Dark Souls 2 Director on future of series: Stuff planned that will blow your head off

Loved Dark Souls 1 loved Dark Souls 2. Really get's old that we can't have a nice Dark Souls 2 thread without people coming in and shitting on the game constantly. Every fucking thread.
 
I will agree that Namco Bandai has severely mishandled the various releases, which has made it hard for me to support them in the future, even if the games themselves are some of my favourites of the last generation.

It makes it easier to cheer for something like Bloodborne to be good, because they aren't involved.
 
I'm proud to be a "DS2-aphile". Though I'd call it "DS2-phile", since that actually makes sense in Latin.

Of course they are. But it's much easier to post a few handpicked .gifs and babble about the "B-team" than form a coherent argument.

DS2 framerate on PC is exceedingly solid.

That's the part which really gets to me. Developer hero worship I can live with, if not condone. But the inverse, hating on games/developers just because they are not part of the in-group is simply disgusting.

Exactly.

Well said dude.
 
I feel like the hitbox issues in DS2 are vastly overrated. As shown in this thread, some enemy attacks suffer from them but it's not something that affects the majority of the enemies. For most of the game hitboxes are a non issue, you can roll through attacks like in the first game and you can avoid attacks simply by walking back the right distance. Are some hitboxes worse than in DS1? Sure, but it's not a game wide thing and it definitely didn't affect my experience anywhere as much as some posters here seem to suggest.
If it was just the wonky hitboxes that would be one thing, but it's not. It's the agility stat, the stupid decision to have aim go AWOL even when locked on. I still haven't figured how that works, half the time I'm holding the direction of the enemy and it still goes apeshit. I feel stamina management overall is really poorly done in DS2, having to (or having it just happen) double roll some stupid long combo then the enemy recovering before you even get a chance to get back in, or get up after a knock down.

btw, it's not just these hippo and mimic grab gifs, the trashy hitboxes goes both ways, so often with weapons like rapiers and shortswords your attack will pass straight through an enemy and register no damage.

The fact that people say leveling up ADP is the answer pretty much says it all really in illustrating what a mis-step it was to go that route with agility.
 
The Dark Souls vs Dark Souls 2 topic wasn't enough. Peeps just have to tell us how bad Dark Souls 2 is.

Some dudes are just firmly made up in their position no matter what argument you present to them. DS1 is some flawless masterpiece that isn't cryptic in the slightest while DS2 is the bastard sequel made by the B team according to a lot of dudes.
 
I definitely had some bullshit calls by Iron Golems grab a few times, though most people would probably beat him with Tarkus before noticing such an edge case.This certainly isn't new to the series.I like the look of the second game, though they definitely fell short of their vision by limiting development to the last consoles, they did pull of some nice visuals especially in the dlc. They showed enough for me to believe they can improve, especially after they get the technical prowess from Bloodbourne in the fold.
I still find it hilarious that some people hate that the lore of the sequel is connected to the first game. You guys should hate MGS
2 especially considering that ending
with that mentality. DS3 can be the Devil May Cry 3 for all that matters and everyone will be more or less happy.
 
Some dudes are just firmly made up in their position no matter what argument you present to them. DS1 is some flawless masterpiece that isn't cryptic in the slightest while DS2 is the bastard sequel made by the B team according to a lot of dudes.
No one has said that, ever.
 
I feel like the hitbox issues in DS2 are vastly overrated. As shown in this thread, some enemy attacks suffer from them but it's not something that affects the majority of the enemies. For most of the game hitboxes are a non issue, you can roll through attacks like in the first game and you can avoid attacks simply by walking back the right distance. Are some hitboxes worse than in DS1? Sure, but it's not a game wide thing and it definitely didn't affect my experience anywhere as much as some posters here seem to suggest.

Yeah. And tbh, a lot of people made up their mind before the game was even released (pretty much since it was announced that Miyazaki wasn't going to direct it). Lots of people were saying the game would be terrible before it was released, and lo and behold, they still hold the same argument, seeing every small imperfection as a major gamebreaking flaw - confirmation bias at its finest.

It matters though. The third time you die to Smelter Demon from an attack you clearly dodged you'll be cursing at the game. When you take out the "fair" in "hard but fair" a lot changes. Dark Souls II made me angry, many times, something Dark Souls never did. That wasn't just because of glitches either.

To your second point, lots of people were saying it was going to be great too. Don't act like it was pre-judged. ENB was out there claiming it was better than the first one.
 
DS2's flaws run at deeper level however. They affect enjoyment of the game. DS1's flaws are surface level. Not a big deal.
 
