Dolphin - Emulating Wii and Gamecube Games

Development builds are made every time a developer makes any change to Dolphin so they are updated all the time (often multiple times a day) but they get very little testing comparatively.
This is not really true in Dolphin's case. New code changes are always done and tested outside before being merged into the master repository which is why even the development releases are quite stable and usually usable as replacement for the outdated stable release. Actual bleeding edge code (with respective varying stability) can be found in specific development builds as well as the Ishiiruka fork.
 
This is what my son has right now
Pentium J2900 (2.41GHz)
• 8GB DDR3 1TB HDD
• Windows 8.1 64-Bit
• Intel HD Graphics

He has $200 that he saved up. He really wants to use the Dolphin. Any advice as to an upgrade you would recommend to help him get to the point that he can use it, if any?
 
Very easy. There's a Wii save export/import option. It's marked as experimental, but i did just this over Thanksgiving when I was visiting family but I wanted to continue my Dolphin playthrough.

Awesome! So Xenoblade on Dolphin it is, until Nintendo decides to let us play with the Gamepad ;)
 
There is a texture pack for wind waker???

Yes, and it is magnificent!

http://onthegreatsea.tumblr.com/

tumblr_n323n9GChY1sq0cvdo1_1280.png

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Don't forget to check out the alternate skins

 
Out of curiosity is it possible to dump textures from Wii U discs yet? I'm interested in the idea of an "official HD texture pack" for Wind Waker that uses assets from the Wii U HD remaster in Dolphin but so far I've heard nothing about anyone making such a thing.

This is not really true in Dolphin's case. New code changes are always done and tested outside before being merged into the master repository which is why even the development releases are quite stable and usually usable as replacement for the outdated stable release. Actual bleeding edge code (with respective varying stability) can be found in specific development builds as well as the Ishiiruka fork.

Yeah maybe I should have specified. When I said Dolphin I meant the Dolphin master build.
 
For some reason I can't get my wiimote to connet. I have it fully connected and recognized by my bluetooth adapter, but when I click refresh on dolphin to find the the controller dolphin freezes up and remains unresponsive until I end the process. What gives? I don't have any other devices connected.
 
I tried reinstalling the driver that came with my bluetooth dongle and now I can't even turn bluetooth on using the Bluesoleil tool it came with. I fucking give up.
 
It doesn't work in the master build at the moment. However, support for the game is actively being worked on and should hopefully be merged sometime soon. There's a work in progress development build that you can use at the moment if you don't want to wait.

Just got a new PC, and trying to run this game was one of the first things I did, my old comp couldn't even run the intro at more than a few fps.

I think I'll try a dev build tonight to see how it works.
 
No. Dolphin primarily uses two cores (although it can use a third depending on settings).

Dolphin benefits from 3 cores whether you have the emulator set to use it or not, simply by virtue of using free cores versus sharing with the OS/other background tasks (I believe it's a small but still beefy number, in the 20% or so range). Anything beyond that though won't be of any benefit.

When it comes to emulation... Speed > Cores
 
Anyone has a good Dolphin build for Xenoblade Chronicles? on 4.02 I have awful stuttering sound. On the latest devbuild I don't have stuttering sound but the character look something like this:

Xenotrouble.png
 
Anyone has a good Dolphin build for Xenoblade Chronicles? on 4.02 I have awful stuttering sound. On the latest devbuild I don't have stuttering sound but the character look something like this:

Xenotrouble.png

Something likely messed up in the latest dev build then. Did you try both OGL and D3D?

Go back a few weeks or more on the dev branch if needed and you should be fine.
 
I'd really love some help with my Wiimote pairing problem if anyone has any ideas. I've gotten the Wiimote to fully connect and be recognized by PC using the Bluesoleil software included with the external dongle I bought yesterday. However, when I try to click the refresh button in Dolphin to pair the wiimote Dolphin freezes and becomes unresponsive, forcing me to kill the process. Any ideas? I tried wiping Bluesoleil and installing the Windows 7 bluetooth stack, but it still causes Dolphin to freeze up when I try to pair the controller.
 
