning visually.

but game wise I jumped through there and there wasn't much.. "game". and what was there looked like things I've played for the past ten years. :( but I'm not sure what else I expected from a big budget game. I really hope it turns out well. It's fucking gorgeous.

Wat.
 
There's nothing wrong with linear games anyway, Mario Galaxy, Uncharted 2, Resident Evil 4, they are all 'linear' but they still are still expansively designed. The Order just looks constricted in every possible sense.
 
There's nothing wrong with linear games anyway, Mario Galaxy, Uncharted 2, Resident Evil 4, they are all 'linear' but they still are still expansively designed. The Order just looks constricted in every possible sense.

Based off what we see so far.

It's a fair criticism, but it's not like the design for where those levels are supposed to represent hasn't made sense.
 
There's nothing wrong with linear games anyway, Mario Galaxy, Uncharted 2, Resident Evil 4, they are all 'linear' but they still are still expansively designed. The Order just looks constricted in every possible sense.

I could post a 30 minute video of resident evil 4 or even a 30 minute segment of uncharted 2 where both those games look like "corridor simulators".

But if you want to draw conclusions based on 30 minutes of footage alone the fair enough. That's your call to make.

Don't like it don't buy it.
 
The fight in the Tibetan village in UC2 or the opening village fight in Resi 4 are such great combat bowls.

I really hope The Order has stuff like that, but so far, there is little indication there will be.
 
The fight in the Tibetan village in UC2 or the opening village fight in Resi 4 are such great combat bowls.

I really hope The Order has stuff like that, but so far, there is little indication there will be.

They've already said that there will be "plenty" of open spaces in the game:

During the opening keynote of PlayStation Experience, Sony Computer Entertainment showcased a new glimpse on The Order: 1886, yet as they did for Uncharted 4, they released a different version on YouTube, showing the level played differently and with better video quality.

On top of that, we learn from Readt at Dawn CTO Andrea Pessino that the game will have “Plenty of open spaces,” for those worried about the fact that the videos showcased so far feature rather tight quarters.

http://www.*****************/2014/1...gets-longest-lines-at-playstation-experience/

We'll probably have to wait until closer to release to see if they have made it into the game though.
 
I could post a 30 minute video of resident evil 4 or even a 30 minute segment of uncharted 2 where both those games look like "corridor simulators".

But if you want to draw conclusions based on 30 minutes of footage alone the fair enough. That's your call to make.

Don't like it don't buy it.

I don't think that's necessarily fair. I'm one of them who defended the title's showcase, being able to guess that the devs clearly aren't in a position to show much for many months, but ultimately, we can only judge an unreleased game based off shown footage.

The Order has deserved its criticism in the past few months. But it's unfair to make a judgement on certain parts of the game, especially when we know there's things kept hidden from us specifically, like Lycan combat.
 
I see that this thread has turned into the usual The Order thread now. At least it took a while this time.

:)

Indeed...

I have no problem with people having criticism on the game, but some are really trying too hard or just state the gameplay is "just TPS", as if there is something inherently wrong with the genre.
 
I was told to watch this and overthink my stance on the game, and I have no idea where the sudden enthusiasm is coming from, because all I saw was a visually impressive by-the-numbers 3rd-person-shooter.
 
I could post a 30 minute video of resident evil 4 or even a 30 minute segment of uncharted 2 where both those games look like "corridor simulators".

But if you want to draw conclusions based on 30 minutes of footage alone the fair enough. That's your call to make.

Don't like it don't buy it.

Discussion threads can indeed determine some people decision about buying it or not.

I highly doubt you could find 30 minutes of gameplay of Uncharted or RE4 constantly in these narrow scenarios and sections filled with QTE after QTE, lacking total exploration.

To defend your point of view you dont need to diminish other great games qualities.

I know, this is only 30 minutes and the game is obviously more then that. But thats what we have to analyse, and by the look of it, it doesnt sound like it will have as near as exploration then these mentioned games, and neither many open areas to battle against enemies.

The Order seems to be a game to enjoy more the visuals and narrative other then gameplay, what differs it already of games like Uncharted, Gears of War or Resident Evil 4.
 
I was told to watch this and overthink my stance on the game, and I have no idea where the sudden enthusiasm is coming from, because all I saw was a visually impressive by-the-numbers 3rd-person-shooter.

Because it was less than that a few months ago.

Terrible frame rate, tearing, clunky cover system, terrible hit reaction, poor weapon feedback, shooting gallery...

Now it's a competent shooter. Now what remains to be seen is if the story, atmosphere, unique weapons, lycans, and other supplementary factors can elevate it from being more than just that.
 
They've already said that there will be "plenty" of open spaces in the game:

Perhaps they should show them then? This does little to battle the criticisms. And open spaces are one thing, but you also need a toolset and good enemy design to make good use of them.

I just feel The Order will be too restrictive, both in level design and mechanics.

But I'll happily eat crow in February.
 
The great thing about The Order is everyone's expectations are low, so if it manages to be more than what's been shown everyone will be pleasantly surprised, and opinions will improve.
 
I'm confident in the Order due to developer pedigree, but I won't lie and say that the concerns raised up aren't valid.

Ultimately, we can only judge an unreleased game based on the previews and released content, and that material doesn't answer a lot of questions.
 
10 minutes and 2 minigames. Seems like a healthy ratio. Seriously though, the game seems competent overall. Obviously looks visually great and the gunplay seems fine to me. Would like to know more about what's going on in the story but I guess we'll have to play the game (or wait until release) to know more about that.
 
Game seems to be heavily narrative/story driven but so far the characters seem to lack any kind of personality. They've given no reason to care about any of the characters or whats going on.

I'm getting some serious Destiny vibes from this in the sense that it makes me think "there's got to be something more to it, right? Something they aren't showing..."

There was more story in the 35 minute clip than in the entirety of Destiny
 
why are some people getting so salty

there's nothing wrong with criticising games like these which are basically just tech demos, ryse got the same treatment, and everyone was okay with it then.
 
Im hoping the next third person shooter is held up to this new standard, if the next gears of war im smashing against cover popping up shooting rinse and repeat then im going to be pissed if it isnt pulled up on it.
 
I think if Sony markets the shit out of it, the sales will be really good.

And I hope it does sell well because all the guys and gals at RAD are awesome people.

But like everyone is saying, it probably won't be critical acclaimed.

Here's hoping sales are high so we get an improved sequel for a game that has the best graphics, environments, and atmosphere I've seen in a long time!
 
I'm trying to avoid these vids so I can actually enjoy the game myself when it comes out! But a glimpse here and there and it looks amazing to me minus some pointless QTE sections. Anyway, back to cryostasis I go.
 
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