Majoras Mask 3D - Review Thread

It is a good game with glaring issues that people have complained about since it originally came out and resulted in it having much lower sales than OoT. The old time system was very clunky and obtuse. There is absolutely no reason why you should have to wait around for hours for a specific event if you already know about it. It serves no purpose. Being able to go forward to any time is a good change that only benefits people who have already figured out what to do. Being able to hard save at statues is a good change that only benefits people who have already figured out what to do. Making the bosses more challenging is a good change. So far the only change I've seen that seems bad is the swimming, but even that is only a minor thing. Most of these changes only serve to cut down on the amount of pointless down time, and are entirely the choice of the player to make use of.

I don't consider something having an impact on sales to be an issue.

The game can be great AND have flaws, you know. It doesn't matter if the save system "played into the themes of the game," the fact that it's the single biggest complaint you hear about Majora's Mask means that it was a swing and a miss.

It's like I've said over and over, Majora's Mask was a great game in spite of its problems, not because of them.

I don't think it matters how many people complain about something.
 
It is a good game with glaring issues that people have complained about since it originally came out and resulted in it having much lower sales than OoT. The old time system was very clunky and obtuse. There is absolutely no reason why you should have to wait around for hours for a specific event if you already know about it. It serves no purpose. Being able to go forward to any time is a good change that only benefits people who have already figured out what to do. Being able to hard save at statues is a good change that only benefits people who have already figured out what to do. Making the bosses more challenging is a good change. So far the only change I've seen that seems bad is the swimming, but even that is only a minor thing.
True. All the positive changes just aren't getting mentioned as much.
 
So they messed with the Ice Arrows too :l? Well....it's not like that change is as huge as the slower Zora Swimming or anything but still, that kinda sucks :(. Like other posters said, if they kept the ice sparkles to 'encourage' proper aiming for people lost while also supporting how they are supposed to work (shot the thing at a the water and it creates a platform) so long time players won't be upset :).

....You know, outside of the visual upgrade and a small handful of changes (the improved Song of Double Time, the improvements that are carrying over from OoT3D, the smother frame-rate), this remake seems to be worse then the original game for me :(.

I'm not complaining though or being a 'purest'; I am still getting the remake when it comes out next week for the changes I do like (the touch-screen stuff from OoT3D, the double Song of Time, better frame-rate) but that doesn't mean the changes don't bother me :l.

At the very least, there is the N64 original I can play if I want the 'true' experience of this classic, but that doesn't mean this remake is going to be bad for new players. If anything, Nintendo didn't make this for people who love the original game, but to a new audience that was either lost or frustrated with the original version.

You know what....that is fine :); the more people that can appreciate the dark elements and creative mechanics the game provides, then that is great in my book :D.
 
If you don't want to see changes why don't just download the original from Virtual Console? This is a remake and it's bound to be its time's product.

Please leave this thread at once. Your use of sound logic is toxic, and not welcome here.

All jokes aside, 10/10 post, and I wholeheartedly agree.

That being said, some people in this thread make it sound like something FUNDAMENTAL (like, say, tension/suspense/etc) is being lost with the changes. I do have the N64 VC version. So, should I play that first to completion, and hold off playing the remaster, so that I can get the "legit" experience? Or are the changes benign enough that jumping straight to the remaster will give me a good enough experience?
 
Are there any reviews fr the perspective of a player who has, for shame, never or barely played Majora's Mask?

Not that I need a review to help my buying decision, it's Zelda I'm buying it. But the majority of this thread is debating whether the changes are good or bad.

The furthest I ever made it in MM was getting the Deku mask off back when the game first launched.

I think in general most agree the game is masterful but also has many places of frustration due to excessively punishing of the player for falling off high places or for not time managing well enough. The game also expects you to pay attention to the script...which is something I didn't get when I was younger. @____@
 
The save system played into the themes of the game, the bombers notebook didn't need to be any more helpful than it was, and anyone that chooses to stand around is doing just that, choosing.

And stone tower temple is one of the best dungeons in the series.

Those aren't glaring issues. The game has always been, and still is, great.

Before the remake was announced, one of people's main complaints with the game was the saving system. Sure, it did play into the theme but it also put a lot of people off from enjoying the original. If you wish to only save at the start of a new cycle you're more than welcome to.