Some dudes are just firmly made up in their position no matter what argument you present to them. DS1 is some flawless masterpiece that isn't cryptic in the slightest while DS2 is the bastard sequel made by the B team according to a lot of dudes.

This is basically the response anyone who dares to criticize DS2 gets. Some strawman about how DS2 critics think that DS1 is perfect and DS2 is a shitty game made by a bunch of monkeys. This is just a nonsense argument and this is coming from someone who has DS2 as their goty so its not like I like bashing it. I just realize that it has some shortcomings. Also people don't like what I like because they have this thing called an opinion and that's perfectly fine.
 
I hope using a proper director is one of those things.

Have to agree. Think as A German Spy pointed out once, his ties with Monster Hunter hasn't translated well into DS2. Monster Hunter occasionally overwhelms players with numbers - and it's the same case in this game. The encounters and challenges just didn't feel unique and varied like in previous Souls titles.
 
It matters though. The third time you die to Smelter Demon from an attack you clearly dodged you'll be cursing at the game. When you take out the "fair" in "hard but fair" a lot changes. Dark Souls II made me angry, many times, something Dark Souls never did. That wasn't just because of glitches either.

There's hit-detection issues in DS1 as well. Had it happen a few times where I dodged it or hit an enemy and it didn't count.

And you know you can block Smelter's attacks, right? Just use that shield with 100% physical 100% flame reduction and you're good. With Blue Smelter you can enchant Havel's shield with magic and upgrade it to max and it has 97% physical and 100% magic reduction.

Also it's an optional fight (both times). I'd rather fight Smelter than the Knights of the Abyss.

Plus the targeting system is way better in DS2.

This is basically the response anyone who dares to criticize DS2 gets. Some strawman about how DS2 critics think that DS1 is perfect and DS2 is a shitty game made by a bunch of monkeys. This is just a nonsense argument and this is coming from someone who has DS2 as their goty so its not like I like bashing it. I just realize that it has some shortcomings. Also people don't like what I like because they have this thing called an opinion and that's perfectly fine.


You are in the minority. A lot of diehards go out of their way to shit on the game and pick apart the tiniest things. When some dude makes an hour long YT video critiquing DS2 and it has a pretty high view count, you know that there's dudes who just want to hate the game there.
 
Have to agree. Think as A German Spy pointed out once, his ties with Monster Hunter hasn't translated well into DS2. Monster Hunter occasionally overwhelms players with numbers - and it's the same case in this game. The encounters and challenges just didn't feel unique and varied like in previous Souls titles.

Not the MH director they just share a name.
 
I have a feeling Sony wont stop with just Bloodborne and with Dark Souls continuing the franchise will almost certainly become an annual thing alternating between Bloodborne & Dark Souls. And since I don't support annual franchises at the risk of getting burnt out on the IP I must bid farewell to Souls. My home is now in Blood.
 
ENB said he liked the multplayer more in dark souls 2. He divided the three games in atmosphere,story and multiplayer i think. With demons taking atmosphere, and dark 1 taking story. Not sure though but he definitely sees that each game has their own strengths. People do bitch about soul memory a lot but i am not in the camp that enjoyed some of the broken covenants of the first game nor do i miss the peer to peer connections.
 
I do, but I think it's mostly because of how I play all these games, focusing primarily on magic. Which many Souls fans would consider "wrong" :P

There's no "wrong" way to play the game though. You should just play the game in whatever way you think is fun. Nothing wrong with using magic at all. Even though I prefer melee, I have always loved chucking lightning spears at bosses.
 
I'd like to see how Bloodborne turns out first. Also an Armored Core game that takes full advantage of the PS4/Xbone capabilities.

A new Folklore or King's Field would be nice too.
 
There's no "wrong" way to play the game though. You should just play the game in whatever way you think is fun. Nothing wrong with using magic at all. Even though I prefer melee, I have always loved chucking lightning spears at bosses.
Oh, I fully agree.

I just think that preferring magic and preferring DS2 might be connected. The flaw most often pointed out in DS2 (hitboxes) is far less relevant if you are magic-focused, and one strength of DS2 is that it has a much larger and more varied set of spells to chose from.
 
Dark Souls two is by no means a bad game, hell i enjoy it but i see why folk of the first would feel some disappointment. It hits none of the lows of the first and imo none of the highs. I think making a direct sequel was a mistake. When people are more excited about an old boss from the first game you probably fucked up something. For me it's the soul memory and level design. I don't disagree with them trying different things i just didn't like how a good majority of the twist and turns in level design that were so integral in the first two games were lost. Not to mention warping fucking up how the world is built literally.
 
