Driveclub weather update out NOW. laawwwwwd.gif

It is locked content though, Evo's artists have spent time on those events to make sure the weather, the lighting and the time of day change to bring out the best of the tracks. I'll never get to see that artistry, and I certainly don't have the time to bumble my way around setting up my own events on the off-chance I might hit the same conditions. I'd rather use my limited gaming time to play games, and not waste it trying to emulate events that I should be given the option to play no matter how rubbish I am.
I just don't understand your complaint because I can't think of any game that has a single player campaign where the content is completely unlocked from the beginning. Surely you have to understand that's not what most people who play through these games would ever want. Otherwise, what's the point in having the Tours at all?

Also, setting up your own weather conditions takes all of 10 seconds to do.
 
It is locked content though, Evo's artists have spent time on those events to make sure the weather, the lighting and the time of day change to bring out the best of the tracks. I'll never get to see that artistry, and I certainly don't have the time to bumble my way around setting up my own events on the off-chance I might hit the same conditions. I'd rather use my limited gaming time to play games, and not waste it trying to emulate events that I should be given the option to play no matter how rubbish I am.

Think of how ridiculous this would sound if you were talking about a Mario game or something.
 
It is locked content though, Evo's artists have spent time on those events to make sure the weather, the lighting and the time of day change to bring out the best of the tracks. I'll never get to see that artistry, and I certainly don't have the time to bumble my way around setting up my own events on the off-chance I might hit the same conditions. I'd rather use my limited gaming time to play games, and not waste it trying to emulate events that I should be given the option to play no matter how rubbish I am.
Well, I may sound a bit harsh, but as it's the game's philosophy to give every players the very same chances to win, if you can't be bothered playing the game by its own basic and fair rules, maybe you should just watch people playing it on YouTube or Twitch.
 
It is locked content though, Evo's artists have spent time on those events to make sure the weather, the lighting and the time of day change to bring out the best of the tracks. I'll never get to see that artistry, and I certainly don't have the time to bumble my way around setting up my own events on the off-chance I might hit the same conditions. I'd rather use my limited gaming time to play games, and not waste it trying to emulate events that I should be given the option to play no matter how rubbish I am.

The best of the game is when you get the randomness from the single events. The tour mode lighting isn't the best, not by a long shot especially as there is no precipitation in the tour mode.

If you want to get the best play the single event that you want, then place everything at random or dynamic and that is by far the best experiences you will have. The tour isn't the best exhibition of the game as that is a challenge based mode.
 
If people have problems with difficulty, they can always upload some video and/or challenges and have gaffers give them advice on how to improve their driving. That's what I did in the OT for drift.

Also, Evo artist are sadist who enjoy putting the sun in your face so that you don't see anything, or night, or whatever is good to make it harder xD
 
Think of how ridiculous this would sound if you were talking about a Mario game or something.

Why? If I was losing in a Mario Kart I'd just toss a blue shell in and come first even though I spent three laps trolleying off the barriers.

Well, I may sound a bit harsh, but as it's the game's philosophy to give every players the very same chances to win, if you can't be bothered playing the game by its own basic and fair rules, maybe you should just watch people playing it on YouTube or Twitch.

I love the game, and I can be bothered to play it, but the only racers I play are Outrun and Burnout arcade-style. It's being a huge learning curve for me to adjust to Driveclub's 'basic and fair' rules, and the later levels are just too steep, and my gaming time too limited. I know how to drive, where to brake and how to take a corner but muscle memory evades me if I can't just sideways drift at full throttle, round a hairpin.
 
I don't understand how that relates to locked content, but...ok?

It was a Mario-related racer joke so I could have a bit of forum banter with that guy that just called me ridiculous. You know, to take the sting out of the hurt a little.

And it also means that I could still win and unlock the later levels even if I was a bit shit at Mario Kart, unlike DC.
 
It'd be great if there was an option for using both the D-Pad and the thumbstick at the same time.

My dad likes using the d-pad but I prefer the thumbstick, and it's a bit annoying having to go into the options every time to switch between them.

I've given up recently and started using the d-pad.
 
And it also means that I could still win and unlock the later levels even if I was a bit shit at Mario Kart, unlike DC.
So you want to be able to just BS your way through a game in order to 'win.'

