Kinda intresting the guys who made the "You Dont Know Jack" games worked on "Max" on Netflix PS3, same voiceover guy and everything
https://www.youtube.com/watch?v=CdkbBpa7gwk#t=39
https://www.youtube.com/watch?v=CdkbBpa7gwk#t=39
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Some may remember Jim Power and the vomit inducing parallax scrolling. What many don't realise is the game is meant to be played with special glasses. Grab a pair of sunglasses and only cover your left eye and then watch this video.
https://www.youtube.com/watch?v=8tN_TPTIrYs
Cover the left eye with a dark enough glass (and leave the right one free) and give it some time...The effect only happens when the screen is scrolling (to the right) and can take a bit of time to be noticeable. But you should at least see some depth appearing between the bullets and the background, for example.Can someone go into detail on this? It doesn't seem to be working for me.
I used this yesterday and thought it was just very YDKJ-inspired, nice one there, never would've thought to look. Off-topic, but its suggestions were shit. It suggested three Anthony Bourdain movies/series in a row. I have no idea who that is and was not interested in the slightest.Kinda intresting the guys who made the "You Dont Know Jack" games worked on "Max" on Netflix PS3, same voiceover guy and everything
[yt snip]
old but gold:
When you eat an "elegant mushroom" in Animal Crossing New Leaf you get high.
it does not make you blush like some websites claim but you will go through the emotion "Joy/Happiness" (Flowers surrounding your head and you look high as fuck).
oh nintendo, you bastards
lol
Or, it might just taste good.
Mario's "tail swing" used to defeat Bowser is lifted from Dragon Ball Z, Episode 89 "Freeza's Terrible Declaration! I Will Defeat You Without Using My Hands", in which Goku does the exact same thing to Freeze during their fight.
Goku doesn't say "So long, m'Freeza!" unfortunately.
Mario's "tail swing" used to defeat Bowser is lifted from Dragon Ball Z, Episode 89 "Freeza's Terrible Declaration! I Will Defeat You Without Using My Hands", in which Goku does the exact same thing to Freeze during their fight.
Goku doesn't say "So long, m'Freeza!" unfortunately.
Mario's "tail swing" used to defeat Bowser is lifted from Dragon Ball Z, Episode 89 "Freeza's Terrible Declaration! I Will Defeat You Without Using My Hands", in which Goku does the exact same thing to Freeze during their fight.
Goku doesn't say "So long, m'Freeza!" unfortunately.
Raiden's Codec visualizer is a gun pointed to his head.
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Within the context of MGS2's plot, this is some deep stuff.
Speaking of Wind Waker, there are two things that I just noticed much later.
The two who are aiding Link through the quest and which can be controlled are called Medli and Makar. Medli Makar = Medley Maker, as the main theme of Wind Waker (the one you hear at the start screen) is a medley of the two songs Medli and Makar play.
This one might be a bit of a stretch, bit I like it: Remember that disco guy?
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He spends all day and night dancing in front of a gravestone, which makes sense as he tries to get the song to work that turns day into night.
But I love that visual pun -.Disco is dead, after all
Also, I always love people getting amazed on the DKC2 pun.
wow it's almost like a level called throwback galaxy is filled with classic moments and - wait for it - throwbacks to a classic level
But they're not just "throwbacks"--that was the entire point.
What you say sounds right, but subtitle users like myself knew what was up. All the names were present in the transcriptions.Aside from Cave Johnson, no character names are ever spoken in either of the Portal games. This is especially odd when, in Portal 2, the loading screen changes to Wheatley laboratories. Anyone that didn't follow coverage of the game before it came out has no idea who Wheatley is. It's just a random name to them.
(90% sure on this one, I haven't played the Portal games in a while. Can anyone confirm/debunk?)
Edit: as a side note, this was also confusing when discussing Portal 1 after beating it. Everyone was talking about Glados and I couldn't figure out who that was until I found that Glados is printed at the end of the credits song.
Learned this in A Smash loading screen.
Blinky chases Pac-Man and increases his movement speed as time goes on.
