ShineSparks: How much of the lore and script writing in the Prime trilogy was done by you, and how much was done by Retro?
Nate Bihldorff: The first Metroid Prime was mostly me, with some Retro additions late—at that time, Retro didn’t really have any full time writers, so they’d send me a rough skeleton of what they wanted and I’d just go to town. I’d get emails like, “Give a scan hint about a cracked wall here” or “Make a lore entry about the Chozo ghosts,” and then I’d have to extrapolate that into encyclopedic entries. It was incredibly fun, since I got to go hog wild with descriptive fiction, and the world was so masterfully built that I almost felt like a naturalist on Tallon at times. They expanded their staff with some great writers by the second and third games, so those ones were all Retro.