FixedI love it so much. It makes them seem like an actual organization of incompetent individuals.
Seriously, reading their exploits on experiments or doling out punishment to soldiers for random rule violations (like keeping pets) was so amusing.
FixedI love it so much. It makes them seem like an actual organization of incompetent individuals.
The Pirate data in Metroid Prime 2 is the funniest though, since they're basically everyone's bitch on Aether.
"Surely we are cursed."
Also, a lot of people don't realize this, but the Luminoth are badass.
"Let this be the final testament of warrior C-Rch. I have no more shells for my weapons. For the enemy, I have naught but the blade and fist. Let them come. They wait in the works, hissing and slithering like beasts. Let them. When my war cry comes, there will be a dread, final reckoning. Come forth, hated enemy. Let there be an end!"
Rather different from Prime's hippie Chozo.
I think it's a good thing they Luminoth and Ing are one-offs. While I love Prime 2, the universe is big and varied and we should see new things, not the same old faces. Part of the charm of the Prime trilogy is that it felt like we were actually exploring new territory.Playable U-Mos for Smash 5.
Seriously though, the design of the Luminoth race and the lore push them over the top. It sucks so fucking much that they're just one-offs now.
Just to add A-Kul description:
"Soon I shall pass to final rest. My key is in place. Through my spiritual link to the others, I know where their bodies lie. I shall leave this knowledge, that their last location in the dark world can be known. May this knowledge lead our warriors to the Sky Temple Keys.
The time draws near. Hear the words of A-Kul, she they call Champion of Aether. Know that my warriors fought and died with uncommon valor. Do not look unkindly upon their failure, for they died to save us all."
She is the only Keybearer to complete her mission, to find and recover the Sky Temple keys. Thats why you just search for 9 of the 10 keys.
Also, its implied that the Dark Visor, the Dark Suit and the Annihilator Beam were hers
Metroid handling protocol:
Metroids are not pets.
Metroids are not for target practice.
Finally, unauthorized feeding of the Metroids is still strictly prohibited.
I feel like expanding the Metroid Universe should have been cheesy, but Retro really pulled it off.
ShineSparks: How much of the lore and script writing in the Prime trilogy was done by you, and how much was done by Retro?
Nate Bihldorff: The first Metroid Prime was mostly me, with some Retro additions late—at that time, Retro didn’t really have any full time writers, so they’d send me a rough skeleton of what they wanted and I’d just go to town. I’d get emails like, “Give a scan hint about a cracked wall here” or “Make a lore entry about the Chozo ghosts,” and then I’d have to extrapolate that into encyclopedic entries. It was incredibly fun, since I got to go hog wild with descriptive fiction, and the world was so masterfully built that I almost felt like a naturalist on Tallon at times. They expanded their staff with some great writers by the second and third games, so those ones were all Retro.
All this makes it doubly sad with just how much of a regression Other M was in this area. Sakamoto couldn't come up with even a fraction of the brilliance Retro and the writers put into the Prime series.Treehouse deserves its share of the credit, too. With Nate Bhildorff writing a majority of Prime 1 himself.
All this makes it doubly sad with just how much of a regression Other M was in this area. Sakamoto couldn't come up with even a fraction of the brilliance Retro and the writers put into the Prime series.
Hell, playing Prime again has reminded me how much of a regression Other M was in the whole package. From gameplay to story to presentation. All of it so inferior to Prime.
Turn lock-on/free aim off. Plays more like GCN version that way (snap directly to a target with lock on AND reticle).
Thanks, it actually does feel much better to me that way. I can still move the pointer around feely most of the time, but I don't accidentally miss the enemies anymore when using lock on.![]()
Now that's a thread title
The Prime aesthetic is great, but I think it's gotten stale. I want something that pops a little more. I feel like the art in the Prime series did for Metroid what Ocarina of Time and Majora's Mask did for Zelda: provide a very safe, predictable translation of the 2D games to 3D. Now I want them to get more adventurous, like Zelda did with Wind Waker and Skyward Sword (and Twilight Princess to some degree). Again: the Prime games are beautiful and definitely creative, but I want them to think outside of that box bow.I feel a big part of that diminishment was a regression back to the old art style. I think console Metroid games ought to look more like the Prime stuff while handheld Metroid can adopt the Other M style or what have you.
