IGN: Nathan Drake will use identical model in cutscene and gameplay.

I'm nowhere as talented as the folks at Naughty Dog, so don't laugh. Here is a CG image, I rendered on my single PC using Maya's mentalray. It took 12 hours. I could have also render it using multiple PCs to render it faster.

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It shouldn't take you 12 hours to render that, that's something that can be done in minutes. What specs is your PC running on?
 
^ We know in-game Drake doesn't look exactly like teaser Drake. What you should be doing is comparing demo cutscene Drake/Brother (who gets a nice closeup as seen above) to teaser Drake.

Here is the ingame version of the teaser Drake(jungle Drake) vs Drake's brother in realtime. I think that Naughty Dog has the ability to scale the shaders and lighting just as before. To me, E3 Drake could almost pass for a real person and it has nothing to do with the time of the day. Drake's brother could not.

AWQTPX0.png


Here is an extreme closeup of the shader on E3 Drake's face.

ckQb62A.png


Here is another

PHEbSLC.png


Also their game engine allows them to record a video as well as fix the framerate.

3urTIZv.png


It shouldn't take you 12 hours to render that, that's something that can be done in minutes. What specs is your PC running on?

Yah it's not that great as I am not a serious artist. I do it for fun. It was rendered on my laptop that was 3 years old. It was also rendered at a much higher resolution. For Christmas, I am upgrading my laptop to the Asus Rog G751JY-DH72X.
 
This reminds me a lot of the fakery that was done with another first party effort - Killzone 2. So I'm not surprised that they would try this.

That being said, it's prevalent in the industry these days (ie. Dark Souls, Watch Dogs, Deep Down).
 
This reminds me a lot of the fakery that was done with another first party effort - Killzone 2. So I'm not surprised that they would try this.

That being said, it's prevalent in the industry these days (ie. Dark Souls, Watch Dogs, Deep Down).


What are you going on about? This has nothing to do with the Killzone 2 reveal, not even remotely close.
 
There are some minor differences but it's not as blatant as you are making out.
The hair is the only think that looks clearly worse to me when you take out the fact that Nate is dirty and wet in the E3 video and even the hair looked considerably better during the Drake presentation. It was probably toned down a bit for framerate in the live demo. There are some other differences but they seem like slight design changes as opposed to downgrades.

The framerate is the major difference from the E3 vid.
 
Here is the ingame version of the teaser Drake(jungle Drake) vs Drake's brother in realtime. I think that Naughty Dog has the ability to scale the shaders and lighting just as before. To me, E3 Drake could almost pass for a real person and it has nothing to do with the time of the day. Drake's brother could not.

AWQTPX0.png


Here is an extreme closeup of the shader on E3 Drake's face.

ckQb62A.png


Here is another

PHEbSLC.png


Also their game engine allows them to record a video as well as fix the framerate.

3urTIZv.png




Yah it's not that great as I am not a serious artist. I do it for fun. It was rendered on my laptop that was 3 years old. It was also rendered at a much higher resolution. For Christmas, I am upgrading my laptop to the Asus Rog G751JY-DH72X.

Put Drake's brother's bust in the same lighting as the E3 trailer Drake bust and they'd look pretty damn close in regards to detail. And for those comparing Ryse (beautiful character models and environment) Cryteks could barely manage 30 fps @ 900p after Ryse went gold. Something should be said about this looking this good in pre-alpha already at a stable 30fps.
 
Here is the link on polycount to what the ND artist said: http://www.polycount.com/forum/showpost.php?p=2207272&postcount=80 about the differences. I'm guessing art direction is referring to shaders, lighting, and map resolutions.

Art direction is in reference to color palette and framing mostly. They can go through frame by frame to make sure it looks great as a mood piece. In actual gameplay you can't really ensure that every possible angle the camera goes to is going to look pleasing from an artistic standpoint.

There's absolutely nothing wrong with the above by the way.
 
