36 minutes of The Order 1886 gameplay (offscreen)

I do hope they tighten up the U.I. just a tad bit. While shooting, that ammo counter display seems wayyy too huge, especially when you take into account the reduced screen real estate.
 
Makes sense to me. He's saying the gameplay is very bare-bones cover-based TPS and that the visuals seem to be the only thing that make this game special.

To him/her maybe. Personally, the atmosphere, voice acting, sound design and what look's already like an intriguing story are other aspects that make it special.
I bet that others who are exclaiming their enthusiasm for the game feel the same.
Basically whether you like this game or not will boil down to how much you can appreciate attributes outside of the gunplay, although it seem's pretty solid on that front too.
 
Have the devs ever said anything about how the year 1886 plays into the game other than the fact that's it's steampunk? Does 1886 have some sort of historical relevance?
 
The Evil Within's true crime is the camera while aiming.
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LOL yeah

Just didn't have any screens of it handy.
Was Infamous a similar deal? I can't remember right now. But I feel like the launch titles got plenty of exposure before release.

Honestly I think The Order has been a troubled production. Not troubled in a DOOMED sense but in a TLoU sense, where things have come together very slowly, and we haven't seen much of the game because the developers are working so hard on it that they don't have much time to put together demos or trailers. I wouldn't be surprised if we find out that, like TLoU, this is a game that has only really come together in the last few months. These are very ambitious games with a lot of moving parts, so I'm willing to cut them some slack on the bad marketing.

And the upshot is now we have this cool-looking game that we know nothing about and it's only a month or so away from release.
I wouldn't be surprised if the combat had only come together recently. It's two months before launch and we're only now seeing how a standard encounter plays out and all previous footage was from heavily scripted tutorials.
 
Judging from this short clip: I don't think it's actually possible to make a more bare bones third person shooter than this.

Developers don't need to invent revolutionary new features for every game they make of course, but The Order seems to have hit a new low in minimalism, seemingly having fewer or far shallower mechanics than even other simple cinematic third person shooter franchises like Uncharted, Mass Effect and Resident Evil.

Nothing shown here hasn't been done much much better a hundred times before in other games.

I guess this just goes to show how important impressive visuals still are.

Except none of the games you mention are really cinematic third person shooters at least not at the level RAD are attempting with this game.
It is more accurate to call Uncharted an action platformer, Mass Effect an action rpg and Resi action survival horror. This game on the other hand was always intended to be a cinematic, story focused action game first and foremost.
If people got this there would be a lot less pointless comparisons and nit picking.
 
Visuals among all else get a passing grade. Gameplay wise it isn't trying to be ambitious, which is fine, and almost certainly why I won't buy it at asking price.
That's good to hear. I was afraid they might get a failing grade.


This game's atmosphere, graphics and sound really set an incredible tone for the game. Gameplay looks allright, I just hope it's a 7.5/10 since everything else looks absolutely stellar. If the gameplay isn't bad, I will likely get this esp now that Bloodborne and the Witcher 3 are not releasing in February. The graphics at that PSX conference.. it literally looked CGI the entire time. I can't believe the graphics of the initial trailer which I was 100% certain they were CGI, were ingame graphics. I don't see graphics improving much for PS5/Wii2 era, they will have improve in other areas.
 
This is the new posterchild for shallow 'cinematic gaming'. Nothing but walking through barely interactive highly scripted sequences with the occasional room full of chest high walls and the most basic third person shooting I've seen in years thrown in just to remind you that it's supposed to be a video game. Absolutely nothing special outside of the graphics.

What?! Have you even seen the video? Because if you did you wouldn't be spewing such inaccurate nonsense. I get the feeling some of you are upset people are actually really excited for the game now and feel the need to resort to hyperbole because reasoned measured critique will be evidently too difficult.
 
what the fuck.

Honestly it never bothered me that much. Generally you don't want to be that close to an enemy anyway. I would've liked an RE4 style camera option, but I can play the game really well despite how bad that aiming might look.
 
