The Witcher 3: 1080p/30fps on PS4, 900p/30fps on Xbox One

For the people who can't apparently see the difference when 50% more pixels are being rendered, I have to wonder how much experience you have with gaming at a native 1080p resolution. A lot of us have been gaming at that resolution for 6+ years so for most of us the drop to 1600x900 is significant and very distracting. You're honestly telling me you can't see the difference in clarity and sharpness between AC Unity and Infamous SS? Or BF4 on PS4 and FC4 on PS4? The optometrist is thataway

I was shocked reading this thread to see cut-price celebrity framerate sensitive, Seanspeed, unable to see pixels properly on his telly.

Also, if you going to price up a PC you have to remember to include the price of rent, food, electricity and gas, plus a Sky subscription as well, but with a console you just need to stay at your Mum's.

With a bit less snark and a little more digging you can find a translation from the developers where they state they're still trying to squeeze more on the X1. Whether or not it happens is another thing.

RPGam3r swings his SWORD and rolls a D20. He MISSES. RPGam3r is POISONED.

Techmaster 360 has been EATEN by an ORC.
 
He just said he doesnt care. Resolution isnt everything you know



And he's simply asking if he has both to choose from or is his comment based on he's going with the X1 because that's his only option. No need to be defensive either way really.
 
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Hopefully Phil has received the memo from Penello reminding the XBOX team that Europe isn't a country.
 
Push for parity: everybody bitches
Drop the resolution on the Xbox One to compensate for the lower system specs: everybody bitches

You just can't win either way.

There is far less bitching in this than the parity stuff to be honest. And I don't know why anybody would bitch. There is a bit of a difference between the systems, therefore that should be reflected in the visual out put. The PC will look better than either, so it is hardly surprising if additional strengths are utilised given the relative similarity in architecture between the consoles
 
Not bothered at all by 900p.

After playing Sunset OverDrive and actually being impressed by the graphics im more than fine with 900p...13xx by 1080 would probably be better after seeing COD:AW. but hey im not gonna lie id love to have full 1080p but ill take what i can get as long as CDPR put effort into the XB1 version.

I know my PC wont be ready for this game by february.
I dont even know what card id upgrade to run this game at Ultra-30fps.
 
Some info from the Metro preview:

"We spent the majority of our time on the Xbox One version and it was immediately obvious that the console versions don’t look nearly as good as the PC. That’s completely as you’d expect, especially as Polish developer CD Projekt RED used to work almost solely on the PC, but those expecting the game to look like the trailers should brace themselves.

We also played the PlayStation 4 version, which to the naked eye looks identical – although apparently it runs at 1080p resolution compared to the Xbox One’s 900p. What was clearly visible though was a lot of screen tearing, particularly in the first hour or so; obvious object pop-in; and some surprisingly low res textures at times. There were a few bugs and glitches too, but nothing that seemed concerning given the game is still four months away (it certainly appeared more stable than Dragon Age: Inquisition did even at launch)."
 
Some info from the Metro preview:

"We spent the majority of our time on the Xbox One version and it was immediately obvious that the console versions don’t look nearly as good as the PC. That’s completely as you’d expect, especially as Polish developer CD Projekt RED used to work almost solely on the PC, but those expecting the game to look like the trailers should brace themselves.

We also played the PlayStation 4 version, which to the naked eye looks identical – although apparently it runs at 1080p resolution compared to the Xbox One’s 900p. What was clearly visible though was a lot of screen tearing, particularly in the first hour or so; obvious object pop-in; and some surprisingly low res textures at times. There were a few bugs and glitches too, but nothing that seemed concerning given the game is still four months away (it certainly appeared more stable than Dragon Age: Inquisition did even at launch)."

Screen tearing? Damn... Low-res textures on both confirmed now, too?
I guess we will have to wait for a face-off to make final judgements.
 
Seriously though, if you have a PC which can best a multiplatform game on PS4 or xb1, were you even considering anything else other than that in the first place?

Yes, I'd quite happily trade-off IQ to party up with friends and/or achievement aspect of the XB1 and pick-up W3 down the line in a Steam sale. If there gap really is huge between the PC and XB1/PS4 version then I'll just plum for the PC version come may.
 
