CountAntonius
Member
Loved Dark Souls 1 loved Dark Souls 2. Really get's old that we can't have a nice Dark Souls 2 thread without people coming in and shitting on the game constantly. Every fucking thread.
I'm proud to be a "DS2-aphile". Though I'd call it "DS2-phile", since that actually makes sense in Latin.
Of course they are. But it's much easier to post a few handpicked .gifs and babble about the "B-team" than form a coherent argument.
DS2 framerate on PC is exceedingly solid.
That's the part which really gets to me. Developer hero worship I can live with, if not condone. But the inverse, hating on games/developers just because they are not part of the in-group is simply disgusting.
Exactly.
If it was just the wonky hitboxes that would be one thing, but it's not. It's the agility stat, the stupid decision to have aim go AWOL even when locked on. I still haven't figured how that works, half the time I'm holding the direction of the enemy and it still goes apeshit. I feel stamina management overall is really poorly done in DS2, having to (or having it just happen) double roll some stupid long combo then the enemy recovering before you even get a chance to get back in, or get up after a knock down.I feel like the hitbox issues in DS2 are vastly overrated. As shown in this thread, some enemy attacks suffer from them but it's not something that affects the majority of the enemies. For most of the game hitboxes are a non issue, you can roll through attacks like in the first game and you can avoid attacks simply by walking back the right distance. Are some hitboxes worse than in DS1? Sure, but it's not a game wide thing and it definitely didn't affect my experience anywhere as much as some posters here seem to suggest.
So a throwaway quote has become another excuse to complain about DSII?
The Dark Souls vs Dark Souls 2 topic wasn't enough. Peeps just have to tell us how bad Dark Souls 2 is.
No one has said that, ever.Some dudes are just firmly made up in their position no matter what argument you present to them. DS1 is some flawless masterpiece that isn't cryptic in the slightest while DS2 is the bastard sequel made by the B team according to a lot of dudes.
No one has said that, ever.
I feel like the hitbox issues in DS2 are vastly overrated. As shown in this thread, some enemy attacks suffer from them but it's not something that affects the majority of the enemies. For most of the game hitboxes are a non issue, you can roll through attacks like in the first game and you can avoid attacks simply by walking back the right distance. Are some hitboxes worse than in DS1? Sure, but it's not a game wide thing and it definitely didn't affect my experience anywhere as much as some posters here seem to suggest.
Yeah. And tbh, a lot of people made up their mind before the game was even released (pretty much since it was announced that Miyazaki wasn't going to direct it). Lots of people were saying the game would be terrible before it was released, and lo and behold, they still hold the same argument, seeing every small imperfection as a major gamebreaking flaw - confirmation bias at its finest.
Well, he's right.ENB was out there claiming it was better than the first one.
Well, he's right.
Some dudes are just firmly made up in their position no matter what argument you present to them. DS1 is some flawless masterpiece that isn't cryptic in the slightest while DS2 is the bastard sequel made by the B team according to a lot of dudes.
I do, but I think it's mostly because of how I play all these games, focusing primarily on magic. Which many Souls fans would consider "wrong"Never thought you liked DkS2 more than DkS1.
My man, you just went +10 rep in my book.
I hope using a proper director is one of those things.
It matters though. The third time you die to Smelter Demon from an attack you clearly dodged you'll be cursing at the game. When you take out the "fair" in "hard but fair" a lot changes. Dark Souls II made me angry, many times, something Dark Souls never did. That wasn't just because of glitches either.
This is basically the response anyone who dares to criticize DS2 gets. Some strawman about how DS2 critics think that DS1 is perfect and DS2 is a shitty game made by a bunch of monkeys. This is just a nonsense argument and this is coming from someone who has DS2 as their goty so its not like I like bashing it. I just realize that it has some shortcomings. Also people don't like what I like because they have this thing called an opinion and that's perfectly fine.
Have to agree. Think as A German Spy pointed out once, his ties with Monster Hunter hasn't translated well into DS2. Monster Hunter occasionally overwhelms players with numbers - and it's the same case in this game. The encounters and challenges just didn't feel unique and varied like in previous Souls titles.
