Was Capcom Insane for the Capcom 5?

Good point, but since it starred Chris and Claire, I think most people looked at it as mainline title. It's still a decline as well, so I don't think it's above the point.
It were different times back then. Most people didn't have internet yet. Both CV and RE4 were firstly introduced as Dreamcast/Gamecube exclusives, so many people moved on. I remember being salty as fuck. Luckily I was buying game magazines so I eventually got to know that CV is coming to the PS2.
 
I meant the entire series on PSone. Those numbers are supposed to be read as 4.9 million, etc. The point I was making was that Resident Evil wasn't a smaller title like Okami or an indie game. It's Capcom's biggest selling property.

Ah, okay, that makes more sense. I knew there was no way that RE (as in the first entry) sold 13.4 million copies just on the PS1 haha, probably hasn't even sold close to that when you combine all the versions.

And I don't disagree with you, RE has been a consistently solid selling franchise, but I do think there's an argument to make for decline. Really, from RE2 onward, until RE5, you could make that argument. Now, would transitioning gens on the PS2 qualled that decline? I really don't know, but I'm not entirely convinced that would have. I can see a natural decline myself when I look at the series. Though, you obviously disagree. Unfortunately, there's no way to look at an alternate dimension to see who is actually right.
 
Are you seriously thinking RE would still be a fixed camera survival horror selling millions if the capcom 5 never happened?
You're delusional. Some very good points hace already been made earlier in the thread.
Fixed camera? No. Survival horror, yes.
 
They were paid well for the exclusivity. It was a good business decision for both Nintendo and Capcom.

It wasn't about moneyhats. The Capcom 5 didn't even have a moneyhat, which is why Viewtiful Joe got ported almost immediately.


Shinji Mikami thought he lived in a world where he was allowed to make artistic decisions, even if they weren't the best business decisions, so long as they weren't the worst business decisions. If he made money and improved the brand, he figured all was good. He was obviously wrong. Artists at Capcpom are slaves to business, which is probably not a good thing, since this "good business" cost them talent like Mikami, the guys at Platinum, and Keiji Inafune.

Mikami didn't like dealing with Arrogant Sony, so he supported Sega Dreamcast. Capcom undermined him by porting Code Veronica to the PS2 against his will.

After Dreamcast died, he tried working with Microsoft and Xbox, and only after that failed, he settled exclusively on Nintendo GameCube. Mikami made the Resident Evil series officially exclusive to GameCube because he didn't want to see a repeat of Code Veronica, with Capcom undermining his decisions.

The GameCube was floundering, so Mikami greenlit some games for it. These weren't the biggest games, and the hope was that some activity would help keep the GameCube alive so that Resident Evil could sell better, while creating an opportunity for his people to experiment and flex their creative muscles.

The GameCube Resident Evil games were profitable (not as profitable as Capcom demanded or Mikami would have liked), so Mikami was crushed for not making "the best business decisions" (aka: saying "screw diversity in the industry, ride that Sony train straight into PS3 hell"). Mikami's "bad business decision" was just that he got off the Sony train one stop too soon. If he had said Sony was a pain to work with five years later than he did, nobody would have argued with him.
 
Forgot about that. Welp, hope is dead.

But people knew 360 was coming that year. Rumors were already going, people figured they'd release to get the jump on Sony.
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It wasn't a very big factor though, you're right. I'm guessing the PS2 version came out much later that year or 2006, my comment was more about that one and why it didn't sell too much more than the GC one.

Honestly I think the reason it stood out was b/c of RE4. The others were a remake (admittedly a fantastic remake) of a barely six-year old game (at that point), and the others were new untested IP. But the mainline sequel to the last installment in the defining survival-horror franchise of the prev. gen? Yeah that was big news.

This was before Capcom ruined RE's name post-4 (that said, I genuinely think 5 is a damn good - but misunderstood - game).