Thanks, it actually does feel much better to me that way. I can still move the pointer around feely most of the time, but I don't accidentally miss the enemies anymore when using lock on.![]()
Asked a few days ago, is there a video showing all the missing stuff from the original GCN games?
Too bad about the amazing menus (dat MP's main menu theme...) but I'm specifically referring to the missing frozen effect on Samus's handcannon, "messed up" water, etc.
Compare how Metroid Prime 3 handles a metal corridor on a Federation space ship to how Other M handles one.I feel a big part of that diminishment was a regression back to the old art style. I think console Metroid games ought to look more like the Prime stuff while handheld Metroid can adopt the Other M style or what have you.
Asked a few days ago, is there a video showing all the missing stuff from the original GCN games?
Too bad about the amazing menus (dat MP's main menu theme...) but I'm specifically referring to the missing frozen effect on Samus's handcannon, "messed up" water, etc.
Compare how Metroid Prime 3 handles a metal corridor on a Federation space ship to how Other M handles one.
The level of detail is just staggeringly different. Retro's artists knew that people would be looking closely at things in first-person, and so they put a ton of work into every random wall texture and decoration to make their levels interesting to look at. Look at the Prime concept art, and you'll see pages dedicated to the unique little details like pipes and cracks you find on every wall. Most players probably didn't even notice this effort, yet it paid off in making Tallon IV a rich and beautiful setting.
The Prime aesthetic is great, but I think it's gotten stale. I want something that pops a little more. I feel like the art in the Prime series did for Metroid what Ocarina of Time and Majora's Mask did for Zelda: provide a very safe, predictable translation of the 2D games to 3D. Now I want them to get more adventurous, like Zelda did with Wind Waker and Skyward Sword (and Twilight Princess to some degree). Again: the Prime games are beautiful and definitely creative, but I want them to think outside of that box bow.
Disagreed, the Prime aesthetic hasn't been used much outside of the Trilogy and the detail and creativity presented in the three games is still leagues ahead of most other content out there. And Other M has already given us an inferior aesthetic.The Prime aesthetic is great, but I think it's gotten stale. I want something that pops a little more. I feel like the art in the Prime series did for Metroid what Ocarina of Time and Majora's Mask did for Zelda: provide a very safe, predictable translation of the 2D games to 3D. Now I want them to get more adventurous, like Zelda did with Wind Waker and Skyward Sword (and Twilight Princess to some degree). Again: the Prime games are beautiful and definitely creative, but I want them to think outside of that box bow.
Disagreed, the Prime aesthetic hasn't been used much outside of the Trilogy and the detail and creativity presented in the three games is still leagues ahead of most other content out there. And Other M has already given us an inferior aesthetic.
I don't see that. Yoshi's Wooley World has a completely different art style from Yoshi's New Island. Kirby and the Rainbow Curse has a completely different art style from Kirby Triple Deluxe. Zelda console games are constantly inventing new looks for the series.one thing that many probably haven't considered yet is:
what if the rumored 3DS and Wii U games end up using Other M's aesthetics?
Nintendo seems to set a specific aesthetic as the standard of their series in the last decade and it doesn't seem they change up styles as in past decades. notice how Mario games have the same type of aesthetic nowadays compared to the N64 and SNES days where they varied a lot (the main ones at least. the spinoffs are still diverse) or Zelda games where they try to adhere to certain styles for the games.
if we get OM aesthetics, it's not going to be pretty at the least.
one thing that many probably haven't considered yet is:
what if the rumored 3DS and Wii U games end up using Other M's aesthetics?
Nintendo seems to set a specific aesthetic as the standard of their series in the last decade and it doesn't seem they change up styles as in past decades. notice how Mario games have the same type of aesthetic nowadays compared to the N64 and SNES days where they varied a lot (the main ones at least. the spinoffs are still diverse) or Zelda games where they try to adhere to certain styles for the games.
if we get OM aesthetics, it's not going to be pretty at the least.
one thing that many probably haven't considered yet is:
what if the rumored 3DS and Wii U games end up using Other M's aesthetics?
