First Street Fighter 5 Gameplay - Ryu vs Chun-Li

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So, attacks don't pass through the opponents blocking bodies anymore?

Haven't checked video properly yet, but maybe it is happening because it is a Just Defend? I don't think they took any damage in the match when this effect popped, so it leads me to believe Just Defend is included now.

Can't remember exactly, but in SFIII didn't they pull back rather than follow through as well?
 
Looks good but I do t think it deserves to be called Street a Fighter 5, from these early videos looks very similar to SF4. This has to be a first for the SF franchise when a game that changes the numerical number in the title where the art direction doesn't look drastically different from the pervious title. SF1 to SF2 in the past has looked the most similar I guess but from SF2 to the Zero series, then from the Zero to SF3 and finally SF3 to SF4 all had a drastically differnt look and new fighting mechanics/engine but SF5 looks very similar to SF4, basically this looks like SF4.5

I just feel SF should have gone away for a while longer before bring SF5 out so soon but what else would Capcom do as they appear to be doing fuck all else really......how did one of the biggest gaming companys from the 8, 16 and 32 bit generation come to be what they are today and Konami isn't much better

Edit:-looks like its me who needs my eyes checked, you was talking about artstyle. My bad.
 
Charlie is a nice surprise. They need to bring similar characters to replace ones we always have. The next step is to replace Zangief with Hagger and replace Guy with Maki. Replace Ibuki with Geki. Replace Gen with Lee.

Woah let's not get crazy here.

Zangief always must be in the game.
 
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So, attacks don't pass through the opponents blocking bodies anymore?

Those block animations are pretty great to be honest. I hate the way fighting games don't show the physics of a blocked attack. This looked really impressive to me and I'm not really a Street Fighter fan.
 
Woah let's not get crazy here.

Zangief always must be in the game.

They can reintroduce Zangief in the Super versions. They should focus on making this game as different for SFIV as much as possible,

My dream roster would be
A roster of 28 for the first SFV iteration

Retuning from USFIV
Ryu
Ken
Chunli
Blanka
Cammy
Sagat
Bison
Akuma
Elena
Dudley
Makoto
Juri
Abel
Sakura (older)

New
Karin (older)
Alex
Urien
Q (replaces Balrog)
Maki (replaces Guy)
Hagger (replaces Zangief)
Charlie (replaces Guile)
Geki (replaces Ibuki)
Lee (replaces Gen)
4 New characters (1 drunken kungfu, 1 can be Tom which is Alex's friend)
Gill (unplayable boss, 3 sub bosses should be Juri, Charlie, Urien)

For the super version, they can add the rest of the SF2 and SF3 cast.
 
Game looks great. Thanks for the gifs guys.

I'd love to see something like just defend in the game but slightly more pronounced (but not as strong as parries). Maybe instead of just reducing block recovery it could increase the recovery time of the attacker slightly via an extended "blocked" animation. Basically like CVS2 but a 'little' stronger. Could make for a really fun/interesting game IMO. It will really force people to mix it up.
 
They can reintroduce Zangief in the Super versions. They should focus on making this game as different for SFIV as much as possible,

My dream roster would be
A roster of 28 for the first SFV iteration

Retuning from USFIV
Ryu
Ken
Chunli
Blanka
Cammy
Sagat
Bison
Akuma
Elena
Dudley
Makoto
Juri
Abel
Sakura (older)

New
Karin (older)
Alex
Urien
Q (replaces Balrog)
Maki (replaces Guy)
Hagger (replaces Zangief)
Charlie (replaces Guile)
Geki (replaces Ibuki)
Lee (replaces Gen)
4 New characters (1 drunken kungfu, 1 can be Tom which is Alex's friend)
Gill (unplayable boss, 3 sub bosses should be Juri, Charlie, Urien)

For the super version, they can add the rest of the SF2 and SF3 cast.
You want to have many charged characters, many shotos and one true grappler in (haggar). There's no way haggar makes an SF game or Abel for that matter before Zangief, virtually impossible.
 