Lets be honest here, the jump from N64/PS1 to GCN/PS2/Xbox was absolutely massive, that seeing a game that was only six years old look a billion times better in such a short amount of time most certainly raised some level of hype.
 
People that just look at total user base numbers without thinking of purchasing habits amongst the user base are thinking of the industry wrong. Games like Viewtiful Joe made sense being on the Gamecube, and demonstrably didn't have a comparable fan base on the PS2. It's the same as at the beginning of the gen when we had people here arguing that it made sense to keep games cross gen because "160 million is more than 16 million!"

Gamecube users bought quirky games which could recover loses with just a few 100k purchases, RE4 shouldn't of been exclusive but games like VJ and maybe even Killer7 should've been. We have no way of knowing how they would've done in that scenario, but both games did better on Gamecube even with their respective "Betrayals". If anything the instant drop in sales for VJ when te sequel launched miltiplatform (But still higher on Gamecube) proves my point about purchasing habits: Gamecube owners bought the first game as a sort of show of support, I remember game magazines treated it as a sort of "Last stand" for the Gamecube, and it's premiere at over 100k copies opening month was impressive as hell when you consider the sort of game it was. Capcom thought they had a new brand because they mistook what the audience was saying with their purchases.
Exactly this, its the same reason goldeneye wii sold over a million on wii but sold less on both the PS3 and 360 version, its why NMH remake on the HD consoles sold way less than the game did on the wii, its why RE titles continued to sell really well on wii until it got to a point where nintendo owners werent feeling they were respected by not having a real proper RE made for wii and so sells dropped off by darkside chronicles being yet another on-rail shooter
 
What's the real deal on PN03? I never actually played it. The animation and combat look pretty good, particularly considering the time -- Environments, though, obviously very plain.

It's one of my favourite games on the system. It's this stylish third person shooter and it's incredibly flawed and it fails to ever live up to the hype, but it's just.... awesome and if there's one game that ever needs a remaster, reboot, sequel, anything, it's this.
 
It wasn't about moneyhats. The Capcom 5 didn't even have a moneyhat, which is why Viewtiful Joe got ported almost immediately.


Shinji Mikami thought he lived in a world where he was allowed to make artistic decisions, even if they weren't the best business decisions, so long as they weren't the worst business decisions. If he made money and improved the brand, he figured all was good. He was obviously wrong. Artists at Capcpom are slaves to business, which is probably not a good thing, since this "good business" cost them talent like Mikami, the guys at Platinum, and Keiji Inafune.

Mikami didn't like dealing with Arrogant Sony, so he supported Sega Dreamcast. Capcom undermined him by porting Code Veronica to the PS2 against his will.

After Dreamcast died, he tried working with Microsoft and Xbox, and only after that failed, he settled exclusively on Nintendo GameCube. Mikami made the Resident Evil series officially exclusive to GameCube because he didn't want to see a repeat of Code Veronica, with Capcom undermining his decisions.

The GameCube was floundering, so Mikami greenlit some games for it. These weren't the biggest games, and the hope was that some activity would help keep the GameCube alive so that Resident Evil could sell better, while creating an opportunity for his people to experiment and flex their creative muscles.

The GameCube Resident Evil games were profitable (not as profitable as Capcom demanded or Mikami would have liked), so Mikami was crushed for not making "the best business decisions" (aka: saying "screw diversity in the industry, ride that Sony train straight into PS3 hell"). Mikami's "bad business decision" was just that he got off the Sony train one stop too soon. If he had said Sony was a pain to work with five years later than he did, nobody would have argued with him.

Yeah Nintendo wasn't arrogant at all in the Gamecube era:

"I've been told that Sony won over Nintendo by surrounding itself with software companies, and I will admit that situation was there in the past. However, times have changed, and it's no longer a race to see how many useless companies you can get on your side. There are many people in the industry that know nothing about games. In particular, an American company is trying to do the same thing by engulfing software houses with money, but I don't believe that will go well. It looks like they'll sell their game system next year, but we'll see the answer to that the following year,"

The epitome of classiness. I can't believe they couldn't secure more 3rd party support with that sort of attitude.
 