Stone Tower temple was cool, but Great Bay was definitely not. The changes to Zora Link's movement were meant to help make the dungeon suck a little less. For the notebook, I remember having to resort to an online guide to figure out some of the side-quests so the new notebook will likely prevent me from having to do so.
 
Okay you're going to have to explain where there's an equivalent to this analogy in MM 3D.

Are you talking about the Song of Double Time?

I'm just talking about generally streamlining something so that it takes less time to do. The equivalent in Majora's Mask would be, being able to save and then load up that save point if you screw up and also the song of double time change as you said.

Both these changes and the theoretical warping anywhere change in Wind Waker, would reduce the time the average player needs to complete the game, but would also (in my opinion) lose some of the essence that made both games brilliant.

I want to add, as I said earlier in the thread, that if people enjoy the new changes then I'm genuinely happy that they can enjoy a variation of my favourite game. I, however, will play through this version once and then likely return to the N64 version for my replays.

That being said, some people in this thread make it sound like something FUNDAMENTAL (like, say, tension/suspense/etc) is being lost with the changes. I do have the N64 VC version. So, should I play that first to completion, and hold off playing the remaster, so that I can get the "legit" experience? Or are the changes benign enough that jumping straight to the remaster will give me a good enough experience?

Me personally? yes I would recommend you play the original first. If you find yourself getting frustrated then move to the 3DS version and see if it fits better.
 
I don't think it matters how many people complain about something.

That's cool. The game's creator seems to think it matters.

Not that being the creator gets him a free pass (George Lucas) but honestly, the revamped save system should be the one thing that nobody has a complaint about. If not for the fact that the old one was obtuse and more than kind of a pain for a lot of people, then for the fact that the game's on a handheld now and concessions needed to be made.
 
You know what....that is fine :); the more people that can appreciate the dark elements and creative mechanics the game provides, then that is great in my book :D.
I have to agree with you there, if the changes are needed for people to really see why the game is great, I can accept that. Even if it means making the game easier. Also the notebook isn't really optional since it pops up whenever you do something important.
 
Please leave this thread at once. Your use of sound logic is toxic, and not welcome here.

All jokes aside, 10/10 post, and I wholeheartedly agree.

That being said, some people in this thread make it sound like something FUNDAMENTAL (like, say, tension/suspense/etc) is being lost with the changes. I do have the N64 VC version. So, should I play that first to completion, and hold off playing the remaster, so that I can get the "legit" experience? Or are the changes benign enough that jumping straight to the remaster will give me a good enough experience?
From what I've seen, you're better off with the new version. Changes look minor.

It's just that some of them are pointless and not really for the better. Doesn't change the fact that it's s3D, has better camera control, and give me more control of time flow.
 
4newsit - 95/100

"The Legend of Zelda: Majora's Mask 3D's an opera absolutely worth it's name: with a consolidated gameplay, better and new features - mostly about the Bombers' Notebook and the control system - we're once again in front of what we think is the better adventure Link's been facing until now. The story's absolutely immersive and thrilling and surely deserves to be standing as one of the better Nintendo's ever been able to create.

Once again Grezzo's done an excellent porting job, which happens after we've already been proven what they're capable of with the first chapter of The Legend of Zelda for Nintendo 64 which has already been ported to Nintendo 3DS aswell"
 
I really don't get the argument that quests will just be a checklist now...they always were, with a whole lot of tedium inbetween waiting for the NPCs to do their thing. You still have to figure out what happens when, you just don't have to sit around waiting for it anymore.

The notebook doesn't seem all that bad either to me. I assume you still have to encounter the NPCs at specific times to get the note and a hint to the next step in the quest. Just like the old notebook just maybe more detailed? I don't expect there to be a full walkthrough of every sidequest right off the bat in the thing, which seeing some comments, is what some people see in the new notebook. O.o
 
I'm just talking about generally streamlining something so that it takes less time to do. The equivalent in Majora's Mask would be, being able to save and then load up that save point if you screw up and also the song of double time change as you said.

Both these changes and the theoretical warping anywhere change in Wind Waker, would reduce the time the average player needs to complete the game, but would also (in my opinion) lose some of the essence that made both games brilliant.

