Majoras Mask 3D - Review Thread

I dunno the 8.8 fiasco was pretty bad worse, than the Zelda 8.8 embarresment.

Lets just agree Giantbomb fans are worse than all of them put together.

That happened at gamespot 2 years before giantbomb was even a thing.

And wouldn't Giantbomb fans like Jeff? That shit makes no sense. Pls go with the hate.
 
Probably because the ice arrow changes dumbs down a handful of puzzles to "use this item here" prompts.
Considering you use the ice arrow in the water like, two times in the dungeon I doubt that's the reason (and if it is, it's a dumb reason, although I don't like the change) it's probably more because of the ingrained, subconscious hate people have for water levels. Which is stupid, because the Great Bay Temple is just fine.
 
As someone not familiar with rabid mega man fans, what makes them so bad? It's not like they're defending garbage games or claiming that the original mega man games are so much better because 'dashing is for noobs'... are they?

Many Mega Man fans have their own strict (dumb) idea about what constitutes a "real" Mega Man game and what doesn't. Usually this boils down to fans accepting the platformer series (Classic, X, Zero, sometimes ZX) as "real" while rejecting the action RPG series (Legends) or turn-based RPG series (Battle Network, Star Force) on the grounds that those "aren't real Mega Man games" or something idiotic along those lines. :P

Or it'll be an issue of art style, with Classic fans saying Mega Man: Powered Up is shit or not real because of its cute, chibi art style.

There's also the usual group of fans who claim Capcom "owed" us Mega Man Legends 3, and while I was as heartbroken as anyone by its cancellation, they never "owed" us anything. They're a business, and businesses exists to make money. If I was an indifferent party in charge of Capcom's finances and looked at the facts surrounding the decision to cancel it (3DS had little to no traction at the time, MML 3 is a sequel to a game that came out a decade prior and wasn't exactly a big seller), I'd have made the same decision.

Those same fans often liked to blame Capcom of America or its (at the time) community figureheads like Seth Killian for MML 3's cancellation, when any rationally-thinking person of course knows they had absolutely nothing to do with it.

So yeah, there are lots of reasons Mega Man fans are awful. :P For me, if it's got a badass blue robot on the box and is made by Capcom, it's a Mega Man game no matter the genre. Battle Network and Star Force are awesome in ways Classic and X aren't, and vice versa.
 
Many Mega Man fans have their own strict (dumb) idea about what constitutes a "real" Mega Man game and what doesn't. Usually this boils down to fans accepting the platformer series (Classic, X, Zero, sometimes ZX) as "real" while rejecting the action RPG series (Legends) or turn-based RPG series (Battle Network, Star Force) on the grounds that those "aren't real Mega Man games" or something idiotic along those lines. :P

Or it'll be an issue of art style, with Classic fans saying Mega Man: Powered Up is shit or not real because of its cute, chibi art style.

There's also the usual group of fans who claim Capcom "owed" us Mega Man Legends 3, and while I was as heartbroken as anyone by its cancellation, they never "owed" us anything. They're a business, and businesses exists to make money. If I was an indifferent party in charge of Capcom's finances and looked at the facts surrounding the decision to cancel it (3DS had little to no traction at the time, MML 3 is a sequel to a game that came out a decade prior and wasn't exactly a big seller), I'd have made the same decision.

Those same fans often liked to blame Capcom of America or its (at the time) community figureheads like Seth Killian for MML 3's cancellation, when any rationally-thinking person of course knows they had absolutely nothing to do with it.

So yeah, there are lots of reasons Mega Man fans are awful. :P For me, if it's got a badass blue robot on the box and is made by Capcom, it's a Mega Man game no matter the genre. Battle Network and Star Force are awesome in ways Classic and X aren't, and vice versa.
Battle network was hands down one of my favorite games on the GBA. I LOVED it everything about it. especially the fact that the game takes place in real life but you "hack" through the computers as mega man. That was absolutely brilliant.
 
Battle network was hands down one of my favorite games on the GBA. I LOVED it everything about it. especially the fact that the game takes place in real life but you "hack" through the computers as mega man. That was absolutely brilliant.

