Majoras Mask 3D - Review Thread

The hungry goron never says anything about hiding food anywhere, he just wants to eat something, because he's starving. Something that's tough and hard to chew.

A bit of flavor text noting that a generic "food-loving goron" was to blame for the meat mysteriously hidden in a chandelier merely gives a bit of logic for why the sirloin was in a chandelier of all places, it's not referring to the hungry goron.



The "find the rock sirloin" tile, and item in the quest chain, only appeared once you found the sirloin. It will appear there to remind you of the quest steps should you choose to attempt the quest again on future cycles. It's not there beforehand.

I agree with you. This change is so minor, and GXP's video is pretty flawed, unless there's something on the map being displayed where to go. I'm hoping not, but this is literally just flavor text as you said.
 
I thought about cancelling my preorder but.... I'm keeping it. The game sounds good. And the limited edition 3DS is pretty hot.
 
The "find the rock sirloin" tile, and item in the quest chain, only appeared once you found the sirloin. It's there to remind you of the quest steps should you choose to attempt the quest again on future cycles, basically just documenting things you've already done. It's not there beforehand.

Oh OK, I have no problem with the game reminding you there's a hungry Goron after you find rock food. It's more a matter of memory than problem-solving at that point.

e: Or is the Goron that's connected to in the chain the one that hid it? Is there a Goron that tells you there's something in the chandelier?
 
People are inevitably going to talk about the changes once they start to affect them.

I know, but a problem is that initial negative presentation will make something a bigger deal than it actually is. I mean, I don't know if you remember this, but remember when Tropical Freeze was announced? The topic here was "Nintendo announces another fucking Donkey Kong game". You can't tell me that something with that kind of header would've started off in a positive manner.
 
You could use them to jump out to the temple. I was looking forward to seeing if they had redone it or not, but now I'll never know.

With strength, somehow, I'm sure you'll get on with your life in spite of your loss.

Look I'm not trying to say you're wrong for being upset about these changes. Silly? Probably.

I'm lost here. Why are these changes bad? Is it just because they're changes?

Most assuredly.
 
I'm lost here. Why are these changes bad? Is it just because they're changes?

Some of them limit your options and others slow down the game. There's also one that will probably lead to people that have played the original rolling off a cliff because they changed the rolling controls for some stupid reason.
 
I'm gonna play devil's advocate, but as a "newcomer" to the game (ie; someone too "scared" or apprehensive to deal with the 3 day cycle before) I like these changes and even some of the hand holding (and from what I 've read, Fi still sounds like a worse teammate to deal with).

I definitely fit into that camp that really didn't like the timed nature of the original title and found it intimidating. I know the changes affect the experience for veteran players, but there's two sides to every argument, right?

Actually, small question while I'm here. If you don't beat a dungeon just before the 3 days are up, do you lose all progress within it? All they keys, treasures, and mini-bosses you got and fought?
 
I'm gonna play devil's advocate, but as a "newcomer" to the game (ie; someone too "scared" or apprehensive to deal with the 3 day cycle before) I like these changes and even some of the hand holding.

I definitely fit into that camp that really didn't like the timed nature of the original title and found it intimidating. I know the changes affect the experience for veteran players, but there's two sides to every argument, right?

Actually, small question while I'm here. If you don't beat a dungeon just before the 3 days are up, do you lose all progress within it? All they keys, treasures, and mini-bosses you got and fought?

You keep the dungeon item (for example the bow in the first dungeon) but everything else resets.
 
Some of them limit your options and others slow down the game. There's also one that will probably lead to people that have played the original rolling off a cliff because they changed the rolling controls for some stupid reason.

Haha, that last one's pretty funny. How big of a difference to the rolling is it that someone can't adapt after 5 seconds of trying it out?
 
I don't approve of a single change they've made. Not one. But I'll still give the game a try and see how it goes.

I don't approve of a single change either, but for me we might be at the point where I just replay the original instead. It's a shame, though, as the new framerate and textures still look good and are so enticing.

Majora's Mask is the Game of Thrones of the Zelda world. Even though a lot of the changes are for the better or not even a big deal at all (like the Ice Arrows), purists are still going to complain anyway.

I realise this statement is going to be met with controversy but I don't care.

Game of Thrones moved from being a book to being a TV show. The mediums are entirely different. It literally had to change. MM3d is not at all the same situation, as demonstrated by the perfectly respectful treatment of its sister game, OoT.