Here is the ingame version of the teaser Drake(jungle Drake) vs Drake's brother in realtime. I think that Naughty Dog has the ability to scale the shaders and lighting just as before. To me, E3 Drake could almost pass for a real person and it has nothing to do with the time of the day. Drake's brother could not.
AWQTPX0.png
I feel like E3 Drake picture is brighter than Drake's brother picture. ( maybe different lighting conditions?)

Very impressive for an early build.
 
Here is the link on polycount to what the ND artist said: http://www.polycount.com/forum/showpost.php?p=2207272&postcount=80 about the differences. I'm guessing art direction is referring to shaders, lighting, and map resolutions.

he said what otherwise would hamper gameplay, and a dev from Rockstar said it isn't about the tech more than it is about art direction.

the teams certainly have different priorities. cinematics team are concerned about getting a theme across the screen to the player.
 
Just look at the original E3 version of Drake and then look at the PSX version.

There is a significant drop in detail.

It's obvious.

This is the opposite of elaborating.

This reminds me a lot of the fakery that was done with another first party effort - Killzone 2. So I'm not surprised that they would try this.

That being said, it's prevalent in the industry these days (ie. Dark Souls, Watch Dogs, Deep Down).


And this is so ignorant I have to wonder if it's not straight trolling.

The framerate is the major difference from the E3 vid.

.
 
Art direction is in reference to color palette and framing mostly. They can go through frame by frame to make sure it looks great as a mood piece. In actual gameplay you can't really ensure that every possible angle the camera goes to is going to look pleasing from an artistic standpoint.

There's absolutely nothing wrong with the above by the way.

Correct.
 
How do we know that they are not just being lazy by doing this? What if the model they showed in the first cutscenes is actually the gameplay model, and they are simply using it and trying to trick us into thinking that it is the best they can do? Hmmmmmn
 
How do we know that they are not just being lazy by doing this? What if the model they showed in the first cutscenes is actually the gameplay model, and they are simply using it and trying to trick us into thinking that it is the best they can do? Hmmmmmn

That's why they're Naughty.
 
The hair is the only think that looks clearly worse to me when you take out the fact that Nate is dirty and wet in the E3 video and even the hair looked considerably better during the Drake presentation. It was probably toned down a bit for framerate in the live demo. There are some other differences but they seem like slight design changes as opposed to downgrades.

The framerate is the major difference from the E3 vid.
Watched the 1080p video on my TV and the hair looks fine, lots of details I just couldn't see on my phone or my laptop.
 
Here is the ingame version of the teaser Drake(jungle Drake) vs Drake's brother in realtime. I think that Naughty Dog has the ability to scale the shaders and lighting just as before. To me, E3 Drake could almost pass for a real person and it has nothing to do with the time of the day. Drake's brother could not.

AWQTPX0.png


Here is an extreme closeup of the shader on E3 Drake's face.

ckQb62A.png


Here is another

PHEbSLC.png


Also their game engine allows them to record a video as well as fix the framerate.

3urTIZv.png




Yah it's not that great as I am not a serious artist. I do it for fun. It was rendered on my laptop that was 3 years old. It was also rendered at a much higher resolution. For Christmas, I am upgrading my laptop to the Asus Rog G751JY-DH72X.
So you're comparing two different models in vastly different lighting conditions? Okay...
Just in case you haven't figured it out, Drake's model has perfect lighting to show off the details, so your comparison is flawed.
 
And this is so ignorant I have to wonder if it's not straight trolling.

Just going by what I see after watching both vids.

I don't know about technical jargon, but the E3 model just looks significantly more detailed to me, just as the Killzone 2 reveal graphics looked more detailed than the actual game that came out.

Also, I'm not sure where you got that framerate quote, but I do not believe that is from me.
 
Just going by what I see after watching both vids.

I don't know about technical jargon, but the E3 model just looks significantly more detailed to me, just as the Killzone 2 reveal graphics looked more detailed than the actual game that came out.

Also, I'm not sure where you got that framerate quote, but I do not believe that is from me.
Ok, now we know for sure you have no clue what you're talking about
 
Ok, now we know for sure you have no clue what you're talking about

I just looked at both vids again.