Totally agree with you; it really was a brilliant idea, and it made the games SO immersive. I loved the whole series (sans 4), and I'm having a blast slowly replaying them on Wii U Virtual Console right now. :)
 
Many Mega Man fans have their own strict (dumb) idea about what constitutes a "real" Mega Man game and what doesn't. Usually this boils down to fans accepting the platformer series (Classic, X, Zero, sometimes ZX) as "real" while rejecting the action RPG series (Legends) or turn-based RPG series (Battle Network, Star Force) on the grounds that those "aren't real Mega Man games" or something idiotic along those lines. :P

Or it'll be an issue of art style, with Classic fans saying Mega Man: Powered Up is shit or not real because of its cute, chibi art style.

There's also the usual group of fans who claim Capcom "owed" us Mega Man Legends 3, and while I was as heartbroken as anyone by its cancellation, they never "owed" us anything. They're a business, and businesses exists to make money. If I was an indifferent party in charge of Capcom's finances and looked at the facts surrounding the decision to cancel it (3DS had little to no traction at the time, MML 3 is a sequel to a game that came out a decade prior and wasn't exactly a big seller), I'd have made the same decision.

Those same fans often liked to blame Capcom of America or its (at the time) community figureheads like Seth Killian for MML 3's cancellation, when any rationally-thinking person of course knows they had absolutely nothing to do with it.

So yeah, there are lots of reasons Mega Man fans are awful. :P For me, if it's got a badass blue robot on the box and is made by Capcom, it's a Mega Man game no matter the genre. Battle Network and Star Force are awesome in ways Classic and X aren't, and vice versa.

Thank you for your answer :)

I still need to actually play a mega man game outside of original, Legends, and X. Never got into the rest for some reason. One day, one day.
 
Super excited to play this for the first time next Friday. I still can't believe I've gone all these yeas without playing it, AND without getting spoiled. Super weird considering how much of a Zelda fan I am. Hope it lives up to all the hype.

As for the fanbase debate...

As a Zelda fan, I feel like this thread sums up the fanbase quite nicely.

Whoops.
I'm sorry.
 
Thread has sorta gone off topic we don't consider GAF a hive mind and any talk of such is a bannable offence, I assume the same would happen if people lumped Fan bases in together ?

Anyway Im not completely cool with some of the changes but its definitely not going to stop me playing it, and hell small confession I never finished MM when I was a kid. Loved the hell out of the game but I was completely stuck at one part and didn't have any friends that played MM so..I was left to myself then never got around to finishing it, this time I will =p
 
I think it's cool...as long as nothing shows up before you should know about it. That would be a huge killjoy and cement my fear that SS's design philosophies are hauntingly here to stay. But I assume they're not.

I think the scheduler is really cool. I just hope it doesn't feel too gamey/transparent.

Well, going by how Boat describes it, it doesn't. So problem solved!

Just watched Damiani's review on GT, i'm wondering what's so bad about the Zora controls/

Nothing. You just need magic for the fast swim now and move slower with the default swim making movement easier.
 
Great Bay temple is one of the worst dungeons in the series, the one part I'm not looking forward to.

Many funny stories came out of that dungeon for me and my friends. It holds a special place in my heart.

Screw Gyorg though. Worst Boss ever.

Snowhead is the one I can't stand. Hate ice. Hate snow. >:C
 
Many funny stories came out of that dungeon for me and my friends. It holds a special place in my heart.

Screw Gyorg though. Worst Boss ever.

Snowhead is the one I can't stand. Hate ice. Hate snow. >:C

I remember there being one stray fairy I couldn't find in Snowhead. I wouldn't fight Majora until I found it and ended up having to use a guide to find the little shit.
 
I don't think you know what irony means.

"Irony: a situation that is strange or funny because things happen in a way that seems to be the opposite of what you expected"

I did not expect IGN to pull the same Water-based complaint again, and the ONLY complaint in the summary at that.
 
Smash fans are at least as bad if not worse.

The Smash, Sonic, and Mega Man fanbases are all constantly vying for the title of "worst fanbase," and I say that as a fan of all three series.


lol I would put monster hunter fans over sonic fans. I just feel bad for sonic fans, they are in the dumps.
 
Hype levels now finally beginning to rise. I never played it before despite getting it off Club Nintendo a while back, and I think I even have the GCN Collector's Edition packed away somewhere, but my friend told me it was badly optimized and barely playable. Glad I waited for the definitive version.
 
Great Bay temple is one of the worst dungeons in the series, the one part I'm not looking forward to.

Many funny stories came out of that dungeon for me and my friends. It holds a special place in my heart.

