K
kittens
Unconfirmed Member
It's not that the combat is hard, it's just that it's uninteresting. I want the non-wild life enemies (especially the Space Pirates) to act more methodical and intelligent. Like I said the other day, I want them to be more like the Elites from Halo. I love the cat and mouse dynamics of fighting the Elites on harder difficulties. The Space Pirates' behavior is so erratic and seemingly random. I feel like I'm fighting a spazzy, malfunctioning robot or something. I also find the combat uninteresting because it's almost always the same: fire off a few charged shots or missiles. I'm not sure how I want that to change. I think I want more weapon variety -- how that would work, I'm not sure. Maybe Metroid could copy Halo's two weapon system, letting Samus absorb different abilities / properties for her arm cannon from enemies, but only two at a time. Imagine a shotgun beam or a rocket launcher beam. Each weapon could pull from the same ammo source but deplete different amounts. I dunno, just thinking out loud here.Do you know about the quick missile trick in Prime 1? Alternate "Missile" and "A (close cannon)" to fire them off back to back. Makes most enemies in the game a breeze.
I've only really played Prime 1, so maybe I'll like the combat more in 2 and 3. And hell yeah, I'm with you on the mobility. It all feels really natural and fluid, especially after the space jump is acquired.