The Wii U and its ability to produce amazing visuals.

Exactly, Nintendo wasnt able to keep up with the competition with the Wii graphically. They had to go a different route with motion controls.

It's not that they weren't able to, consoles are hardly cutting edge, it's that they decided not to in order to lower price and successfully target a different market.
 
If you're going to selectively judge the few ignorant fans that every console has, of course you're going to have such a bitter view of the Nintendo fans. Threads like this one are made to point out Nintendo has been able to create games on Wii U that can keep up with it's more powerful competitors, and it's because of art style and design choices (lighting, framerate etc). Of course it's going to be subjective. The people fighting spec wars are embarrassing and will always be shut down with a 'pc master race' reply.

That's not to say some people make informed replies about specs, but those mostly get ignored for typical fanboyism.

that's entirely subjective. Nintendo game are not even close to keeping up with ps4/xb1 graphically.
 
Can anyone make comparison of Bayonetta 2 on Wii U and Bayonetta 1 on PS3/Xbox 360? If I recall correctly, B1 has very few aliasing on last-gen consoles. Meanwhile, B2 has some pretty rough aliasing from what I see in screenshot thread.

I could be wrong though.

Both games are full of jaggies. B2 looks better mainly because the pallette is much more vibrant and colorful.
 
It's not that they weren't able to, consoles are hardly cutting edge, it's that they decided not to in order to lower price and successfully target a different market.

I know it was there choice in design. They went with innovation instead of hardware since it didnt pay off with Gamecube.
 
Yes...

Not sure why that was needed to be said.

Probably because in your first post you touched on it and then proceeded to write as though there's some other kind of magic going on that is specific to the Wii U. It's just the developer. The same images you posted could easily be replicated, if not surpassed on the Xbone and PS4.
 
Both games are full of jaggies. B2 looks better mainly because the pallette is much more vibrant and colorful.
That's not the only reason. Yeah, the color palette helps a ton, but in general environments and enemies are more detailed & varied, textures look better, and I thought the animations were better all around. B1 seems empty and bland by comparison.
 
It's not that they weren't able to, consoles are hardly cutting edge, it's that they decided not to in order to lower price and successfully target a different market.

Actually X360 and PS3 were pretty cutting edge when they were released (especially X360) and they both lost billions during first couple of years because Sony and MS sold them so much under the productions costs. Nintendo really couldn't have afforded that as they are pure gaming company. This gen I agree though. Sony is actually making probably more money with PS4s hw than Nintendo with WiiUs (I guess the tablet controller is rather expensive to make)
 
I wouldn't call anything we have seen on the WiiU amazing graphically.



Some of the art styles do indeed look pleasing to the eye, and clean.


That said, the actual gameplay of ZeldaU drowned out all my hopes for it. Gameplay looked dull and graphics looked nowhere near lush and solid as the original trailer.
 
SPU on ps3 can handle graphic tasks where ps4 can't, but doesn't mean cpu on ps4 it's weaker in some way. Ps4 cpu it's notable more powerful of cell but spu are just customized to gpu tasks. That's why it's not exactly correct talk of overperforming.

Not weaker, just very different. The PS3, in the right hands, can be a powerhouse of a system but there are very few developers that develop for SMP systems well. Extremely difficult to moderately well, although libraries late in the PS3 life simplified this somewhat. Compared to the XB360, in the end, they were essentially comparably performing systems.

The PS3 CELL processor was an extremely elegant, exotic architecture that was designed to be scalable in connected systems. The XB360 was a more straightforward design, not as efficient, but made up for it in software (only two tape outs before going into FCS).

As for the WiiU, it is a very straightforward design that, admittedly (and obviously), has raw performance issues vs the PS4 and XBone. However, and again, in the right hands, the WiiU can produce some amazingly beautiful games that perform wonderfully. Anyone that thinks that SMW3D does not look wonderful is just fooling themselves or arguing for the sake of arguing.

See it in motion (and, for that matter, Journey, Bayonetta 2, Drive Club, etc.) before screaming about how you think it looks like crap. You may not like the art style, you may be tired of Mario, you may have a fondness for other platforms, but to say that it is bad looking? Come on....

Both games are full of jaggies. B2 looks better mainly because the pallette is much more vibrant and colorful.