Nintendo seems to set a specific aesthetic as the standard of their series in the last decade and it doesn't seem they change up styles as in past decades. notice how Mario games have the same type of aesthetic nowadays compared to the N64 and SNES days where they varied a lot (the main ones at least. the spinoffs are still diverse) or Zelda games where they try to adhere to certain styles for the games.
if we get OM aesthetics, it's not going to be pretty at the least.
After that backfire, I doubt Nintendo will use OM aesthetics.
IIRC, when talking about the 2D and 3D metroids, they said something like "Traditional style" (2D), and "Prime style" (3D).![]()
After that backfire, I doubt Nintendo will use OM aesthetics.
IIRC, when talking about the 2D and 3D metroids, they said something like "Traditional style" (2D), and "Prime style" (3D).![]()
Indeed. Donkey Kong Returns and especially Tropical Freeze has shown that Retro is more than capable of working within any aesthetic and making sure to craft as much detail into the environments as they can.If Retro is making the game, I think it's a safe bet that they'll do it in their own style and it will look phenomenal, artistically at least.
one thing that many probably haven't considered yet is:
what if the rumored 3DS and Wii U games end up using Other M's aesthetics?
Treehouse deserves its share of the credit, too. With Nate Bihldorff writing a majority of Prime 1 himself.
it kind of sucks we can't even see most of that detail thanks to 480p.
Holy shit. Didn't know this. Hats off to Nate, he's amazing.
Oh trust me, I do NOT want Other M's art style to come back, haha. I'm just saying the Prime art style has grown stale after being used in three consecutive games (four counting Hunters). I want them to spice it up and try something new, like the Zelda team did with Wind Waker and Skyward Sword.Disagreed, the Prime aesthetic hasn't been used much outside of the Trilogy and the detail and creativity presented in the three games is still leagues ahead of most other content out there. And Other M has already given us an inferior aesthetic.
The could be so awesome.Just restarted playing Metroid Prime and got to the stage where you have to fight the wasps to get the Missle Launcher. Playing that section made me think how great Metroid Prime 4 would be if they made it on Oculus Rift or Morpheus.
I'm bummed out. I abandoned Prime 2 partway in because I was just over it at the time and now I wanna get back into it but have 0 idea what I was doing.
I hoped I'd remember when I tried it again but...nope.
No One.First Person works better for a series where exploration is at it's core, who would have thought Super Metroid would have been so masterfully translated to a FPA like Prime?
Retro ♡
No One.
I mean, that's how it was. When it was first learned that Metroid would become an FPS you can only imagine the WTF breakdowns online. That combined with the fact it was put into the hands of a brand-new untested Western (not Japanese) developer was a double-wtf. Then you added on the rumors swirling about the poor leadership of Retro (with stories of CEO being absentee party-guy) combined with the first leaked screenshots and people had no doubt written this off as nothing that could end up being good.
Which is why it probably surprised everyone and ended up so critically acclaimed, because pretty much everyone had set their expectations that it was going to be a super bomb.
I think it's funny that moths exist on a planet populated by moth people.
Like imagine if one species of insects we had here on Earth was essentially a tiny human.
We call those monkeys.I think it's funny that moths exist on a planet populated by moth people.
Like imagine if one species of insects we had here on Earth was essentially a tiny human.
Damn. I'm so jealous. It's one of my favourite parts from the first Prime game. What a game. Enjoy, my friend.First time playing Metroid Prime series and I think the game clicked for me last night when I entered the [MP1].. Man the game is sucking me in now!space pirate research facility
It is a great credit to Retro that they can pack all these amazing sections within these games. There are plenty of them (depending on preference). Glacier One is definitely a highlight with all the stuff that you do in there.First time playing Metroid Prime series and I think the game clicked for me last night when I entered the [MP1].. Man the game is sucking me in now!space pirate research facility
No One.
I mean, that's how it was. When it was first learned that Metroid would become an FPS you can only imagine the WTF breakdowns online. That combined with the fact it was put into the hands of a brand-new untested Western (not Japanese) developer was a double-wtf. Then you added on the rumors swirling about the poor leadership of Retro (with stories of CEO being absentee party-guy) combined with the first leaked screenshots and people had no doubt written this off as nothing that could end up being good.
Which is why it probably surprised everyone and ended up so critically acclaimed, because pretty much everyone had set their expectations that it was going to be a super bomb.