I'm going to take a controversial position and say that majora's mask, the original, with its required long play sessions and repeated content and groundhog day bullshit was already a good game, and it didn't need to be "modernized" for any reason other than to increase its appeal and viability on a handheld console.

Couldn't agree more. The fact that there are people who think the game was tedious in any way amazes me, and the fact that Nintendo has catered to these people rather than the fans saddens me. The ice arrow change shows exactly who this game is for.

Uh. The ice arrows have always been a mere key. They're just kind enough now to show you where the locks are.

I guess it's a crummy change for the one person who spent hours making useless ice platforms outside the temple for some sad reason

"Having fun with the tools given to you in video games is sad"


Anyway, there's definitely an argument / thread to be made about what a remaster is supposed to be. I've always thought the idea was the hew as closely to the original as possible. A remake is something entirely different. Resident Evil and Zero Mission are remakes. The Last of Us PS4 was a remaster. GTAV might be the best remaster I've ever played. OoT3D was a remaster.

I wonder if they'd removed ammo scarcity in TLOU would people have had an issue with it? "Jeeze guys, it makes the game more accessible, and you can use whatever weapon you actually like now. Options are good, if you don't like it, don't pick up the extra ammo. 95% of the game is still the exact same, it's still TLOU." To me it would be a travesty, it'd be a different game and therefore a poor remaster.

If this is the purist argument, then mark me down as a bonafide purist. If they wanted to remake the game, I wouldn't mind (but would still be disappointed with the changes), but for a remaster this just doesn't seem right. I'm amazed at how unpopular this viewpoint seems to be in this thread, I really am.
 
Considering the demonstration of the ice temple in the video, I gotta say the developers were kinda sloppy there. I mean wth were they thinking, you can still fall down and be punished for your failings? Goddamn it, they should have modernized this archaic gameplay structure and should've just built an elevator into the temple that brings you straight to the boss. I mean, everything else is just tedious anyway and let's be real, temples are only about getting to the bosses anyway, so this would have only made sense. It would also been a big change and changes can never be bad.
 
It's not like the fact that it would be changed is news... We've know it would be for months, if not years... we just didn't know how.

These changes, as described, seem minor, with most of them seemingly made to bring the game up to contemporary standards or to make it more accessible for handheld play.

I do agree that the ice arrow change sounds rather arbitrary and ill-advised.
Oh yeah, it's not ruining the game or anything, and I'm still not completely sure what all the changes actually are.

But "stop complaining, it's on the VC" doesn't seem fair when I'm sure a lot of people might have been expecting something closer to OoT 3D.

Speaking of which, I might just pick up the original through club Nintendo, personally.
 
Haha, that last one's pretty funny. How big of a difference to the rolling is it that someone can't adapt after 5 seconds of trying it out?

In the original you held down a button and now it's a toggle (hit once for roll mode, and hit again to start walking/running again). I can see some people that don't know about the change just holding down the button and then letting go once they get close to a ledge and rolling off. I know I would have do that had I not watched the Gametrailers review.
 
I imagine most people would recommend playing the original first before the new version? So to experience it as it was meant to be without the changes? Or just jump in with this instead?
 
Actually, small question while I'm here. If you don't beat a dungeon just before the 3 days are up, do you lose all progress within it? All they keys, treasures, and mini-bosses you got and fought?

Everything except if you find the Dungeon item.

Make sure to start dungeons on the first morning (with time slowed down) to make this a non-issue.
 
Actually, small question while I'm here. If you don't beat a dungeon just before the 3 days are up, do you lose all progress within it? All they keys, treasures, and mini-bosses you got and fought?

You keep the dungeon item (for example the bow in the first dungeon) but everything else resets.

It should also be noted that the dungeon item allows you to take massive shortcuts.
 
I'm gonna play devil's advocate, but as a "newcomer" to the game (ie; someone too "scared" or apprehensive to deal with the 3 day cycle before) I like these changes and even some of the hand holding (and from what I 've read, Fi still sounds like a worse teammate to deal with).

I definitely fit into that camp that really didn't like the timed nature of the original title and found it intimidating. I know the changes affect the experience for veteran players, but there's two sides to every argument, right?

Actually, small question while I'm here. If you don't beat a dungeon just before the 3 days are up, do you lose all progress within it? All they keys, treasures, and mini-bosses you got and fought?

If I remember correctly, you keep the big treasure and the big key if you get them before you rewind.

Really though, once you open up the route into the dungeon you should rewind before you start anyway.
 