At that point, why play video games at all. Just watch them played on Youtube, it's a hell of a lot cheaper and you get to see all the content.
 
It'd be great if there was an option for using both the D-Pad and the thumbstick at the same time.

My dad likes using the d-pad but I prefer the thumbstick, and it's a bit annoying having to go into the options every time to switch between them.

I've given up recently and started using the d-pad.

Just buy your Dad a Vita and make him use remote play in the bathroom if he wants a game.

So you want to be able to just BS your way through a game in order to 'win.'

At that point, why play video games at all. Just watch them played on Youtube, it's a hell of a lot cheaper and you get to see all the content.

Wow. From this-to-that in three easy posts. Nice talking to you.
 
Holy.

Shit.

I have a Geforce Titan and an OC 3820. I can play pretty much any PC game I want at high or max settings. I have an Xbox One. I've had a PS4 since launch.

I bought Driveclub the day it came out - and yeah, it was pretty, but it wasn't breathtaking or anything. Occasionally, the light hit just right and it looked pretty good. But like most circuit racers these days (Gran Turismo, Forza, etc), it felt oh so very "static." And the image quality wasn't all that great, anyway - jaggies were ever present and the interiors weren't all that amazing.

But DAMN(!) does this weather update change the game. The heavy rain, at night, looks absolutely incredible. The lighting is out of control. The rain and how it moves when you turn... the glare... the ... the ... the everything looks so freaking good.

Super Mario 64
Hyrule Field in Ocarina of Time
Running from the whale in Sonic Adventure
Stepping out of the sewers in Oblivion
Grand Theft Auto III on my iPhone
Witcher 2
Battlefield 3
Pilotwings in 3D w/o glasses.

... and now Driveclub goes on my list of times graphics have absolutely blown my mind.

I know how you feel, and not to derail the thread, but just wanted to mention the times I was actually wowed.

Need for Speed - 3DO - this was in the Genesis, SNES days. We had never seen 3d graphics before. There were about 6 of us in the room, just opened the 3DO for the first time and popped this game in. As the camera panned around the Ferrari at the start line, people were screaming. People were jumping up and down, running around in circles. Phone calls were being made to others with lots of gasping of breath and demands others come over to witness what we were witnessing. You have to remember, again, this is the very 1st time any of us seen 3d anything. I thought this moment would never be topped. Until...

Tomb Raider (I think it was pt 1, can't remember) - 3dfx PC
I walked past a computer on display at (I think) Best Buy (or maybe it was Circuit City) and it was demo'ing a new 3d technology video card from this new company called 3dfx. I couldn't believe my eyes. This was 3d on another level than the 3DO I had at home and it would forever change the game. I instantly ponied up $2,500 on the spot and took that PC home and played through that game countlessly. I was sure this moment would never be topped, until...

Resident Evil - Playstation
If you were a gamer in the days of the Playstation's launch, then you know what I'm talking about. It was a definitive moment in all of gaming. None of us could believe what we saw and it is imo, this game is most decidedly THE reason the Playstation took over the gaming world and this game alone. Others helped and others kept it going, but this game gave it the foothold to launch its assault on the gaming world. All of us instantly dropped any allegiances to other companies (Sega, Nintendo, 3DO) and became Playstation fans.

There are quite a few other times where I was wow'ed to a lesser extent, like I seen Diablo on that same PC using the 3dfx mode before I seen Tomb Raider that also wow'ed me, but then it cut to TR and it became less significant. Also, Halo 1 on the Xbox 1 wow'ed me but not just for the graphics. Myth: TFL on 3dfx for PC, for graphics and gameplay. Battlefield on PC, for the same. This Driveclub with the weather ranks in this group (at or near the top of this group actually). This is a definite "moment" for sure though and I must have it. NOW!
 
It is locked content though, Evo's artists have spent time on those events to make sure the weather, the lighting and the time of day change to bring out the best of the tracks. I'll never get to see that artistry, and I certainly don't have the time to bumble my way around setting up my own events on the off-chance I might hit the same conditions. I'd rather use my limited gaming time to play games, and not waste it trying to emulate events that I should be given the option to play no matter how rubbish I am.

