Halo 5: Guardians Beta Thread | Hot Red on Blue Action

If I could choose this would be default.

LT - Grenade
RT - Shoot
LB - Ground Pound/Crouch
RB - Melee
Y - Switch Weapon
X - Reload
B - Thruster
A - Jump
LS - Sprint
RS - Zoom

Whose with me? Haha
 
If I could choose this would be default.

LT - Grenade
RT - Shoot
LB - Ground Pound/Crouch
RB - Melee
Y - Switch Weapon
X - Reload
B - Thruster
A - Jump
LS - Sprint
RS - Zoom

Whose with me? Haha

boo-this-man.gif
 
why why why?

does every hardcore Halo fan uses jumper bumper? just curious. Because I am so used to with A

Honestly, I only just started using it when Destiny dropped, and it's been... transformative. I use it in everything now, and I don't think I could go back to A jumping in FPS.

Tomorrow's episode will show off the final version of Regret, and has a lot of info on an all-new weapon :)

Just watching episodes 3 and 4 now. Excited for tomorrows!
 
Has anybody checked out "The Sprint" on the Halo Channel? 15-minute episodes inside the studio - tonight features Breakout and yesterday had the Truth Remix map "Regret".

/plug

The death of Halo mini series? Yea I watched it. Just kidding about the death of halo part. Its always interesting to see how games are made. I enjoyed it. Thanks for creating these.
 
How do you perform a ground pound? I go into the air, crouch, it gives me a placement, but how do I execute it? I press the dash button but doesn't work...
 
How do you perform a ground pound? I go into the air, crouch, it gives me a placement, but how do I execute it? I press the dash button but doesn't work...

You have to hold crouch, not just press ot. Release after you see the target change on the ground > WHAM. You need to jump off of something about head-height, won't work just anywhere.
 
why why why?

does every hardcore Halo fan uses jumper bumper? just curious. Because I am so used to with A
It is the best control scheme, definetly.

Bumper Jumper for life! (seriously, the fact that I couldn't map jump to LB ruined Sunset Overdrive for me)
 
Feedback and a quick sorry. Could not figure how to make this any shorter.

Ranking System
- When the player has found a match, on the top of the screen, have a box that informs the player exactly how the player will be rewarded.
ie: Win Match = +10 points | Loss Match = -12 points | Quit match = -20 points.
- When selecting a Ranked playlist, the player should be able to press a button (X) to bring up a message that will inform the player on what ranking is and how ranking is calculated in that playlist.
- Rank Emblems should have a "Shine" tier (3 tiers). This is to help the player quickly identify which tier of a division another player is in.
ie: Onyx Tier 1 = No shine (Normal emblem) | Onyx Tier 2 = Some Shine | Onyx Tier 3 = Most Shine

UI
- While looking in the roster, allow the Right Stick to quickly move the list up and down, and the Triggers to go up and down pages, just like in Halo 4.
- Allow less than 4 characters in the Service Tag.
- Like in MCC, add a "view map" option to a playlist.
- Text in the Service Record appears to be inconsistent with the text in the rest of the game. If true, please correct.
- Before the map loads, the player should get to know which map they will play in while in the searching/loading screen.
- When loading into a map, add a countdown to when actual playing can commence.
- Add back the "Time until respawn" countdown.
- No Hitmarkers
- Where the weapon is position in the UI, add a numeric value next to the clip for ease of use. ie: 8 ||||||||

Maps
Truth
- Give "Pink" an actual pink coat of paint.
- Decrease the map size by ~10%. Right now it is somewhat difficult to easily find other players.
- Make sure Carbine actually gets a Carbine.
Empire
- Replace Sniper in Tower with another Power weapon/Power up.

Spartan Abilities
Sprint
- Allow the player to Sprint out of ADS.
- When the player has no shields, slow down Sprint by 25%
- When shields are recharging, if the player is sprinting, shields should recharge 50% slower
- Once shot, take the player out of Sprint instantly.
Slide
- Allow the player to shoot while sliding.
- Let the Slide last longer.
Smart Link (ADS)
- Allow a classic version
Ground Pound
- Decrease the range.
- Require that the player has to hit the enemy for any damage.
- If the player misses a hit, no damage should be given to the enemy. Only knockback.
- Increase height requirement for use.
Truster
- Allow the player to shoot while in Thrust.