Capcom is insane for a lot of reasons but making 2 amazing games, 1 remarkable one, and... another one is not even among the top 10

Pretty much my view on this. I don't have the relevant info to make an assessment on whether it was financially sane but as somebody who played most of those games I would say Capcom did right by me.
 
Some background story for those who don't know what it is:

Capcom Five was five AAA games developed by Capcom exclusively for the GameCube, announced in 2002, at the time when it was pretty clear that the GameCube was going to finish at a distant third. It was meant to drum up interest in the platform, which benefited Nintendo, and I presume Capcom would've had a bigger spotlight in this platform rather than have the games compete in the crowded PS2.

The games were PN 03 (Product Number 3), Viewtiful Joe, Dead Phoenix, Resident Evil 4, and Killer7. Viewtiful Joe and RE4, clearly the most successful games out of the 5, were later ported to the PS2 (and in RE4's case, the PC) anyway. PN 03 had a mixed-to-poor reception, and Dead Phoenix was canceled.

Thank you for the context!
 
Yeah Nintendo wasn't arrogant at all in the Gamecube era:



The epitome of classiness. I can't believe they couldn't secure more 3rd party support with that sort of attitude.

Arrogance comes in more than one shade. I think how Sony handled the situation with Nemsis and Code Veronica showed they had some 'tude, too.
 
Yeah Nintendo wasn't arrogant at all in the Gamecube era:


The epitome of classiness. I can't believe they couldn't secure more 3rd party support with that sort of attitude.

I love/hate Nintendo as much as the next guy, but this had nothing to do with that.

Nintendo was terribly inconsiderate about the livelihood of third parties when they went with carts on the N64. And they paid for that blunder, as everyone (including Mikami) went off and made games for the PSX and Saturn. And yes, Nintendo talked a big game about how they didn't need those people.

But then Nintendo and Angel Studios tried to prove that carts could do more than people thought, and they approached Square, and Square told them to go to hell (LOL). Then they approached Mikami, and Angel Studios got permission to try and make RE2 for the N64. And they actually did it. This was an amazing feat and it impressed Mikami, so he considered flirting with N64 and making RE Zero for it.

Meanwhile, Mikami had actual experience with Sony, and had problems like trying to convince them to allow him to make a game with polygon characters on a prerendered background (Sony initially argued that Resident Evil was "too 2D" and shouldn't be allowed on PlayStation).

Sega didn't pull this kind of crap with Mikami. And Nintendo, despite their flaws, seemed to want to do better and was ready to suck his dick. And Mikami was even willing to give Microsoft a chance. Mikami was multiplatform at heart, and Sony was giving him reasons to walk away.
 
Yes it was an awful decision, both at the time and in hindsight. Capcom thought resident evil was bigger than playstation and capcom was wrong, and they nearly killed their biggest ip in their arrogance.

In the terms of dumbass things capcom have done, the capcom five is probably in the top three.
 
Not to mention that the Outbreak games didn't set the charts ablaze, nor the Code Veronica X port to PS2. I'm not super convinced that those games being on the PS2 would've made a huge difference to be honest. You see from RE2 to RE3 there was already the start of a sales bled, no one can be 100% sure that wouldn't have continued with transitioning to the PS2 or not.

I don't think Code Veronica and RE4 were ever meant to be exclusives. I believe Capcom simply got Sega and Nintendo to pay to get them to release on their systems first. It was a win-win situation in both cases, since Sony's dominant position meant they didn't have to dole out cash for third parties. Capcom got their advance money, Sega and Nintendo got a bit of spotlight on their consoles all while Capcom still got the PS2 version sales. In Code Veronica's case, they also got to work on their "next gen" skills without having to wait for PS2 to come out.
 
I don't think it really matters what platform the games were on. You can have a great game that sells poorly despite the number of potential consumers on the platform. For example Okami sold terribly on PS2.
 