This isn't necessarily true though, otherwise the beginning races of the tour event would have had a better looking India. They might choose which time/weather settings will provide a good challenge, not necessarily what always looks the best. It also doesn't take that long to set up your own events for you to complain about not being able to actually spend more time playing the game. Setting up the time and weather in the menu changes the lighting in real time right in front of you, you actually get to see the change as you're making the time/weather adjustments. It takes maybe a minute at tops and by the next event set up you'll already know what you consider the "best looking."
 
It is locked content though, Evo's artists have spent time on those events to make sure the weather, the lighting and the time of day change to bring out the best of the tracks. I'll never get to see that artistry, and I certainly don't have the time to bumble my way around setting up my own events on the off-chance I might hit the same conditions. I'd rather use my limited gaming time to play games, and not waste it trying to emulate events that I should be given the option to play no matter how rubbish I am.

If I was as chronically short of spare time as you obviously are I wouldn't be wasting it on this forum
 
This isn't actually true. And I've done a few tests (May post some gifs if I get chance later).

I've been rear-ended at high speed going down straights.

Now my first reaction to this is to think that it's drafting. However, after looking behind me, I've seen plenty of AI cars flying towards me at high speed that were NOT drafting. They were either too far back or too far to the left or right of my car. No mater how you take it, there is something wrong here.
Yeah you can be rear ended if they're going a lot faster than you, but you won't spin out unless you shit yourself and steer whilst they do it.

But it is now very difficult to be spun out, it can still happen but only really within the boundaries I laid out earlier.
 
It is locked content though, Evo's artists have spent time on those events to make sure the weather, the lighting and the time of day change to bring out the best of the tracks. I'll never get to see that artistry, and I certainly don't have the time to bumble my way around setting up my own events on the off-chance I might hit the same conditions. I'd rather use my limited gaming time to play games, and not waste it trying to emulate events that I should be given the option to play no matter how rubbish I am.

All games need progression,incentives and rewards. Can't do it? Tough luck.
 
I had my first hands on with Driveclub today when I went to a Best Buy to do some shopping. I heard from different sources that they didn't like the feel of the cars and thought that it wasn't fun at all. From what I played the handling was fine and it was a blast to play. Granted, there were only three tracks and three cars in the demo but it was really fun. And it looked pretty damn good for the most part. I did notice quite a bit of aliasing but that could have been because I was standing pretty close to the monitor. Regardless, I really wanted to pick up a PS4 and Driveclub. It made a great first impression.
 
Yeah you can be rear ended if they're going a lot faster than you, but you won't spin out unless you shit yourself and steer whilst they do it.

But it is now very difficult to be spun out, it can still happen but only really within the boundaries I laid out earlier.

Yeah, i haven't spun out in weeks online (almost never offline). I crash into walls unprovoked, but that's nothing new.
 
I did notice quite a bit of aliasing but that could have been because I was standing pretty close to the monitor.
Plus department stores tend to jack up the sharpness on their TV's to maximize the crispness of the image, they think it helps sell TV's. I mean, DC definitely has some aliasing, but its fairly minor in my experience.
 
Really? I didn't know that. I only ever went to TT when in single game mode. I'll give that a go later and see what the different difficulties feel like.

If the AI is flying past you on a straight, what happened is that you took the last corner too slow and had a lower exit speed than the AI, which allowed them to catch up and overtake you. It's not drafting, that has an effect but it won't lead to the AI flying by you, only catching up. The rubberbanding in Driveclub always works in your favor--the AI knows the perfect racing line, but will deviate from it to keep the pack around you.

I can understand your frustration, you probably expect Driveclub to be more arcadey than it is. I did too, but I realized that it's actually grounded in serious racing fundamentals. The cool thing is, getting good at Driveclub teaches you to be a better racer.

The most important factor in getting a good time is to maintain high corner exit speed. Think about it this way: any speed you lose from braking too late is gone for the rest of the race. You can never make it up. That means you have to brake early enough to hit the apex to maximize the amount of time you are accelerating between corners. If you brake too late, two things happen: 1) you miss the apex or hit it unsmoothly 2) you slow down too much because you have to make a tighter turn because you missed the apex. This kills your corner exit speed, which means you have to spend time getting back up to speed, which lets the AI get past you.