And there is som much happening on the screen, in HUGE set pieces, that if a lack of anti-aliasing is the primary concern, then it is truly a forest for the trees issue...
 
Not weaker, just very different. The PS3, in the right hands, can be a powerhouse of a system but there are very few developers that develop for SMP systems well. Extremely difficult to moderately well, although libraries late in the PS3 life simplified this somewhat. Compared to the XB360, in the end, they were essentially comparably performing systems.

The PS3 CELL processor was an extremely elegant, exotic architecture that was designed to be scalable in connected systems. The XB360 was a more straightforward design, not as efficient, but made up for it in software (only two tape outs before going into FCS).

As for the WiiU, it is a very straightforward design that, admittedly (and obviously), has raw performance issues vs the PS4 and XBone. However, and again, in the right hands, the WiiU can produce some amazingly beautiful games that perform wonderfully. Anyone that thinks that SMW3D does not look wonderful is just fooling themselves or arguing for the sake of arguing.

See it in motion (and, for that matter, Journey, Bayonetta 2, Drive Club, etc.) before screaming about how you think it looks like crap. You may not like the art style, you may be tired of Mario, you may have a fondness for other platforms, but to say that it is bad looking? Come on....



And there is som much happening on the screen, in HUGE set pieces, that if a lack of anti-aliasing is the primary concern, then it is truly a forest for the trees issue...
The real problem of WiiU it's not to have raw performance issues just compared to the ps4/xbone which is normal, but compared even the older ps360, that's what I simply said at the end.
 
I wouldn't call anything we have seen on the WiiU amazing graphically.



Some of the art styles do indeed look pleasing to the eye, and clean.


That said, the actual gameplay of ZeldaU drowned out all my hopes for it. Gameplay looked dull and graphics looked nowhere near lush and solid as the original trailer.
How can you say that? It was offscreen footage at a distance from an early build.

Why would anyone think that Nintendo was going to have this gigantic Zelda information blowout at the VGAs? Of course they're going to use the bigger stage at E3 to have the huge coming out party.
 
Probably you have to read its post in this thread about me. I'm serious. He spent most of the time to accuse me of different things, downplay my opinion and without show a real interest of what I'm saying. At the end, I have disagred of your idea of overperform in the cpu matter and I'm tried to explain more than a time what's my though, nothing more.
But it's an interesting way to see my previous posts.
I'm not just talking about your spat with ProjectJustice, I'm referencing your engagement with pretty much everyone in this thread and your general behavior.

At this point you not being able (?) to acknowledge that CELL may outperform PS4's Jaguar in any respect, despite sourced info showing it objectively does, isn't my concern. That ship sailed and you'll obviously never budge.
 
That said, the actual gameplay of ZeldaU drowned out all my hopes for it. Gameplay looked dull and graphics looked nowhere near lush and solid as the original trailer.

Yeah, off screen world scale demonstrations have absolutely killed this game for me. I may never see in color again either.
 
It's not that they weren't able to, consoles are hardly cutting edge, it's that they decided not to in order to lower price and successfully target a different market.

I have a hard time believe that Nintendo would easily be able to put out a console similar to Ps4 and XboxOne.
I'm still baffeled by the WiiU and its lack of power because its the main reason why the WiiU is such a flop(saleswise)
Nintendo knew that the WiiU is barely more powerful than Ps3 and Xbox360 and Nintendo knew that there won't be a visible difference. So graphics won't be a reason for people to upgrade.
They must have prototyped some games for the gamepad and they must have noticed that there is nothing to special you can do with it, after all no Nintendo 1st party game to this day does anything revolutionary with it, so Nintendo must have known that this Gameplad won't draw people in either.
They also must have been aware of the fact that Sony and Microsoft will release new consoles shortly after and they certainly will be well above Ps360 in terms of power.
I really think Nintendo would've built a more powerful console if the could, but they couldn't.
It was obvious that the WiiU was going to flop with those specs. It wasn't an upgraded over Ps360 visuals, its wasn't powerful enough to keep up with Ps4 and XboxOne, so it wasn't surprising that 3rd party support was very rare.
And without a feature as successful as motion control Nintendo isn't able to make up for the lack of 3rd party.
All they can offer is Nintendo 1st party, and thats not enough to appeal to the whole market. As we can see now its enough to get them to 10-15mil lifetime console sales

So either Nintendo is extremly disconnected from reality, or they said fuck it and just released a pretty weak hardware without any hope for proper 3rd party support just with the plan to release some nice 1st party games for 10-15mil fans, which would be a weird position to take for the marketshare leader of last gen.