The GameCube RE games sold well per-capita. Sure it didn't make business sense when the PS2 was selling 5x as many systems, but it's not like the GameCube fanbase wasn't interested in Resident Evil.

Even the Wii had a decent RE following.
 
It was insane considering this was the same Nintendo who refused to play nice with third parties.

What Capcom should have done was fly one or two executives over to Nintendo's Headquarters and give them a stern wake up call.

"Yo Nintendo, listen up. If you want to survive in today's market, you better start respecting third party developers or we're not going to make any games for your platforms anymore. Got that?"

Yet Nintendo's still profitable and Capcom's teetering on the brink of collapse.
 
It wasn't about moneyhats. The Capcom 5 didn't even have a moneyhat, which is why Viewtiful Joe got ported almost immediately.


Shinji Mikami thought he lived in a world where he was allowed to make artistic decisions, even if they weren't the best business decisions, so long as they weren't the worst business decisions. If he made money and improved the brand, he figured all was good. He was obviously wrong. Artists at Capcpom are slaves to business, which is probably not a good thing, since this "good business" cost them talent like Mikami, the guys at Platinum, and Keiji Inafune.

Mikami didn't like dealing with Arrogant Sony, so he supported Sega Dreamcast. Capcom undermined him by porting Code Veronica to the PS2 against his will.

After Dreamcast died, he tried working with Microsoft and Xbox, and only after that failed, he settled exclusively on Nintendo GameCube. Mikami made the Resident Evil series officially exclusive to GameCube because he didn't want to see a repeat of Code Veronica, with Capcom undermining his decisions.

The GameCube was floundering, so Mikami greenlit some games for it. These weren't the biggest games, and the hope was that some activity would help keep the GameCube alive so that Resident Evil could sell better, while creating an opportunity for his people to experiment and flex their creative muscles.

The GameCube Resident Evil games were profitable (not as profitable as Capcom demanded or Mikami would have liked), so Mikami was crushed for not making "the best business decisions" (aka: saying "screw diversity in the industry, ride that Sony train straight into PS3 hell"). Mikami's "bad business decision" was just that he got off the Sony train one stop too soon. If he had said Sony was a pain to work with five years later than he did, nobody would have argued with him.

Why do you think money from Nintendo wasn't involved?
 
Edit: Bad way to say it, apologies. What I mean to say was that a great part of the 130 million were for "pirating purposes". It was never putting a number, just a quick estimate but I did the wrong estimate imo.

Still a big piece of the cake goes into piracy.
 
Why people think that 130 million PS2 would mean more sales, when 100 million of those PS2 were used mainly with pirated copies of games. At least in South America the great, great majority of PS2 are used with mod-chips and pirated games. Asian countries that aren't called Japan or Korea had the same thing, Oceania fell into the same game, and Eastern European countries had the same stuff.

Remember, at least only 30 million PS2 might be used legally.

Where did you pull those numbers?

It smells like tales from my ass.

People saying the Cube killed RE make for a good laugh though, so much ignorance.
 
Why do you think money from Nintendo wasn't involved?

Money wasn't involved on "the Capcom 5" because Viewtiful Joe got ported, Killer 7 went multiplatform, Dead Phoenix never delivered, and because Mikami said in interviews that there were no contracts on "the Capcom 5" (besides Resident Evil 4).

Money most likely was involved in the Resident Evil exclusivity contract, but as I explained, I don't think money was the primary motivator. Mikami wanted to avoid a repeat of Code Veronica X (where he specifically made the game for Dreamcast, specifically not PS2, but then Capcom went and overruled him), so he sewed it up with a contract (which effectively didn't even last until RE4's launch).
 
Why people think that 130 million PS2 would mean more sales, when 100 million of those PS2 were used mainly with pirated copies of games. At least in South America the great, great majority of PS2 are used with mod-chips and pirated games. Asian countries that aren't called Japan or Korea had the same thing, Oceania fell into the same game, and Eastern European countries had the same stuff.