It matters though. The third time you die to Smelter Demon from an attack you clearly dodged you'll be cursing at the game. When you take out the "fair" in "hard but fair" a lot changes. Dark Souls II made me angry, many times, something Dark Souls never did. That wasn't just because of glitches either.
Even if and when some of the hitboxes were wonky--which were a minority in my experiences, thankfully--it wasn't exactly difficult to adjust to them once you understood how they worked. It's not like they were random or changed each time. I just timed my rolls differently. This is coming from someone who purely uses melee, though.
 
Since we're on the topic, did anyone else like Shrine of Amana? It was my favorite place to put summon sign down to help others. Felt like an obstacle course dodging those magics, it looked cool, and had an unsettling atmosphere due to the singing.
 
It matters though. The third time you die to Smelter Demon from an attack you clearly dodged you'll be cursing at the game. When you take out the "fair" in "hard but fair" a lot changes. Dark Souls II made me angry, many times, something Dark Souls never did. That wasn't just because of glitches either.

To your second point, lots of people were saying it was going to be great too. Don't act like it was pre-judged. ENB was out there claiming it was better than the first one.

Forget dodging you have to pray you don't get glitched into the geometry by Smelter's shitty buggy attacks. Even though I was expecting it at least once, I was amazed when that happened to Kay twice
 
Oh, I fully agree.

I just think that preferring magic and preferring DS2 might be connected. The flaw most often pointed out in DS2 (hitboxes) is far less relevant if you are magic-focused, and one strength of DS2 is that it has a much larger and more varied set of spells to chose from.

I run Melee in Souls and had no real problems with hitboxes and auto-tracking in DS2. I largely blocked and attacked or baited and then attacked.

Honestly, the only time I've seen weird hitboxes is when I was fighting Blue Smelter. Specifically Blue Smelter. I'd have my shield up -Havel's shield enchanted with Magic- I was right in front of him but not extremely close, targeting him, have plenty of stamina, and his attack goes right through my shield. Had that happen at least 4 times.
 
Since we're on the topic, did anyone else like Shrine of Amana? It was my favorite place to put summon sign down to help others. Felt like an obstacle course dodging those magics, it looked cool, and had an unsettling atmosphere due to the singing.

Obnoxious level but it was one of the very few pretty areas in the game. I'll give it that. The boss design was also pretty cool, twisted stuff. Nice change from giant, generic knight #34.
 
Since we're on the topic, did anyone else like Shrine of Amana? It was my favorite place to put summon sign down to help others. Felt like an obstacle course dodging those magics, it looked cool, and had an unsettling atmosphere due to the singing.
Shrine of Amana was one of my favorite pre-DLC areas. In addition to everything you said, it was also very aesthetically pleasing.
 
the stupid decision to have aim go AWOL even when locked on. I still haven't figured how that works, half the time I'm holding the direction of the enemy and it still goes apeshit.
Um, were you using a greatsword, greataxe or a great club? The aim is manual with those weapons, even when locked on. I didn't care for it either much, but it's intended behaviour and some people like it.
so often with weapons like rapiers and shortswords your attack will pass straight through an enemy and register no damage.
This happened all the time in Demon's Souls and Dark Souls as well, particularly when using thrusting weapons with a narrow hitbox. In fact, I almost rage-quit Demon's Souls the first time I played it, because of a bad hitbox using the spear's r2 that went right through an enemy and then got me killed. :P I'll never forget that.

The fact that people say leveling up ADP is the answer pretty much says it all really in illustrating what a mis-step it was to go that route with agility.
Yeah I think ADP for the i-frame was definitely a mistake.

Forget dodging you have to pray you don't get glitched into the geometry by Smelter's shitty buggy attacks. Even though I was expecting it at least once, I was amazed when that happened to Kay twice
I never defended those shitty gifs but I have to say, I fought Smelter a gazillion times across several builds (+ as a phantom tons of other times, I even farmed several Sunlight medals on my faith build there), and I never, ever had this geometry glitch happen, not once. It's really quite baffling, to this day I still don't know how this gets triggered or what it even looks like.
Note: I also almost never tanked him, I used dodging over blocking 95% of the time.
 
Even if and when some of the hitboxes were wonky--which were a minority in my experiences, thankfully--it wasn't exactly difficult to adjust to them once you understood how they worked. It's not like they were random or changed each time. I just timed my rolls differently. This is coming from someone who purely uses melee, though.

I partially agree. The hitboxes were pretty consistently wonky and you could time your rolls differently and adjust to it. However, the issue came up in a lot of places(for my first build, a no shield melee build, it came up with every boss), and it's definitely a pretty glaring stain on the game.

