Obscure games from famous franchises

I see After Burner II and After Burner Climax come up a lot (and rightfully so, they're both awesome), but no one ever seems to talk about

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I thought it was alright.
 
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Arguably the prequel to Luigi's mansion.

For the record, I cant believe I played and beat this game.
I'll always remember seeing this at Blockbuster as a kid.

"Oh man, a Mario game!"

*Looks at back of box*

"Seems weird."

*Notices it has real world references and seems to be educational*

"Ehhhhh...."

*Puts back for another game*

Repeat every time I saw it until SNES games were taken off shelves. This is the definition of a game that catches your curiosity because of franchise recognition, but fails to capture your attention because it just does not seem all that interesting on its own.

Also, it's too bad Metal Gear Solid: Ghost Babel and Resident Evil: Gaiden are non-canon, because they're honestly some of the best titles in their respective franchises.

My pick:

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Super Adventure Rockman. Only released in Japan, it was a first person adventure/shooting hybrid. It had more story than usual for a Mega Man game, and featured several returning robot masters from previous games.
 
There was a crazy japanese RPG-like DBZ game on Game Boy that was really werid. I never quite understood what I was doing but I always managed to beat it. I can't remember the name.

Holy shit, I remember this! Game was great even though I didn't know what the fuck I was doing and mostly ended up at snake way
 
Also, it's too bad Metal Gear Solid: Ghost Babel and Resident Evil: Gaiden are non-canon, because they're honestly some of the best titles in their respective franchises.

well..

If it was Leon would be dead as the creature in it was him at the end, so it looks like the creature killed him and took his place
 
Sonic Cosmo Fighter
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and

Waku Waku Sonic Patrol Car

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I don't think there exist emulated versions of these games, which are pretty basic ride-mobile games from the early 90s.
 
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Came in two versions kind of like Pokemon, I remember only seeing it once in stores at a random KMart.

Was my first SMT game, got it because I heard it was like pokemon. Had to recruit creatures instead of catching them which drove me crazy. And then you could fuse which was awesome.
 
Sonic Battle

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Was a genuinely good (semi broken) sonic fighting game in 3D with 2D sprites.

It's the most fun I've ever had with a Sonic game to be honest.

Searching for the box art image I didn't realize there was a sequel on DS. Might hunt it down.
 
Okay from someone that has PLAYED it, seriously, how was Dirge of Cerberus?

Sonic Battle

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Was a genuinely good (semi broken) sonic fighting game in 3D with 2D sprites.

It's the most fun I've ever had with a Sonic game to be honest.

Searching for the box art image I didn't realize there was a sequel on DS. Might hunt it down.

Man, did I enjoy this back in the day. Cream's moveset was GOAT.
 
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Does this count? I remember being kinda hyped for this as a kid because of name alone..never did play it though and don't think I know anyone who actually did.
 
the majority of sony's mobile games are obscure, but i'mma highlight lemmings: ape escape because that makes a lot of sense

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this game got direct 2 sequels (+1 game that may have been intended as a sequel but didn't wind up as one) and sold more than a million copies just in the us
 
Not sure if this counts as a franchise as such, but:

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...is generally regarded as taking place in the Zork universe.
 
Some of these on here aren't obscure, just older.


Here is Street Fighter II: Movie. It was released as a companion to the animated movie that came out around the same time. In this game, you watch clips from the film and train the Cyborg character up to beat Ryu.

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While the Cyborg had new sprites, he played like Ken.

I came here to post this.
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They made a Street Fighter: The Movie: The Game. Digitized live action fighting game, aesthetically similar to Mortal Kombat but with a watered-down Street Fighteresque fighting mechanic.

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The arcade and home versions were slightly different.
 
Sonic Battle

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Was a genuinely good (semi broken) sonic fighting game in 3D with 2D sprites.

It's the most fun I've ever had with a Sonic game to be honest.

Searching for the box art image I didn't realize there was a sequel on DS. Might hunt it down.

I really liked this game's art style. Can't fault it's soundtrack either. Sonic Battle was definitely a very stylised game and I wouldn't mind seeing another game like it.


Anyway, I'm not sure how obscure this game is, but I rarely see people bring it up and it's a personal favourite of mine.