Remember, at least only 30 million PS2 might be used legally.

lol. You really, really have no clue what you're talking about. I mean really, 30 million used legally? Oceania?
 
Horrible examples. CVX was a late port of a game that was already a re-release (making it the third CV release) and Outbreak was a spin-off, generally crappy and in EU didn't even have online support, the games main feature. RE4 was a late port and released same year as 360, though the fact it outsold the GC still speaks volumes on why the GC exclusive games were a crappy decision..

Yes, but unless you have some sort of time machine it's the best comparison we can make.

Well, the second best. RE3 sold 1.5 million less than RE2. REmake (not a numbered sequel, remember) sold 2 million less than RE3. RE0 sold 500k less than REmake. Pretty consistent decline, that.

But, through what I can only assume is some bizarre coincidence, RE4 - the most accessable, mainstream RE title at the time - saw a jump in sales. It can't possibly be because people are more interested in shooters than survival horror games, right?

There's certainly something to be said about playing to a userbase's strengths resulting in software sales above its weight, but I think it's quite silly to paint Resident Evil as a niche series. It sold more than 13.4 million units just on PSone with its non-action gameplay. This was one of the industry leaders and a small userbase definitely clips its sales potential when you're dealing with 7 digits.

The original RE's success was a fluke, brought on by the fact that similar games were largely non-existent at the time. This success continued for exactly one game, and every RE after that (until 4, and even that didn't even come close to RE2's numbers. It wasn't until RE5 that it was topped) saw a pretty significant decline in sales, because that type of gameplay simply isn't as popular as people like to pretend. All one has to do to back this up is look at how other contemporary horror games performed; as far as I know, Konami hasn't even released the sales of the Silent Hill games, arguably the most well-known RE rival. This is why Capcom's taking the series down its current path, and will never go back outside of maybe a spin-off: They know that old-school horror gameplay simply doesn't cut it for their flagship franchise.
 
They were paid well for the exclusivity. It was a good business decision for both Nintendo and Capcom.

Except who knows how well they would have sold on other platforms. MHP3 on psp, in Japan only, outsold Tris worldwide release. The whole fanbase was on Sony's side and was forced to swallow a whole new hardware ecosystem that was arguably no improvement over psp just for the privilege of staying with the franchise.

But the real cost to Capcom is that they sacrificed developer growth. Going Wii then 3DS means their devs are not learning all the next gen tricks that their competition has learned. Today MH4 looks like utter trash by todays standards. I mean, really really bad. You cant sell this junk forever:

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8IM6JSL549GF0031.JPG

8IM6K0VR49GF0031.JPG
 
Except who knows how well they would have sold on other platforms. MHP3 on psp, in Japan only, outsold Tris worldwide release. The whole fanbase was on Sony's side and was forced to swallow a whole new hardware ecosystem that was arguably no improvement over psp just for the privilege of staying with the franchise.

But the real cost to Capcom is that they sacrificed developer growth. Going Wii then 3DS means their devs are not learning all the next gen tricks that their competition has learned. Today MH4 looks like utter trash by todays standards. I mean, really really bad. You cant sell this junk forever:

2013112216480068f.png

It still sells, so yeah you can sell this "junk" forever.
 
It still sells, so yeah you can sell this "junk" forever.

I think a lot of the audience has changed. A lot of the old core fanbase has moved on. MH currently thrives on Nintendo-only gamers who get into it because its exclusive and there might not be anything else going on with Nintendo that moment.

I leveled the same criticism at Nintendo and WiiU sales are the fruits of their bad decisions. Unlike Capcom though I think Nintendo is swinging back to the core again.
 
It was insane Capcom pretending they we making console exclusive Resident Evil games like Code Veronica and Resident Evil 4 and even they realize it was silly not to release on PS2; in the end it all just amounted to timed exclusives; standard stuff nowadays.
 
