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Really, to think that we're getting Xenoblade Chronicles X, Star Fox and Zelda in the same year![]()
Pretty much this. Beyond excited for all of these games. It will only be eclipsed when next year we play Metroid and Animal Crossing.
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Really, to think that we're getting Xenoblade Chronicles X, Star Fox and Zelda in the same year![]()
I need to start posting in here more. Think about this guys/gals. You will be playing Zelda U in less than a year!*
Just hope that they don't make it NW exclusive.
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Really, to think that we're getting Xenoblade Chronicles X, Star Fox and Zelda in the same year![]()
My frothing demand for this game increases!
Pretty much this. Beyond excited for all of these games. It will only be eclipsed when next year we play Metroid and Animal Crossing.
MM3D LE suggests they're done with that.
There's a real hopeful bunch around here. I can't bring myself to believe.
When do studios really starts to release clips and teasers and what not? Less than a year away and we just get a small demo?
When do studios really starts to release clips and teasers and what not? Less than a year away and we just get a small demo?
Really excited.
I really liked Skyward Sword and I hope the Environment Puzzles make it into this game.
My biggest fear is the Dungeons, or complexity of the Dungeons to be more specific. Granted, I've never found most Dungeons in Zelda to be overly complex but ALBW definitely disappointed me in this regard. They weren't bad from a level design standpoint, I was just expecting something more challenging.
I do think there's a few ways around this so that we can have an open-ended Zelda game with Dungeons that can be tackled in any order AND still be relatively challenging. An idea I've been thinking of is that Link has the iconic Items of the series from the start of the game. The sword, shield, bow, bombs and hook-shot. The first half of dungeons would be completed using these items exclusively, and then the item you get in said Dungeon would be used for the second-half. I think this is a lot more reasonable than expecting EAD to make each Dungeon several times and a certain one is picked in your play-through depending on what Items you have in your possession.
I really really hope that he get's his tunic in the game, the cloak is kinda cool, but I'm not feeling the ponytail or the idea of not having the green tunic. Likewise, I feel like everything we've seen so far is early in the game, notice the wooden shield and basic sword, so I think we'll get the green tunic, but later than usual, maybe even like right at the end of the game, like before the final temple or something. Though that wont stop from many others (this isn't directed at you or anyone in particular) claiming that this is the final tunic period, which I honestly think ties into the fact that certain fans are expecting some kinda of super major paradigm shift in the design of the new game, in that absolutely everything that ever was a constant is now on the cutting table, and frankly I think many are gonna be disappointed in this regard, especially those who are pushing for ridiculous changes, and are hoping to use this Link not having his tunic as cannon fodder for their arguments. Personally, I do not consider the characters touchable when it comes to change, as they're part of the major constants of the series, aka what makes Zelda "Zelda," though that wont stop others from hoping for the tunic to not be there, as Zelda is largely based on the individual. However though, I like to think that my personal definition of what defines the constants of the Zelda series largely lie in line with Nintendo's as I do not mind a change to the setting or the structure, but disturbing the brand of the series is taking it a step too far. Unfortunately, this has not stopped others from labeling me as a traditionalist as I'm very bothered by the idea of changing these so called constants.I know it's been discussed a little before... But what do people think about the fact we haven't seen Link wearing the traditional green tunic? Is this blue robe hooded thing he's wearing an early game item? Maybe you only have it for one or two dungeons or one early game quest before unlocking he classic look. However, it could also mean that the green tunic idea doesn't exist in this world yet (just speciation) what if this is before Skyward Sword? If it is then the classic grabs warn by he Skyloft Academy students with varying colours depending on year/grade in the school, wouldn't exist yet. Maybe this would also mean there's no 'true' Master Sword in this game too.
I'd be much happier if this was a Skyward Sword or Twilight Princess sequel (in terms of timeline placement) and the blue hooded thing we've seen Link wear in gameplay so far is just an early game look or choice for the game. I really hope we get that classic green look. But so far all the art and videos we've seen points to this blue outfit been the main focus of Link's look.
On the note of treasure maps being brought back, they could easily do that by having you dig for treasure which would mark the return of the shovel. That would be really, really cool.
I really really hope that he get's his tunic in the game, the cloak is kinda cool, but I'm not feeling the ponytail or the idea of not having the green tunic. Likewise, I feel like everything we've seen so far is early in the game, notice the wooden shield and basic sword, so I think we'll get the green tunic, but later than usual, maybe even like right at the end of the game, like before the final temple or something.