Pinky is the one that will ambush Pac-Man (I'm surprised they got this wrong since it's easily observed in game)
Inky moves around based on a vector based on Pac-Man and Blinky's positions, which is why you will often see him move strangely but suddenly team up with the other ghosts when you're in trouble.
Clyde is actually anything but random. He's territorial and likes to hang out in the corner of the maze, and will get upset if Pac-Man gets close and will chase Pac-Man like Blinky would.
Raiden's Codec visualizer is a gun pointed to his head.
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Within the context of MGS2's plot, this is some deep stuff.
Aside from Cave Johnson, no character names are ever spoken in either of the Portal games. This is especially odd when, in Portal 2, the loading screen changes to Wheatley laboratories. Anyone that didn't follow coverage of the game before it came out has no idea who Wheatley is. It's just a random name to them.
(90% sure on this one, I haven't played the Portal games in a while. Can anyone confirm/debunk?)
"...Where Caroline lives in my brain.""CAROLINE DELETED."
Doesn't Cave even directly say Caroline's name at one point?
Cave Johnson Cube Scene
Cave: Greetings, friend. It's Cave Johnson, CEO of Aperture Science.
Cave: Down here! [pause] On the floor.
Cave: That's right! It's really me. My entire living consciousness, for all eternity, inside a machine.
Cave: Alone. On a dirty floor. In an abandoned room. At the bottom of a pit.
Cave: My life is torture, please kill me.
GLaDOS: We don't have time for this.
Cave: Hold on. Is that you, Caroline?
Glados: Yes SIR, Mister Johnson! I'll have that report on your desk by four–thirty! [normal voice, horrified] What. In the hell. Was THAT.
Cave: You were my assistant! The heart and soul of Aperture Science! You don't remember?
Glados: No, Mister Johnson. I DON'T.
Cave: See, the science boys invented me a machine to house my consciousness in. But that sounded DANGEROUS, so I volunteered you to go first. Like a food taster, except with your soul! [chuckling] Guess they must've found a use for you after all. Oh! Which reminds me. I do need you both to kill me.
Cave: Come on, be a sport and kill me. All you gotta do is pick me up.
Glados: Sure.
Cave: Plug's in the back of me. Give me a good pull, it should pop right out.
Glados: Okay.
Cave: Now, before you say no, I want you to remember that I've lived a full life. Also, if this helps seal the deal, livin' in a computer this long's made me crazy. That's right: I am insane.
Glados: I said we'll do it.
Cave: Wait. I suppose tellin' you I'm not in my right mind could sway you to not unplugging me. Let me round back on the important parts: in a computer. Ceaseless torture. Monster in the eyes of god. So why don't you get on over here and unplug ol' Cave.
Glados: If you don't unplug him, I will.
The player kills the Cave Cube.
Cave: Ho ho! I can feel myself shuttin' down. Man, this is excitin'!
Glados: Maybe we can stand on him to climb up.
Cave: Oh! Room's gettin' dark. That's a good sign. I'm comin' for you, Caroline!
Glados: Mister Johnson? You need to shut up.
Cave: Ten–four!
Cave: Here I go! The great beyond! Valhalla, home of Hercules! I can hear them winged chariots thunderin' over now!
If player lingers after using the Cave corpse to escape
Glados: Goodbye, sir. May whatever tests await you on the other side either support or disprove your hypotheses.
Cave: Thank you, Caroline.
Cave: Alright! Too much jawin', not enough dyin'. Here I go! Ah.
Glados: I'd... appreciate it... if we never... EVER talked about that... ever again.
Congratulations! You made it through. The simple fact that you’re standing here listening to me means you’ve made a glorious contribution to science. You’re a national hero. We're going to take your picture, so stand there and smile. Unless you were part of the Plaque Removing Deuterium Fluoride Laser test, in which case you might want to do us all a favor and keep your mouth closed until the bleeding stops. And don't worry: If you're one of our DNA test subjects, and you've got a hand for a face or whatnot, we’ll photograph you from the neck down. As founder and CEO of Aperture Science, I thank you for your participation and hope we can count on you for another round of tests. We’re planning some wonderful stuff with time travel. So if you never liked your father, why not come on back and try being him? We’re not gonna release this stuff into the wild until it’s good and damn ready, so as long as you keep yourself in top physical form, there’ll always be a limo waiting for you. Say goodbye, Caroline. She is a gem.