But the real cost to Capcom is that they sacrificed developer growth. Going Wii then 3DS means their devs are not learning all the next gen tricks that their competition has learned. Today MH4 looks like utter trash by todays standards. I mean, really really bad. You cant sell this junk forever:

Yeah, it's such a huge loss to Capcom to sell millions of copies of a game at a fraction of what it would to cost to make proper HD versions on the PS3 or PS4 in the same timeframe, likely at no greater profit. Plus there are people within Capcom working on their new engines and who will be able to disseminate that know-how to other employees anyway...
 
I think a lot of the audience has changed. A lot of the old core fanbase has moved on. MH currently thrives on Nintendo-only gamers who get into it because its exclusive and there might not be anything else going on with Nintendo that moment.

That is not even remotely true lol.
 
Money wasn't involved on "the Capcom 5" because Viewtiful Joe got ported, Killer 7 went multiplatform, Dead Phoenix never delivered, and because Mikami said in interviews that there were no contracts on "the Capcom 5" (besides Resident Evil 4).

Money most likely was involved in the Resident Evil exclusivity contract, but as I explained, I don't think money was the primary motivator. Mikami wanted to avoid a repeat of Code Veronica X (where he specifically made the game for Dreamcast, specifically not PS2, but then Capcom went and overruled him), so he sewed it up with a contract (which effectively didn't even last until RE4's launch).

I dunno, I'm familiar enough with these kinds of deals to know they always involve money... Mostly marketing support. For time exclusivity. Ports don't mean anything after a set marketing period, the partners get the ROI they are targeting for the marketing support and the content producers get the revenue of the later platform after.

Parity clauses usually have an expiration date.
So, money.
 
Capcom has a legacy of supporting underdog hardware.

Saturn, Dreamcast, Gamecube, PSP, all have strong original entries.
 
Pretty sure they ended up supplying five exclusives anyway.

- P.N.03
- Disney Hide and Sneak
- Mega Man Network Transmission
- Capcom vs. SNK 2 EO
- Gotcha Force
 
http://en.wikipedia.org/wiki/Resident_Evil_4#Sales
http://web.archive.org/web/20070621040246/http://ir.capcom.co.jp/english/data/million.html

According to January 17, 2007 sales figures provided by Capcom, the GameCube version of Resident Evil 4 has sold a total of 1.6 million units worldwide, while the PS2 version has sold over 2 million units.[93] As of September 30, 2011, the PS2 version has sold 2.2 million units and the Wii Edition has sold 1.9 million units.[94] According to Capcom's Platinum Titles list, the game has sold 5.9 million units across all formats, making it the fourth biggest-selling Resident Evil title and for which it holds the record for "Best-Selling Survival Horror Game" in the 2012 Guinness World Records Gamer's Edition.[95]

Additionally, RE0 and REmake both sold over 1 million on GC, over 2.5 million combined.

Doesn't sound like GC did anything to "murder" RE.

1 million for an AAA game sounds like murdering.
 
Fixed camera? No. Survival horror, yes.

What incantation are you using to see this alternate dimension in your crystal ball? I've tried all the ones that came in the owner's manual but all I keep seeing is screaming skulls.

You really are delusional if you think RE's evolution into an action franchise was anything but an inevitability.

1 million for an AAA game sounds like murdering.

AAA was a lot cheaper ten years ago. And RE4's sales on PS2 point to more than just a platform specific problem. The brand was in trouble.

But whatever lol
 
Why do you think money from Nintendo wasn't involved?

Because Nintendo never do moneyhat. And Shinji + his team show a very strong passionate toward Nintendo + RE4 got PS2 announcement even before GC got release. That doesnt sounds like exclusive deal to me. If Nintendo want to moneyhat they will do on already extablished franchise ( in this case it is RE only , but with poor REmake and RE0 sale I doubt it will ever happen ). You have no idea how crazy Shunji team were. It got to the point when he got demote feom Studio manager to lower position. Split to separate studio ( Clover Studio ) and close down later.

