GameTrailers said no hero mode, apparently.We don't even know that...
GameTrailers said no hero mode, apparently.We don't even know that...
It is a good game with glaring issues that people have complained about since it originally came out and resulted in it having much lower sales than OoT. The old time system was very clunky and obtuse. There is absolutely no reason why you should have to wait around for hours for a specific event if you already know about it. It serves no purpose. Being able to go forward to any time is a good change that only benefits people who have already figured out what to do. Being able to hard save at statues is a good change that only benefits people who have already figured out what to do. Making the bosses more challenging is a good change. So far the only change I've seen that seems bad is the swimming, but even that is only a minor thing. Most of these changes only serve to cut down on the amount of pointless down time, and are entirely the choice of the player to make use of.
The game can be great AND have flaws, you know. It doesn't matter if the save system "played into the themes of the game," the fact that it's the single biggest complaint you hear about Majora's Mask means that it was a swing and a miss.
It's like I've said over and over, Majora's Mask was a great game in spite of its problems, not because of them.
Since all of those sites are blocked at my work...
Anyone know if MM3D uses the c-stick on the n3DS at all?
Yes. It has a 360 rotatable camera.Since all of those sites are blocked at my work...
Anyone know if MM3D uses the c-stick on the n3DS at all?
Who's the worst? Smash?
Sonic
Sonic?
True. All the positive changes just aren't getting mentioned as much.It is a good game with glaring issues that people have complained about since it originally came out and resulted in it having much lower sales than OoT. The old time system was very clunky and obtuse. There is absolutely no reason why you should have to wait around for hours for a specific event if you already know about it. It serves no purpose. Being able to go forward to any time is a good change that only benefits people who have already figured out what to do. Being able to hard save at statues is a good change that only benefits people who have already figured out what to do. Making the bosses more challenging is a good change. So far the only change I've seen that seems bad is the swimming, but even that is only a minor thing.
Nintendo must have had a hard time finding an intern who could change the single line of code that updates enemy damage.
We don't even know that...
If you don't want to see changes why don't just download the original from Virtual Console? This is a remake and it's bound to be its time's product.
Are there any reviews fr the perspective of a player who has, for shame, never or barely played Majora's Mask?
Not that I need a review to help my buying decision, it's Zelda I'm buying it. But the majority of this thread is debating whether the changes are good or bad.
The furthest I ever made it in MM was getting the Deku mask off back when the game first launched.
The save system played into the themes of the game, the bombers notebook didn't need to be any more helpful than it was, and anyone that chooses to stand around is doing just that, choosing.
And stone tower temple is one of the best dungeons in the series.
Those aren't glaring issues. The game has always been, and still is, great.
So its like WW's camera?Yes. It has a 360 rotatable camera.
Okay you're going to have to explain where there's an equivalent to this analogy in MM 3D.
Are you talking about the Song of Double Time?
That being said, some people in this thread make it sound like something FUNDAMENTAL (like, say, tension/suspense/etc) is being lost with the changes. I do have the N64 VC version. So, should I play that first to completion, and hold off playing the remaster, so that I can get the "legit" experience? Or are the changes benign enough that jumping straight to the remaster will give me a good enough experience?
I don't think it matters how many people complain about something.
I have to agree with you there, if the changes are needed for people to really see why the game is great, I can accept that. Even if it means making the game easier. Also the notebook isn't really optional since it pops up whenever you do something important.You know what....that is fine; the more people that can appreciate the dark elements and creative mechanics the game provides, then that is great in my book
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From what I've seen, you're better off with the new version. Changes look minor.Please leave this thread at once. Your use of sound logic is toxic, and not welcome here.
All jokes aside, 10/10 post, and I wholeheartedly agree.
That being said, some people in this thread make it sound like something FUNDAMENTAL (like, say, tension/suspense/etc) is being lost with the changes. I do have the N64 VC version. So, should I play that first to completion, and hold off playing the remaster, so that I can get the "legit" experience? Or are the changes benign enough that jumping straight to the remaster will give me a good enough experience?