I want to add, as I said earlier in the thread, that if people enjoy the new changes then I'm genuinely happy that they can enjoy a variation of my favourite game. I, however, will play through this version once and then likely return to the N64 version for my replays.
But these are simply options given to the player, and not forced on anyone. Most people aren't going to save scum just because they can. And you can't save anywhere anyways, so in most cases save scumming still represents a loss of progress to the player.. And literally the only reason to use the song of double time is to go to an event you've already done. It's literally no different from the original, other than that it undoes the tedium of having to wait and do nothing until the event happens. It's not as if the original limited how often you could go back in time anyways. For all people act in these regards, the original is largely the same since you could travel back in time as often as you liked. And honestly, the people who use these features in the way you suggest probably wouldn't have liked the original anyways, so how does giving them the option hurt anyone?
 
I dunno if anyone after page 15 mentions this, but I didn't see it before hand. I understand the change to the Goron roll (pressing A once to curl, instead of holding it). It's a change that was necessary to add the new camera control. Where the C stick (and circle pad pro) are placed would mean going back to claw style controller holding (PSP monster hunter) to use the new camera control while trying to roll. I'm sure people will get used to this change though.
 
4newsit - 95/100

"The Legend of Zelda: Majora's Mask 3D's an opera absolutely worth it's name: with a consolidated gameplay, better and new features - mostly about the Bombers' Notebook and the control system - we're once again in front of what we think is the better adventure Link's been facing until now. The story's absolutely immersive and thrilling and surely deserves to be standing as one of the better Nintendo's ever been able to create.

Once again Grezzo's done an excellent porting job, which happens after we've already been proven what they're capable of with the first chapter of The Legend of Zelda for Nintendo 64 which has already been ported to Nintendo 3DS aswell"

95/100? I don't understand--did nobody tell them about the ice arrows?!?!?
 
Ouch, my wallet is gonna hurt, since I never played Majora's Mask. Seems I've been too young in 2000. Didn't even know what N64 was at the time I guess.

Things you don't get if you live in such a country as I...
 
Honestly, as a big Zelda veteran, these changes don't bother me much. The only real change that I don't understand is the Goron Roll. It worked fine as a button hold. I'll adjust, just seemed like a change for the sake of making a change, rather than really improving it.

Things I like:

  • Updated Visuals
  • Cutscenes that were cut shorter after first experience
  • Zora Swimming (it is more complex, but it makes the dungeon less troublesome, which is good. It's fine for a dungeon to be hard and tedious, but not frustrating because your swim motion is so strong you fly off in the opposite direction)
  • Save System Changes - I have a feeling the save system was due to limitations, not due to intended use. I know folks have associated it with time and how the game works, but I doubt that was really something they cared that much about back in 2000. We cared more than the developers did. All the changes have done is make us stop wasting time. See, you can fail, and sure, start over at the last time you reset the days and easily get back to where you were - but why make us do that? It's frustrating and honestly, silly. You're still racing against the clock either way, why make me waste my time to get back to where I was before I failed? I thought games moved beyond this ages ago.)
  • Bombers Notebook - Look, I 100%ed the original game, but tbh, the bomber's notebook was an afterthought. It barely helped. Now it's actually functional.

I get why some hate the changes, I just don't see the problem. If I love the original so much, I can still play it via a multitude of options. It's easily attainable. However, I recognize that the game was unappealing for many different reasons, and those reasons have been addressed and thus, this game should be enjoyed by more Zelda fans than the original release was. I'd rather someone play and enjoy Majora's Mask, instead of try it out and get frustrated after the first 3 days and quit, missing out on the rest of the great experiences ahead.
 
The notebook doesn't seem all that bad either to me. I assume you still have to encounter the NPCs at specific times to get the note and a hint to the next step in the quest. Just like the old notebook just maybe more detailed? I don't expect there to be a full walkthrough of every sidequest right off the bat in the thing, which seeing some comments, is what some people see in the new notebook. O.o
We are mostly going off of review opinion. GameXplain was pretty sure that the hints pop up whenever someone says something important, meaning you do not have to listen to the NPC dialogue now. It is also more direct than the dialogue gives, like the Goron example pretty much points you to the exact person you need to go to.
It will be great for those that want to speedrun through games, but part of the fun of the original was figuring out stuff based on what people said.