Gamer always blame Capcom because it is easy target. Shinji always get a free pass because he is Shinji. But to do a clear background check he has a huge response and one of the reason why the series and company is in its shape now. Capcom gave him so much power and decision before.
 
What incantation are you using to see this alternate dimension in your crystal ball? I've tried all the ones that came in the owner's manual but all I keep seeing is screaming skulls.

You really are delusional if you think RE's evolution into an action franchise was anything but an inevitability.



AAA was a lot cheaper ten years ago. And RE4's sales on PS2 point to more than just a platform specific problem. The brand was in trouble.

But whatever lol

Being cheaper is not an excuse to say its not murdering AAA game with 1 million sales. At that time AAA sold even more than now. RE4 is a ported of 1 year old game. You dont expect it to sell 10 million. Almost die hard fan already bought GC version. PS2 only sold to more general audience who never want to buy GC just for this game. Although I dont deny the seiries was already in trouble. But putting on GC will just accelerate the process.

Actually not to blame GC alone. Its Capcom who pass this series around like a crazy person. Before exclusive GC it also has exclusive DC ( which eventually ported to PS2 and sold similar number to RE4). How could you maintain the audience when your game is exclusive to almost every console on the market like that. It just hurt the game more than concentrate on a single machine.
 
I remember staying up late on the IGN boards for this announcement.

Can you imagine caring about any new IP announcement as much as we were hyped for these?
 
Because Nintendo never do moneyhat. And Shinji + his team show a very strong passionate toward Nintendo + RE4 got PS2 announcement even before GC got release. That doesnt sounds like exclusive deal to me. If Nintendo want to moneyhat they will do on already extablished franchise ( in this case it is RE only , but with poor REmake and RE0 sale I doubt it will ever happen ). You have no idea how crazy Shunji team were. It got to the point when he got demote feom Studio manager to lower position. Split to separate studio ( Clover Studio ) and close down later.

Gamer always blame Capcom because it is easy target. Shinji always get a free pass because he is Shinji. But to do a clear background check he has a huge response and one of the reason why the series and company is in its shape now. Capcom gave him so much power and decision before.

Not sure what you mean in the first sentence. Nintendo does co-development deals and markering deals with companies all the time. They might not do a marketing deal with Battlefield but that doesn't mean they aren't with Lego and Just Dance. They know where their bread comes from.
 
They chose to make 5 exclusive games on an also-ran competitor instead of the most successful system of all time. Of course it was a ridiculous decision. Pretty much murdered the RE series in the process before Mikamis miracle revival that was also on PS2.
Uh.RE0Emake e not part of Capcom 5
 
Not sure what you mean in the first sentence. Nintendo does co-development deals and markering deals with companies all the time. They might not do a marketing deal with Battlefield but that doesn't mean they aren't with Lego and Just Dance. They know where their bread comes from.

Yes that is how Nintendo do exclusive. But they never give money away just to get the game.
 
Except who knows how well they would have sold on other platforms. MHP3 on psp, in Japan only, outsold Tris worldwide release. The whole fanbase was on Sony's side and was forced to swallow a whole new hardware ecosystem that was arguably no improvement over psp just for the privilege of staying with the franchise.

But the real cost to Capcom is that they sacrificed developer growth. Going Wii then 3DS means their devs are not learning all the next gen tricks that their competition has learned. Today MH4 looks like utter trash by todays standards. I mean, really really bad. You cant sell this junk forever:
It makes sense though. Neither the PS3 or PS4 have been massive hits in Japan, the only region where the game does great numbers, while the 3DS has been.
 
They chose to make 5 exclusive games on an also-ran competitor instead of the most successful system of all time. Of course it was a ridiculous decision. Pretty much murdered the RE series in the process before Mikamis miracle revival that was also on PS2.

Weirdly put. It sounds like you're saying that RE4 both murdered and revived the franchise. In any case I don't think the franchise was ever dead until 6... even then it's not completely dead, just on life support.
 
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