But these are simply options given to the player, and not forced on anyone. Most people aren't going to save scum just because they can. And you can't save anywhere anyways, so in most cases save scumming still represents a loss of progress to the player.. And literally the only reason to use the song of double time is to go to an event you've already done. It's literally no different from the original, other than that it undoes the tedium of having to wait and do nothing until the event happens. It's not as if the original limited how often you could go back in time anyways. For all people act in these regards, the original is largely the same since you could travel back in time as often as you liked. And honestly, the people who use these features in the way you suggest probably wouldn't have liked the original anyways, so how does giving them the option hurt anyone?I'm just talking about generally streamlining something so that it takes less time to do. The equivalent in Majora's Mask would be, being able to save and then load up that save point if you screw up and also the song of double time change as you said.
Both these changes and the theoretical warping anywhere change in Wind Waker, would reduce the time the average player needs to complete the game, but would also (in my opinion) lose some of the essence that made both games brilliant.
I want to add, as I said earlier in the thread, that if people enjoy the new changes then I'm genuinely happy that they can enjoy a variation of my favourite game. I, however, will play through this version once and then likely return to the N64 version for my replays.
4newsit - 95/100
"The Legend of Zelda: Majora's Mask 3D's an opera absolutely worth it's name: with a consolidated gameplay, better and new features - mostly about the Bombers' Notebook and the control system - we're once again in front of what we think is the better adventure Link's been facing until now. The story's absolutely immersive and thrilling and surely deserves to be standing as one of the better Nintendo's ever been able to create.
Once again Grezzo's done an excellent porting job, which happens after we've already been proven what they're capable of with the first chapter of The Legend of Zelda for Nintendo 64 which has already been ported to Nintendo 3DS aswell"
95/100? I don't understand--did nobody tell them about the ice arrows?!?!?
I hope you guys keep this in here for the sake of the OT and newcomers to this game.
We are mostly going off of review opinion. GameXplain was pretty sure that the hints pop up whenever someone says something important, meaning you do not have to listen to the NPC dialogue now. It is also more direct than the dialogue gives, like the Goron example pretty much points you to the exact person you need to go to.The notebook doesn't seem all that bad either to me. I assume you still have to encounter the NPCs at specific times to get the note and a hint to the next step in the quest. Just like the old notebook just maybe more detailed? I don't expect there to be a full walkthrough of every sidequest right off the bat in the thing, which seeing some comments, is what some people see in the new notebook.![]()
You must be new to Zelda threads.I hope you guys keep this in here for the sake of the OT and newcomers to this game.
Different people care about different things. Shocking.
I actually am. Wasn't a member here during Skyward Sword's launch, and didn't even glance at the Link Between Worlds thread.You must be new to Zelda threads.
We are mostly going off of review opinion. GameXplain was pretty sure that the hints pop up whenever someone says something important, meaning you do not have to listen to the NPC dialogue now. It is also more direct than the dialogue gives, like the Goron example pretty much points you to the exact person you need to go to.
It will be great for those that want to speedrun through games, but part of the fun of the original was figuring out stuff based on what people said.
Mostly I will see it play out before jumping to conclusions. I think people like to jump to conclusions.
The food loving Goronis another Goron who outright tells you where he hid it, just like in the original. The notebook doesn't even connect this with the hungry Goron until you give him the sirloin.
But these are simply options given to the player, and not forced on anyone. Most people aren't going to save scum just because they can. And you can't save anywhere anyways, so in most cases save scumming still represents a loss of progress to the player.. And literally the only reason to use the song of double time is to go to an event you've already done. It's literally no different from the original, other than that it undoes the tedium of having to wait and do nothing until the event happens. It's not as if the original limited how often you could go back in time anyways. For all people act in these regards, the original is largely the same since you could travel back in time as often as you liked. And honestly, the people who use these features in the way you suggest probably wouldn't have liked the original anyways, so how does giving them the option hurt anyone?
The thing is, I'd feel like an idiot for not using all the available options to me, but using all the available options is a lot less fun, so it makes the overall game a shittier experience, you dig?
