Majoras Mask 3D - Review Thread

The Ice Arrow change is the first change that bothers me. I kinda liked the way it worked before. Still, its a pretty minor change.

Just like the zora thing, outside of the puzzles that require it, it was just for fun. Now that you tell me i can't do it for fun anymore, i feel sad.

Those were 2 of the coolest things in that game and now they're gone ;_; Oh well.
 
Thought the original was convoluted and felt chore-like in structure with meh dungeons, and it doesn't sound like this is much better. Will still pick it up at some point being a big Zelda fan, but honestly not feeling that usual "must get day one" hype that permeates most Zelda releases. But that's okay, can't win 'em all, and Zelda U will be out within the year (hopefully).
 
I don't see why they couldn't have included a "traditional" mode for fans of the original like myself. Instead of trying to preserve the original, it feels like they're trying to overwrite it. And to me, that's one of the most abhorrent things you can do when remaking a game.
 
As someone who never finished the original Majora's Mask because of it's somewhat obscure but interesting design decisions, I'm very much looking forward to picking this up. Seems like they've fixed things many had issues with in the original game.
 
I don't see why they couldn't have included a "traditional" mode for fans of the original like myself. Instead of trying to preserve the original, it feels like they're trying to overwrite it. And to me, that's one of the most abhorrent things you can do when remaking a game.
It feels so odd when compared to the Wind Waker HD which was pretty much to me close to perfect remaster of a Zelda game.
Did we ever find out if the Fierce Deity Mask is now usable outside of boss battles?
Pretty sure you have to give up all masks to get it, so probably not...
 
Aonuma has gone on record saying this remake was due to fan demand.

They also had it in the cards since OOT 3D released if not before. It was just so obvious they were going to remake it eventually. If the game was a flop originally (which it wasn't) they probably wouldn't give a shit. So of course he said that.
 
Aonuma has gone on record saying this remake was due to fan demand.

He also said they started working on it immediately after OoT 3D. There's no way they weren't going to do this.

It feels so odd when compared to the Wind Waker HD which was pretty much to me close to perfect remaster of a Zelda game.

Pretty sure you have to give up all masks to get it, so probably not...

Yeah but you
get them all back after you beat the game. You can use FD mask in any boss room in the original game
 
So is there a list of all the changes that they've made? Haven't been keeping up and it seems like they changed a lot of stuff from the original.
 
The Ice arrow "puzzles" weren't particualarly complicated or hard to begin with.

The puzzle isn't using the arrows, the puzzle is figuring out you have to use them in the first place.

It's like the deku stick lighting torches in OoT, that kind of touch make the world feel more real and less "gamey" and by gamey I mean excess use of "A triggers B" instructions, which plague modern games.

Of course if you already knew then it doesn't change much, but new players are going to be missing out. Figuring out those enviromental puzzles are the best part of Zelda games.
 
Looks like this is shaping up to be a really great portable version of this game, completely removed from the currently available, playable, and original MM. That you can still play. On the Virtual Console even.

I find it interesting that so many threads have devolved into complaints about changes to Majora's Mask as if they didn't expect something like this to happen. MM3D is not MM. It's not. It's the same story and it will provide a similar experience, but if you find yourself frustrated by these changes, especially the ones concerning the save system and the Bomber's Notebook, then I don't think you wanted a 3DS version in the first place. If you're still skeptical, which I am still about a couple of things in this game, then you need to play it. With the way these reviews are looking, I don't think anyone needs to worry about wasting their money by purchasing this, even if they dislike this or that about it. If there are problems with some of these changes, it's not the end of the world.
Why should we not be surprised? OoT only made changes to item usage right? People wanted MM to be like that.
 
I don't see why they couldn't have included a "traditional" mode for fans of the original like myself. Instead of trying to preserve the original, it feels like they're trying to overwrite it. And to me, that's one of the most abhorrent things you can do when remaking a game.

Let's all just wait and see how things go when we're actually playing the game before we start flinging around dramatic words like "abhorrent." There's no denying that Majora's Mask had a fair share of jank back in the day.
 
And they're the people that made this game a reality. Nintendo should be trying to find a middle ground, not saying fuck you to the old fans.

Please, if Nintendo didn't take a middle ground and just tried to appeal to new fans they would have gotten rid of the whole moon and 3 day cycle. That actually would have been a fuck you to the old fans, not dumbing down the ice arrows.
 
I'm okay with the abundance of permanent saves. I hate time based games. Will be picking this up (downloading) when I get my n3DS next week.
 
In the Gametrailers review, they specifically state that there's no Hero Mode or Boss Rush mode. I expected as much, but still a missed opportunity.