Yea, his face is nowhere near as detailed as it is in the E3 vid. It's blatantly obvious to most people and you do not need to be aware of graphical terminology to see the difference.

There are some youtube videos about this and if you want to discuss the actual details, you can address those or ask someone who is more educated than I am as I'm just going by what I see.

https://www.youtube.com/watch?v=2QKKsD8lv8U

https://www.youtube.com/watch?v=uxzqUuB1PIQ
 
I just looked at both vids again.

Yea, his face is nowhere near as detailed in the E3 vid. It's blatantly obvious to most people and you do not need to be aware of graphical terminology to see the difference.

There are some youtube videos about this and if you want to discuss the actual details, you can address those or ask someone who is more educated than I am as I'm just going by what I see.

https://www.youtube.com/watch?v=2QKKsD8lv8U

https://www.youtube.com/watch?v=uxzqUuB1PIQ
The fact that you are comparing it on Youtube shows that you have no idea how bad compression can screw up details. Have you watched the Gamersyde color corrected video? That looks far better than the Youtube video. The textures and foliage look MUCH more detailed because of the high bitrate. The character models also look far better and the lighting looks less washed out. Watch it and come back to this thread before making ignorant statements like "Durr.... E3 looks better but I can't tell why aside from details". Most importantly, the extra details you claim you see is because Nate is wet in the E3 teaser.
 
The fact that you are comparing it on Youtube shows that you have no idea how bad compression can screw up details. Have you watched the Gamersyde color corrected video? That looks far better than the Youtube video. The textures and foliage look MUCH more detailed because of the high bitrate. The character models also look far better and the lighting looks less washed out. Watch it and come back to this thread before making ignorant statements like "Durr.... E3 looks better but I can't tell why aside from details". Most importantly, the extra details you claim you see is because Nate is wet in the E3 teaser.

ijxoG48L6OIRE.png


Here I helped you. The best quality possible from the direct video feed. The E3 teaser looks overall still a little bit sharper to me, but that's probably just the Video quality.
 
Man the amount of nitpicking is crazy. What happened to good graphics and bad graphics? Why must ever pixel be scrutinized? And then people complain when games run at 20fps. That's what happens when publishers read this kind of bullshit and push for xtreme graphix
 
Man the amount of nitpicking is crazy. What happened to good graphics and bad graphics? Why must ever pixel be scrutinized? And then people complain when games run at 20fps. That's what happens when publishers read this kind of bullshit and push for xtreme graphix

Yeah, I don't know the model above IS real time just before gameplay and it blows away like anything I know. And regarding the whole demo, if ND pulls that of and still aims for 60fps with that quality, who CAN complain this is crazy for the PS4 then. Even at 30 imo.
 
Man the amount of nitpicking is crazy. What happened to good graphics and bad graphics? Why must ever pixel be scrutinized? And then people complain when games run at 20fps. That's what happens when publishers read this kind of bullshit and push for xtreme graphix
My thoughts exactly.
 
Hair, eyes, mouth, scar, no crows feet, and he looks fatter ;)

Hair: Yeah, I can see what you mean and I agree that it looks nicer in the teaser. (Probably due to being static and wet)
Eyes: I can't see what you mean to be honest.
Mouth: ???
Scar: has nothing to do with the comparison
crows feet: They might be apparent when you are closer to his face? They aren't on drake in the Panel presentation aswell so I don't know whats up with that. But yeah they are there in the teaser.
Well, he doesn't look fat to me though - lol.



Regarding something different, wetness can make things look quite a lot better.. just saying:

ouGygGO.jpg


compare it to the other real time pictures of Joel... he looks "rougher" in those.
 
ijxoG48L6OIRE.png


Here I helped you. The best quality possible from the direct video feed. The E3 teaser looks overall still a little bit sharper to me, but that's probably just the Video quality.
Thanks a lot, man! That Drake model looks just as good as the E3 model imo. And yeah, the bitrate of this video is only ~18000mb/s, which is only half of Gamersyde's usual bitrate.
 