It's frustrating at first, but if you stick with it and learn from your mistakes, you will see yourself improve. There is no better feeling than being 10 or 15 seconds off a challenge time, and thinking it's impossible to get, and then getting it an hour (or day) later because you've improved as a racer.

Also, there's a pretty big difficulty spike when you get to performance class. Those cars get very slippery at high speed, and it's easy to lose control and spin out. You'll learn how to make tiny, tiny adjustments.

It is locked content though, Evo's artists have spent time on those events to make sure the weather, the lighting and the time of day change to bring out the best of the tracks. I'll never get to see that artistry, and I certainly don't have the time to bumble my way around setting up my own events on the off-chance I might hit the same conditions. I'd rather use my limited gaming time to play games, and not waste it trying to emulate events that I should be given the option to play no matter how rubbish I am.
I honestly feel like Driveclub's structure is great for picking up and playing. It's fairly easy to get enough stars to unlock a lot of tour events, and then you can pick and choose from them to find races you feel like playing. Since most events are under 5 minutes, it's easy to pick up. Yes, you will have to retry things a lot, but if you restart races as soon as you make a major fuckup, you won't "lose" too much time. I can easily lose an hour retrying a single event, and it'll be a great hour.
 
What if there exist people who just want to race for fun? Would these options not be helpful for them?
People can race in an easy mode by dumbing down the AI when creating a solo race. If you're talking about difficulty in the trophy mode proper, then I don't think it should be changed at all. It would be like asking for Tetris, Dark Souls or Flappy Bird to have "easy" settings. Want to do well in the game's "real" mode? Keep trying!

Edit:
If the AI is flying past you on a straight, what happened is that you took the last corner too slow and had a lower exit speed than the AI, which allowed them to catch up and overtake you. It's not drafting, that has an effect but it won't lead to the AI flying by you, only catching up. The rubberbanding in Driveclub always works in your favor--the AI knows the perfect racing line, but will deviate from it to keep the pack around you.

I can understand your frustration, you probably expect Driveclub to be more arcadey than it is. I did too, but I realized that it's actually grounded in serious racing fundamentals. The cool thing is, getting good at Driveclub teaches you to be a better racer.

The most important factor in getting a good time is to maintain high corner exit speed. Think about it this way: any speed you lose from braking too late is gone for the rest of the race. You can never make it up. That means you have to brake early enough to hit the apex to maximize the amount of time you are accelerating between corners. If you brake too late, two things happen: 1) you miss the apex or hit it unsmoothly 2) you slow down too much because you have to make a tighter turn because you missed the apex. This kills your corner exit speed, which means you have to spend time getting back up to speed, which lets the AI get past you.

It's frustrating at first, but if you stick with it and learn from your mistakes, you will see yourself improve. There is no better feeling than being 10 or 15 seconds off a challenge time, and thinking it's impossible to get, and then getting it an hour (or day) later because you've improved as a racer.

Also, there's a pretty big difficulty spike when you get to performance class. Those cars get very slippery at high speed, and it's easy to lose control and spin out. You'll learn how to make tiny, tiny adjustments.


I honestly feel like Driveclub's structure is great for picking up and playing. It's fairly easy to get enough stars to unlock a lot of tour events, and then you can pick and choose from them to find races you feel like playing. Since most events are under 5 minutes, it's easy to pick up. Yes, you will have to retry things a lot, but if you restart races as soon as you make a major fuckup, you won't "lose" too much time. I can easily lose an hour retrying a single event, and it'll be a great hour.
That's far better than how I could've (and did) put it... less abrupt, too! Excellent advice and perspective :)
 
Great post neverknowsbest, but braking early also runs the very real risk of getting slammed in the back by the AI. You sort of have to learn how to brake early but late, if that makes sense ;p

One of the most dangerous places to be in this game is in the middle of the pack when tackling a high speed turn. You really have to thread the needle because of hazards all around you.

That said I'm not all that great at this - decent, but seriously humbled by most of the other times I see on the boards. Doesn't stop me from trying though, as its just too much damn fun, and a great challenge every time.
 