Also another shoutout to Sonic Pocket Adventure.

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I feel like it's a game that really displays how much personality you can have with such a simplistic art style. Under Colours DS and Advance 1, it's my favourite handheld Sonic.
 
Shin Megami Tensei NINE is frequently forgotten (Japanese-only Xbox exclusive).

Everyone (well, big RPG fans) remembers Lunar 1 & 2, the many remakes, and the horrible DS game, but Magic School Lunar (Japanese-only Saturn remake of a Game Gear spin-off) doesn't get brought up much.
 
Sonic Battle

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Was a genuinely good (semi broken) sonic fighting game in 3D with 2D sprites.

It's the most fun I've ever had with a Sonic game to be honest.

Searching for the box art image I didn't realize there was a sequel on DS. Might hunt it down.

There isn't. Sonic fans do mock fake covers all the time.
 
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Sonic's Schoolhouse. It's a game.

The first thing you're greeted with in-game is proof that the film studio Orion had a computer game division (really? Wonder what else they did), and Sonic proclaiming that he is, in fact, Sonic, and that you should click on him for help. He says this in the most obvious woman-doing-a-male-voice way imaginable. (Like, I understand women do voices for young boys and all, because actual young boys hit puberty after a while and can't do the roles they were hired for any longer... but this is Sonic. He's a teenager. He doesn't need a little kid's voice. This just seems an odd casting decision.)

You play as one of several animal characters. Not Sonic, because he's the teacher here. Not Tails or Knuckles or Amy or anyone you'd even recognize, but instead classic characters like Alligator in a Leotard, Monkey Whose Eyes Bug Out, or Kangaroo That Looks Like a Fox. The screen in which you select them has some rather bizarre CGI make them look like animations that rejects from the first Tekken's character select.

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You're then dropped off into a first-person dungeon school lobby with a floor plan lifted straight from Wolfenstein 3D. There are six doors total. Four lead to the actual learning part - two math doors (addition/subtraction and multiplication/division) and two reading doors (reading and spelling). Two more doors lead outside opposite ends of the building; one leads to two more doors which yield bonus games of some sort. One has you running away from Eggman and his Badniks as you try to grab a certain number of rings, which is made a bit chilling given that none of them make any noise whatsoever and your first-person viewpoint doesn't have crazy Quake-pro FOV, so they can easily sneak up on you and take all your progress away in an instant (you lose the rings, but you can't regrab them). The other is a basic Memory game, where you match these question-marks-that-turn-into-statues-of-things aligned in one row with the corresponding question-mark-that-turns-into-the-same-statue in another row.

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On the other end of the schoolhouse, you get access to a school bus that takes you to a field trip to the zoo (after you watch Sonic drive the bus there down a small forested road at 300 MPH and nearly rear-end the car in front of him while doing it). There, you get to learn all sorts of fascinating factoids about the animals comprising the playable characters. Did you know that New Zealand is just of the western coast of Australia? Me neither, I thought it was the south-eastern. No factoids on hedgehogs, foxes, echidnas or egg-shaped mad scientists, though. That'd be too interesting.

Obviously, you'd just want to dick around with the bonus games, right? Well, tough shit. You need passes to get into any of them, and the only way to get that is to go through the education parts. So buckle up, bronco, we're going in.

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Uh... huh.

Okay, so here's the rub. There are four blackboards in the front of the school room, each with a puzzle to be solved - real basic things like "A, B, _, D" or "6 x 9 = _" for spelling/math, and the names of objects for reading. Correspondingly, either a bajillion numbers/letters hopping around or ballons with pictures floating about are also in the room, to be used as solutions. You have to target the letter/number/balloon you want and then shoot it at the corresponding blackboard - possibly a few times, if the answer isn't single-digit. They've also placed "recycle bins" on either side of the classroom to dump unwanted letters/numbers into. Sonic cheerfully exclaims "You've recycled! That's great!" whenever you do so. This is entirely pointless, as you could get rid of what you accidentally picked up by just grabbing another one.