Nintendo might think that more power won't help their own games(even though I'd disagree here) but they have to acknowledge that a console needs to be competitive from a technical standpoint to be a valid option for 3rd party publishers.
 
The real problem of WiiU it's not to have raw performance issues just compared to the ps4/xbone which is normal, but compared even the older ps360, that's what I simply said at the end.

People seem to forget what the Wii U is a successor of
, the Wii,
.

And keeping that in mind you cannot deny that it is a considerable jump forward, and it even draws a little less power.
 
The reason these types of threads go to crap is because there is a segment of GAF that can't take it when people say that Wii U is fully capable of producing awesome visuals. So then they have to meticulously criticize every Wii U screenshot and be obtuse about everything, as if refusing to admit that Wii U games can be very pretty even on relatively (to PS4 and Bone) weak hardware. People enjoying visuals of many Wii U games is not a knock to PS4 or XBone and it's nothing to be upset about!
The real problem of WiiU it's not to have raw performance issues just compared to the ps4/xbone which is normal, but compared even the older ps360, that's what I simply said at the end.
When all is said and done, we'll see much better visuals from the Wii U than anything the PS360 could ever do. Sure because the Wii U's infrastructure is different, PS360 ports don't perform as well (unless the dev puts in some effort like we saw with Need for Speed and Bayonetta), but that was the same issue of PS360 games when 360 was the lead platform.
 
That said, the actual gameplay of ZeldaU drowned out all my hopes for it. Gameplay looked dull and graphics looked nowhere near lush and solid as the original trailer.

This is really silly. Even with the footage being off screen, it was obvious that the graphics hadn't been downgraded. Look at the gifs someone put on the last page.

Plus, as I'm sure others will point out there's no way you can make any big judgement about the gameplay from that video. It's still a year away and they're obviously not going to be able to, or even want to, show anything significant gameplay wise.

All the VGA footage was meant to do was to give Geoff something good and please the fans since we hadn't seen anything since E3.
 
This is really silly. Even with the footage being off screen, it was obvious that the graphics hadn't been downgraded. Look at the gifs someone put on the last page.

Plus, as I'm sure others will point out there's no way you can make any big judgement about the gameplay from that video. It's still a year away and they're obviously not going to be able to, or even want to, show anything significant gameplay wise.

All the VGA footage was meant to do was to give Geoff something good and please the fans since we hadn't seen anything since E3.

Its pretty ridiculous, he acts as if this has a released date of next month. Its a year away from, being released!
 
sörine;145466530 said:
I'm not just talking about your spat with ProjectJustice, I'm referencing your engagement with pretty much everyone in this thread and your general behavior.

At this point you not being able (?) to acknowledge that CELL may outperform PS4's Jaguar in any respect, despite sourced info showing it objectively does, isn't my concern. That ship sailed and you'll obviously never budge.
To everyone who tried to defend the WiiU hardware, to be more precise. And why again this stuff about the Cell? I just explained to you why for me it's not exactly correct talk of outperform because such stuff it's not cpu related, ps4 cpu it's more cpu than the cell, cell it's almost a gpu, of course can handle more graphic stuff. I'm not sure why you try to lean the discussion in this territory. But if you want to hear to me yeah cell overperform ps4 cpu in some way, that's it. I hope it's enough. Not sure what change from the perspective of the WiiU hardware.
 
I wouldn't call anything we have seen on the WiiU amazing graphically.



Some of the art styles do indeed look pleasing to the eye, and clean.


That said, the actual gameplay of ZeldaU drowned out all my hopes for it. Gameplay looked dull and graphics looked nowhere near lush and solid as the original trailer.

It literally looks the same.
As for the gameplay,
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I want them to remaster Paper Mario: The Thousand Year Door for the Wii U and then I'll grab it, because I don't think a Metroid game is coming until the next console hits. :[

Or if the Wii U drops to below $200 in a short time.
 
