Feedback and a quick sorry. Could not figure how to make this any shorter.
Ranking System
- When the player has found a match, on the top of the screen, have a box that informs the player exactly how the player will be rewarded.
ie: Win Match = +10 points | Loss Match = -12 points | Quit match = -20 points.
- When selecting a Ranked playlist, the player should be able to press a button (X) to bring up a message that will inform the player on what ranking is and how ranking is calculated in that playlist.
- Rank Emblems should have a "Shine" tier (3 tiers). This is to help the player quickly identify which tier of a division another player is in.
ie: Onyx Tier 1 = No shine (Normal emblem) | Onyx Tier 2 = Some Shine | Onyx Tier 3 = Most Shine
UI
- While looking in the roster, allow the Right Stick to quickly move the list up and down, and the Triggers to go up and down pages, just like in Halo 4.
- Allow less than 4 characters in the Service Tag.
- Like in MCC, add a "view map" option to a playlist.
- Text in the Service Record appears to be inconsistent with the text in the rest of the game. If true, please correct.
- Before the map loads, the player should get to know which map they will play in while in the searching/loading screen.
- When loading into a map, add a countdown to when actual playing can commence.
- Add back the "Time until respawn" countdown.
- No Hitmarkers
- Where the weapon is position in the UI, add a numeric value next to the clip for ease of use. ie: 8 ||||||||
Maps
Truth
- Give "Pink" an actual pink coat of paint.
- Decrease the map size by ~10%. Right now it is somewhat difficult to easily find other players.
- Make sure Carbine actually gets a Carbine.
Empire
- Replace Sniper in Tower with another Power weapon/Power up.
Spartan Abilities
Sprint
- Allow the player to Sprint out of ADS.
- When the player has no shields, slow down Sprint by 25%
- When shields are recharging, if the player is sprinting, shields should recharge 50% slower
- Once shot, take the player out of Sprint instantly.
Slide
- Allow the player to shoot while sliding.
- Let the Slide last longer.
Smart Link (ADS)
- Allow a classic version
Ground Pound
- Decrease the range.
- Require that the player has to hit the enemy for any damage.
- If the player misses a hit, no damage should be given to the enemy. Only knockback.
- Increase height requirement for use.
Truster
- Allow the player to shoot while in Thrust.
Weapons
DMR
- Decrease Rate of Fire
- Add an extra bullet to the clip. 15 in total
- Make the bullet more visible when shooting.
AR
- When in ADS, remove the "Scope" benefit. Player should be required to burst fire the weapon for accuracy now that it will have a constant scope.
- Slow the Rate of Fire OR require an extra 2-4 bullets to kill.
General
- Get rid of Flinch
- Improve animations in the map skyboxes
- Very enjoyable from what I played.