Hair, eyes, mouth, scar, no crows feet, and he looks fatter ;)
Ok, you seriously have no idea with comparisons at all it seems. The only valid point you made is the hair, but even then the E3 teaser was very dark, making it hard to analyse the hair in the video. With eyes, I see literally zero difference. It's not like Nate has lifeless eyes in the PSX demo. The rest are just cringe and face palm worthy. I mean, scar? Really? He could have gotten injured later depending on chronology. Your post just convinced me that you are nothing more than an ignorant troll or a fanboy seeking attention.
 
Seriously, man, just go for the HQ version on Gamersyde. I had enough of trolls screaming downgrade watching the low quality versions...
I... wasn't screaming downgrade. I think the game looks great. I watched it before and was just wondering if there's a version I can download to my PS4 so I can watch it on my TV whenever I want.
 
I... wasn't screaming downgrade. I think the game looks great. I watched it before and was just wondering if there's a version I can download to my PS4 so I can watch it on my TV whenever I want.
Sorry, dude. Not you. The guy a few posts above who has zero knowledge in graphics but decides to comment anyway. I didn't mean to offend you at all. I suppose I was a bit too aggressive but it just saddens me when awesome graphics are unappreciated.
 
Sorry, dude. Not you. The guy a few posts above who has zero knowledge in graphics but decides to comment anyway. I didn't mean to offend you at all. I suppose I was a bit too aggressive but it just saddens me when awesome graphics are unappreciated.
No prob. My favorite part of the graphics is that opening shot of the water crashing on the beach far below. Game looks so atmospheric. Hope we'll get some rainy, windy sequences!

On a side note, I've taken some TLOUR shots and was wondering how I can extract them from my PS4 without using social media. Any tips?
 
No prob. My favorite part of the graphics is that opening shot of the water crashing on the beach far below. Game looks so atmospheric. Hope we'll get some rainy, windy sequences!

On a side note, I've taken some TLOUR shots and was wondering how I can extract them from my PS4 without using social media. Any tips?

You can plug in an USB drive and then transfer the screenshots onto it. You can then upload them from your pc.
 
I think the game looks awesome and is not downgraded. I wish Naughty Dog never released the E3 teaser so Uncharted 4 could be appreciated on its own merit. It is going to be an awesome looking game and an even better playing game.

I just don't think the lighting and shaders in the E3 teaser and game play footage is on the same level even if they are both running in realtime. To me the gameplay footage is missing ambient shadowing and self shadowing, which makes Drake look flat. As others have suggested, this might be because of art direction.

The only thing that I don't understand if the E3 teaser is realtime, why didn't Naughty Dog just use the word "realtime" for the E3 teaser? Everybody knows that word. Nobody would be trying to read between the lines and jump to conclusions. Forget all the technical discussions. Why do they use the same language as the prerendered Last Of Us reveal trailer?

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.

If Naughty Dog really got it running in real time at 60fps with near perfect AA, incredibly high shadow maps, and the highest quality shaders, why are they using weak language like "captured" or "in engine real game level running on a real PS4." What the heck does that mean? Just because you use the word real doesn't make it realtime even if you say real twice. Why does ND's own PR avoid stating realtime. Why confuse it with the same language in the Last Of Us reveal trailer?

Wouldn't it be more impressive to say "realtime," like they did for the gameplay footage?

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Simple right? One simple word- realtime. The most powerful word in our industry. Wouldn't that eliminate Digital Foundry,one of the most respected technical experts in our industry, from writing that it is not the graphical leap we were led to believe. Wouldn't it eliminate that silly before and after picture? Wouldn't it eliminate this discussion? Weird.

I think it is a bit unfair to Naughty Dog to try to guess what is going on. We will have to wait for this to be answered when the real game comes out. Next time, Naughty Dog just say "realtime" , not real in engine very real realistically real captured footage on a real PS4 with perfectly real lighting. I only kid. Really this time.
 
E3 teaser
I'm no fan of teasers at all. I know they have their purpose to some people, maybe a lot. Setting the mood, show what settings and characters to expect etc. But I don't need that. I need gameplay and a glint of story. Therefore never cared for teasers.
 
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