Damn, ok. Well Technically they say there's no boss rush or master quest mode. Jumping from that to no hero mode is a small bit of a jump, and it might still be there.

Please, if Nintendo didn't take a middle ground and just tried to appeal to new fans they would have gotten rid of the whole moon and 3 day cycle. That actually would have been a fuck you to the old fans, not dumbing down the ice arrows.

Without the three day cycle, the entire game would fall apart. All the npc interactions would be come meaningless, for example, and they wouldn't be able to replicate npcs having set behaviour infinitely. So I'm not sure what you mean by this.
 
And they're the people that made this game a reality. Nintendo should be trying to find a middle ground, not saying fuck you to the old fans.

Isn't finding a middle ground the reason they introduce these changes? To help the game appeal to a wider audience than Zelda diehards?

The thing about finding a middle ground is that somebody has to give some up, you know.
 
In the Gametrailers review, they specifically state that there's no Hero Mode or Boss Rush mode. I expected as much, but still a missed opportunity.

That is... disappointing. How the hell could they not think to add a Hero Mode or even a mode that is 'hard' by working like the original did? First Zelda game in the last 4 years to not have a Hero Mode of some kind. :/

No Boss Rush I guess makes sense because you can refight the bosses anytime you want, MM already had that in the game technically.
 
So is there a list of all the changes that they've made? Haven't been keeping up and it seems like they change a lot of stuff from the original.

-The song of time no longer saves the game.
-You can only save at owl statues and the new feather statues.
-Aiming with the Deku scrubs bubble is now more accurate.
-The Bombers notebook now keeps track of more things, including giving you a map showing where people are.
-Zora swimming has been completely changed. You now have to use magic and put up with the humming of the electric shield if you want to go fast.
-Instead of holding the A button to roll as the goron, you now only have to hit it once.
-The game pauses every time you do something new in a sidequest and tells you exactly what to do next. Find an item? The game will make damn well sure you'll never have to wonder where it goes.
- Fishing has been added
- There's a new phase in the Gyorg fight
- The Twinmold fight has been completely redone
- Ice arrows can't be used to freeze any body of water. You now can only freeze special sparkling spots

This truly is MM redone as if it was made today, and it's really disappointing.
 
Isn't finding a middle ground the reason they introduce these changes? To help the game appeal to a wider audience than Zelda diehards?

The thing about finding a middle ground is that somebody has to give some up, you know.

Seems like people forget the real definition of a middle ground and think it actually means "each side gets every thing they want"
 
I don't want to shoot down people who are upset at the changes, but I am a big fan of the original and, sincerely, none of them seem like a big deal to me. This things I enjoy about Majora's Mask are still there and intact.
 
I don't want to shoot down people who are upset at the changes, but I am a big fan of the original and, sincerely, none of them seem like a big deal to me. This things I enjoy about Majora's Mask are still there and intact.

seems to me there are inevitable changes to adjust to being on a handheld system.
 
I don't want to shoot down people who are upset at the changes, but I am a big fan of the original and, sincerely, none of them seem like a big deal to me. This things I enjoy about Majora's Mask are still there and intact.

Ditto. I can't wait to play it on the 13th, and to be quite frank I've played the original for 15 years, I'm excited to experience a new rendition
 
Wait, it pauses to show you stuff on the bombers notebook? Like you can't just ignore it on the bottom screen?

I guess the idea is if it's on a handheld you're only playing for tiny bits and will forget everything?
 
seems to me there are inevitable changes to adjust to being on a handheld system.

I can understand the saving modification, since the new system lends itself to a handheld more. However, all of the gameplay related changes seem completely pointless and just slow the game down.
 
As if there weren't old fans who embrace the changes.

Played through MM twice and I appreciate these changes. A better bomber's notebook and being able to save whenever you want help save time, something I don't have much of anymore. This version is looking and sounding way better than the original did to me, and MM is my second favorite zelda game.
 
-The song of time no longer saves the game.
-You can only save at owl statues and the new feather statues.
-Aiming with the Deku scrubs bubble is now more accurate.
-The Bombers notebook now keeps track of more things, including giving you a map showing where people are.
-Zora swimming has been completely changed. You now have to use magic and put up with the humming of the electric shield if you want to go fast.
-Instead of holding the A button to roll as the goron, you now only have to hit it once.
-The game pauses every time you do something new in a sidequest and tells you exactly what to do next. Find an item? The game will make damn well sure you'll never have to wonder where it goes.
- Fishing has been added
- There's a new phase in the Gyorg fight
- The Twinmold fight has been completely redone
- Ice arrows can't be used to freeze any body of water. You now can only freeze special sparkling spots

This truly is MM redone as if it was made today, and it's really disappointing.