I do, but I think it's mostly because of how I play all these games, focusing primarily on magic. Which many Souls fans would consider "wrong"![]()
Oh, I fully agree.There's no "wrong" way to play the game though. You should just play the game in whatever way you think is fun. Nothing wrong with using magic at all. Even though I prefer melee, I have always loved chucking lightning spears at bosses.
Even if and when some of the hitboxes were wonky--which were a minority in my experiences, thankfully--it wasn't exactly difficult to adjust to them once you understood how they worked. It's not like they were random or changed each time. I just timed my rolls differently. This is coming from someone who purely uses melee, though.It matters though. The third time you die to Smelter Demon from an attack you clearly dodged you'll be cursing at the game. When you take out the "fair" in "hard but fair" a lot changes. Dark Souls II made me angry, many times, something Dark Souls never did. That wasn't just because of glitches either.
It matters though. The third time you die to Smelter Demon from an attack you clearly dodged you'll be cursing at the game. When you take out the "fair" in "hard but fair" a lot changes. Dark Souls II made me angry, many times, something Dark Souls never did. That wasn't just because of glitches either.
To your second point, lots of people were saying it was going to be great too. Don't act like it was pre-judged. ENB was out there claiming it was better than the first one.
Oh, I fully agree.
I just think that preferring magic and preferring DS2 might be connected. The flaw most often pointed out in DS2 (hitboxes) is far less relevant if you are magic-focused, and one strength of DS2 is that it has a much larger and more varied set of spells to chose from.
Since we're on the topic, did anyone else like Shrine of Amana? It was my favorite place to put summon sign down to help others. Felt like an obstacle course dodging those magics, it looked cool, and had an unsettling atmosphere due to the singing.
Shrine of Amana was one of my favorite pre-DLC areas. In addition to everything you said, it was also very aesthetically pleasing.Since we're on the topic, did anyone else like Shrine of Amana? It was my favorite place to put summon sign down to help others. Felt like an obstacle course dodging those magics, it looked cool, and had an unsettling atmosphere due to the singing.
Um, were you using a greatsword, greataxe or a great club? The aim is manual with those weapons, even when locked on. I didn't care for it either much, but it's intended behaviour and some people like it.the stupid decision to have aim go AWOL even when locked on. I still haven't figured how that works, half the time I'm holding the direction of the enemy and it still goes apeshit.
This happened all the time in Demon's Souls and Dark Souls as well, particularly when using thrusting weapons with a narrow hitbox. In fact, I almost rage-quit Demon's Souls the first time I played it, because of a bad hitbox using the spear's r2 that went right through an enemy and then got me killed.so often with weapons like rapiers and shortswords your attack will pass straight through an enemy and register no damage.
Yeah I think ADP for the i-frame was definitely a mistake.The fact that people say leveling up ADP is the answer pretty much says it all really in illustrating what a mis-step it was to go that route with agility.
I never defended those shitty gifs but I have to say, I fought Smelter a gazillion times across several builds (+ as a phantom tons of other times, I even farmed several Sunlight medals on my faith build there), and I never, ever had this geometry glitch happen, not once. It's really quite baffling, to this day I still don't know how this gets triggered or what it even looks like.Forget dodging you have to pray you don't get glitched into the geometry by Smelter's shitty buggy attacks. Even though I was expecting it at least once, I was amazed when that happened to Kay twice
Even if and when some of the hitboxes were wonky--which were a minority in my experiences, thankfully--it wasn't exactly difficult to adjust to them once you understood how they worked. It's not like they were random or changed each time. I just timed my rolls differently. This is coming from someone who purely uses melee, though.
Actually I think FF XIII and DkS2 are pretty much on the same level, considering they both completely forgot what made their predecessors good.
You are in the minority. A lot of diehards go out of their way to shit on the game and pick apart the tiniest things. When some dude makes an hour long YT video critiquing DS2 and it has a pretty high view count, you know that there's dudes who just want to hate the game there.
There's hit-detection issues in DS1 as well. Had it happen a few times where I dodged it or hit an enemy and it didn't count.
And you know you can block Smelter's attacks, right? Just use that shield with 100% physical 100% flame reduction and you're good. With Blue Smelter you can enchant Havel's shield with magic and upgrade it to max and it has 97% physical and 100% magic reduction.
Also it's an optional fight (both times). I'd rather fight Smelter than the Knights of the Abyss.