I dont know... Uncharted 4 has some awesome foliage, also the characters models looks more real. And Uncharted 4 have much bigger environments.

The Order looks stunning, and its atmosphere seems pretty damn immersive. But overall I think U4 still stands out as the best looking game overall.
Character models during gameplay doesn't look better in Uncharted, when a cut scene started at the end of the demo with his brother suddenly fidelity looked better, typical ND where in-game does not look as good as the cut-scenes.

U4 do have the scale though, it's all very subjective, i think nothing touches The Order's fidelity, but some would be more impressed by U4 because of its bigger scale.

Let say it this way, if The Order had a scale similar to U4, it would be more impressive to everyone, It's only because of its scale that some people find U4 to be more impressive overall.
 
In a game where visuals are so polished and core to the experience, I hate the fact that their are hitmarkers. You know what the hitmarkers should be? Those awesome blood splatters. At the very least do it like TLoU where the hitmarker shows when an enemy dies.
 
Character models during gameplay doesn't look better in Uncharted, when a cut scene started at the end of the demo with his brother suddenly fidelity looked better, typical ND where in-game does not look as good as the cut-scenes.

U4 do have the scale though, it's all very subjective, i think nothing touches The Order's fidelity, but some would be more impressed by U4 because of its bigger scale.

Let's say it this way, if The Order had a scale similar to U4, it would be more impressive to everyone, It's only because of its scale that some people find U4 to be more impressive overall.

Character animation in particular looks quite a bit better in U4. Personally I can't choose which is more impressive to me at this early stage, but I feel the environments seem more dynamic in U4. We haven't seen any foliage in the Order so it is difficult to compare. I honestly expect people to reassess some of their opinions once we see more of U4. The Order does look very impressive however, and I am even more impressed that they can hang with devs like ND visually from their first big console release.

In terms of change in fidelity though, we don't know about that yet. There is no proof either way. The cutscene at the end seemed real time, but they could be swapping in highest LoD.
 
Game looked a bit clunky until that kitchen shootout at the end. I think I'll check this out if it reviews well (and by "reviews well" I mean here at GAF).

One thing's for sure, the character designs and visuals look AMAZING.
 
Looks and plays way too much like CoD SP (I know it is TPS not FPS but the feeling is the same) for me to care from what I saw.

Much more interesting games coming out.
 
Have the devs ever said anything about how the year 1886 plays into the game other than the fact that's it's steampunk? Does 1886 have some sort of historical relevance?

white chapel murders related to jack the ripper myth in this case werewolf, nicola tesla, industrial revolution and many things we don't know yet
 
Game looked a bit clunky until that kitchen shootout at the end. I think I'll check this out if it reviews well (and by "reviews well" I mean here at GAF).

One thing's for sure, the character designs and visuals look AMAZING.

The movement in general looked kinda weird, but that just could have been cause the dude playing wasn't particularly graceful. Almost seemed like he was constantly doing like a strafe movement based on the way the main character's animation was resetting and flopping back n forth.
 
yeah the part where he stood in broad daylight with a sniper was ridiculous, but maybe it's because most people there knew he's from the order and thus one of the good guys?
once you get used to the game the transition from cover to cover will seem very smooth, i liked that part
 
yeah the part where he stood in broad daylight with a sniper was ridiculous, but maybe it's because most people there knew he's from the order and thus one of the good guys?
once you get used to the game the transition from cover to cover will seem very smooth, i liked that part

Does hitting circle move you to a different cover? Cause it looked like the player was trying to get out of cover a couple of times but instead transitioned to another wall.

Edit: thinking about the sniper bit more, why did they even have to sneak in? Blimp seemed to be owned by the "good guys".
 
Incredible graphics, not sold on the gameplay yet. Definitely will keep my eye on this one.
 
Mother of fucking god that all that is holy....


O_O That's the best looking game I have EVER seen.. And this is coming from a hardcore PC gamer...
 
Looks and plays way too much like CoD SP (I know it is TPS not FPS but the feeling is the same) for me to care from what I saw.