Looks good but I do t think it deserves to be called Street a Fighter 5, from these early videos looks very similar to SF4. This has to be a first for the SF franchise when a game that changes the numerical number in the title where the art direction doesn't look drastically different from the pervious title. SF1 to SF2 in the past has looked the most similar I guess but from SF2 to the Zero series, then from the Zero to SF3 and finally SF3 to SF4 all had a drastically differnt look and new fighting mechanics/engine but SF5 looks very similar to SF4, basically this looks like SF4.5

This doesn't even make sense honestly. Street fighter 4 and 5 are made by the same team so of course there are going to be similarities. Street fighter 1, Street Fighter 2, Street fighter Alpha, Street Fighter 3, and Street Fighter EX all had completely different teams working on them which explains the extreme graphical differences between each iteration. It isn't fair to bash SF 5 for having similarities to 4 which has the same team working on it to 1,2,3 and Alpha which had completely different teams working on it.
 
This doesn't even make sense honestly. Street fighter 4 and 5 are made by the same team so of course there are going to be similarities. Same with Street fighter 1 and 2 which would explain the similarities as well. Street fighter Alpha, Street Fighter 3, and Street Fighter EX all had completely different teams working on them which explains the extreme graphical differences between each iteration. It isn't fair to bash SF 5 for having similarities to 4 which has the same team working on it to Alpha and 3 which had completely different teams working on it.

Besides the animations are completely different, if someone can't see it it's his fault, just look at those block gifs, feels like another game enough. Art style may be a little similar, but Ryu and Chun looks different than their SFIV counterpart.
 
You want to have many charged characters, many shotos and one true grappler in (haggar). There's no way haggar makes an SF game or Abel for that matter before Zangief, virtually impossible.

Having many shotos is nothing new and I would not consider Sagat as a shoto even though he has a uppercut. Finally one true grappler is nothing new. Also Alex and Abel being semi grapplers is good enough while Hagger becomes the one true grappler. And there are not that many charge characters. And not having Zangief isn't a big deal, he wasn't in SF3 series, TvC or MvC3. Besides Hagger is similar enough just like Charlie is similar enough to Guile in the Alpha series.
 
Haven't checked video properly yet, but maybe it is happening because it is a Just Defend? I don't think they took any damage in the match when this effect popped, so it leads me to believe Just Defend is included now.

Can't remember exactly, but in SFIII didn't they pull back rather than follow through as well?

In the actual demo they took chip damage as normal. Chun recovered a frame or two before Ryu when she did it to his st.HP, though not quick enough to get a proper punish.
 
I feel ,with how much ink effect this game has, that this is the vision the had originally for SF4 but the tech wasn't there at the time
 
Charlie
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Better not be an indication that more Alpha characters are coming. Majority of them were pretty bad, moreso than the majority of shallow stereotypical caricatures of SF II. Karin or Birdie being announced would be the lamest shit ever to me, worse than the Decapre reveal for Ultra.

Maki replacing Guy would be cool though, as would Eagle being included again.

Nice gif. Do you guys use a specific program that can be downloaded online to make gifs? The online sites are crappy.
GIFcam.
 
I'm rather impressed. The designs and animations look heavily inspired by sf3, which is good imho. The characters are still a bit bulky, but they have better models than the ones from sf4.

I will keep an eye on this.
 
They can reintroduce Zangief in the Super versions. They should focus on making this game as different for SFIV as much as possible,

My dream roster would be
A roster of 28 for the first SFV iteration

Retuning from USFIV
Ryu
Ken
Chunli
Blanka
Cammy
Sagat
Bison
Akuma
Elena
Dudley
Makoto
Juri
Abel
Sakura (older)

New
Karin (older)
Alex
Urien
Q (replaces Balrog)
Maki (replaces Guy)
Hagger (replaces Zangief)
Charlie (replaces Guile)
Geki (replaces Ibuki)
Lee (replaces Gen)
4 New characters (1 drunken kungfu, 1 can be Tom which is Alex's friend)
Gill (unplayable boss, 3 sub bosses should be Juri, Charlie, Urien)

For the super version, they can add the rest of the SF2 and SF3 cast.
Love this list. I'd only add Chun's father and Goutetsu as new characters and a brand new final boss, since all the main numbered versions have it. And playable, even if you have to unlock it.
 
It looks ok, I hope they don't change up the basics too much. Certain animations and combos looked really wooden and slow.

The noodle thing, eh - I get it they want it to be fun - the KO finisher is one thing, but having the bowl stay on her head the entire next round, even as she spins upside down and jumps all around? Nah, that's too much for me.

