Legend of Zelda Wii U Gameplay Demo

Status
Not open for further replies.
So I had a random thought, but on the idea of optional motion controls akin to SS, could Nintendo not just have the same scripting for enemies regardless of which control method you're using? Like say, for example you're playing with the gamepad, and Links regular attacks are the same as say TP, where there's two horizontal slashes followed by a vertical slash, could the enemies still not just have the same blocking AI that they do in SS regardless of whether or not you're using the TP controls or the SS controls? All you as the player would have to do is pay attention to which direction the enemy is blocking, and wait akin to SS, and there's even reason to suggest that the enemies can actually block in this, as in the gameplay demo, one of the enemies actually uses an animation that looks like it is blocking its front, as if to block from a forward stab (^+B in TP controls), and the existence of optional motion controls would not only be heavily precedented considering how many recent Wii U games use a ton of control options, and it explains right hand Link. Lol, sorry if this has been brought up before, just had a random thought.
There aren't going to be alternate control schemes, except maybe the pro controller. If they made motion+ controls for the sword, then they would also have to make separate motion+ controls for every other action that Link does, like swimming, shooting, throwing, and minigames. The gamepad controls would be limited by what the Wiimote can do, and the Wiimote would be limited by what the Gamepad can do. Additionally, it would waste precious development time and use none of the Wii U Gamepad's unique features. I would be completely baffled if Nintendo wasted it's time implementing motion+ controls.
 
There aren't going to be alternate control schemes, except maybe the pro controller. If they made motion+ controls for the sword, then they would also have to make separate motion+ controls for every other action that Link does, like swimming, shooting, throwing, and minigames. The gamepad controls would be limited by what the Wiimote can do, and the Wiimote would be limited by what the Gamepad can do. Additionally, it would waste precious development time and use none of the Wii U Gamepad's unique features. I would be completely baffled if Nintendo wasted it's time implementing motion+ controls.

Who's to say that they couldn't just put it in for shooting and the sword? I mean, I don't really expect it to be there, but yeah.

Plus, at the very least, this does look like a block.
enemy.png

to this
enemy2.png
 
It will be interesting to see how inspired the game design of this game will be from the original concept art and ideas Miyamoto had for the original Zelda.

Speaking of that Zelda, I've finally beaten the 8th dungeon and now only have Death Mountain left to conquer. I'm so screwed.
 
ihDk4tYL15FkA.png

Found something pretty interesting in the demo, its blurry but in the distance there's a massive tree.

Titan Deku Tree confirmed. It's amazing how until this day, there's still lot's of curious things appearing on the footage. Can't freaking wait to have new info and actual direct footage!

How is anyone still talking about this shit!?

Cuz it's a new home-console The Legend of Zelda.
 
kinda just looks like a cloud to me.

Look closer. The "cloud" you see has the same amount of color saturation as the mass below it. Based upon the principles of Atmospheric Perspective this tells us it is at the same distance from the camera as the everything else at the same level of color saturation.. Remember that far away objects will be obscured by the atmosphere in varying degrees based upon how far away they are. From my perspective that object in the distance is a giant tree. But we can never know for sure until we see more, until then, I hold fast to my conjecture.
 
That's a tree. Death Mountain was seen in another shot of the demo.

...It's just Death Mountain from a different position and angle with a smoke cloud over it, a la
zelda_wiiu_style02.jpg


Edit: Sorry for not finding a better picture. Couldn't get my stuff to open so I just grabbed the best pic I could off of google.
 
Look closer. The "cloud" you see has the same amount of color saturation as the mass below it. Based upon the principles of Atmospheric Perspective this tells us it is at the same distance from the camera as the everything else at the same level of color saturation.. Remember that far away objects will be obscured by the atmosphere in varying degrees based upon how far away they are. From my perspective that object in the distance is a giant tree. But we can never know for sure until we see more, until then, I hold fast to my conjecture.

Yeah, now I see it. Could be a tree I guess, but I guess it could also be Death Mountain. Also, how early in-game do you guys think this is? Because comparing both this footage and the E3 footage, seems to show that Link has all the same gear (wooden shield, basic sword), so I have a feeling that it's at the same relative point.
 