Mostly I will see it play out before jumping to conclusions. I think people like to jump to conclusions.
 
Well, even though I thought it was a little condescending I took everyone's advice haha. Saved $40! Thanks, Club Nintendo!

I didn't have enough for W101 :(
 
My main issue with the complainers is they can still play the game largely as they did in 2000. I don't get why people are so opposed to new players having a different experience than they did, especially since it's their decision if the experience is substantially different in the first place. Why should every new player have to have the same core experience as the people in 2000 did? Why is it wrong to give them the option to experience the game differently if they'd prefer
 
We are mostly going off of review opinion. GameXplain was pretty sure that the hints pop up whenever someone says something important, meaning you do not have to listen to the NPC dialogue now. It is also more direct than the dialogue gives, like the Goron example pretty much points you to the exact person you need to go to.
It will be great for those that want to speedrun through games, but part of the fun of the original was figuring out stuff based on what people said.

Mostly I will see it play out before jumping to conclusions. I think people like to jump to conclusions.

This seems to have been a mistake by GameXplain. From earlier in the thread:

The food loving Goron
is another Goron who outright tells you where he hid it, just like in the original. The notebook doesn't even connect this with the hungry Goron until you give him the sirloin.
 
But these are simply options given to the player, and not forced on anyone. Most people aren't going to save scum just because they can. And you can't save anywhere anyways, so in most cases save scumming still represents a loss of progress to the player.. And literally the only reason to use the song of double time is to go to an event you've already done. It's literally no different from the original, other than that it undoes the tedium of having to wait and do nothing until the event happens. It's not as if the original limited how often you could go back in time anyways. For all people act in these regards, the original is largely the same since you could travel back in time as often as you liked. And honestly, the people who use these features in the way you suggest probably wouldn't have liked the original anyways, so how does giving them the option hurt anyone?

This is my last post in this thread, simply because I'm tired of explaining how I feel. I'm just repeating myself at this point. In fact I'll just quote my earlier post.

The thing is, I'd feel like an idiot for not using all the available options to me, but using all the available options is a lot less fun, so it makes the overall game a shittier experience, you dig?

Let's assume you like some sort of action game, like say, Bayonetta. Imagine they remade Bayonnetta in 1080p 60FPS with new levels and combos. The only difference is, there's only an easy mode. I wouldn't say "Hey! you know what you can do? Play while standing on your head! That will make the game just as hard as you remember it!"

It changes my main method of beating the game, optional or not. I don't play Virtual Console games with save state options either for the same reason. Either way, I hope you end up enjoying the game, because all I've been saying this entire time is that the changes just aren't for me.
 
I for one played the game countless times and love it and I never even knew about the ice arrow exploit. Not something I will really miss.

its not really an exploit as much as a fun and interesting thing to play with

now its a spinner tier item instead of something that could be used everywhere there is water
 
Sonic indeed.

If I were a sonic fan I would be unbearable too.

Zelda fans have no excuse. No other fanbase in gaming has been spoilt as much them. They have a constant stream of great games released for them on both consoles and handhelds, their old games get remakes or at least are easily available on vc. The devs always seem to listen to complaints and suggestions (don't like cartoony graphics: TP; don't like boring outside areas, make it puzzly: SS; don't want handholding: ALBW; want an open world: Zelda U).
But Zelda threads are always filled with so much negativity lol, it's amazing.

Try being a Team ICO fan.
 
I liked the old animations and models more.

Adult Zelda's eyebrows literally ruined the whole ending of OoT for me.

You're too much - please stick to the n64 I'm sure in Majora's Mask the eyebrows will not be an issue for you on the eShop version.
 
This is my last post in this thread, simply because I'm tired of explaining how I feel. I'm just repeating myself at this point. In fact I'll just quote my earlier post.



It changes my main method of beating the game, optional or not. I don't play Virtual Console games with save state options either for the same reason. Either way, I hope you end up enjoying the game, because all I've been saying this entire time is that the changes just aren't for me.
That's on your head then. If you feel the need to exploit every option given to you, that's your fault entirely, not the games.
 