That being said I fail to see why we're even having this arguement in this thread. It's hardly as if the Dark Souls 2 director is at all directly responsible for the game's hit boxes. I'd understand if people we're complaining about DS2 level design here, however. That being said, I loved Dark Souls 2 overall, I do feel like it did some things better than Dark Souls 1, and a lot more things worse than it, but that's an opinion. Overall I feel it was on par with Demon souls, so I don't really get why people feel like it ruined the brand.

Actually I think FF XIII and DkS2 are pretty much on the same level, considering they both completely forgot what made their predecessors good.

Like this...
 
Since Bloodbourne is pretty much wrapped up, i would not be surprised if original director is more hands on with dark souls 3. My major gripe with DS2 was the humanity aspect. Being able to take it right the at the fog gate guaranteed victory for every boss fight. When i finished the game i think i had like 50 effigies left. Beat almost every boss first try. No sense of panic or urgency in that game. Being able to warp out of trouble didn't help the game either. Exploring DS1 and getting stuck having to fight my way out was great. Another weird thing about that game is i was never invaded once the entire game. Except for the bell tower, or i put down a summons sign, Thought that was odd.
 
You are in the minority. A lot of diehards go out of their way to shit on the game and pick apart the tiniest things. When some dude makes an hour long YT video critiquing DS2 and it has a pretty high view count, you know that there's dudes who just want to hate the game there.

I've seen that video. While some parts I disagree with like complaint about the opening (thought it wasn't a big deal to not be male or female and didn't have an issue with the opening cinematic) but I did agree on a few parts like the enemy tracking and the hit boxes on some attacks (mostly grab attacks) but then again I always thought the grab on Iron Golem was kind of bs. He's grabbed me a few times when I don't think he should've so maybe that's a wash. But I don't think the view count is indicative of anything other than people in the community saying "Have you seen that DS2 critique". I also know some big ytbers like total biscuit linked to the video so that may also be the reason why the view count is so high. But, yeah there are people who don't like the game, and THAT IS FINE. People not liking the game doesn't suddenly invalidate your enjoyment of the game.
 
There's hit-detection issues in DS1 as well. Had it happen a few times where I dodged it or hit an enemy and it didn't count.

And you know you can block Smelter's attacks, right? Just use that shield with 100% physical 100% flame reduction and you're good. With Blue Smelter you can enchant Havel's shield with magic and upgrade it to max and it has 97% physical and 100% magic reduction.

Also it's an optional fight (both times). I'd rather fight Smelter than the Knights of the Abyss.

Couldn't block him on my SL1 run. Also, using a more boring playstyle just to work around an issue with the game is not a good argument in favour of DkSII.

You are in the minority. A lot of diehards go out of their way to shit on the game and pick apart the tiniest things. When some dude makes an hour long YT video critiquing DS2 and it has a pretty high view count, you know that there's dudes who just want to hate the game there.

That's the conclusion you draw? It seems like you're the one with confirmation bias. Why would people want to hate Dark Souls II? Why wouldn't we want to like something else as much as Dark Souls? Do you think people paid $60 on day one just so they could come here and trash the game?

Forget dodging you have to pray you don't get glitched into the geometry by Smelter's shitty buggy attacks. Even though I was expecting it at least once, I was amazed when that happened to Kay twice

Yeah, that is a super annoying bug that I've had happen too many times, but it's such a specific and unintentional thing that I don't want to hold it against the game too much. You know, Dark Souls has Centipede Demon. The hitbox issues are a more general thing that appear in lots of places.

I do, but I think it's mostly because of how I play all these games, focusing primarily on magic. Which many Souls fans would consider "wrong" :P

Well, that explains a thing or two.
Magic is the one thing I'll concede is improved mechanically over Dark Souls.
 
Yeah. And tbh, a lot of people made up their mind before the game was even released (pretty much since it was announced that Miyazaki wasn't going to direct it). Lots of people were saying the game would be terrible before it was released, and lo and behold, they still hold the same argument, seeing every small imperfection as a major gamebreaking flaw - confirmation bias at its finest.

You can see the exact opposite happening with Bloodborne, people have been claiming it'll be the game of the generation ever since it was announced, even when we didn't have any info about it. Now the game looks good and I loved what I played of it but it's funny to see the difference in reception between the two games.

Straw men.Straw men everywhere.
 
I think Dark Souls 2 is fairly easy, but when I think it might be too easy, I watch someone like Jeff Green play it for some perspective and realise it's probably fine like it is. :lol
 
I do, but I think it's mostly because of how I play all these games, focusing primarily on magic. Which many Souls fans would consider "wrong" :P

No wonder you think is better, since magic was considerably overhauled from DkS.(Also is even more unbalanced)

Also I don't understand the "handpicked" gif comment, hitbox detection is a constant problem in DkS2, I mean is that bad to a point it ruins the game? of course not, but is undeniable one of the major problems and one of the main reasons I vastly rather replay DkS 1 than 2.
 