Yeah, now I see it. Could be a tree I guess, but I guess it could also be Death Mountain. Also, how early in-game do you guys think this is? Because comparing both this footage and the E3 footage, seems to show that Link has all the same gear (wooden shield, basic sword), so I have a feeling that it's at the same relative point.

I wouldn't read anything into this in terms of game structure. This is just demo Link with all the necessary items to test everything.
 
Yeah, now I see it. Could be a tree I guess, but I guess it could also be Death Mountain. Also, how early in-game do you guys think this is? Because comparing both this footage and the E3 footage, seems to show that Link has all the same gear (wooden shield, basic sword), so I have a feeling that it's at the same relative point.
It's definitely a volcano. He's staring straight at it according to the map. It's shaped like a volcano. It's glowing orange near the top and the underside of the smoke cloud is glowing orange. It's much further in the distance than everything else since it's far more faded.
 
That said it wouldn't be too much surprising if a giant tree reminiscent of the Deku Tree(s) or the one in SS will be in the game.
 
That said it wouldn't be too much surprising if a giant tree reminiscent of the Deku Tree(s) or the one in SS will be in the game.

Oh I'm sure there will be. If I had to put it anywhere I'd put it somewhere in that valley where they started the demo, since it looks like every other major landmark is about where it was in OoT and that's perfect for Kokiri Forest. Probably in that circular area surrounded by mountains to the north.

jZOrVTY6PEvJb.jpg
 
If there is one thing I don't count on being consistent with Hyrule, it's the geography :p

I mean, Lake Hylia is now on in the Southeast vs the Southwest from OoT. It keeps shifting. Locales are more important that geography. Otherwise it would limit them far too much. And we would have seen the Kokiri Forest in more than one game. And Faron Woods would be in OoT. And Death Mountain in SS. And Eldin Volcano in more than SS. I can keep going :p . Basically, I've never understood why people try to find the geography to be consistent. It's not important.

That said....I hate that I have to pretend that locations that exist in Hyrule in one game but abesnt in another are all there. I mean, I always have to pretend that Hyrule is bigger than the games portray. Take woods locations for example: never has a game had Kokiri Forest, Faron Woods, and the Lost Woods in the same game. But these are all locations in Hyrule. And I'm sure I'm missing a ton as well from games like Minish Cap and Spirit Tracks (ST spoilers)
although dat New Hyrule in ST...

EDIT: corrected a crap ton of typos
 
I wouldn't read anything into this in terms of game structure. This is just demo Link with all the necessary items to test everything.
You're probably right, I just thought it was interesting that in both showings of the game, he had the same sword and shield, though I couldn't actually see the sword in the vgx trailer clearly, so I might be wrong.
It's definitely a volcano. He's staring straight at it according to the map. It's shaped like a volcano. It's glowing orange near the top and the underside of the smoke cloud is glowing orange. It's much further in the distance than everything else since it's far more faded.
You're most likely right considering its placement, still not sure I agree with your map though, I mean I think the placement of Link is right, but I really don't think the upper left area is the desert. If anything, in my mind the lower left area is Gerudo Desert, considering the shape of Lake Hylia being almost the same as TP, and the fact that the white area on the map located directly above would work with TPs placement of Lake Hylia, Snowpeak, and Gerudo Desert.
What are the release date guesses? November? This is the only reason I have a WiiU; just like SS was the only reason I bought a Wii.
It'll most likely be November, like the 20th or so.
 
What are the release date guesses? November? This is the only reason I have a WiiU; just like SS was the only reason I bought a Wii.
 
Was going to make a new thread for this but figured it can go here.

What would everyone think if the amiibo support unlocks new dungeons?

For example, they release a Link amiibo based on the new design, and when you use the amiibo, it grants a new item. This item can then be used to access a dungeon that was previously unreachable.

Since most extra story DLC is about $10-15 these days, the price would be right, and at least you'd have something tangible as well.
 
If there is one thing I don't count on being consistent with Hyrule, it's the geography :p

I mean, Lake Hylia is now on in the Southeast vs the Southwest from OoT. It keeps shifting. Locales are more important that geography. Otherwise it would limit them far too much. And we would have seen the Kokiri Forest in more than one game. And Faron Woods would be in OoT. And Death Mountain in SS. And Eldin Volcano in more than SS. I can keep going :p . Basically, I've never understood why people try to find the geography to be consistent. It's not important.