Screw Gyorg though. Worst Boss ever.

Snowhead is the one I can't stand. Hate ice. Hate snow. >:C

I personally am a fan of all the dungeons because they have cool mechanics. ^_^
 
Smash fans are at least as bad if not worse.

The Smash, Sonic, and Mega Man fanbases are all constantly vying for the title of "worst fanbase," and I say that as a fan of all three series.

Some Call of Duty fans made death threats at developers over the akimbo changes in MW2. I would say they're an even worse fanbase
 
Level design in MM is immaculate. Nothing comes close in 3D Zelda.

No way, MM's level design is WindWaker/"Zelda dungeons for dummies"-teir stuff with a pinch of needless fraustration mixed in (Stone Tower was pretty sweet though, minus the boss encounter that is), and it doesn't help that there are only four of them; none of it comes close to OoT, Twilight Princess, or Skyward Sword from a level design perspective.
Hell, I still maintain that MM's Zelda-y interactive bits ruin the entire experience for me becuase I find them to be so lack luster in comparison to what we've got before and after it's release.

It's kind of one of the reasons why I'm so iffy about picking this game up again...
:P
 
Level design in MM is immaculate. Nothing comes close in 3D Zelda.

I'd personally put the dungeons above WW, but lower than all the others. SS impressed me with nearly all of its dungeons and TP also had great design. For some reason I just never found the MM dungeons to be enjoyable except for Stone Tower.
 
No way, MM's level design is WindWaker/"Zelda dungeons for dummies"-teir stuff with a pinch of needless fraustration mixed in (Stone Tower was pretty sweet though, minus the boss encounter that is), and it doesn't help that there are only four of them; none of it comes close to OoT, Twilight Princess, or Skyward Sword from a level design perspective.
Hell, I still maintain that MM's Zelda-y interactive bits ruin the entire experience for me becuase I find them to be so lack luster in comparison to what we've got before and after it's release.

It's kind of one of the reasons why I'm so iffy about picking this game up...
:P

I'd personally put the dungeons above WW, but lower than all the others. SS impressed me with nearly all of its dungeons and TP also had great design. For some reason I just never found the MM dungeons to be enjoyable except for Stone Tower.

It's amazing how much opinions differ, because I found both Skyward Sword and Twilight Princess to have babby's-first-zelda-tier, embarrassingly simplistic temple design. At least MM had the challenge of the fairies + the usage of masks.
 
Ugh, the bombers notebook popping up when you do something is gross. What the hell. Watching the Gamexplain review, and it pops up telling you what to do in a quest. Just it popping up is checkbook-y enough, let alone it also telling you what to do.
 
Ignoring the ice arrows, I want to ask why these changes would bother any older players? Like the bomber's notebook, or spoiling certain sidequests....I mean, if you've already played the game, you already knew the things you had to do to begin with.

I will say that telling you about the rock steak or whatever as soon as you pick it up is pretty intrusive, though.

I really hope that level of intrusion/puzzle-spoiling does NOT make it into the new Zelda game.
 
It's amazing how much opinions differ, because I found both Skyward Sword and Twilight Princess to have babby's-first-zelda-tier, embarrassingly simplistic temple design. At least MM had the challenge of the fairies + the usage of masks.
I'm finding MM dungeons reasonably simple, although I still didn't get to Stone Temple Tower. It's natural given the time limit, they're not overly simple like WW's and they're surprisingly not focused on blocks and keys (something I didn't remember), but they're definitely simpler than OoT's and TP's, especially TP's. Not even a contest.
I don't even know how it's possible to think TP dungeons are "embarrassingly simplistic", that's just downright, factually wrong. The layout, progression and puzzles are by far, the most intricate in any Zelda game.
 
I'm finding MM dungeons reasonably simple, although I still didn't get to Stone Temple Tower. It's natural given the time limit, they're not overly simple like WW's and they're surprisingly not focused on blocks and keys (something I didn't remember), but they're definitely simpler than OoT's and TP's, especially TP's. Not even a contest. I don't even know how it's possible to think TP dungeons are "embarrassingly simplistic", that's just downright, factually wrong.

The only puzzle designs I found even remotely innovative or interesting besides the magnetic boots in Twilight Princess was the spinner puzzles...which, that stupid item was only used for that dungeon and then almost never again....everything else was a copy-paste idea from a previous Zelda. All-in-all it was also very very easy.