I'd really love some help with my Wiimote pairing problem if anyone has any ideas. I've gotten the Wiimote to fully connect and be recognized by PC using the Bluesoleil software included with the external dongle I bought yesterday. However, when I try to click the refresh button in Dolphin to pair the wiimote Dolphin freezes and becomes unresponsive, forcing me to kill the process. Any ideas? I tried wiping Bluesoleil and installing the Windows 7 bluetooth stack, but it still causes Dolphin to freeze up when I try to pair the controller.

Get rid of both, install the Toshiba stack.
 
This may be a longshot, but would anyone be able to grab an HQ screen from Tatsunoko vs. Capcom for me?

It's really specific, I was hoping to make an avatar of Friender, but he isn't by himself much in the game so I was thinking the pose where Casshan wins and pets Friender as he stands next to him. The color should be Casshan's light purple, which would make Friender Black/blue.

Sorry if that is a lot to ask but it would be much appreciated! I tried searching for one prior to asking here but no luck.

Edit: I would be open to other suggestions of Friender from the game if you have any ideas or think a paticular screen/pose looks really nice or avatar-worthy.
 
So does Metroid Prime Trilogy run well? Should I be able to run it at 1080p with an i5 2500k @ 4.0ghz and a 1GB 6950 as well as 8gb of ram?
 
My mind is completely blown. Playing Mario Galaxy @ 3x native with 16x AF and it's absolutely gorgeous and runs fantastic.

Whenever the game switches to a cutscene which isn't post processed and shows the original fidelity it's just insanity how much better it looks. Glorious. Emulators rock
 
Unless the developers change their minds it's not happening. There are no plans to add Wii U emulation to Dolphin.

from what I read online it will be a separate fork of the code-base. emulation is held up by the fact that wiiu and/or 3DS haven't been fully cracked yet. ninjhax is AFAIK as far as they've gotten.
 
Has anybody done Linux/Windows comparison tests on the same box? My linux HTPC is still struggling with ... basically everything. I feel like it shouldn't with a 6 core CPU that turbos to 4.1 GHz, but... what do I know?

Only nvidia/intel graphics chips, obviously, no point in a test if it's to deduce the shittiness of AMD's linux drivers.

I have a spare HDD, I might put windows 7 on it and run the test myself. BUT! I am also lazy.
 
from what I read online it will be a separate fork of the code-base. emulation is held up by the fact that wiiu and/or 3DS haven't been fully cracked yet. ninjhax is AFAIK as far as they've gotten.
3DS' and Wii U's hardware are completely different from the predecessors. The only reason Dolphin was able to include Wii to the original GC support was due to the hardware being a fairly incremental update, unlike what the Wii U is.
 
from what I read online it will be a separate fork of the code-base. emulation is held up by the fact that wiiu and/or 3DS haven't been fully cracked yet. ninjhax is AFAIK as far as they've gotten.

If you're talking about Carl Kenner's Wii U fork I personally wouldn't expect much to come from that. As far as I know it doesn't do anything to actually emulate the Wii U and all it really does is attempt to make Wii U disc images loadable by Dolphin. Considering it's had a whole two updates in the past half year, the number of different projects Carl has on the go, and his inexperience with leading large scale emulator development I don't think it will ever turn into a functional emulator. But that's just my take on the situation.

Has anybody done Linux/Windows comparison tests on the same box? My linux HTPC is still struggling with ... basically everything. I feel like it shouldn't with a 6 core CPU that turbos to 4.1 GHz, but... what do I know?

Only nvidia/intel graphics chips, obviously, no point in a test if it's to deduce the shittiness of AMD's linux drivers.

I have a spare HDD, I might put windows 7 on it and run the test myself. BUT! I am also lazy.