I wouldn't call anything we have seen on the WiiU amazing graphically.



Some of the art styles do indeed look pleasing to the eye, and clean.


That said, the actual gameplay of ZeldaU drowned out all my hopes for it. Gameplay looked dull and graphics looked nowhere near lush and solid as the original trailer.

Off screen demo with the sole purpose being to show us how big the world is. Jumping to conclusions.
 
This is really silly. Even with the footage being off screen, it was obvious that the graphics hadn't been downgraded. Look at the gifs someone put on the last page.

Plus, as I'm sure others will point out there's no way you can make any big judgement about the gameplay from that video. It's still a year away and they're obviously not going to be able to, or even want to, show anything significant gameplay wise.

All the VGA footage was meant to do was to give Geoff something good and please the fans since we hadn't seen anything since E3.

I don't get people that him either, all we saw was some riding around and firing a few arrows. There's obviously so much more in Zelda games like the sword combat, dungeons, items, puzzles, boss fights, story

But somehow jokers like him already had their hopes "faded away".

Never mind that the footage was shown off screen, faw away shot at an angle.
 
The reason these types of threads go to crap is because there is a segment of GAF that can't take it when people say that Wii U is fully capable of producing awesome visuals. So then they have to meticulously criticize every Wii U screenshot and be obtuse about everything, as if refusing to admit that Wii U games can be very pretty even on relatively (to PS4 and Bone) weak hardware. People enjoying visuals of many Wii U games is not a knock to PS4 or XBone and it's nothing to be upset about!

I think the problem here is that the appealing visuals we are talking about are appealing because of good artstyle and not because of notable technical assets of the WiiU.
Games with good artstyle that are beautiful even by todays standards can be found on any plattform, no matter how powerful.

So a fitting more title woul be: "Nintendos 1st party department and its ability to produce amazing artstyle."

Then again, some people would come in and state other studios that made games with good artstyle, too.

Ironically a similar thing would never happen if someone would open a thread praising the beauty of Dreamcast games, or PSP games.
Noboby would come in to trash those games graphics and post some Driveclub gifs.


People enjoying visuals of many Wii U games is not a knock to PS4 or XBone and it's nothing to be upset about!
The whole Driveclub discussion in here started because someone said that next gen(meaning Ps4/One) is very disappointing visually.
And we also had gem like the "uncanny wet road" in Driveclub.
So it goes both ways.
 
I want them to remaster Paper Mario: The Thousand Year Door for the Wii U and then I'll grab it, because I don't think a Metroid game is coming until the next console hits. :[

Or if the Wii U drops to below $200 in a short time.

They said last E3 they wanted to talk about 2D AND 3D Metroid in the near future so it's pretty likely Wii U will get one.
 
Not sure why EVERY thread about liking the WiiU's graphics turns into "TEH TECHNICALS! TEH TECHNICALS! IT'S SO LAST GEN!" That's not what the thread was about, it was about appreciating what has been pulled off for what is under the WiiU's hood. If someone is comparing it to a PS4 or XB1 game, just pay them no mind, no one really expects the WiiU to pull off technical visuals like that, and we really don't want to have a graphics comparison thread. We just want to appreciate what we have. With that said, I like the visuals of the WiiU, regardless of tech or art, I think the games we've seen so far (mostly from Nintendo) look damn good.

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Holy fuck, somebody finally gets it. I wasn't looking for comparisons or what if scenarios I was simply trying to a appreciate what Nintendo and the Wii U have accomplished in terms of visual output in the face of all the negativity surrounding the Wii U and it's lack of muscle. The art direction only talk is bit redundant because I'm pretty sure these games looking good have more to do with than just art direction, now I'm not saying any of these games are powerhouse' in terms of GFX, but I think there's is a healthy amount of tech that helps complement these games and their overall visual presentation.
 
I do not think the WIiU is very capable to be honest, considering modern standards. I would say Nintendo is very good at creating clean, smooth, colorful and vibrant looking games, however. Most companies that aim at top notch graphics do not aim at such styles.
 