From the outside looking in, that all seems super minor. But then again, I never finished Majora's Mask.
 
-The song of time no longer saves the game.
-The game pauses every time you do something new in a sidequest and tells you exactly what to do next. Find an item? The game will make damn well sure you'll never have to wonder where it goes.

Wait are this both true? The miniquest tells you where to go next? Like what's the point, then?

Because posts here in the thread have claimed differently.
 
I don't want to shoot down people who are upset at the changes, but I am a big fan of the original and, sincerely, none of them seem like a big deal to me. This things I enjoy about Majora's Mask are still there and intact.

I would agree. Stuff like Zora swimming and the ice arrows are pretty dumb but the good changes like the save system, the bombers notebook, and going to anytime of day far outweigh the bad.
 
I don't see why they couldn't have included a "traditional" mode for fans of the original like myself. Instead of trying to preserve the original, it feels like they're trying to overwrite it. And to me, that's one of the most abhorrent things you can do when remaking a game.

How do you feel about a complete overhaul like Metroid: Zero Mission? There's so very little of the original game in that one, and that doesn't seem to come under much fire.
 
From the outside looking in, that all seems super minor. But then again, I never finished Majora's Mask.

It is all super minor. I have complete confidence that most people who end up playing the game will not be talking about these changes with the same fervor as they are now.
 
I didn't even remember that there were ice arrows in MM, but that change is kind of insulting. Just on principle. It shows that they don't want you to play, they want you to do what they planned. Actively closing doors for emergent gameplay is always bad.

I'm sure you never would really need to make platforms outside of those sparkly spots. But that's not in the spirit of play. When playing, you should be able to mess around and experiment just because. Sure, leave the sparkles to guide people I guess (it's annoying, but well intended.) I guess the thinking is to make it easier for players to discover what those spots are or something.

The other changes I heard mentioned: pausing for Bomber's notebook and slowed down swimming sound like detriments too. Slowing the pace is usually a negative. Especially in Zelda where there's often excessive text anyway.

Though it's true, none of this will probably hinder my enjoyment when I'm actually playing the game. Depends on how bad the quest pausing thing is. That pretty much killed Metroid Fusion for me. If you have to tell me what to do next, at least respect my time and let me skip it or turn it off.
 
-The song of time no longer saves the game.
-You can only save at owl statues and the new feather statues.
-Aiming with the Deku scrubs bubble is now more accurate.
-The Bombers notebook now keeps track of more things, including giving you a map showing where people are.
-Zora swimming has been completely changed. You now have to use magic and put up with the humming of the electric shield if you want to go fast.
-Instead of holding the A button to roll as the goron, you now only have to hit it once.
-The game pauses every time you do something new in a sidequest and tells you exactly what to do next. Find an item? The game will make damn well sure you'll never have to wonder where it goes.
- Fishing has been added
- There's a new phase in the Gyorg fight
- The Twinmold fight has been completely redone
- Ice arrows can't be used to freeze any body of water. You now can only freeze special sparkling spots

This truly is MM redone as if it was made today, and it's really disappointing.

You might be overreacting a bit. You speak as if it was a completely different game.

MM had a lot of issues that, thank Aonuma, are being fixed.
 
-The song of time no longer saves the game.
-You can only save at owl statues and the new feather statues.
-Aiming with the Deku scrubs bubble is now more accurate.
-The Bombers notebook now keeps track of more things, including giving you a map showing where people are.
-Zora swimming has been completely changed. You now have to use magic and put up with the humming of the electric shield if you want to go fast.
-Instead of holding the A button to roll as the goron, you now only have to hit it once.
-The game pauses every time you do something new in a sidequest and tells you exactly what to do next. Find an item? The game will make damn well sure you'll never have to wonder where it goes.
- Fishing has been added
- There's a new phase in the Gyorg fight
- The Twinmold fight has been completely redone
- Ice arrows can't be used to freeze any body of water. You now can only freeze special sparkling spots

This truly is MM redone as if it was made today, and it's really disappointing.


Sidequest feature sounds annoying.... The Zora change downright terrible, Ice Arrow changes sounds slightly convenient but eliminates freedom.

A lot of the changes are nice though too... But still the Zora change is killer for me, that was probably the worst change period.
 
-The game pauses every time you do something new in a sidequest and tells you exactly what to do next. Find an item? The game will make damn well sure you'll never have to wonder where it goes.
This is completely and utterly false. In that case in the video it does spoil it, but that's an exception, the notebook doesn't tell you what to do.
 
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