You are in the minority. A lot of diehards go out of their way to shit on the game and pick apart the tiniest things. When some dude makes an hour long YT video critiquing DS2 and it has a pretty high view count, you know that there's dudes who just want to hate the game there.
Forget dodging you have to pray you don't get glitched into the geometry by Smelter's shitty buggy attacks. Even though I was expecting it at least once, I was amazed when that happened to Kay twice
I do, but I think it's mostly because of how I play all these games, focusing primarily on magic. Which many Souls fans would consider "wrong"![]()
Um, what. That's highly subjective...Couldn't block him on my SL1 run. Also, using a more boring playstyle
Yeah. And tbh, a lot of people made up their mind before the game was even released (pretty much since it was announced that Miyazaki wasn't going to direct it). Lots of people were saying the game would be terrible before it was released, and lo and behold, they still hold the same argument, seeing every small imperfection as a major gamebreaking flaw - confirmation bias at its finest.
You can see the exact opposite happening with Bloodborne, people have been claiming it'll be the game of the generation ever since it was announced, even when we didn't have any info about it. Now the game looks good and I loved what I played of it but it's funny to see the difference in reception between the two games.
I do, but I think it's mostly because of how I play all these games, focusing primarily on magic. Which many Souls fans would consider "wrong"![]()
The only game breaking issue was soul memory, IMO. Prevents you from finding a "sweet spot" for PVP and co-op. Not an issue if you stick to single player but destroys the game's longevity. Hopefully they learn from this mistake in future iterations.Yeah. And tbh, a lot of people made up their mind before the game was even released (pretty much since it was announced that Miyazaki wasn't going to direct it). Lots of people were saying the game would be terrible before it was released, and lo and behold, they still hold the same argument, seeing every small imperfection as a major gamebreaking flaw - confirmation bias at its finest.
You can see the exact opposite happening with Bloodborne, people have been claiming it'll be the game of the generation ever since it was announced, even when we didn't have any info about it. Now the game looks good and I loved what I played of it but it's funny to see the difference in reception between the two games.
Oh, I fully agree.
I just think that preferring magic and preferring DS2 might be connected. The flaw most often pointed out in DS2 (hitboxes) is far less relevant if you are magic-focused, and one strength of DS2 is that it has a much larger and more varied set of spells to chose from.
The successor of Dark Souls is already written, it just needs to be done eventually:
You blend DS with Shadow of the Colossus. Make Dark Souls world a bit bigger and more open, but you also give the player one horse, so you can travel around faster, cover more distance.
Then mounted combat, and a system of scripts command so that even unmounted you can still make the horse do things, maybe even solve some puzzles, make the horse attack on his own and so on.
And then you makes it feel more close, by feeding the horse and making it an entity that lives in the game, that doesn't simply teleports around, but that is there, follows your commands.
That's it: Dark Souls with a bigger, open world and a (obviously silent) horse as companion.
That's enough to push it to the next level.
lol, the fuck do you expect me to say? Yeah, it's that bad. It does everything wrong. It's a stain on the series. I played through it twice and there is very little that I like about it. It's not fun.
That doesn't sound much like the Souls series, to be honest.The successor of Dark Souls is already written, it just needs to be done eventually:
You blend DS with Shadow of the Colossus. Make Dark Souls world a bit bigger and more open, but you also give the player one horse, so you can travel around faster, cover more distance.
Then mounted combat, and a system of scripts command so that even unmounted you can still make the horse do things, maybe even solve some puzzles, make the horse attack on his own and so on.
And then you makes it feel more close, by feeding the horse and making it an entity that lives in the game, that doesn't simply teleports around, but that is there, follows your commands.
That's it: Dark Souls with a bigger, open world and a (obviously silent) horse as companion.
That's enough to push it to the next level.
And it's already massively improved in DS1 over DeS, which explains why the latter is my least favorite Souls game by far. (Though the resolution and 30 FPS don't help eitherWell, that explains a thing or two.
Magic is the one thing I'll concede is improved mechanically over Dark Souls.
I play in co-op a lot and haven't really had soul memory related issues. I play with a fixed group though. The possible range if you use the ring is huge.The only game breaking issue was soul memory, IMO. Prevents you from finding a "sweet spot" for PVP and co-op. Not an issue if you stick to single player but destroys the game's longevity. Hopefully they learn from this mistake in future iterations.