I have a hard time believe that Nintendo would easily be able to put out a console similar to Ps4 and XboxOne.
I'm still baffeled by the WiiU and its lack of power because its the main reason why the WiiU is such a flop(saleswise)
Nintendo knew that the WiiU is barely more powerful than Ps3 and Xbox360 and Nintendo knew that there won't be a visible difference. So graphics won't be a reason for people to upgrade.
They must have prototyped some games for the gamepad and they must have noticed that there is nothing to special you can do with it, after all no Nintendo 1st party game to this day does anything revolutionary with it, so Nintendo must have known that this Gameplad won't draw people in either.
They also must have been aware of the fact that Sony and Microsoft will release new consoles shortly after and they certainly will be well above Ps360 in terms of power.
I really think Nintendo would've built a more powerful console if the could, but they couldn't.
It was obvious that the WiiU was going to flop with those specs. It wasn't an upgraded over Ps360 visuals, its wasn't powerful enough to keep up with Ps4 and XboxOne, so it wasn't surprising that 3rd party support was very rare.
And without a feature as successful as motion control Nintendo isn't able to make up for the lack of 3rd party.
All they can offer is Nintendo 1st party, and thats not enough to appeal to the whole market. As we can see now its enough to get them to 10-15mil lifetime console sales

So either Nintendo is extremly disconnected from reality, or they said fuck it and just released a pretty weak hardware without any hope for proper 3rd party support just with the plan to release some nice 1st party games for 10-15mil fans, which would be a weird position to take for the marketshare leader of last gen.


Nintendo might think that more power won't help their own games(even though I'd disagree here) but they have to acknowledge that a console needs to be competitive from a technical standpoint to be a valid option for 3rd party publishers.

Well this is absurd. It's not like console manufacturers are insulated from all other hardware manufacturers. The PS4 is the most off the shelf console we've probably ever had. You think Nintendo couldn't have bought some fairly uncustomized CPUs and GPUs and slapped them together?

Nintendo's problem with power is their exotic hardware that doesn't have anywhere near as many people researching and developing it and their refusal to move away from this hardware in order to keep backwards compatibility.
 
The reason these types of threads go to crap is because there is a segment of GAF that can't take it when people say that Wii U is fully capable of producing awesome visuals. So then they have to meticulously criticize every Wii U screenshot and be obtuse about everything, as if refusing to admit that Wii U games can be very pretty even on relatively (to PS4 and Bone) weak hardware. People enjoying visuals of many Wii U games is not a knock to PS4 or XBone and it's nothing to be upset about!

When all is said and done, we'll see much better visuals from the Wii U than anything the PS360 could ever do. Sure because the Wii U's infrastructure is different, PS360 ports don't perform as well (unless the dev puts in some effort like we saw with Need for Speed and Bayonetta), but that was the same issue of PS360 games when 360 was the lead platform.
But ps360 were the same generation.WiiU it's younger about 5 years. It's nevet happened an hardware can't handle the assets seen in the older machines.
 
The real problem of WiiU it's not to have raw performance issues just compared to the ps4/xbone which is normal, but compared even the older ps360, that's what I simply said at the end.

Actually...the WiiU is, in the aggregate, more powerful than the 360 or PS3. Period.
 
Holy fuck, somebody finally gets it. I wasn't looking for comparisons or what if scenarios I was simply trying to a appreciate what Nintendo and the Wii U have accomplished in terms of visual output in the face of all the negativity surrounding the Wii U and it's lack of muscle. The art direction only talk is bit redundant because I'm pretty sure these games looking good have more to do with than just art direction, now I'm not saying any of these games are powerhouse' in terms of GFX, but I think there's is a healthy amount of tech that helps complement these games and their overall visual presentation.

I completely agree. Of all the systems in our house, the WiiU and the 3DS are the two platforms that get the most regular use with the family. So much joy in Nintendo games!
 
The reason these types of threads go to crap is because there is a segment of GAF that can't take it when people say that Wii U is fully capable of producing awesome visuals. So then they have to meticulously criticize every Wii U screenshot and be obtuse about everything, as if refusing to admit that Wii U games can be very pretty even on relatively (to PS4 and Bone) weak hardware. People enjoying visuals of many Wii U games is not a knock to PS4 or XBone and it's nothing to be upset about!

The same thing could be said for 360/ps3, which are 8 year old console's that actually have games with better graphics. so why does the wiiu hardware deserve praise again?