That said....I hate that I have to pretend that locations that exist in Hyrule in one game but abesnt in another are all there. I mean, I always have to pretend that Hyrule is bigger than the games portray. Take woods locations for example: never has a game had Kokiri Forest, Faron Woods, and the Lost a Woods in the same game. But these are all locations in Hyrule. And I'm sure I'm missing a ton as well from games like Minish Cap and Spirit Tracks (ST spoilers)
although dat New Hyrule in ST...


Eldin Volcano is Death Mountain:
xvfvlVH.png


Faron Woods and Kokiri Woods are interchangeable. In TP they're called Faron Woods but still contain the Lost Woods/Sacred Grove from OoT. They always feature a giant tree. In Wind Waker it has become the Forest Haven/Forbidden Woods. There are even Kokiri houses in the Forbidden Woods and you meet the Great Deku Tree. It's geographically consistent with OoT. TP bugged me with it's inconsistencies, but really the geographical shifts are only minor apart from the Temple of Time moving to the forest somehow. It could have been moved there with magic.

But, I mean, in this game we know where Lake Hylia, Death Mountain, and Hyrule Castle are for sure and they match up with OoT. There is also an area that looks a lot like a desert with a canyon in the right spot and an area that looks a lot like Zora's Domain in the right spot.

You're most likely right considering its placement, still not sure I agree with your map though, I mean I think the placement of Link is right, but I really don't think the upper left area is the desert. If anything, in my mind the lower left area is Gerudo Desert, considering the shape of Lake Hylia being almost the same as TP, and the fact that the white area on the map located directly above would work with TPs placement of Lake Hylia, Snowpeak, and Gerudo Desert.
TP's map is weird, though. They put Death Mountain south of Zora's Domain and Hyrule Castle when it's north of both in every other game where they appear. Certainly possible, though. That canyon just reminds me of Gerudo Valley from OoT and Gerudo Desert from TP, but the area where the river carves through the mountains could be the canyon. That area with the swirly clouds could totally be the desert and that would still put it north of the lake like in OoT rather than south like in TP. CURSE YOU TP!!! :P
 
I like Amiibo but i think it needs to remain as a superfluous extra and not something core to the game such as unlocking whole new dungeons.

New skins, new mounts? new weapons i can kinda get with but not whole new dungeons imo.
 
Was going to make a new thread for this but figured it can go here.

What would everyone think if the amiibo support unlocks new dungeons?

I have 0 interest in Amiibos. If they help Nintendo make money from people with cash to burn, I'm all for it but forcing me to buy them to play DLC would be unacceptable.

I'm only interested in the games, not the merchandise.
 
Is it me or is there a giant f#%£ing elephant in the room with the technical capabilities of the open-world engine on display here. They show panning views for miles over unveven terrain, views from flight, views through a telescope, from a horse, in the middle of combat, with detail in the foreground and background, the sun shimmering on every blade of grass, and not a single bit of pop-in. I have played my share of open-world games but not Skyrim or Witcher--are these engines capable of creating a solid environment with this kind of viewing distance?
 
TP's map is weird, though. They put Death Mountain south of Zora's Domain and Hyrule Castle when it's north of both in every other game where they appear. Certainly possible, though. That canyon just reminds me of Gerudo Valley from OoT and Gerudo Desert from TP, but the area where the river carves through the mountains could be the canyon. That area with the swirly clouds could totally be the desert and that would still put it north of the lake like in OoT rather than south like in TP. CURSE YOU TP!!! :P

Lol, I don't know man. Maybe the whole lower left is Gerudo Desert, cloud spot (the area with the dot) and everything below it. Also, now that you mention it, TP does have a weird map, I mean Death Mountain is practically below Hyrule Castle! 0_o All I do know, is that I really hope that that white area that's right above the cloud area is a snow area, because I need me a snow area in this game.

Also, kinda different topic, but I'm a little worried about variety in the overworld, I hope they didn't make it too big and it doesn't have too many forests and generic mountains.
 