Big Hero 6 has a very deliberate HL reference and a Portal nod...the first obviously being the use of portals in general and the throwing the hat through the portal only to have instantaneously come through the other side, this is confirmed to at least be a nod to Portal as during the failure soon after the scientist notes that there is an issue with the electromagnetic field, to which the person in charge replies "No its well within parameters" just before catastrophic failure
Portal, yes. That line though word for word and the context its used in is definitely a nod.Ehh I dunno, those aspects have been used in other scifi.
So I watched the movie The Shining a couple of weeks ago and I caught something in the movie's intro. Zombies Ate My Neighbors has a music track in the game that is a higher/faster version of The Shining's intro theme.
See here:
The Shining Intro
"Curse of the Tongue" from Zombies Ate My Neighbors
Sorry if this has been posted already. I've never seen the movie before in full and it was a revelation to me![]()
It's a *must read* to anyone interested into game programming, I think. There's so many interesting tidbits in Pac-Man "AI"... and some ideas are just clever for such basic hardware.More info on the specifics of how they're coded and how they track Pac-Man differently, and on a TON of other Pac-Man trivia (such as that you can round corners, but ghosts can't, and there's a rare chance that you'll walk right through a ghost) here:
http://home.comcast.net/~jpittman2/pacman/pacmandossier.html
Here's a 70s prog versionIt's amazing
It's a *must read* to anyone interested into game programming, I think. There's so many interesting tidbits in Pac-Man "AI"... and some ideas are just clever for such basic hardware.
So, fun fact: the etymology behind Super Metroid's Maridia zone is actually based on a romanized version of a similarly sunken micro-ecosystem.
Yeah, I don't know about that one...So, fun fact: the etymology behind Super Metroid's Maridia zone is actually based on a romanized version of a similarly sunken micro-ecosystem.
People still believe this:
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Come on, people!
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"Contrary to popular belief, this game technically has a finish. The FAQ on Gamefaqs says when you finish Round 99 it stays at Round 99 but that's not the case...and the Round number doesn't even have an affect on how you "beat" the game.
For a very early fighting game released in the NES' history (1986), this sounds complicated, but it's actually not. To start with, you can choose GAME A, which is what you will be playing to beat the game. In GAME A the object of the game is to knock your opponent off the right side of the screen. Do this and you will score a knock-down. It also says Round 2 when you go to the next screen but that is not what we are concerned about.
Knock your opponent off the next screen and it will say you are in Round 3. Now knock your opponent off the screen in Round 3 and a girl will appear and shower you with confetti. You will go on to Round 4 but now you will notice you have a little Red Boxing Glove on the bottom right corner of the screen. When you knock your opponent off the screen 3 more times you will get another Red Boxing Glove.
Keep doing this and when you earn 5 Red Boxing Gloves knock your opponent off the screen 3 more times and now a Green Flag will replace the 5 Red Boxing Gloves. Now continue on and after you get 5 Green Flags the next symbol to collect will be a Trophy. Collect 5 Trophies and then it goes to 5 Small Crowns, then 5 Large Crowns, then 5 Crosses, then 5 Boy Faces, then 5 Girl Faces and the last item you will receive will be 5 Ambulances. So you have to collect 5 of each of these 9 items, making 45 total symbols to collect (meaning 135 knockdowns since you have to knock your opponent off the screen 3 times just to get 1 symbol).
Anyway, after you have the 5 Ambulances and knock your opponent off the screen 3 more times instead of getting a new symbol it will actually say CHAMPION in that area of the screen...
...we have a concrete end goal in getting the word CHAMPION to appear after going through all the symbols, so consider that difficult task as beating this game."