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The same thing could
 
I think the problem here is that the appealing visuals we are talking about are appealing because of good artstyle and not because of notable technical assets of the WiiU.
Games with good artstyle that are beautiful even by todays standards can be found on any plattform, no matter how powerful.

So a fitting more title woul be: "Nintendos 1st party department and its ability to produce amazing artstyle."

This is pointless conflict over semantics imo. It's safe to assume most everyone on this board is aware that the Wii U can't touch the other consoles technically, so why should there be a need for this type of correction that always happens in these threads when it's completely obvious that the visuals the title is referring to are due to the artistry of Nintendo's devs?
 
But can't handle multiplat better because it's unbalanced. It's a paradox.

No it's not. Developers make choices on how many resources they'll spend on porting, e.g. time, money, and research. Porting across different architectures isn't easy or cheap.
 
Love the art style in Wii U games. I bought Bayonetta 2 but didn't even own a Wii U...YET. Will definitely be getting one next year, hopefully there's a special Zelda bundle or something.
 
Why are people continually coming up with this shit that Nintendo couldn't compete with MS and Sony hardware? Were you guys born in the late 90's or something?

Nintendo never had a console less powerful than the competition till the Wii, then they came in between the other consoles with a similar philosophy. After 4 generations of having the most powerful or near as close to the most powerful hardware available, do you think they just 'forgot' how to approach hardware vendors or something?
 
The only thing these threads serve to do is piss me off when I think about what these games would look/play like on more modern hardware.
 
No it's not. Developers make choices on how many resources they'll spend on porting, e.g. time, money, and research. Porting across different architectures isn't easy or cheap.
A new hardware should handle multiplat better to a five older machine, without any problem of cost or know-how. It's the minimum expected from the developers. The anomaly it's Nintendo here.
 
Can you be more specific? What exactly I redacted of the discussion.
The fact you originally jumped into the discussion with the claims that wiiU had a weaker CPU than those in the ps360. Which, when countered by several posters that the CPUs in ps360 were truly strong in one aspect, to the point Cell exceeded even the CPUs in ps4/xbone in that aspect (namely, FLOPS), you turned around into the argument 'but not for general-purpose CPU functions'. Ironically, same can be said about Espresso and the PPEs in the ps360 - Espresso is the better general-purpose CPU, but it gets trounced in FLOPS by the CPUs in the ps360, particularly by Cell.

And for the fuck sake who are you? I have missed the count of the people which it's appeared magically in the discussion with a single user, but it's become a sort of battle of the ideology.It's horrible when someone put generic inflammatory post without know from where coming my whole discussion. I have great trouble everytime with Nintendo enthusiast when we are talking of graphic tech because they seem more interested just to defend the Nintendo brand indeed to discuss of the real matter.
Now, now. Don't get your knickers in a twist. I understand being way out of your sphere of competence can be frustrating, but still maintaining a cool head in a public discussion is paramount. FYI, I'm the one you quoted a few pages ago.
 
The reason these types of threads go to crap is because there is a segment of GAF that can't take it when people say that Wii U is fully capable of producing awesome visuals. So then they have to meticulously criticize every Wii U screenshot and be obtuse about everything, as if refusing to admit that Wii U games can be very pretty even on relatively (to PS4 and Bone) weak hardware. People enjoying visuals of many Wii U games is not a knock to PS4 or XBone and it's nothing to be upset about!

When all is said and done, we'll see much better visuals from the Wii U than anything the PS360 could ever do. Sure because the Wii U's infrastructure is different, PS360 ports don't perform as well (unless the dev puts in some effort like we saw with Need for Speed and Bayonetta), but that was the same issue of PS360 games when 360 was the lead platform.

I personally don't even compare the wiiu to Ps4 or x1. I compare it to ps3,360, that's a fair comparison imo.
 
I think DK:TF looks pretty amazing as well. Pretty blown away by the visuals for it being the weakest current-gen console spec-wise

Nintendo delivers quality games, it's pretty amazing how good it feels to play them again after being away for some time.
 
Playing Wii games it sucks to not see them in HD. Games like Skyward Sword & Xenoblade would have benefited so much from a bit more power to take it into HD. The same can be said about Wii U games, just a bit more power to fix those jaggies in most games. You can always find things to improve.
 
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