Is it me or is there a giant f#%£ing elephant in the room with the technical capabilities of the open-world engine on display here. They show panning views for miles over unveven terrain, views from flight, views through a telescope, from a horse, in the middle of combat, with detail in the foreground and background, the sun shimmering on every blade of grass, and not a single bit of pop-in. I have played my share of open-world games but not Skyrim or Witcher--are these engines capable of creating a solid environment with this kind of viewing distance?

Eh, if you look at the parts where he looks through the spy glass, you'll notice that the trees are flat and most of them aren't loading in.

While riding around, it's still hard to tell because of the quality of the footage we have.
 
Eh, if you look at the parts where he looks through the spy glass, you'll notice that the trees are flat and most of them aren't loading in.

While riding around, it's still hard to tell because of the quality of the footage we have.
Ok, when you zoom that much it's not perfect, but overall it's very impressive, no? I figured since we can discuss ground textures we can discuss pop-in.
 
Is it me or is there a giant f#%£ing elephant in the room with the technical capabilities of the open-world engine on display here. They show panning views for miles over unveven terrain, views from flight, views through a telescope, from a horse, in the middle of combat, with detail in the foreground and background, the sun shimmering on every blade of grass, and not a single bit of pop-in. I have played my share of open-world games but not Skyrim or Witcher--are these engines capable of creating a solid environment with this kind of viewing distance?

There are actually 3 times in the video where things popup. However, that doesn't really bother me.
 
It will be interesting to see how inspired the game design of this game will be from the original concept art and ideas Miyamoto had for the original Zelda.

Speaking of that Zelda, I've finally beaten the 8th dungeon and now only have Death Mountain left to conquer. I'm so screwed.
I'm wondering what the "twist" is for this Zelda
 
Is it me or is there a giant f#%£ing elephant in the room with the technical capabilities of the open-world engine on display here. They show panning views for miles over unveven terrain, views from flight, views through a telescope, from a horse, in the middle of combat, with detail in the foreground and background, the sun shimmering on every blade of grass, and not a single bit of pop-in. I have played my share of open-world games but not Skyrim or Witcher--are these engines capable of creating a solid environment with this kind of viewing distance?

I think maybe it's a bit like an improved Wii's Xenoblade (and other games) tech: You have several instances of each object with various levels of detail. If you look in the distance you see a rough and simple model and as you approach them the game loads better, more complex models of the objects.
 
Any takers for the name? I want it to be called...

The Legend of Zelda

Just that. Nothing else. Please me Nintendo.
 
While its still too early tell, the only thing that kinda bums me out is if there's only one village in this. A world this vast would benefit from a Adventure of Link type treatment.
 
I'm wondering what the "twist" is for this Zelda

You mean, the "gimmick"?

Hopefully there is no gimmick, no sidekick, no musical item that magically does shit (other than warping you).

So far the only gimmicks seem to be the vaulting, bullet time and the emphasis on the bow & arrow.
If that is all, then that is just fine because it doesn't look like the game revolves around it.

While its still too early tell, the only thing that kinda bums me out is if there's only one village in this. A world this vast would benefit from a Adventure of Link type treatment.

Game is still early. There will be more villages. Spirit Tracks had like 2 villages per map area. And most Zelda games have several towns, if you count Goron and Zora's places as towns.
But if you're talking about BIG towns, then there will probably be only one, with the rest being small ones.
 
While its still too early tell, the only thing that kinda bums me out is if there's only one village in this. A world this vast would benefit from a Adventure of Link type treatment.

Why is something that you don't know anything about and just speculate on bumming you out? We know literally nothing about how many villages or cities or towns or settlements there may or may not be.
 
Game is still early. There will be more villages. Spirit Tracks had like 2 villages per map area. And most Zelda games have several towns, if you count Goron and Zora's places as towns.
But if you're talking about BIG towns, then there will probably be only one, with the rest being small ones.

Hmmm. I've never considered Goron or Zora realms as towns, but I see how an argument could be made for each, and I unfortunately tired of Spirit Tracks pretty early.

Size isn't what I'm looking for, just thrill of discovering a new new town just around a bend, and both the excitement of earning a respite from the dangers of the world, and of interacting with new NPC's and potentially going on mini quests for them.
 
Why is something that you don't know anything about and just speculate on bumming you out? We know literally nothing about how many villages or cities or towns or settlements there may or may not be.