Not that Majora's Mask didn't have its fair share of recycling, but using masks to navigate environments was definitely new.
 
The only puzzle designs I found even remotely innovative or interesting besides the magnetic boots in Twilight Princess was the spinner puzzles...which, that stupid item was only used for that dungeon and then almost never again....everything else was a copy-paste idea from a previous Zelda. All-in-all it was also very very easy.

Not that Majora's Mask didn't have its fair share of recycling, but using masks to navigate environments was definitely new.
There's a tremendous difference between being innovative and having intricate dungeon design.
 
It's amazing how much opinions differ, because I found both Skyward Sword and Twilight Princess to have babby's-first-zelda-tier, embarrassingly simplistic temple design. At least MM had the challenge of the fairies + the usage of masks.

You can enjoy interesting gameplay mechanics and puzzle ideas, even though they may lack challenge.

For example in SS there is this one instance you had use the whip to reach a key hanging on a bokoblin's belt who patrols on the other side of the prison bars. Now it's not hard to see the key as it's pretty shiny and you do get the whip in that temple, so it's easy to figure it out. But the actual idea is brilliant, even if it's simple. It's a creative application of the whip mechanic and I'm glad to have experienced it.
 
It's amazing how much opinions differ, because I found both Skyward Sword and Twilight Princess to have babby's-first-zelda-tier, embarrassingly simplistic temple design. At least MM had the challenge of the fairies + the usage of masks.

Meh.
The masks were barely used in any sort novel or intricate way outside of that goofy Goht Boss battle and even that got quite repetitive after a while. Plus, the fairy collection stuff was tedious as all hell; it quite honestly comes off as cheap "collect-o-thon" 5th gen era padding when I take into account this game's rushed-out-the-door-to-capitalize-on-OoT's-tremendous-success development history and simplistic uninteresting level design.
 
There's a tremendous difference between being innovative and being challenging.

Yes, I know that.

While both MM and TP are easy, I think MM has much more interesting (non-simplistic) temple design because of the mask factors. But for the record, I also had more challenge finding the fairies in MM than anything I had to deal with in TP.

Maybe I need to replay SS. I haven't touched it since it launched.
 
No way, MM's level design is WindWaker/"Zelda dungeons for dummies"-teir stuff with a pinch of needless fraustration mixed in (Stone Tower was pretty sweet though, minus the boss encounter that is), and it doesn't help that there are only four of them; none of it comes close to OoT, Twilight Princess, or Skyward Sword from a level design perspective.
Hell, I still maintain that MM's Zelda-y interactive bits ruin the entire experience for me becuase I find them to be so lack luster in comparison to what we've got before and after it's release.

It's kind of one of the reasons why I'm so iffy about picking this game up again...
:P

Outside of the formally labeled "dungeons" much of the map and the world is extremely tight as well. I would say 90% or more of Majora's Mask's world is excellently designed. I can't say the same for other Zelda. The percentage of awesome when looking at it from a level design perspective is best with MM. There is too much to complain about when comparing to other Zelda games' level design.
 
I haven't played MM in so long that I've forgotten what the dungeons were like. All I remember is that I didn't like being inside the dungeons and the Great Fairy hunt inside them was a load of shit. I didn't get them my first time through, so I had to re enter the dungeons to look for those things and man did that ever bug me. Some hiding places are so obscure that it's best to just resort to a guide and not waste your time.

I don't recall the dungeons in MM ever leaving any sort of impression. What impressed me where the side-quests, the story lines for all the townspeople, and the world of Termina. That game had a great atmosphere thanks in large part to the scenarios laid out in each area.

Forget the dungeons. It's the other stuff that's important in MM.
 
It's great this title is getting so much attention again. I hope it sells a billion copies.

Annoyingly, I can see the complete apparent lack of any extra content as a big barrier to it doing nearly as well in sales as it should. Almost ironic that they've doomed it to be effectively the inferior 3d zelda on a system to ocarina a second time, despite taking much longer to develop the game.

MM with only minor changes vs OoT + OoT MQ just isn't even a fair comparision.

Even worse if they really don't have a hero mode. If they really expect "FISHING HOLES!" to cause even one person to buy the game...well....

Don't get me wrong, MM is already my favourite 3D zelda, but it's a shame they're basically leaving it to be the relatively obscure little brother to OoT for a second time. What were they even doing over at grezzo for 3 years?!?
 
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