Much more interesting games coming out.

I think I know what you're trying to say.

Game looks super linear, scripted, and handholdy. It's a cinematic experience in much the same way COD is, even if the actual gameplay, and overall tone is different. There also looks to be way more QTEs, cutscenes, and awful lockpicking mini-games than any COD I've ever played.
 
I think I know what you're trying to say.

Game looks super linear, scripted, and handholdy. It's a cinematic experience in much the same way COD is, even if the actual gameplay, and overall tone is different. There also looks to be way more QTEs, cutscenes, and awful lockpicking mini-games than any COD I've ever played.

As in a negative way or what?

When people say The Order is "bare bones" or "nothing special", I really don't see how they don't say the same about nearly every other TPS out there. Hell, this doesn't look all that different to Gears(gameplay wise) and people love that series.

Cause I think people see QTEs and cutscenes (even if they are playable) and automatically jump to "this is garbage". Same thing happened with Ryse. The Order actually looks super interesting from a world standpoint, I really don't think anyone is hopping on the hype train for it other than that (at least I'm not). Cause your right, gameplay looks solid, just not new.
 
When people say The Order is "bare bones" or "nothing special", I really don't see how they don't say the same about nearly every other TPS out there. Hell, this doesn't look all that different to Gears(gameplay wise) and people love that series.
 
Yo anyone who played it as psx, did you try shooting the brass pots to see if they got dented? Ain't they supposed to be all soft-bodied physicy as well?
 
If any RAD people are reading this, whatever you do, do not feel compelled to compromise your vision for this game in order to satiate the detractors. For some people 'cinematic' has become a dirty word in relation to videogames. Obviously the type of experience you are creating is not for them. That will not stop some of them from posting negative comments simply because they are expecting this game to be something other than what it's supposed to be. You have made it clear this game aims to deliver story, setting and atmosphere on a kind of level rarely delivered in videogames. I for one would like you to know you are on the right track. This latest demo has convinced me this will be the type of immersive experience many of us will absolutely love.

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There's a part where the enemies are flanking the player pretty aggressively. At least briefly/ I really liked Max Payne 3 in that regard. You couldn't turtle in that game.
 
Was Infamous a similar deal? I can't remember right now. But I feel like the launch titles got plenty of exposure before release.

Honestly I think The Order has been a troubled production. Not troubled in a DOOMED sense but in a TLoU sense, where things have come together very slowly, and we haven't seen much of the game because the developers are working so hard on it that they don't have much time to put together demos or trailers. I wouldn't be surprised if we find out that, like TLoU, this is a game that has only really come together in the last few months. These are very ambitious games with a lot of moving parts, so I'm willing to cut them some slack on the bad marketing.

And the upshot is now we have this cool-looking game that we know nothing about and it's only a couples months or so away from release.

From which part of your ass are you pulling this bit about TLOU having development problems?
 
It looks good, but I can't get a read on whether the movement/cover system is clunky or the person playing just sucks. Gears cover and movement has spoiled me.
 
It looks good, but I can't get a read on whether the movement/cover system is clunky or the person playing just sucks. Gears cover and movement has spoiled me.
If judging by how long the player took to pick that lock or use that electrical thingymajig, I would say they just suck. Probably drunk.
 
It looks good, but I can't get a read on whether the movement/cover system is clunky or the person playing just sucks. Gears cover and movement has spoiled me.

I think the dude just wasn't good. The way he handled the kitchen combat just seemed like he really isn't that great of a player.
 
When people say The Order is "bare bones" or "nothing special", I really don't see how they don't say the same about nearly every other TPS out there. Hell, this doesn't look all that different to Gears(gameplay wise) and people love that series.

Gears is not a particularly great series. It is competent.
 
When people say The Order is "bare bones" or "nothing special", I really don't see how they don't say the same about nearly every other TPS out there. Hell, this doesn't look all that different to Gears(gameplay wise) and people love that series.
Hey man Order threads don't need your logic.
lol i'm excited for this game
 
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