It bums me out because A Link to the Past, and Ocarina of Time seem to be the only Zelda's Nintendo looks to for inspiration when interpreting what Hyrule can look like. Love it or hate it The Adventure of Link offered a compelling translation of the world, one that seems, given the current track record to have been forgotten.
 
Hmmm. I've never considered Goron or Zora realms as towns, but I see how an argument could be made for each, and I unfortunately tired of Spirit Tracks pretty early.

Size isn't what I'm looking for, just thrill of discovering a new new town just around a bend, and both the excitement of earning a respite from the dangers of the world, and of interacting with new NPC's and potentially going on mini quests for them.

Yeah, I never considered them "towns" either, but they are.
In Spirit tracks, Goron towns, or any other race's towns worked more like a regular town in the sense that you can buy stuff and play minigames.
So hopefully in this one, there will be several small towns sprinkled about where you can buy stuff and do sidequests. And considering they are going that sidequest route, as Miyamoto said, then there can't possible be just one single town where everything is going to happen, otherwise you're going to have to be doing a LOT of backtracking.


iJ: Do you see that as a game where people will go to complete a certain mission and they end up doing fifty things along the way?

Miyamoto: Yeah, there may even be times where you forget what your goal is, because you are doing other things on the side. There may be times where you go in to one big one long dungeon, or you're headed for a dungeon and doing other things on the side. What we're trying to do is design it in a way where you don't have to play it for a super long time, but more matched to today's lifestyle where you can think for a little bit, and say "maybe I just want to play for a little bit today and do this one thing." and get that thing done, then take a break.
 
While its still too early tell, the only thing that kinda bums me out is if there's only one village in this. A world this vast would benefit from a Adventure of Link type treatment.

It is way too early to tell, I wouldn't worry about it.

Like the random villagers farming in the first reveal trailer, I'm sure there's a ton of things spread throughout the map.
 
Towns in TP and WW really irked me. With SS I just went in assuming there was little to no other civilizations down below that held a town like structure.

I just want one maybe 2 big towns and 3 or 4 smaller ones spread about. I never feel like the world is really lived in the last few Zelda titles. In TP and OoT where do the Zora's sleep? While I don't remember much living quarters at least in MM they looked to have some sort of civilized structure instead of a big hole in the wall. WW really disappointed me because as big as the world was the majority of those islands were tiny and basically deserted.

Everything else about Zelda I generally love but lately I feel like no one lives anywhere and that ruins the scope of it all for me.
 
Towns in TP and WW really irked me. With SS I just went in assuming there was little to no other civilizations down below that held a town like structure.

I just want one maybe 2 big towns and 3 or 4 smaller ones spread about. I never feel like the world is really lived in the last few Zelda titles. In TP and OoT where do the Zora's sleep? While I don't remember much living quarters at least in MM they looked to have some sort of civilized structure instead of a big hole in the wall. WW really disappointed me because as big as the world was the majority of those islands were tiny and basically deserted.

Everything else about Zelda I generally love but lately I feel like no one lives anywhere and that ruins the scope of it all for me.

Two big towns would be kinda nice and have farmers and smaller villages sprinkled about who supply food and goods for those bigger towns. Probably do requests for farmers and villages to help bigger towns (better items? blacksmithing?).
 
While its still too early tell, the only thing that kinda bums me out is if there's only one village in this. A world this vast would benefit from a Adventure of Link type treatment.

No no. Stop right there. Stop at the bolded. There is not "just one village" in this. There is "just one village" in the tiny part of the game we have seen. Just stop. This is how wars start.
 
You mean, the "gimmick"?

Hopefully there is no gimmick, no sidekick, no musical item that magically does shit (other than warping you).

So far the only gimmicks seem to be the vaulting, bullet time and the emphasis on the bow & arrow.
If that is all, then that is just fine because it doesn't look like the game revolves around it.



Game is still early. There will be more villages. Spirit Tracks had like 2 villages per map area. And most Zelda games have several towns, if you count Goron and Zora's places as towns.
But if you're talking about BIG towns, then there will probably be only one, with the rest being small ones.

I want a fairy doe.
 
Status
Not open for further replies.
Top Bottom