I believe the Windows builds will usually outperform the Linux ones due to the quality of the drivers as you mentioned. Also this was brought up pretty recently in the thread but having a 6 core CPU doesn't matter much for Dolphin as it only ever uses 2-3 cores. Any number of cores beyond 3-4 are going to be largely useless as far as emulation speed is concerned.

3DS' and Wii U's hardware are completely different from the predecessors. The only reason Dolphin was able to include Wii to the original GC support was due to the hardware being a fairly incremental update, unlike what the Wii U is.

I wouldn't say completely different. The Wii U does have hardware level backwards compatibility after all.
 
I wouldn't say completely different. The Wii U does have hardware level backwards compatibility after all.
Yes, for backward compatibility. Doesn't help with making the Wii U side of things work, of which backward compatibility is only an isolated subset.
 
any word on wiiu emulation in dolphin? I could only find this post on their forums, which seems very preliminary. at least work has already started. any chance nintendo would support this, it at least would give their software a wider reach...

https://gbatemp.net/threads/wii-u-support-in-dolphin.367573/

The Wii is a fixed function single core console that needs multiple cores to run it.

The Wii U is a programmable multi core console that has more cores than some people using Dolphin have in their computer.

When you see an Xbox 360 emulator running at full speed, then maybe people can start to think about having a Wii U emulator.
 
I believe the Windows builds will usually outperform the Linux ones due to the quality of the drivers as you mentioned. Also this was brought up pretty recently in the thread but having a 6 core CPU doesn't matter much for Dolphin as it only ever uses 2-3 cores. Any number of cores beyond 3-4 are going to be largely useless as far as emulation speed is concerned.
Nvidia and Intel drivers are comparable across platforms, all things being equal.

Issue is that directx vs opengl means things are rarely equal, which is why I was wondering if anyone had run some tests!
 
Nvidia and Intel drivers are comparable across platforms, all things being equal.

Issue is that directx vs opengl means things are rarely equal, which is why I was wondering if anyone had run some tests!

iirc they said on the blog a while back that the opengl backend runs faster on nvidia cards than direct x, not sure if this is still true.

I've used the linux builds and everything pretty much runs as good as on windows on my geforce 660 and i5 3450 cpu, no issues at all.
 
I played all the way to Satorl Marsh with frequent dips down to 12-15 FPS. Started looking through my setting and found that for some reason dual core wasn't ticked, so it had only been using a single core of my CPU. I haven't dropped below 27 FPS since flipping it on playing at 4x internal res. It feels like I'm playing a whole new game.
 
ok i bought a sensor bar and i got wiimote working and i'm playing metroid prime fairly ok

what's the best position to set the sensor bar? i think it has to be in the same angle as the monitor, right?
 
Anyone have any recommendations for Metroid Prime?

Same.

The default, modify your graphics settings to whatever your PC can comfortable handle.


Nearly all games are at their optimized best (while minimizing bugs) by default. Anything else that can be set that can improve speed will inevitable lead to graphics or gameplay issues.
 
So does the Smash Bros Gamecube adapter work natively with Dolphin, or do I need to install something to get it working on the PC?

I'm dying to finally play F-Zero GX with the proper controller and my adapter should arrive tomorrow.
 
Hey all,

After seeing the recent "PSA" thread talking about the amazing work in the dev builds, I thought I should give it a go.
I currently have 4.02 stable installed and last used it maybe 6 months ago.

If I dl and install a dev build, should I install into the same directory or am I better off creating a new one? If it's best to install in a seperate directory, will the dev build automatically pick up my stable's preferences, or should I copy some of the stable ini files etc., across?
 
If I dl and install a dev build, should I install into the same directory or am I better off creating a new one? If it's best to install in a seperate directory, will the dev build automatically pick up my stable's preferences, or should I copy some of the stable ini files etc., across?

The dev builds don't come with an installer. It's just an EXE that you run instead.
 
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