Let's assume you like some sort of action game, like say, Bayonetta. Imagine they remade Bayonnetta in 1080p 60FPS with new levels and combos. The only difference is, there's only an easy mode. I wouldn't say "Hey! you know what you can do? Play while standing on your head! That will make the game just as hard as you remember it!"
95/100? I don't understand--did nobody tell them about the ice arrows?!?!?
I for one played the game countless times and love it and I never even knew about the ice arrow exploit. Not something I will really miss.
Sonic indeed.
I liked the old animations and models more.
Adult Zelda's eyebrows literally ruined the whole ending of OoT for me.
That's on your head then. If you feel the need to exploit every option given to you, that's your fault entirely, not the games.This is my last post in this thread, simply because I'm tired of explaining how I feel. I'm just repeating myself at this point. In fact I'll just quote my earlier post.
It changes my main method of beating the game, optional or not. I don't play Virtual Console games with save state options either for the same reason. Either way, I hope you end up enjoying the game, because all I've been saying this entire time is that the changes just aren't for me.
I'm just talking about generally streamlining something so that it takes less time to do. The equivalent in Majora's Mask would be, being able to save and then load up that save point if you screw up and also the song of double time change as you said.
Both these changes and the theoretical warping anywhere change in Wind Waker, would reduce the time the average player needs to complete the game, but would also (in my opinion) lose some of the essence that made both games brilliant.
I want to add, as I said earlier in the thread, that if people enjoy the new changes then I'm genuinely happy that they can enjoy a variation of my favourite game. I, however, will play through this version once and then likely return to the N64 version for my replays.
We are mostly going off of review opinion. GameXplain was pretty sure that the hints pop up whenever someone says something important, meaning you do not have to listen to the NPC dialogue now. It is also more direct than the dialogue gives, like the Goron example pretty much points you to the exact person you need to go to.
It will be great for those that want to speedrun through games, but part of the fun of the original was figuring out stuff based on what people said.
Mostly I will see it play out before jumping to conclusions. I think people like to jump to conclusions.
Ok, my bad then. It really just depends on how much it will pop up whenever you do things and how specific the hints are.This seems to have been a mistake by GameXplain. From earlier in the thread:
It mostly tells you person and time, but that is about it from what I remember. I don't think it told you what to do, just who to meet and when.But didn't the old notebook do that as well? I might be remembering it incorrectly but I remember it being a kind of timetable with where to go and when and who to talk to(if you got the hints through dialogue as you said).
It is rare to see somebody so upset about others being disappointed.
Majora’s Mask is a superb game. Many hold Ocarina of Time as the pinnacle of the franchise, one of the first games to create a true sense of adventure in a world where every inch of the environment feels wonderfully realised in three dimensions. But Majora’s Mask does so much of what OoT did, only better. The game feels perfectly designed for a handheld thanks to its time and mission structure, meaning you can speed through a loop in just a few hours on your journeys. Majora’s Mask is brilliant, and disappointingly still the most innovative Zelda game ever released. For those looking to get lost in an ever-so-creepy adventure, Clock Town is the place to be.
We need a review aggregator that scores games as a percentage of reviews that gave a perfect score.there's a severe lack of perfect scores in that OP
But didn't the old notebook do that as well? I might be remembering it incorrectly but I remember it being a kind of timetable with where to go and when and who to talk to(if you got the hints through dialogue as you said).
I guess I just really don't get what's so different with the new one besides it showing you where the npc you need is.
As I said, maybe I'm just remembering it incorrectly and that's why this complaint seems weird to me.
It is rare to see somebody so upset about others being disappointed.
Ehhhh I'd love that, I found Wind Waker exploration incredibly boring, I simply have no interest to explore different islands that might be just another reefThe swift sail can only be obtained after you've already sailed a bit and appreciated the sailing in itself. It is also only a single change versus the huge multitude of changes in Majora's Mask. If, for example, Wind Waker added a notebook that told you what to do and allowed you to warp from the beginning of the game to basically anywhere, you'd bet people would be pissed off.