I hate to belabor this point, but I am dying for a replay mode. I want to be able to kick back and watch my races presented with cinematic camera angles. I can't believe we've had all these updates but this is still missing. How was this not in the day 1 release?
 
The level of detail in this game is head and shoulders above anything ive ever seen before.

Last gen we got cube map reflections on the hoods of the car with a few reflected objects on the side.

Now......

hPmVz3z.jpg


The cars shadow being cast on the ground is reflected in the paint work.

*bows to Evolution Studios*
 
I will echo the comments on the AI - I've never felt it to be really unfair, and since the spin patch especially I've no complaints at all.

For example, last night I was doing the Germany vs UK cup race (Hurrangan reversed) and completely lost the lead I'd built up in the first sector because I arsed up both my line and braking going into the town.

Same thing happened in the Ferrari Challenge too - I'd got the top 3 finish, the speed trap face-off but can I get the 45s? Can I shit. I know exactly what I have to do to get it, I just need to get better at the game.

I'm a pretty average driver, but I've managed to get enough stars to complete the original tour and Ignition, and I'm now working on Photofinish, Redline and Elements. I might not get all the stars, but I can compete effectively in most of the races, and I know it's my lack of skill, rather than the game being unfair, that's preventing me from getting the rest.

I will say tho - all the DLC tours are harder than original. Not necessarily ramped up AI, but more demanding on getting the right line and not losing exit speed to get those first place laptime - which is exactly where I know I need to improve.
 
Just got this game for a bday gift and can't be happier. I knew it would be good but seriously underestimated how addictive this game can be. Weather effects continue to blow me away. When people ask what next gen is I point them to this game.
 
Anyone looking for a copy of the game check your local online classifieds, the current bundles (at least here) tend to include Driveclub so you can find it super cheap.

I hate to belabor this point, but I am dying for a replay mode. I want to be able to kick back and watch my races presented with cinematic camera angles. I can't believe we've had all these updates but this is still missing. How was this not in the day 1 release?

Pretty sure Rushy had tweeted they are looking at adding replays but someone can correct me if I'm wrong.

I expect they thought people watching their 'share' videos would do the trick, you are constantly recording your races so just by navigating to 'save video' you can watch that/many races later. A replay option would make it easier for the user though of course!
 
I just love the devs seem to be so active in fixing and adding things. I can't help but feel we need to reward this type of behavior!
 
If the AI is flying past you on a straight, what happened is that you took the last corner too slow and had a lower exit speed than the AI, which allowed them to catch up and overtake you. It's not drafting, that has an effect but it won't lead to the AI flying by you, only catching up. The rubberbanding in Driveclub always works in your favor--the AI knows the perfect racing line, but will deviate from it to keep the pack around you.

I can understand your frustration, you probably expect Driveclub to be more arcadey than it is. I did too, but I realized that it's actually grounded in serious racing fundamentals. The cool thing is, getting good at Driveclub teaches you to be a better racer.

The most important factor in getting a good time is to maintain high corner exit speed. Think about it this way: any speed you lose from braking too late is gone for the rest of the race. You can never make it up. That means you have to brake early enough to hit the apex to maximize the amount of time you are accelerating between corners. If you brake too late, two things happen: 1) you miss the apex or hit it unsmoothly 2) you slow down too much because you have to make a tighter turn because you missed the apex. This kills your corner exit speed, which means you have to spend time getting back up to speed, which lets the AI get past you.

It's frustrating at first, but if you stick with it and learn from your mistakes, you will see yourself improve. There is no better feeling than being 10 or 15 seconds off a challenge time, and thinking it's impossible to get, and then getting it an hour (or day) later because you've improved as a racer.

Also, there's a pretty big difficulty spike when you get to performance class. Those cars get very slippery at high speed, and it's easy to lose control and spin out. You'll learn how to make tiny, tiny adjustments.
Extremely well put. Bravo, sir.
 
It does have difficulty options though. There is a Rookie and Amateur section of the tour. When you set up your own races you can choose what difficulty you want the ai and you still upgrade your driver level and unlock new stuff doing this. Nothing wrong with some of the arbitrary stars bring limited to higher difficulties, seems like pretty much any other game limiting some form of high recognition to the hardest difficulty.
Very good point, this game is structured how it is for a reason, I'm so happy we have a racer like this. If I send a challenge to someone I know he wont just take the Vettel F1 car and do the track in 2 seconds. I hope Evolution does not lower the difficulty, if this was an easy racer without challenge it would not be the addictive racer that so many are finding it to be. It helps that I can retry a race a million times and enjoy myself everytime, sometimes I'd go for the win, other times I'll just go for a clean lap, most times I go for all the star requirements in one go.
 