I'm just talking about generally streamlining something so that it takes less time to do. The equivalent in Majora's Mask would be, being able to save and then load up that save point if you screw up and also the song of double time change as you said.

Both these changes and the theoretical warping anywhere change in Wind Waker, would reduce the time the average player needs to complete the game, but would also (in my opinion) lose some of the essence that made both games brilliant.

I want to add, as I said earlier in the thread, that if people enjoy the new changes then I'm genuinely happy that they can enjoy a variation of my favourite game. I, however, will play through this version once and then likely return to the N64 version for my replays.

Allowing you to go forward to any particular hour is a good time-saving mechanic that doesn't really lose that essence if you ask me. You still needed to figure out the sidequest and the location/time of it, which requires you to experience it "the right way" the first time through detective work. It's just that once you know where you're supposed to be after the first attempt, it allows you to get there faster on subsequent attempts.

It seems similar to me to how the swift sail works.
 
We are mostly going off of review opinion. GameXplain was pretty sure that the hints pop up whenever someone says something important, meaning you do not have to listen to the NPC dialogue now. It is also more direct than the dialogue gives, like the Goron example pretty much points you to the exact person you need to go to.
It will be great for those that want to speedrun through games, but part of the fun of the original was figuring out stuff based on what people said.

Mostly I will see it play out before jumping to conclusions. I think people like to jump to conclusions.

But didn't the old notebook do that as well? I might be remembering it incorrectly but I remember it being a kind of timetable with where to go and when and who to talk to(if you got the hints through dialogue as you said).

I guess I just really don't get what's so different with the new one besides it showing you where the npc you need is.

As I said, maybe I'm just remembering it incorrectly and that's why this complaint seems weird to me.
 
This seems to have been a mistake by GameXplain. From earlier in the thread:
Ok, my bad then. It really just depends on how much it will pop up whenever you do things and how specific the hints are.
Again, I am not jumping to conclusions. I am just saying if it tells you exactly what to do and go then I will be sad.

But didn't the old notebook do that as well? I might be remembering it incorrectly but I remember it being a kind of timetable with where to go and when and who to talk to(if you got the hints through dialogue as you said).
It mostly tells you person and time, but that is about it from what I remember. I don't think it told you what to do, just who to meet and when.
 
Videogamer Review: 9/10

http://www.videogamer.com/reviews/the_legend_of_zelda_majoras_mask_3d_review.html

Majora’s Mask is a superb game. Many hold Ocarina of Time as the pinnacle of the franchise, one of the first games to create a true sense of adventure in a world where every inch of the environment feels wonderfully realised in three dimensions. But Majora’s Mask does so much of what OoT did, only better. The game feels perfectly designed for a handheld thanks to its time and mission structure, meaning you can speed through a loop in just a few hours on your journeys. Majora’s Mask is brilliant, and disappointingly still the most innovative Zelda game ever released. For those looking to get lost in an ever-so-creepy adventure, Clock Town is the place to be.
 
there's a severe lack of perfect scores in that OP
We need a review aggregator that scores games as a percentage of reviews that gave a perfect score. :P

I only play games that perfect review scores for 15%+ of their reviews.
 
But didn't the old notebook do that as well? I might be remembering it incorrectly but I remember it being a kind of timetable with where to go and when and who to talk to(if you got the hints through dialogue as you said).

I guess I just really don't get what's so different with the new one besides it showing you where the npc you need is.

As I said, maybe I'm just remembering it incorrectly and that's why this complaint seems weird to me.

Yes, the old one was set up like a calender book.
 
It is rare to see somebody so upset about others being disappointed.

Okay this is a point that has been repeated a couple times in the thread.

Getting frustrated at posters who have overreacted to some of the changes is not in itself an overreaction. They are not direct equivalents.
 
The swift sail can only be obtained after you've already sailed a bit and appreciated the sailing in itself. It is also only a single change versus the huge multitude of changes in Majora's Mask. If, for example, Wind Waker added a notebook that told you what to do and allowed you to warp from the beginning of the game to basically anywhere, you'd bet people would be pissed off.
Ehhhh I'd love that, I found Wind Waker exploration incredibly boring, I simply have no interest to explore different islands that might be just another reef
 
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