Oh yeah, all the Assassin's Creed games!
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How is that better than a black screen ? it really isnt. i hated that shit, fall asleep looking at it.
How about some mini game like duck hunt or something.
Oh yeah, all the Assassin's Creed games!
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Rayman Origins had a good one. You can run down a hilly path until the stage loaded. Sadly, the game loaded pretty quickly so it didn't last long.
I do like Fifa's, i like how even as it begins to load the stadium etc it all just appears around your player whilst your still controlling him - its really quite neatMake them playable, FIFA had and still has one of the best loading screens out there.
They did that with Wipeout HD on PS3, after the game was released and people had bought it they released an update that added loading screen adverts. What made it even worse is that it got proven they actually made the levels load slower!!!, so not only did you pay full price for the game and not only did you get adverts - but you also got to wait longer to actually play your game due to them.How about an ad plays while loading? Lol! Of course the publisher would discount the game to make up for their being ads in the game (yeah right).
How about an ad plays while loading? Lol! Of course the publisher would discount the game to make up for their being ads in the game (yeah right).
Oh yeah, all the Assassin's Creed games!
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Wikipedia said:Invade-a-Load was a fast loader routine used in software for Commodore 64 computer. It was used in commercial computer games that were stored on Compact Cassette tape and loaded using the Datassette.
Invade-a-Load contained a notable feature other than its fast loading routines: While the actual game was loadinga process which usually took a long time, even with optimized loader routinesthe loader allowed the user to play a smaller game to pass time. The game was a clone of the famous Space Invaders game. The minigame was loaded in under a minute, providing entertainment while waiting for the actual game to load which could take a further five to ten minutes.
It mostly appeared in games sold in the United Kingdom, as, by the time it was written, the Commodore market in the United States had mostly switched to floppy disk media.
History and use
The loader was written by Richard Aplin for Mastertronic's own use.
The loader itself has a copyright date of 1987, but the first games that used the loader showed up in 1988. Over the following years, Mastertronic used the loader in dozens of titles.
The loader was also memorable for the soundtrack, originally made by Rob Hubbard for the Mastertronic title One Man and His Droid.
Patents
In 1995, Yoichi Hayashi of Namco Ltd. invented a variant of this technique for use with optical disc based platforms such as PlayStation and applied for a patent. U.S. Patent 5,718,632 was granted in February 1998 and assigned to Namco.
I had so much fun with the Dragon Ball Z: Budokai loading screens, lol.
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The best way to make it more interesting to to just play on PC with an SSD. No loading times.
I love loading screens like that, just something slightly distracting and it makes sense since you are teleporting so it could be argued it's a cut sceneI really enjoyed PSO's. Being able to move the little star around in the original PSO or the direction the pipe was going from Episode 1 & 2.
Writing a ton to an SSD sounds kinda unideal, but this is nice for some games.
Writing a ton to an SSD sounds kinda unideal, but this is nice for some games.
Games dont need to constantly write to an ssd, only read. Except for save data which is hardly anything.
Geez, I didn't know it was that robust. Been delaying an SSD upgrade forever.Nice for all games. Games hardly write to your SSD.
I don't even have a HDD anymore. Full SSD PC.
This one gets it.By making them last less than a second.
This one gets it.
At least make the loading work in the background during cutscenes or cinematic.
Geez, I didn't know it was that robust. Been delaying an SSD upgrade forever.
Also, I meant installing all my games to a SSD, but that's true, yeah.
I know a few people who have them neigh-exclusively for the OS, but that's cool to hear.Whats the point of a drive if you cant install anything on it?
SSD's are fine and the stigma about overwriting and messing it up is nothing for the ordinary user to worry about.
Budokai comes first then this...![]()
Forgot about this. This works too.Budokai comes first then this...![]()
Namco's patent is specific to loading a full game as it's load screen. You can see all of it pertains to a emulated version of it's classic games, like Rally X or Pac Man. Never recall an EA one on it. The notable EA license/patent that has far reaching impact is the dynamic music layering/generation based on scoring system (first in SSX).I believe Namco patented mini games during loading screens back in the '90s. They actually used it in some Ridge Racer games, and doing certain things in the minigame would actually unlock bonuses or something in the main game.
I think they had Galaxian in Ridge Racer for the PlayStation, and Rally X in a Ridge Racer on PSP.
I believe just Namco holds the patent, unless there's something I don't know...
Unless you're thinking of ways to break the physical limit of transferring data/content from optical to disk to memory, there will be always some sort of loading. The questions is how to best hide it, and whether you end up with other concessions.Really, Loading Times are a technical nuisance... Developers should make their games so that there aren't any stupid loading times. Adding some shitty gameplay on top of Loading Times isn't solving the issue - Solving the issue solves the issue.