Weapons
DMR
- Decrease Rate of Fire
- Add an extra bullet to the clip. 15 in total
- Make the bullet more visible when shooting.
AR
- When in ADS, remove the "Scope" benefit. Player should be required to burst fire the weapon for accuracy now that it will have a constant scope.
- Slow the Rate of Fire OR require an extra 2-4 bullets to kill.

General
- Get rid of Flinch
- Improve animations in the map skyboxes
- Very enjoyable from what I played.
 
Feedback and a quick sorry. Could not figure how to make this any shorter.

Ranking System
- When the player has found a match, on the top of the screen, have a box that informs the player exactly how the player will be rewarded.
ie: Win Match = +10 points | Loss Match = -12 points | Quit match = -20 points.
- When selecting a Ranked playlist, the player should be able to press a button (X) to bring up a message that will inform the player on what ranking is and how ranking is calculated in that playlist.
- Rank Emblems should have a "Shine" tier (3 tiers). This is to help the player quickly identify which tier of a division another player is in.
ie: Onyx Tier 1 = No shine (Normal emblem) | Onyx Tier 2 = Some Shine | Onyx Tier 3 = Most Shine

UI
- While looking in the roster, allow the Right Stick to quickly move the list up and down, and the Triggers to go up and down pages, just like in Halo 4.
- Allow less than 4 characters in the Service Tag.
- Like in MCC, add a "view map" option to a playlist.
- Text in the Service Record appears to be inconsistent with the text in the rest of the game. If true, please correct.
- Before the map loads, the player should get to know which map they will play in while in the searching/loading screen.
- When loading into a map, add a countdown to when actual playing can commence.
- Add back the "Time until respawn" countdown.
- No Hitmarkers
- Where the weapon is position in the UI, add a numeric value next to the clip for ease of use. ie: 8 ||||||||

Maps
Truth
- Give "Pink" an actual pink coat of paint.
- Decrease the map size by ~10%. Right now it is somewhat difficult to easily find other players.
- Make sure Carbine actually gets a Carbine.
Empire
- Replace Sniper in Tower with another Power weapon/Power up.

Spartan Abilities
Sprint
- Allow the player to Sprint out of ADS.
- When the player has no shields, slow down Sprint by 25%
- When shields are recharging, if the player is sprinting, shields should recharge 50% slower
- Once shot, take the player out of Sprint instantly.
Slide
- Allow the player to shoot while sliding.
- Let the Slide last longer.
Smart Link (ADS)
- Allow a classic version
Ground Pound
- Decrease the range.
- Require that the player has to hit the enemy for any damage.
- If the player misses a hit, no damage should be given to the enemy. Only knockback.
- Increase height requirement for use.
Truster
- Allow the player to shoot while in Thrust.

Weapons
DMR
- Decrease Rate of Fire
- Add an extra bullet to the clip. 15 in total
- Make the bullet more visible when shooting.
AR
- When in ADS, remove the "Scope" benefit. Player should be required to burst fire the weapon for accuracy now that it will have a constant scope.
- Slow the Rate of Fire OR require an extra 2-4 bullets to kill.

General
- Get rid of Flinch
- Improve animations in the map skyboxes
- Very enjoyable from what I played.
Lot of good stuff in here, agreed with most of it. Midship needs to be more clear visually (I still can't discern big from pink a lot of times) and flinch needs to go. I think the DMR RoF is fine considering it's a five shot.

Sniper Rifle needs a redesign... Current scope is too noisy/distracting, the time between shots is too long and the bullet tracking/flight just feels off.
 
A is jump. No need to change something that works. H1-2 players used it just fine.
A to jump works, yes. Jump on LB is just much better.

I was a Default/Recon player till 2011 or so, but one day I decided to try Bumper Jumper and while it felt weird at first, after a couple of hours I was loving it already. Can't go back now. Bumper Jumper is awesome.
 