As for Charlie, all that means is Guile is a dead cert. for DLC (unless they're putting them both in the base game, which is even worse and a wasted character slot).
 
How the hell do you call this alpha gameplay? Looks so far along.

1 Stage and 2 characters... This game is in Alpha and probably won't see the light of day until 2016. The game is so early that there isn't a proper UI and features that you see or don't see will get taken away or added.
 
It looks ok, I hope they don't change up the basics too much. Certain animations and combos looked really wooden and slow.

The noodle thing, eh - I get it they want it to be fun - the KO finisher is one thing, but having the bowl stay on her head the entire next round, even as she spins upside down and jumps all around? Nah, that's too much for me.

As for Charlie, all that means is Guile is a dead cert. for DLC (unless they're putting them both in the base game, which is even worse and a wasted character slot).

Hey now! If people can have their Ryu and Ken then certainly we can have Charlie AND Guile :D
 
They can reintroduce Zangief in the Super versions. They should focus on making this game as different for SFIV as much as possible,

My dream roster would be
A roster of 28 for the first SFV iteration

Retuning from USFIV
Ryu
Ken
Chunli
Blanka
Cammy
Sagat
Bison
Akuma
Elena
Dudley
Makoto
Juri
Abel
Sakura (older)

New
Karin (older)
Alex
Urien
Q (replaces Balrog)
Maki (replaces Guy)
Hagger (replaces Zangief)
Charlie (replaces Guile)
Geki (replaces Ibuki)
Lee (replaces Gen)
4 New characters (1 drunken kungfu, 1 can be Tom which is Alex's friend)
Gill (unplayable boss, 3 sub bosses should be Juri, Charlie, Urien)

For the super version, they can add the rest of the SF2 and SF3 cast.

Doesn't Make have her own different move set from Guy? She was already in CVS2 with her own unique style

This doesn't even make sense honestly. Street fighter 4 and 5 are made by the same team so of course there are going to be similarities. Street fighter 1, Street Fighter 2, Street fighter Alpha, Street Fighter 3, and Street Fighter EX all had completely different teams working on them which explains the extreme graphical differences between each iteration. It isn't fair to bash SF 5 for having similarities to 4 which has the same team working on it to 1,2,3 and Alpha which had completely different teams working on it.

IIRC, the SF1 team went on to SNK and made Art of Fighting. The SF2 guys were a different team from the SF1 team.

Edit: misread post, but its a goos
 
Not a fan of either Charlie OR Remy over Guile. Guile is his own beast and I miss his potent simplicity when he's not there.

They can reintroduce Zangief in the Super versions. They should focus on making this game as different for SFIV as much as possible,

My dream roster would be
A roster of 28 for the first SFV iteration

Retuning from USFIV
Ryu
Ken
Chunli
Blanka
Cammy
Sagat
Bison
Akuma
Elena
Dudley
Makoto
Juri
Abel
Sakura (older)

New
Karin (older)
Alex
Urien
Q (replaces Balrog)
Maki (replaces Guy)
Hagger (replaces Zangief)
Charlie (replaces Guile)
Geki (replaces Ibuki)
Lee (replaces Gen)
4 New characters (1 drunken kungfu, 1 can be Tom which is Alex's friend)
Gill (unplayable boss, 3 sub bosses should be Juri, Charlie, Urien)

For the super version, they can add the rest of the SF2 and SF3 cast.

29 years old, still in sailor fuku uniforms.
 
If you were going to go another round against an opponent, you'd take the bowl off of your head first wouldn't you. I mean, if you're still fit to fight, there would be no reason to leave it on. You're hindering your view and making yourself a laughing stock and everything.
 
Just watched Joe's video. If we can indeed choose our element, oh boy.

I can only imagine how awesome Dudley would be with guard break.

I need this, now
 
Just watched Joe's video. If we can indeed choose our element, oh boy.

I can only imagine how awesome Dudley would be with guard break.

I need this, now

what video?



and yeah, the bowl should drop, or you should be able to take it of by pressing the taunt-buttons.
 
Just watched Joe's video. If we can indeed choose our element, oh boy.

I can only imagine how awesome Dudley would be with guard break.

I need this, now
Angry Joe? Getting really tired of people throwing out names like everbody knows them.

edit: Oh right, the Joe with 29 subs. (I know he's a known player, but come on)
 
and yeah, the bowl should drop, or you should be able to take it of by pressing the taunt-buttons.