Also, if Nintendo made a SS prequel, they'ed probably still put Link the green tunic, they really don't pay that much attention to the timeline. Furthermore, while on the note of hopes, I hope they touched up his face, I just don't like it.
EDIT: Also keep in mind, Nintendo has never revealed a Zelda game like this, which I think has to do with how they showed early games for E3 2014, so it's possible that when we get an actual trailer we'll see the tunic, and that what we've seen so far has just been early game footage in a early build.
There's almost no question that Link will have his Tunic, the only question is what kind of elements will they have added or removed. a chain-mail vest seems to be the standard now, and the harness we've seen on the clothes will probably be on the tunic as well for consistency's sake. Pants seem to be the way to go now, so tights aren't likely. But who knows what we'll have?
I hope the green tunic isn't in this game at all.
Likewise.
Also, Since Link here has a ponytail, i don't think they'll be permanently covering it up with the green hat either.
This would be fine, maybe have it be similar to ST in that you have to unlock it. Though I kinda also want ability tunics, I'm a sucker for things like that.Well, maybe not completely. But something like Spirit Tracks in which you could switch outfits anytime.
Just setting yourself (and others) up for dissapointmentI hope the green tunic isn't in this game at all.
SO I was just watching the intro to SS again and I noticed that when Zelda gives you the Sailcloth in the beginning she says that long ago the Goddess also gave her Chosen Hero the Sailcloth as well. Could this be that Hero? I know that SS is right now the start of the timeline but that has never prevented Nintendo before.
You mean, the "gimmick"?
Hopefully there is no gimmick, no sidekick, no musical item that magically does shit (other than warping you).
So far the only gimmicks seem to be the vaulting, bullet time and the emphasis on the bow & arrow.
If that is all, then that is just fine because it doesn't look like the game revolves around it.
The green tunic IS Link. It's the clothes of the legend.
Without it he'll just be another generic fantasy character. Not going to happen.
That a gimmick.Its not necessarily always a gimmick. ALBW's special thing was the painting power, and not only was it not gimmicky, it offered a new and interesting mechanic without overdoing it.
That a gimmick.
If you want to go heavy on the chainmail and plates for your tunic, let it slow Link down and make combat more of an endurance game.
Yeah, the word Gimmick has a negative connotation (with games at least).
No please god, no. michaelscott.gif
I want to wear whatever tunic/armor that looks the coolest without it affecting my performance.
In TP I loved the Magic Armor but I never used it because it drained my money. And since the game was never hard enough to warrant the usage of that armor, then I never wore it, despite looking amazing.
That a gimmick.
gim·mick
ˈɡimik/
noun
a trick or device intended to attract attention, publicity, or business.
Sure, they added it to make the game new and different,.
Lots of empty meaningless terrain. :/
Fucking WHAT?!
(Never played WW)
Fucking WHAT?!
(Never played WW)
Fucking WHAT?!
(Never played WW)
Does anyone else want more micro type stuff in this game?
I really liked crafting shields and picking Link's loadout in skyloft. And while if often ended up with me just bringing next to no bombs or slingshot shots, it felt meaningful.
I would want this game to have a gathering and crafting element with reasonable give and take. If you want to go heavy on the chainmail and plates for your tunic, let it slow Link down and make combat more of an endurance game.
Link'll always have the same kit, but honestly he's already ready for everything, specializing even slightly would be a something brand new to this series.
Finally playing Skyward Sword. I'm on the volcano area (no spoilers please), but I really hope there aren't only 4 dungeons like in Wind Waker. So far the surface map doesn't look like it has more than 4 areas.
Weird, I count 6 dungeons in WW. Forsaken Fortress, Dragon Roost Cavern, Forbidden Woods, Tower of the Gods, Earth Temple, Wind Temple.
Edit: Oops! Two others said it. XD
Does anyone else want more micro type stuff in this game?
I really liked crafting shields and picking Link's loadout in skyloft. And while if often ended up with me just bringing next to no bombs or slingshot shots, it felt meaningful.
I would want this game to have a gathering and crafting element with reasonable give and take. If you want to go heavy on the chainmail and plates for your tunic, let it slow Link down and make combat more of an endurance game.
Link'll always have the same kit, but honestly he's already ready for everything, specializing even slightly would be a something brand new to this series.