Played a few matches, I'm sure they'll get the crowd they're going after but not really feeling it. Of course I'll buy it for the SP and dabble with MP here and there and my mind might change. Maybe its too fast for my liking, not really sure. I go to halo 2 for my halo fix, I go to advance warfare for my twitch shooter fix. This is trying to be a hybrid of both, but I end up wanting to just play one or the other.

Right now, the beta isn't motivating me to put down Halo 2 permanently. Looking forward to the beta later this week and have the opportunity to play around with more maps/game types.
 
Not using A to jump in a console fps is crazy. Would take years to rewire my brain to use another button. Even thinking about it gives me a headache.
 
A to jump works, yes. Jump on LB is just much better.

I was a Default/Recon player till 2011 or so, but one day I decided to try Bumper Jumper and while it felt weird at first, after a couple of hours I was loving it already. Can't go back now. Bumper Jumper is awesome.

I don't have a problem jumping and shooting. :shrug: maybe I have faster fingers.
 
I don't have a problem jumping and shooting. :shrug: maybe I have faster fingers.
I didn't have a problem either back when I used Default/Recon, but being able to do it while having my thumb on the stick at all times is awesome.

Thank you Mirror's Edge, you showed me the light. Bumper Jumper for life!
 
Spartan Rank 10, Gold Performance Rank, 42 matches, 7 hours played, and a KDA of 3.0. Think I've had enough playtime with this beta to go through my thoughts on this thing.

Likes
-Sprinting, hovering, ground pounding, and boosting are great ways of making the player more versatile. I can't wait to see how this affects BTB matches and bigger maps.
-SMG is now a much more viable weapon to use. Rate of fire and power is satisfying
-Ledge grabbing finally removes the frustration of missing crouch jumps to get higher.
-Dash strafing makes dodging hazardous grenades much easier.
-More player impact when a grenade hits is satisfying, They feel like they have a kick to them now.
-Sprinting being tied to your sheild recovery. Punishes people who constantly run, and forces them to slow down to that classic Halo pace from time to time if they want to survive.

Dislikes
-Overabundance of ADS. Having it on every weapon seems a bit overkill. It's fine for scoped weapons like the BR, SMG and the DMR, but for weapons like the pistol and AR it felt like I wasn't gaining any accuracy using it personally, just slowed me down. Plus the holo sights on non-scoped weapons are gaudy as fuck.
-Performance rating being tied to match losses instead of individual performance during a match. If you perform extraordinarily well it feels like you're getting punished if the rest of your team underperforms and feeds the other team. Team Performance ranking should be a thing, and seperate.
-Maps in the early preview beta got a bit boring fast. Would've been nicer to have just one of the smaller arena 4v4 maps we have now, and a larger 6v6 objective map as well. Get a good feel for how all the new gameplay additions work in both types of environment.
-Killcam. I miss being able to see what's going on around my corpse when I died, made for some interesting and funny moments. Seeing a killcam of somebody who was right in front of you, or killed you from behind is fucking boring, and it's often out of sync anyway.


Overall though, really enjoyed my time with this. After 4 games in the numbered saga I welcome the radical shift in design. It nicks a lot of elements from other FPS games sure, but for the most part, I feel like the majority of these changes meld well with what was already previously there. A vast improvement over Halo 4's underwhelming multiplayer already in my opinion. Will be interested in what we get to check out in the full beta at the end of the month.
 
I've been using green thumb in Halo since CE. It's unfortunate that there isn't a classic Green Thumb layout. My ideal would be:

LT: grenade
RT: shoot weapon
LB: thrust
RB: zoom/smartaim whatever it's called now
X: reload
Y: switch weapon
A: jump
B: crouch
Dpad : switch grenade
Push in left analog: sprint
Push in right analog: melee
 
I wish episodes of The Sprint went up on Youtube as well as the Halo Channel. The MCC package has already sold me an Xbone even if it is out of bounds until the 25th - Halo is still a console seller, and this behind the scenes of multiplayer would convert others into buying the console too, if only they could see it.

I can't help but feel stuff locked away on the Halo channel never gets enough exposure. I get the impression Forward Unto Dawn made a much bigger splash than Nightfall for instance.
 
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