People arnt saying they cant notice it, but are saying the difference is small enough that they only notice it if looking at side by side comparisons, lets be honest here 900p vs 1080p does produce only marginally more aliasing in average gaming environments.

and yeah to some people friends,controller, online service is more important then a tiny difference in visuals, for some the difference is that small its a non factor.


also maybe Microsoft should send a team down to help out like they did with diabo 3 and destiny, maybe they already have with it being a MS promoted game.
No, you don't need side by side comparisons to see the difference between 900p and 1080p, it's clear as day, it's not minimal nor marginal. It's an image with 40% more pixel density where you can resolve more detail and clarity, it also requires much more processing power to render the superior image.


Friends, controller and online service are all moot, there are 8 million more friends on the PS4, if you've been gaming all these years and can't use a dual shock then something is wrong with you. I've been juggling games on PS and XBOX all these years, I never felt I was handicapped in any way on either controller, except when I have to use the awful xbox dpad, which I refuse to use. Also, I don't believe people are still mentioning LIVE as a checkmark anymore, Live subscriptions have gone down significantly against PS PLUS. All of these are just excuses from persons who prefer XBOX, of course, there's nothing wrong with preferring the console, but I'll tell you this, there's no way I'd buy both consoles and still buy the inferior product.
 
Screen tearing? Damn... Low-res textures on both confirmed now, too?
I guess we will have to wait for a face-off to make final judgements.

Heh, I doubt the low res textures should be a big problem. You can see them there in the PC footage as well, but the previous game (W2) was pretty consistent with its high texture quality. I played it on a machine quite a bit less powerful than either console as well (with settings at ultra, 1080p and 30 fps).

It is probably AF that is likely the bigger problem.
 
Screen tearing? Damn... Low-res textures on both confirmed now, too?
I guess we will have to wait for a face-off to make final judgements.
More likely both consoles will have weak AF than most GPUs, make it look blur in far distance. Same as Saint Row.
 
That is the reason. Trying so hard to appease MS will negatively affect PC and PS4 versions.

Nevertheless, I still have faith in you CDPR and my PC too.

Do you understand that the part "We spent the majority of our time on the Xbox One.." was not told by the developers, but by the crew from Metro, and it means that they have played the most the XboxOne version at the press event ?
 
Do you understand that the part "We spent the majority of our time on the Xbox One.." was not told by the developers, but by the crew from Metro, and it means that they have played the most the XboxOne version at the press event ?

Ah, I stand corrected then. At work so I skimped, thought that what the dev said in Interview.
 
Why is it that the article states that only the XBONE version is still being worked on? What about the PS4 version then? It kinda lends credence to the belief that some devs spend much more time on the xbone version, especially those with marketing deals with MS.

Devs need to optimize on PS4 too, when they don't we see games dropping frames in menus or when the player is just randomly walking in the environment a la DA.I. Hell, just random framedrops galore.
 
Why is it that the article states that only the XBONE version is still being worked on? What about the PS4 version then? It kinda lends credence to the belief that some devs spend much more time on the xbone version, especially those with marketing deals with MS.

Devs need to optimize on PS4 too, when they don't we see games dropping frames in menus or when the player is just randomly walking in the environment a la DA.I. Hell, just random framedrops galore.

Nah all versions are being worked on, all need to be polished, proof is they're obviously fixing bugs in all the SKUs not just the Xbox One :D
That comment was referred to the fact that resolution is still a thing that it's being worked on on Xbox One while on other platforms like PS4 is set.
To be honest I also had doubts that the MS partnership would result in shady things like the PS4 version never being demoed before launch, resolution being announced to be the same (900p) just before launch....and so on.
But learning that CDPR was free to showcase the PS4 version, with a higher res than XB1 and some say better effects/textures as well, is a good sign that whatever deal they have with MS it has nothing to do with compromising quality or achieving forced parity but it's a pure marketing thing.
 
Hey, be happy all this resolution gate and fps is in the spotlight now. This will, imo, put pressure on Sony and MS to make their next systems powerful enough to handle 1080p60 at the minimum. Especially MS.

Every game on PS3 and 360 could be 1080p/60. It would just be some ugly looking games. PS5 will probably be another 10x jump over PS4's power and devs will still target better graphics.
 
Why is it that the article states that only the XBONE version is still being worked on? What about the PS4 version then? It kinda lends credence to the belief that some devs spend much more time on the xbone version, especially those with marketing deals with MS.

