Crimsonclaw111
Member
Why not? Capcom's made quite a home for Resident Evil in PC.Like every multiplatform game out there.
Don't know if it's gonna feel right on PC though
Why not? Capcom's made quite a home for Resident Evil in PC.Like every multiplatform game out there.
Don't know if it's gonna feel right on PC though
Like every multiplatform game out there.
Don't know if it's gonna feel right on PC though
There is no better thing for tank controls than arrow keys. 100% precise unlike a stick or the small d-pads. It's the reason I never understood why people have problems with tank controls (I played 1-3 on the PC for the first time).
+ Better graphics/performance
+ Maybe Mods (RE has a modding community)
I got no clue, Gamecube version is a solid 30fps through and through right?So a higher res game with 2d FMV backgrounds that can focus 3d graphics just on the characters and enemies, which was designed on the Gamecube, is 30fps with framerate drops on PS4?
What the hell went wrong here?
It's probably the difference between controlling the character with just your thumb vs. controlling your character with a couple fingers. Not everyone's used to it. I personally find a controller with a stick or Dpad more comfortable when playing a game like this.
The 20th of this month.So when are we getting the PC release?
So when are we getting the PC release?
There is no better thing for tank controls than arrow keys. 100% precise unlike a stick or the small d-pads.
Cheers! Saved me $4.39. I should always check GMG first.Bought it on GMG with the 22% off voucher. It'll be the first time I've ever played it, can't wait!
+ Better graphics/performance
+ Maybe Mods (RE has a modding community)
I'll be holding off from playing the game for maybe a week after launch, simply because I know some enterprising PC modder is going to perform a similar process to what we saw with one background image earlier in the thread and upscale the backgrounds to a finer degree than Capcom have.
So where or how would I go about getting the Japanese boxed version for PS3? Does it work on an American PS3?
Watching people play this game using the 'new' controls makes me want to punch things.
https://www.youtube.com/watch?v=Vyqrz6xuxN4#t=249
NO GAMESPOT. BAD GAMESPOT. STOP DOING IT WRONG.
Tank controls take a bit of adjusting to at first, I get that, they always have, but I can play this game with the appearance of an actual human being moving through an environment using them. I don't repeatedly slam into walls and instantaneously spin 180 degrees back and forth in quick succession.
I thought that the ps4 remaster was 1080p/60fps
I would not have high hopes for this kind of mod. Changing most or all backgrounds would be a logistical nightmare for many reasons:
- There's more than 1411 backgrounds.
- Backgrounds take more than 3.5gb on xbox 360 version, and they will most likely take far more than that on PC.
- Backgrounds have different aspect ratio with border in REmaster, which is different than how they look on Gamecube.
- One would have to extract backgrounds, find a way to automatically link backgrounds in REmaster with ones from REmake (unless they use REmaster backgrounds as base, which wouldn't make sense), automatically apply the same effect on each background (and resize them), and then repack everything.
If anyone finds a way to do this, I'll be very amazed. I think there will be plenty of other interesting mods though.
tank controls just take some getting used to.
For the record, changing the aspect ratio and applying the same filter to every image would be very easy to do using a Photoshop batch script. Properly replacing and renaming 1411 backgrounds (assuming there is no link) would be a total pain to do but I could imagine it being something someone does over the span of a few weekends while listening to some podcasts or something.
It doesn't sound wholly unlikely.
People can't really be serious when they questioning if a gamecube remaster and a below 7th gen standards game are too much for the PS4 and XB1? Its a bad port job plain and simple.
The modern gamer does not like learning curves.
Yeah, maybe it's easier than I'm thinking it is, but still, I'll be very amazed if someone actually goes through the trouble of doing it. Another problem is that the final file size of the mod (assuming the mod repacked most or all backgrounds) will turn a lot of people off.
It's not a direct port. They've made it run on MT Framework which has much better lighting and shading, which is also naturally more demanding. There's a lot of stuff they've added and changed.
Tank controls take a bit of adjusting to at first, I get that, they always have
I thought that the ps4 remaster was 1080p/60fps
So where or how would I go about getting the Japanese boxed version for PS3? Does it work on an American PS3?
It's not a direct port. They've made it run on MT Framework which has much better lighting and shading, which is also naturally more demanding. There's a lot of stuff they've added and changed.
I might do that as well.I'll prolly go with PC using DS4Windows/DS4.
Maybe my memory is just bad, but I honestly don't remember ever struggling to learning tank controls nor do I have any problem returning to them after very lengthy periods of not using them. They feel pretty natural and in games like RE with static camera angles I can't see playing any other way.
Lol @ GameCube original. Sounds funny.Can't wait for this! Hardly played the Gamecube original.
Even then, this HD remaster seems to leave a bit to be desired, when Metro 2033 and The Last of US remastered of full 3D games are 1080p/60fps and this was originally a game 2 generations old, even when updated, has the benefit of using 2D prerendered backgrounds. The DMC Remastered editions are going to make this effort even more wary since those are 1080p/60fps targets also on consoles. I'll still get the game for the PS4 but I'm hoping performance can at least be patched further for at least a constant 30 fps.
I'm willing to bet they didn't target 60fps on consoles because certain parts of the game is still 30fps (like the pre-rendered cutscenes). They probably figured PC gamers would be more okay with compromises like that.
I definitely think it's unfair to say they didn't put a lot of effort into this port. Last of Us remastered probably required some fancy technical work but they didn't re-do most of the textures, change engine, clean up animations, and add in a ton of new graphical effects.
The frame drops are literally only during the angle switches, doesn't look to impede gameplay at all
correct me if i'm wrong, but didn't they actually do all of that for TLoU? AND got it 60FPS, AND they didn't upscale a bunch of 2D backgrounds? i'm not trying to diminish capcom's efforts, but porting TLoU, a fully 3D game with large environments, update textures, character models, animations, lighting, etc seems like a much larger effort to me
Lol @ GameCube original. Sounds funny.
correct me if i'm wrong, but didn't they actually do all of that for TLoU? AND got it 60FPS, AND they didn't upscale a bunch of 2D backgrounds? i'm not trying to diminish capcom's efforts, but porting TLoU, a fully 3D game with large environments, update textures, character models, animations, lighting, etc seems like a much larger effort to me
Only the Japanese PS3 version.Is this game also being released as a physical copy?
I just wish console preorders got the Steam extras.Do we gotta wait until the game releases to listen to the OST?