It's not just the big stuff that lands in the book, either — almost every Heart Piece and every treasure you encounter on the map gets an entry.
YAY! I have always wanted this feature in Zelda (and Metroid, other games should also have it).
I always have to write down (or print) a collectables list to keep track of everything. It's annoying [sometimes I do it by memory too and it takes way too much time], so I welcome this.
 
I don't approve of a single change either, but for me we might be at the point where I just replay the original instead. It's a shame, though, as the new framerate and textures still look good and are so enticing.



Game of Thrones moved from being a book to being a TV show. The mediums are entirely different. It literally had to change. MM3d is not at all the same situation, as demonstrated by the perfectly respectful treatment of its sister game, OoT.



Couldn't agree more. The fact that there are people who think the game was tedious in any way amazes me, and the fact that Nintendo has catered to these people rather than the fans saddens me. The ice arrow change shows exactly who this game is for.



"Having fun with the tools given to you in video games is sad"


Anyway, there's definitely an argument / thread to be made about what a remaster is supposed to be. I've always thought the idea was the hew as closely to the original as possible. A remake is something entirely different. Resident Evil and Zero Mission are remakes. The Last of Us PS4 was a remaster. GTAV might be the best remaster I've ever played. OoT3D was a remaster.

I wonder if they'd removed ammo scarcity in TLOU would people have had an issue with it? "Jeeze guys, it makes the game more accessible, and you can use whatever weapon you actually like now. Options are good, if you don't like it, don't pick up the extra ammo. 95% of the game is still the exact same, it's still TLOU." To me it would be a travesty, it'd be a different game and therefore a poor remaster.

If this is the purist argument, then mark me down as a bonafide purist. If they wanted to remake the game, I wouldn't mind (but would still be disappointed with the changes), but for a remaster this just doesn't seem right. I'm amazed at how unpopular this viewpoint seems to be in this thread, I really am.

Naughty Dog should totally put Tanooki suits in their games.
 
In the original you held down a button and now it's a toggle (hit once for roll mode, and hit again to start walking/running again). I can see some people that don't know about the change just holding down the button and then letting go once they get close to a ledge and rolling off. I know I would have do that had I not watched the Gametrailers review.

Oh.


So they do it once, learn and move on. I thought that's how people liked their games? Less handholding, let me learn by my mistake!
 
Naughty Dog should totally put Tanooki suits in their games.
You don't need it when jumps are almost automated.

In the original you held down a button and now it's a toggle (hit once for roll mode, and hit again to start walking/running again). I can see some people that don't know about the change just holding down the button and then letting go once they get close to a ledge and rolling off. I know I would have do that had I not watched the Gametrailers review.
Sounds like first world problem.
 
ATTN NEWCOMERS: if you beat a dungeon before your time runs out and go "yay I do it," don't forget that you might have also been collecting little... floaty dudes.. in the dungeon. And that progress will all be lost unless you head to the place that asked you for them, and trade them in. (Assuming you found all of them.) Don't forget!
 
Oh.


So they do it once, learn and move on. I thought that's how people liked their games? Less handholding, let me learn by my mistake!

That's what we did in the original game. Now people will take damage just because Nintendo decided to fix what wasn't broken.
 
In the original you held down a button and now it's a toggle (hit once for roll mode, and hit again to start walking/running again). I can see some people that don't know about the change just holding down the button and then letting go once they get close to a ledge and rolling off. I know I would have do that had I not watched the Gametrailers review.

That sounds like a really good change actually. Allows you to focus more on directing your rolls. Also, so someone would roll off the ledge once, learn that it's now a toggle, and then adapt to the change? Doesn't sound all that bad honestly.
 
You keep the dungeon item (for example the bow in the first dungeon) but everything else resets.

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fuck.

Really though, once you open up the route into the dungeon you should rewind before you start anyway.

True.. good tactic too
 
That's what we did in the original game. Now people will take damage just because Nintendo decided to fix what wasn't broken.

Are you sure you're not just complaining for the sake of complaining now? I don't see why taking slight damage at one noncritical point in the game is such a big deal.
 
YAY! I have always wanted this feature in Zelda (and Metroid, other games should also have it).
I always have to write down (or print) a collectables list to keep track of everything. It's annoying [sometimes I do it by memory too and it takes way too much time], so I welcome this.

OMG this is a godsend. I might actually 100% this game!
 
jesus christ at the ice arrows :lol and the rest seems as nasty as expected.