Devs need to optimize on PS4 too, when they don't we see games dropping frames in menus or when the player is just randomly walking in the environment a la DA.I. Hell, just random framedrops galore.
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Every game on PS3 and 360 could be 1080p/60. It would just be some ugly looking games. PS5 will probably be another 10x jump over PS4's power and devs will still target better graphics.

This!!!!!

I am surprised that alot of people don't understand that things like fps and resolution is mostly vision-related and not exclusively power-related. Sure having a strong machine will help, but at the end of the day it's in the hands of the devs what to prioritize. ND could make U4 run in 4K and 120fps on PS4 if they wanted, it would look like fuckin Pitfall, but still. I doubt ND's vision for U4 is such a game, hence we get a 1080p/ 30fps game.
 
Why is it that the article states that only the XBONE version is still being worked on? What about the PS4 version then? It kinda lends credence to the belief that some devs spend much more time on the xbone version, especially those with marketing deals with MS.

Devs need to optimize on PS4 too, when they don't we see games dropping frames in menus or when the player is just randomly walking in the environment a la DA.I. Hell, just random framedrops galore.

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New article by golem.de

Original: http://www.golem.de/news/the-witcher-3-hinter-den-kulissen-der-konsolenoptimierer-1501-111956.html

Translated: https://translate.google.com/transl...issen-der-konsolenoptimierer-1501-111956.html

The Witcher 3
Behind the scenes of the panel optimizer

About two dozen Engine Programmer care at CD Projekt Red that The Witcher 3 looks equally impressive as possible on all three platforms. Golem.de talked to the team - and thrown on three specific screens have a look to all versions simultaneously.

Behind thick doors, in one of the upper floors of the headquarters of CD Projekt Red located in central Warsaw, there is a wall with three large monitors. Among the left one has a note that says "PS4" stuck below the mean is "XO" and the far right "PC". Each of the screens always shows the current version of the graphically impressive Witcher 3 on each platform.

The developers can see exactly how the role-play on PlayStation 4, Xbox One and acts on Windows PC, which graphic differences exist and where the team may still have to manipulate in order protagonist Geralt and the huge fantasy world on all three platforms look as good as possible.

"We compile the code almost every day, so that we can almost always take the latest version under the microscope", tells us one of the two dozen Engine Programmer on site. It was not just about subtleties: It may very well be times that huge differences can be seen on the screens suddenly.

"Last week was anything wrong with the gamma values, I believe in the Xbox version of One", tells us the developers. After a day or two the error was also corrected again. There are such problems apparently on all platforms from time to time - they are simply part of everyday life of game developers.

As things stand The Witcher will run natively in 1080p (1,920 x 1,080 pixels) on the Playstation 4. On the Xbox One, the program is in 900p calculated (1,600 x 900 pixels) and then scaled up. The last word is there but not yet spoken: If the team gets further optimized until the publication on 19 May 2015, the graphics algorithms, Geralt could also compete on the Xbox One in 1080p. The frame rate should be on all platforms at 30 fps.

Interiors are hidden

You also have up close look closely to detect differences between the three versions - but they exist. The Senior VFX Artist Jose Teixeira explains that the Technical Artists working in team together with the programmers in mind that The Witcher 3 on all platforms is sufficiently liquid. As part of the optimization will as "the number of materials purposefully reduced", so that there are about a few different types of leather on consoles - for example, for armor - is less.

In addition, the engine is now very good at it, "not specifically hide visible parts of the world, such as the interior of buildings, so are our very complex," said Teixeira in an interview with Golem.de. Once the player closes a door, the interior is removed from the PC or console memory, which relieves the system resources and is in a stable frame rate.

Although the differences between the three platforms at the present stage of development are very small: the PC version looks, not surprisingly, most beautifully, she has besides possibly the greatest sight of the sexiest textures, affects contrast and color stronger and has a few more shader effects than the console versions.

