How to make loading screens more interesting?

Oh yeah, all the Assassin's Creed games!

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How is that better than a black screen ? it really isnt. i hated that shit, fall asleep looking at it.


How about some mini game like duck hunt or something.
 
Oh also, Akiba's Trip 2's Japanese advertisements were REALLY interested.

I've never been to Japan, probably will never go there either, but all those ads were super fascinating to see. The game has an option to turn them off, but I never did.
 
Bayonetta's practice screen is the GOAT.

Rayman Origins had a good one. You can run down a hilly path until the stage loaded. Sadly, the game loaded pretty quickly so it didn't last long.

On some version of the game i remember actually reaching the end of it on one of the levels. Might have been the Wii or Vita port i dont remember
 
For me it is to mask them and make then part of the game.

Do them like Uncharted 2 onwards do them (and i think KZ on PS4 does to), cover them up with the in game cut scenes so as soon as the in game cut scene ends your strait onto the next level - and because they get masked behind actual in game assets (or videos that look like they are) the loading screen is basically gone and it feels like one long game with no loading screens.

It actually shocked me that Alien Isolation didn't use this, in almost all loading screen places it was pre-empted with a cut scene (or in certain places waiting on a train and a train ride) and yet for some odd reason they didn't load the next areas behind these so the game would appear seamless.
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In games where this doesn't work, a basic game to play whilst the level loads would be nice (like Ridge Racer did).
 
Yeah, like others have said both interactivity and mini-games in loading screens are patented, though the latter may run out soon. I mean honestly if you can't use either of those then at least put some text in there. I know most games put a hint in their loading screen, but you could do like Super Smash and just offer a wide variety of information like tips, trivia, information about characters & levels etcetera so that you never run out of short, interesting bits to read. The games that do have hints in their loading screens usually have such a small amount of them that you've seen them all after only a fourth-or so through the game.

Then of course there are games built cleverly that hides loading screens through cut-scenes or progressive loading of sorts, but it doesn't work for all genres and types of games.

Or do like Telltale does to make loading screens more interesting: make it look like the game crashed and give the player a semi-heart attack.
 
I wouldnt mind a small arcadey game to play during the install sequence. Something like the short films before Pixar movies.
 
i liked the idea of dragon age inquisition´s loading screens where you could read codex entries. unfortunately it either seems bugged (for me?) or only half-implemented, because you can read for about 7 seconds then you get a black loading screen for the rest of the time.
 
How about an ad plays while loading? Lol! Of course the publisher would discount the game to make up for there being ads in the game (yeah right).
 
Make them playable, FIFA had and still has one of the best loading screens out there.
I do like Fifa's, i like how even as it begins to load the stadium etc it all just appears around your player whilst your still controlling him - its really quite neat
How about an ad plays while loading? Lol! Of course the publisher would discount the game to make up for their being ads in the game (yeah right).
They did that with Wipeout HD on PS3, after the game was released and people had bought it they released an update that added loading screen adverts. What made it even worse is that it got proven they actually made the levels load slower!!!, so not only did you pay full price for the game and not only did you get adverts - but you also got to wait longer to actually play your game due to them.

It wasn't a very popular change :D, see the post below for how it worked.
 
Incidentally Dragon Age Inquisition has possibly the worst loading screen I've seen in a recent game.

I mean... it has a good idea... and then throws it off the roof for some reason.

Has a variety of cards that reveal to you the game lore, or various tips.

Only 3 per loading screen though... and sometimes you just get cards that are really short (especially the case when you've just started the game), meaning you'll read through them before you... transition.

Other times, they give you more text on one card than you can read.

But the worst... the worst is that they transition you away from this screen... TO A BLACK SCREEN for the second half of the loading process.

It boggles the mind.

Here's how you do a good idea properly; load screen = enforced codex/bonuses area for the time duration of the loading. That way as you collect bits and pieces in game, you get more and more things to look at while loading.

Dragon Age Insquisition load screens: Half ass a good idea for half the time then rub salt in the wound by nonsensically taking even that away half way through.
 
Best loading screen is no loading screen!

But when devs are too lazy to optimize the time it takes, they should do what Nintendoes: See Bayonetta, SSBU, Pikmin 3... either you have a practice mode, or the screen shows tips and hints.
 
Invade-a-Load_Title_Screen.png


Wikipedia said:
Invade-a-Load was a fast loader routine used in software for Commodore 64 computer. It was used in commercial computer games that were stored on Compact Cassette tape and loaded using the Datassette.

Invade-a-Load contained a notable feature other than its fast loading routines: While the actual game was loading—a process which usually took a long time, even with optimized loader routines—the loader allowed the user to play a smaller game to pass time. The game was a clone of the famous Space Invaders game. The minigame was loaded in under a minute, providing entertainment while waiting for the actual game to load which could take a further five to ten minutes.

It mostly appeared in games sold in the United Kingdom, as, by the time it was written, the Commodore market in the United States had mostly switched to floppy disk media.