Also, Evo artist are sadist who enjoy putting the sun in your face so that you don't see anything, or night, or whatever is good to make it harder xD
Man some of those in your face sun beams were nuts, could not see a thing, one particular race is so persistent with it in India. All fun though.

It'd be great if there was an option for using both the D-Pad and the thumbstick at the same time.

My dad likes using the d-pad but I prefer the thumbstick, and it's a bit annoying having to go into the options every time to switch between them.

I've given up recently and started using the d-pad.
Yeah, wish there was this option, I've always steered with the dpad in every racer and used the x for acceleration square for brakes, triangle for camera and circle for handbrakes. I was able to adjust these buttons but an option for dpad steering would be nice. In retrospect I don't mind the analog too much for steering as it's a bit stiffer and shorter than PS3 analogs, it works well after getting used to it. DS4 is pretty solid for the game.
 
RUF from inside the cockpit during a heavy thunderstorm... god that rain on the windshield looks good

https://www.youtube.com/watch?v=MKFbe2T84Jc

and skip to 3:20 when that lightning strikes, and the red finish line lights and lightning light relfect off the wet car... /drool

this game is so fun, can't stop doing time trial challenges every night haha it's always 'one more track' and that it's suddenly 4 hours later
 
Resident Evil - Playstation
If you were a gamer in the days of the Playstation's launch, then you know what I'm talking about. It was a definitive moment in all of gaming. None of us could believe what we saw and it is imo, this game is most decidedly THE reason the Playstation took over the gaming world and this game alone. Others helped and others kept it going, but this game gave it the foothold to launch its assault on the gaming world. All of us instantly dropped any allegiances to other companies (Sega, Nintendo, 3DO) and became Playstation fans.

Man those were the best gaming days of my life right there. So many great memories. They came right in and dominated all the veteran console makers.

Resident Evil and Metal Gear Solid 1 were just the tip of the iceberg on what was to come. We got the biggest jump in graphics since the invention of computer graphics and no generation yet has made a bigger jump.
 
It is locked content though, Evo's artists have spent time on those events to make sure the weather, the lighting and the time of day change to bring out the best of the tracks. I'll never get to see that artistry, and I certainly don't have the time to bumble my way around setting up my own events on the off-chance I might hit the same conditions. I'd rather use my limited gaming time to play games, and not waste it trying to emulate events that I should be given the option to play no matter how rubbish I am.



So what about all the artistry that went into the later levels of Super Mario Brothers 2, if you are not good enough, you dont get to see them.


What about any single player campaign in every FPS ever. If you are not good enough to get to the later levels, you miss out on all the hard work and artistry created by the developers.


What about any other game, with a single player campaign of some type, you do not get to see all the artistry created unless you earn your way there. Its a racing game campaign, almost all racing games make you unlock more tracks, more cars, as you progress. Do you really think every game should unlock every level/track, racing game or not, because you may not have the time, muscle memory, or skills to unlock them by progressing through the game? That is what games are, a challenge! Maybe Driveclub just isn't the game for you!
 
It makes me so happy to read all this positive feedback.
I'm loving this game too and i hope that this positive word of mouth will help the game to sell for a long time.
As many have already stated, this sub genre inside the racing game was going the way of the dodo and Driveclub even if at the release seemed that it was going to kill the last standing dodo, now, seems to me, that has started a great campaign to save them all.
Making people aware on how much this kind of game can be fun it's a great achievement for Evo.
Laser focused on racing and skill based.
 
I don't like racing games that much but over the course of this thread from it's conception, GAF's enthusiasm has been, to say the least, infectious.

I'm waiting for the PS+ version to lark around with but now I kind of want to pick it to join the fray. :)
 
So wait is this game good now? I saw it for $39 at futureshop the other day and I will pick it up if they fixed all the problems they had at launch.
 
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