Yeah. And tbh, a lot of people made up their mind before the game was even released (pretty much since it was announced that Miyazaki wasn't going to direct it). Lots of people were saying the game would be terrible before it was released, and lo and behold, they still hold the same argument, seeing every small imperfection as a major gamebreaking flaw - confirmation bias at its finest.

You can see the exact opposite happening with Bloodborne, people have been claiming it'll be the game of the generation ever since it was announced, even when we didn't have any info about it. Now the game looks good and I loved what I played of it but it's funny to see the difference in reception between the two games.
The only game breaking issue was soul memory, IMO. Prevents you from finding a "sweet spot" for PVP and co-op. Not an issue if you stick to single player but destroys the game's longevity. Hopefully they learn from this mistake in future iterations.
 
Oh, I fully agree.

I just think that preferring magic and preferring DS2 might be connected. The flaw most often pointed out in DS2 (hitboxes) is far less relevant if you are magic-focused, and one strength of DS2 is that it has a much larger and more varied set of spells to chose from.

The "magic is for casuals" stuff probably comes more from pvp'ers who had to deal with havel mages once their sm got really high (+15 million sm) but yeah I can definitely see how it would change your view of things if you were just a caster since you wouldn't have to worry about the hitbox issue.
 
The successor of Dark Souls is already written, it just needs to be done eventually:

You blend DS with Shadow of the Colossus. Make Dark Souls world a bit bigger and more open, but you also give the player one horse, so you can travel around faster, cover more distance.

Then mounted combat, and a system of scripts command so that even unmounted you can still make the horse do things, maybe even solve some puzzles, make the horse attack on his own and so on.

And then you makes it feel more close, by feeding the horse and making it an entity that lives in the game, that doesn't simply teleports around, but that is there, follows your commands.

That's it: Dark Souls with a bigger, open world and a (obviously silent) horse as companion.

That's enough to push it to the next level.
 
The successor of Dark Souls is already written, it just needs to be done eventually:

You blend DS with Shadow of the Colossus. Make Dark Souls world a bit bigger and more open, but you also give the player one horse, so you can travel around faster, cover more distance.

Then mounted combat, and a system of scripts command so that even unmounted you can still make the horse do things, maybe even solve some puzzles, make the horse attack on his own and so on.

And then you makes it feel more close, by feeding the horse and making it an entity that lives in the game, that doesn't simply teleports around, but that is there, follows your commands.

That's it: Dark Souls with a bigger, open world and a (obviously silent) horse as companion.

That's enough to push it to the next level.

A huge wide open world would sacrifice level design.
 
lol, the fuck do you expect me to say? Yeah, it's that bad. It does everything wrong. It's a stain on the series. I played through it twice and there is very little that I like about it. It's not fun.

It must be absolutely awful if you played through it twice. I don't even bother completing bad games myself.
 
The successor of Dark Souls is already written, it just needs to be done eventually:

You blend DS with Shadow of the Colossus. Make Dark Souls world a bit bigger and more open, but you also give the player one horse, so you can travel around faster, cover more distance.

Then mounted combat, and a system of scripts command so that even unmounted you can still make the horse do things, maybe even solve some puzzles, make the horse attack on his own and so on.

And then you makes it feel more close, by feeding the horse and making it an entity that lives in the game, that doesn't simply teleports around, but that is there, follows your commands.

That's it: Dark Souls with a bigger, open world and a (obviously silent) horse as companion.

That's enough to push it to the next level.
That doesn't sound much like the Souls series, to be honest.
 
Large open world design doesn't seem to fit with the kind of gameplay Dark Souls is famous for. But who knows what's possible.

Well, that explains a thing or two.
Magic is the one thing I'll concede is improved mechanically over Dark Souls.
And it's already massively improved in DS1 over DeS, which explains why the latter is my least favorite Souls game by far. (Though the resolution and 30 FPS don't help either :P)

The only game breaking issue was soul memory, IMO. Prevents you from finding a "sweet spot" for PVP and co-op. Not an issue if you stick to single player but destroys the game's longevity. Hopefully they learn from this mistake in future iterations.
I play in co-op a lot and haven't really had soul memory related issues. I play with a fixed group though. The possible range if you use the ring is huge.
By the way, the Name-Engraved Ring is a wonderful DS2 innovation. Very Souls-like: fits with the lore and doesn't break the atmosphere, but is nonetheless very convenient for more organized co-op.
 
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