History and use

The loader was written by Richard Aplin for Mastertronic's own use.

The loader itself has a copyright date of 1987, but the first games that used the loader showed up in 1988. Over the following years, Mastertronic used the loader in dozens of titles.

The loader was also memorable for the soundtrack, originally made by Rob Hubbard for the Mastertronic title One Man and His Droid.

Patents

In 1995, Yoichi Hayashi of Namco Ltd. invented a variant of this technique for use with optical disc based platforms such as PlayStation and applied for a patent. U.S. Patent 5,718,632 was granted in February 1998 and assigned to Namco.

Source: http://en.wikipedia.org/wiki/Invade-a-Load
 
I remember when I was a kid I would play games on the Disney website. While waiting for the actual game to load, they had a Breakout clone with a loading bar beneath it. You could hit space or something to continue on to the game. I spent more time playing Breakout than playing the actual games.
 
Dragon Age :Inquisition almost got it right by allowing you to read codex at loading screens.
Except they don't stay up long enough and the loading screen turns black before the loading is even half way done :/
 
I really enjoyed PSO's. Being able to move the little star around in the original PSO or the direction the pipe was going from Episode 1 & 2.
I love loading screens like that, just something slightly distracting and it makes sense since you are teleporting so it could be argued it's a cut scene
 
In Shadow of Mordor, you are actually given some interesting back story about your character via past conversations (magic audio logs) that play during the loading screens. These repeat after a while though so the intrigue wears off.
 
The Sims 3 has a find the object game that gives you aspiration points to spend in-game. The loading times are still atrocious but that took the sting out of it.

I wish more PC games would stay active when the focus is off the window. I love games that let me alt-tab to a browser as it loads.
 
This one gets it.

At least make the loading work in the background during cutscenes or cinematic.

Yeah but that's what makes those cutscenes or cinematic unskippable... I'd rather have something silly to do than listen to "look at all dat juice !" for the 97th time.
 
Geez, I didn't know it was that robust. Been delaying an SSD upgrade forever.
Also, I meant installing all my games to a SSD, but that's true, yeah.

Whats the point of a drive if you cant install anything on it? :P

SSD's are fine and the stigma about overwriting and messing it up is nothing for the ordinary user to worry about.
 
I think Assassin's Creed (besides Unity) does it really well by letting you roam around while the world is loading. Same deal with Bayonetta 2.
 
Whats the point of a drive if you cant install anything on it? :P

SSD's are fine and the stigma about overwriting and messing it up is nothing for the ordinary user to worry about.
I know a few people who have them neigh-exclusively for the OS, but that's cool to hear.
 
Really, Loading Times are a technical nuisance... Developers should make their games so that there aren't any stupid loading times. Adding some shitty gameplay on top of Loading Times isn't solving the issue - Solving the issue solves the issue.
 
Conversely, on PC, developers should realize that a lot of people don't really have loading screens that last more than a second or two. On consoles I like it when the loading screen has a hint or info about the game world or something simple like that, but on PC I really dislike it. If you give me something to read, I want to be able to read it. If it's too long, either put a picture in or put a "press x to continue".
 
3D Dot Game Heroes had over an 100 different loading screens referencing games from the 8 and 16 bit era.

If you were aiming to 100% the game, you had to discover them all.

NOTE: Discovering all Loading screens is based off chance. They do not appear in order, you will see the same loading screens over and over.
 
A simple interactive game has my preference, but it should also make a difference in the actual game: collecting loot, coins, shield, life,.... Rayman Legends (on PS3, PS4 has no loading screens!) let's you run around & you can collect an extra heart.

Otherwise some informative screens with artwork are great (Skyrim), but than you need a lot of those (to avoid seeing the same ones over & over again).
 
I believe Namco patented mini games during loading screens back in the '90s. They actually used it in some Ridge Racer games, and doing certain things in the minigame would actually unlock bonuses or something in the main game.

I think they had Galaxian in Ridge Racer for the PlayStation, and Rally X in a Ridge Racer on PSP.



I believe just Namco holds the patent, unless there's something I don't know...
Namco's patent is specific to loading a full game as it's load screen. You can see all of it pertains to a emulated version of it's classic games, like Rally X or Pac Man. Never recall an EA one on it. The notable EA license/patent that has far reaching impact is the dynamic music layering/generation based on scoring system (first in SSX).

The button test/3d loading world that people point to in Bayonetta/Assassin's creed, afaik, is not under patent so people are free to use that. However, it's not suited for everyone, as it's already requires a load of the 3D model and all the animations. Some engines aren't fit for that.

Really, Loading Times are a technical nuisance... Developers should make their games so that there aren't any stupid loading times. Adding some shitty gameplay on top of Loading Times isn't solving the issue - Solving the issue solves the issue.
Unless you're thinking of ways to break the physical limit of transferring data/content from optical to disk to memory, there will be always some sort of loading. The questions is how to best hide it, and whether you end up with other concessions.
 
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