Eh, Andre likes it and I love it, so I suppose it depends on what mindset you're going in with. None of it is "nasty" to me. I'm a big fan of most of the changes they've made. I don't necessarily think the original Majora's Mask was perfect as it was.
 
I wish there was a mode where I could "downgrade" the game and play it as I remember.
Might have to skip it, its too bad this is a release of my favorite zelda
 
I'm not really to critical about things, so I'll judge it when I play it on my 3DS. I don't have major problems with what I heard with the changes so far, so yeah let's get it on this Feb 13!

My only real want for this 3DS remake is that I hope that this time many Zelda fans would love this game. I dunno how many of you were aware about the hate the MM got during its N64 time. So yeah, I'm just happy to see this game get another go and maybe convince more people about the greatness of this game.
 
I wish there was a mode where I could "downgrade" the game and play it as I remember.
Might have to skip it, its too bad this is a release of my favorite zelda

Think of it as a remix quest, ala Zelda 1. Buy in FOR the changes, not while dreading them. It's fun to see a new take on treasured games.
 
That's what we did in the original game. Now people will take damage just because Nintendo decided to fix what wasn't broken.
Hilarious. The new system is miles better, since having to hold down the button forbids you from controlling the camera if you have a frankenstick or a N3DS, not to mention that it frees up your hand.
 
Trust me, it's a non-issue. I am replaying on N64 now and have had this happen to me twice. The dungeons aren't very large or take too long to plow through. Once you have set in mind where you need to go and the order in which you tackle puzzles, etc, it'll flow by fast the next time you reset and do it over. All good.

Heh, thanks for the vote of confidence then. :)
 
Are they not the same Goron? The implication seems to be the same regardless--it's a huge hint as to what to do
The food loving Goron
is another Goron who outright tells you where he hid it, just like in the original. The notebook doesn't even connect this with the hungry Goron until you give him the sirloin.
 
YAY! I have always wanted this feature in Zelda (and Metroid, other games should also have it).
I always have to write down (or print) a collectables list to keep track of everything. It's annoying [sometimes I do it by memory too and it takes way too much time], so I welcome this.

Metroid has done this more often than not. The 2D games since Super have had it as a part of the map (circle means you haven't gotten the item yet, dot means you have), which carried over into Other M. The only one of the Prime games that did it was Prime 3, and you had to wait until pretty late into the game to be able to access that ability.
 
You know, it really DOESN'T feel like a 15-year old game. You know what was 15 years old when Majora's Mask came out? The NES, as well as its launch titles. Like Super Mario Bros.
 
These have to be troll posts

I'm not trolling I already enjoyed the game massively in 2000 and was hoping to relive it but these changes kinda hamper my excitement. Its like when george lucas added a whole bunch of dumb cgi crap when I just want a really good version of the original film. I'll still end up buying it though
 
You know, it really DOESN'T feel like a 15-year old game. You know what was 15 years old when Majora's Mask came out? The NES, as well as its launch titles. Like Super Mario Bros.

Its terrifying

I was watching some family videos yesterday on our home network drive, came across Christmas 1998. There's me, unwrapping a present...its ocarina of time.

That was 17 years ago. Oh man.
 
Think of it as a remix quest, ala Zelda 1. Buy in FOR the changes, not while dreading them. It's fun to see a new take on treasured games.

Yeah, people should just realize this isn't the real MM. More like a a fan fiction version. If someone has only played this version, they should be forced to post they played Majora's Mask* with an asterisk to clarify they played the bootleg fan fiction version. It's still fine that they did, but this way everyone will know that they didn't keep a sketchpad of locations of the bomber kids.
 
Think of it as a remix quest, ala Zelda 1. Buy in FOR the changes, not while dreading them. It's fun to see a new take on treasured games.

This is the mentality I'm gonna have to have to get myself into if I end up buying it. See it as a modern 'easy-mode' remake, and try to enjoy the stuff they've improved. I'm sure I'll get to that point in time.

Right now, though, there's nothing but disappointment. MM was in my top 5 games of all time. Pretty much perfect. And if not perfect, certainly not flawed in the places Nintendo seems to have thought it was. Just... why do OoT one way and then MM the other? Makes no sense. It was the expectation set by OoT that has let me down so much here. I remember being worried about that one in a big way before it came out, only to be so pleasantly surprised. It seems, bizarrely, that all my fears about OoT3d skipped a game and are now coming home to roost. That's just weird.
 
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