The differences are barely visible between the Xbox One and PlayStation 4. The version on the Microsoft console presumably acts minimally blurred mainly because of the resolution. But maybe that will change until the publication: the three large monitors the engine programmers will probably remain on until May 2015. (Ps)
 
Nah all versions are being worked on, all need to be polished, proof is they're obviously fixing bugs in all the SKUs not just the Xbox One :D
That comment was referred to the fact that resolution is still a thing that it's being worked on on Xbox One while on other platforms like PS4 is set.
To be honest I also had doubts that the MS partnership would result in shady things like the PS4 version never being demoed before launch, resolution being announced to be the same (900p) just before launch....and so on.
But learning that CDPR was free to showcase the PS4 version, with a higher res than XB1 and some says better effects/textures as well, it's a good sign that whatever deal they have with MS it has nothing to do with compromising quality of achieving forced parity but it's a pure marketing thing.
I hope you're right, as it stands, there's a lot I'd like to see improved based on the footage. Funny enough, it was PC footage they showed and I saw a barrage of bad textures, especially ground textures, no AF and some bad aliasing.

I can see that the cutscenes are much higher quality than the in-game and in retrospect it was the cutscene quality I was expecting in-game. Looking at the gameplay-footage, it is clear that they were in much worse shape earlier if after the delay there are still such bad texture and filtering issues. I hope they resolve the texture issues and IQ at least, there's nothing that can be done with the low poly characters and npcs at this point.
 
I hope you're right, as it stands, there's a lot I'd like to see improved based on the footage. Funny enough, it was PC footage they showed and I saw a barrage of bad textures, especially ground textures, no AF and some bad aliasing.

I can see that the cutscenes are much higher quality than the in-game and in retrospect it was the cutscene quality I was expecting in-game. Looking at the gameplay-footage, it is clear that they were in much worse shape earlier if after the delay there are still such bad texture and filtering issues. I hope they resolve the texture issues and IQ at least, there's nothing that can be done with the low poly characters and npcs at this point.

the game has still plenty of time for doing better and the optimization always come to the end of the development, i'm sure the game will look good on every platforms.
 
I hope you're right, as it stands, there's a lot I'd like to see improved based on the footage. Funny enough, it was PC footage they showed and I saw a barrage of bad textures, especially ground textures, no AF and some bad aliasing.

I can see that the cutscenes are much higher quality than the in-game and in retrospect it was the cutscene quality I was expecting in-game. Looking at the gameplay-footage, it is clear that they were in much worse shape earlier if after the delay there are still such bad texture and filtering issues. I hope they resolve the texture issues and IQ at least, there's nothing that can be done with the low poly characters and npcs at this point.

There's plenty of time to fix bugs and optimize what's possible to optimize.
Still no game is ever perfect, resources are limited and there will be always compromises to get things running. You should have realistic expectations, I think it will be a great RPG with impressive graphics and world, I don't think it will be a flawless technical benchmark for years to come.
 
There's plenty of time to fix bugs and optimize what's possible to optimize.
Still no game is ever perfect, resources are limited and there will be always compromises to get things running. You should have realistic expectations, I think it will be a great RPG with impressive graphics and world, I don't think it will be a flawless technical benchmark for years to come.
I'm really on the gameplay bandwagon though, I think they nailed it, combat looks ace the worlds are huge, travel is good (horse riding, under sea). I like all these aspects, I'm sold there for sure.

I was also under the impression that it was releasing sooner than May, still, the footage I saw from E3 last year was much more impressive visually, so the dial back in detail kinda offset that somewhat. I hope it all comes together on the visual front as I'm already sold on the gameplay. Also, I've never played a witcher game before though I just bought the enhanced editions of the first two games on steam in a recent sale. Witcher 3 definitely has my interest.
 
What's the point every time to some hand on, to downplay the difference between 900p and 1080p sharpness? But it's 'minimal' 'you can't notice' blablablabla? It's a difference, end of the story.
 
And probably "locked" on neither of them. (That's just the nature of freeform open world games)

I agree but I doubt it's going to be consistently below 30 and I'm not sure that with a large open world game if frame drops would be entirely avoided by dropping res.
 
Do we have an idea what anti-aliasing method will be utilized for consoles? Getting the XB1 version since I don't have a PS4 or a capable PC to run this. 900p is fine as long as they have a decent post-AA method.

900p + FXAA ain't exactly the prettiest combination.
 
Do we have an idea what anti-aliasing method will be utilized for consoles? Getting the XB1 version since I don't have a PS4 or a capable PC to run this. 900p is fine as long as they have a decent post-AA method.

900p + FXAA ain't exactly the prettiest combination.

You bet it's some post process AA like fxaa/smaa. Other things cost too much performance
 
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