Of course, the selection is a bit limited in the front of the classroom, so you can go to the back of the classroom, where you get to be met with Dr. Eggman. Eggman doesn't want educated citizens to rule over (despite allegedly being a feminist), so he'll steal whatever answer you were holding on to by ramming his ride directly into your behind, potentially taking from you the correct answer to the solution. This is all innocent enough if it weren't for the fact he's riding a vehicle that looks like it was designed to friggin' eat you.

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Anyway, once you answer one of the blackboards correctly, a door next to it opens up to another room, in which you'll find... another blackboard. Perhaps two! Answer those, though, and you get access to a room with neon-colored walls (the color of which you can change if you get close to them and hit the "Use" key) and one of the passes to the bonus games or the field trip. Sweet! Also in one of those neon rooms is a key that lets you skip one of the questions, if you somehow couldn't find it within yourself to answer "Q, R, _, T".

Every question you answer also nets you a gumball. You can get up to 10 per run through a classroom. This fills up a gumball machine, the screen for which you can then print a certificate declaring how smart you are in numbers of gumballs. There's even a cute animation of the gumball machine filling up, but it maxes out at 100 and you get gumballs through the bonus games as well, so who cares.

The weird thing is, it may not even have been intended to be a Sonic game from the onset. There's videos still on the disk of an unused clock character that's in the role Sonic fills in the final product.

In conclusion:

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tl;dr: Look, I made a video on the game back in 2007, just watch that.
 
Sonic's Schoolhouse is giving me major Five Nights at Freddy's vibes. It's bloody terrifying when you open a door and Sonic jumps out like that
 
Wow. Just Wow. How did you get your hands on that? Gift from parents?
Actually, yes. I was a huge Sonic fanboy as a kid (which was roughly when the games were only just starting to be ambiguously good as opposed to unambiguously good, like the Genesis games, or unambiguously bad, like Sonic Heroes through Sonic 2K6), so when I learned of a PC-exclusive Sonic game, even an edutainment one, I knew it had to be the most fun edutainment title on the market and just had to have it. So they obliged. And I was pleased as punch, even though in retrospect the game was really bizarre.

I shit on it a lot in the post, but I still actually kinda like the thing. Dunno if it's particularly good at educating anyone on anything, but it's an interesting diversion - and apparently not a particularly common game in general.
 
Actually, yes. I was a huge Sonic fanboy as a kid (which was roughly when the games were only just starting to be ambiguously good as opposed to unambiguously good, like the Genesis games, or unambiguously bad, like Sonic Heroes through Sonic 2K6), so when I learned of a PC-exclusive Sonic game, even an edutainment one, I knew it had to be the most fun edutainment title on the market and just had to have it. So they obliged. And I was pleased as punch, even though in retrospect the game was really bizarre.

I shit on it a lot in the post, but I still actually kinda like the thing. Dunno if it's particularly good at educating anyone on anything, but it's an interesting diversion - and apparently not a particularly common game in general.

Certainly an interesting title to come by. lol. And yeah, I'd imagine you would have to find some charm in it to be able to speedrun it like you did in that video. lol
 
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While RE2 itself is far from obscure, the fact that they did an obscure relatively faithful port to the utter failure that was the game.com is impressive and the only thing I remember when the game.com was announced.
 
This is unlockable in the Sonic's Genesis/Mega Drive Collection for PS3 and Xbox 360.

Everyone should try it out. A fucking great little Zelda clone.

You sure about that? I am pretty sure it was "Golden Axe Warrior" on the collection. This isn't the one you are thinking of. The GG one was more akin to Zelda 2 and had an XP system and random encounters with enemies in small scale action fights.
 
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While RE2 itself is far from obscure, the fact that they did an obscure relatively faithful port to the utter failure that was the game.com is impressive and the only thing I remember when the game.com was announced.

Tiger had somehow licensed Metal Gear Solid and Castlevania: Symphony of the Night for similar conversions, too. Both never were released, though.
 
Giten Megami Tensei in respect to Shin Megami Tensei comes to mind. Also, Shin Megami Tensei NINE.

I'm a huge SMT fan and yet I somehow had no idea that GMT existed. I checked it on eBay and the only copy listed is stupidly expensive- looks like that might be a tough one to add to the collection.

Nice idea for a thread.
 
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