Or take it off and throw it at your opponent...maybe making them wear it in the process. That would be a pretty fun mini-game of sorts... tossing the bowl back and forth.
 
So does Chun-Li guard break anyone in the few videos we have access to? It seems like the EX Mode/Dark Force for Ryu is Denjin mode (hence the electricity) and as the Denjin Hadoken can be made unblockable maybe Ryu's normals can guard break while in this mode.

I don't think we can choose an element for each character but the water/ink/electricity we see if just the character specific effects for EX/EX mode. When Ken is revealed I expect his EXes to have a fire effect and his EX Mode to cover him in flames, a la Ryu being covered in electricity.
 
Angry Joe? Getting really tired of people throwing out names like everbody knows them.

edit: Oh right, the Joe with 29 subs. (I know he's a known player, but come on)

It's a known player doing his first video (how many subs did you expect him to have?).

But, more importantly, I got the link from this very thread, you just have to go up a bit, is in this very page:


I'm sorry I wasn't more specific, but don't call people out unless you're sure.

Getting really tired of people calling people out before reading the fucking thread.
 
Having many shotos is nothing new and I would not consider Sagat as a shoto even though he has a uppercut. Finally one true grappler is nothing new. Also Alex and Abel being semi grapplers is good enough while Hagger becomes the one true grappler. And there are not that many charge characters. And not having Zangief isn't a big deal, he wasn't in SF3 series, TvC or MvC3. Besides Hagger is similar enough just like Charlie is similar enough to Guile in the Alpha series.
Zangief is a staple of Sf just as ryu and ken. There are many zangief fans and players. I understand it's the list that you want but surely there's nothing wrong with having several grapplers in the game. Ultra has hawk, hugo and hakan to complement zangief, I'm not sure that all of them will make sf5 so they can bring in some fresh blood in haggar, but to think that haggar will be a zangief replacement, it's just not happening. Personally, if they have zangief, r.mika and haggar as the 3 grapplers in Sf5, I'd be jelly.
 
This game looks incredible, though I'm afraid we won't see anything new for awhile. Guess E3, EVO, and SDCC is when we'll see more.
 
Angry Joe? Getting really tired of people throwing out names like everbody knows them.

edit: Oh right, the Joe with 29 subs. (I know he's a known player, but come on)

yeah, really annoyong.

and look, it is L.I. Joe.
remember him from the beginning of SF4.
he was using sagst in vanilla.
 

Really neat breakdown.

Is there anything else special about the Revenge metre? If it's just for Super moves, then calling it "Revenge" seems like there's more to it, in my opinion.

I do think there'll be a number of different Isms rather than every character having their own unique version. Can't imagine the amount of work needed to go into making something for every character and then figuring out how to balance it all.

The noodle bowl is a novel idea, but yeah, that needs to fall off eventually. Even Jin's hoodie came off in Tekken 4.

Interesting to see Ryu's normal fireballs being multihit. Really interested to know whether that's now standard (leveled up for story purposes?), or some gem type of boost (nuu!)

Finally, I do hope they add a Turbo mode just for a little bit of fun.
 
Really neat breakdown.

Is there anything else special about the Revenge metre? If it's just for Super moves, then calling it "Revenge" seems like there's more to it, in my opinion.

I do think there'll be a number of different Isms rather than every character having their own unique version. Can't imagine the amount of work needed to go into making something for every character and then figuring out how to balance it all.

The noodle bowl is a novel idea, but yeah, that needs to fall off eventually. Even Jin's hoodie came off in Tekken 4.

Interesting to see Ryu's normal fireballs being multihit. Really interested to know whether that's now standard (leveled up for story purposes?), or some gem type of boost (nuu!)

Finally, I do hope they add a Turbo mode just for a little bit of fun.

Eh the revenge gauge was the name of the Ultra gauge since SF4 was in development.
Heck I think it was still called that too since then, but everyone generally refers to it as the Ultra gauge
http://streetfighter.wikia.com/wiki/Revenge_Gauge

It's basically the Ultra system, but they should flesh it out so that
1- Supers only have 1 standard damage
2- Make it similar to how Garou used its super meter: 2 stocks for a stronger super, 1 stock for a weaker super.
 
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